#Joker Evolution

590 messages · Page 1 of 1 (latest)

south sand
thin abyss
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sick

clear kettle
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the evolverrrrrr

south sand
ember quest
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Yay, I've been waiting for it

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What jokers can evolve?

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Oh no! It's 1.0.0! I can't download it!

south sand
south sand
ember quest
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A weird bug

south sand
ember quest
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Last time I tried I almost blocked balatro

ember quest
thin abyss
south sand
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Chick :)) 🐤

south sand
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Had to do a hotfix push because ||Raised Fist|| evolution condition didn't increase properly (release is updated as well)

thin abyss
clear kettle
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that feels like it can go infinite

thin abyss
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yea, but you have to sell 2 jokers to do so, and you it scales the same as the egg. but I am open to other effects for chick

clear kettle
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i don't mind it, just an interesting possibility

south sand
tulip goblet
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DNA into RNA???

ember quest
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yay!!! I've 1.0.0 now. I can download this mod now!!!

ember quest
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why are evolved jokers not scalable

south sand
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Wdym

ember quest
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lemme screenshot

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I thought joker evolution was jokers you can upgrade by using $. Is bordel a 1-time use?

south sand
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I don't get it, do you expect to unlock them permanently?

ember quest
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no

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Hard to explain. Is joker evolution just already existing jokers with a bit more power?

south sand
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So basically if you hover over ||Chaos the Clow|| you can see a tiny box telling you how it evolve, when you can evolve it it shakes and an "Evolve" button appears that replace the joker with its evolution

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But to answer your question yes

ember quest
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oh

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but when?

south sand
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When you fully reach the tiny box condition

mellow comet
ember quest
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Ye

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Chaos the clown don't want to evolve!

south sand
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Also fusion jokers is a huge inspiration, made sure talk to Itay about it and he gave me a thumbs up

south sand
ember quest
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in hand? In joker slots?

south sand
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Yes

neat harness
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Cartomancer evolution condition is not updating for me, otherwise mod has been working great!

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here's my loaded mods

south sand
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Ty, will give it a look

south sand
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I love unsing consumables too

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Repo and release has been updated with the fix

south sand
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I've added documentation about how evolution work and a list of jokers that can evolve to the github link for those who are confused.

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(also pushed version 1.0.0e to do badge transfer, sorry)

haughty tundra
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||randez vous|| creates these weird spectrals, you cant select them however you can drag them around

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also perkeo???

south sand
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Ok nvm I'm stupid I found the error, I emplace the wrong card... Will push a fix asap

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@haughty tundra

haughty tundra
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👍 cant back out the game cuz talisman bug

south sand
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Yea fair it was just to let you know

cedar ridge
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how do I update my thing to 1.0.0? I was trying but I kept getting errors, lol
really wanna try this mod

south sand
cedar ridge
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the latest still says 0.9.8 for me

south sand
cedar ridge
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I got this

south sand
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Which lovely version do you use and where did you put the version.dll?

cedar ridge
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it is possibly the lovely version at fault, as I'm using the same version I downloaded for 0.9.8

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if installing a new lovely is required, which version do I get? It says beta 0.5.0 is most recent, but at the same time it says that 0.9.8 is the most recent for steamodded, so I want to make sure

cedar ridge
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got it working by downloading the 0.5.0! thank u!

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cartomancer's evolution counter doesn't appear to be increasing btw

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I've used 2 tarot cards and it still says 0/10

south sand
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Works fine for me, are you on the lastest version of the mod? (1.0.0f)

cedar ridge
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I might be on the wrong version of the mod, lol, hold on, I'll check rn

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yup wrong version, lol, was on 1.0.0c

chilly bridge
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@cyan ingot this is perfect for dragon ballatro, whenever you get off break that is

chilly bridge
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would you happen to have a splash evolution yet

chilly bridge
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joker evolution mod

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this will work well for dragon ballatro

cyan ingot
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ah ok

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I still don't fully understand 1.0.0 yet, so for now I'm just gonna do effectless jokers for archived

south sand
south sand
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I do in fact

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You're the splash girl from Fusion Joker

chilly bridge
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Splash Evolution | Wave
Requirement: Score 25 unique cards
Effect: Unscored cards are scored twice.

chilly bridge
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3 jokers left to fuse

south sand
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If I ever add more evolutions I'll keep this one in mind

south sand
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5 new evos coming soon, as well as 1 other joker related to this mod.

thin copper
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lessgoo

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gigajimbo 1 - 5

south sand
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lol

chilly bridge
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something compels me to evolve every joker

tulip goblet
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what would be jimbo's evolution?

chilly bridge
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Biblically Accurate Jimbo
Defeat 2 Boss Blinds
+10 mult. Gains +5 Mult when Blind is selected.

south sand
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Btw @chilly bridge the current batch in the screenshot above contains a Splash evo

south sand
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I can make a google spreadsheet if people wants to suggest evolutions, not sure how people set up theirs.

south sand
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Actually nvm I'll just be lazy

south sand
mellow comet
south sand
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@haughty tundra I forgot the "Original Joker" column that I deleted, you can add a name to the evolved joker if you want

haughty tundra
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alright👍

south sand
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Left some dev notes to the suggestions in the sheet, feel free to answer back in this thread.

chilly bridge
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then you can score up to 100

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but it will die after the last hand

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so you have to score an extra 9 by means other than seltzer

south sand
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Oh wow

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If you get no other retrigger or something the evolution isn't achievable?

chilly bridge
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nope

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it's a universally very powerful effect so i think it's fair

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the number of face cards for headhunter 🤔 maybe 30 would be better

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that's lower and a multiple of 3 and 10 so it rounds out for faceless' effect and it looks nice

chilly bridge
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i'm so mad

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i got

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crooked joker from your other mod

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and i forgot about it

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fuckin

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i STILL CAN'T SEE THE OBELISK EVOLUTION

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i never get it when i have an evo

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it destroyed the evo i was gonna get

south sand
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That's so sad lol

south sand
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New small update, includes better evolution behavior, a new consumable and a "Clenched Fist" condition buff.

Changelog:

New evolution behavior:
-Jokers that have an evolution will now have a greyed out "Evolve" button instead of nothing
-Evolutions have an improved animation and stays in their position when evolving
-Evolutions no longer trigger "calculate_joker" adding or removing card context
-Evolutions cannot be triggered during specific events similarly to the "Sell" button of a card

New "Evolution" spectral consumable (no art yet):
-Evolves a random Joker, destroys another random Joker

Balance change:
-Clenched Fist:
  -Condition: 50 -> 30

Download: https://github.com/SDM0/Joker-Evolution/releases/tag/1.0.1

GitHub

New evolution behavior:
-Jokers that have an evolution will now have a greyed out "Evolve" button instead of nothing
-Evolutions have an improved animation and stays in their position whe...

thin abyss
south sand
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Here, if you don't have the asset yet

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x1 and x2

thin abyss
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How does this look?

south sand
# thin abyss How does this look?

I think there's a bit too much yellow, also it would be nice if the brain was a front view instead of a side one, otherwise this looks great!

thin abyss
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How do this look? (front and side view)

south sand
thin abyss
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I've got a few different backgrounds as well just pick the one you like the most then I'll post the file for it

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i'll fix the white pixels on the blue front backgrounds if you chose one of those ones

south sand
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Think you could mix the lighter and darker blue?

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Id like to try those two in-game if you have them available

thin abyss
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yea, heres the files for those two and one with light & dark blue (also i fixed the white pixels)

south sand
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Looks very nice 🙂

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What do I credit you as? Your discord username or anything else?

thin abyss
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my discord works i tend to use it as my name for most things

south sand
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Very well, thanks again for the art. If you ever want to do more consumable sprites again I have another mod that needs some

mellow comet
south sand
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Of course

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That would be way too evil lmao

south sand
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Yup, if you're interested I can send you the placeholder

thin abyss
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yea

south sand
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Oh I never noticed the white pixels..

south sand
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Ty again 👍

fair mulch
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A crash happened

south sand
chilly bridge
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👀

rancid basalt
south sand
rancid basalt
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I usually leave the main line free from anything that's not some kind of modifier or something that varies with poker hands. It's mostly so anyone can hide any extra info that might be irrelevant
If it has an edition the edition modifier takes over that spot

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(with this reasoning space joker should also have that line empty but that has to do with a mod bug that I need to fix)

south sand
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Ah I think I understand

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Smh still shows as 1.0.1c

chilly bridge
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soo

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if you sell a phantom (betmma edition) evolved joker

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with the upgraded phantom voucher

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which tries to create a joker of the same edition as the sold joker when you sell a phantom joker

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the game crashes when you sell a phantom evolved joker

south sand
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Do you have the crash log

south sand
mellow comet
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So...when are we getting the DeEvolved version of this mod, lol?

humble cape
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Hmm... maybe tomorrow if it's as easy to do as DeFused was and I get around to giving it a go

mellow comet
humble cape
# mellow comet <:again:1185786257775792219>

So looking at the mod in more depth, I think I'd be able to do it, but I snap kinda wanna wait and hope for more interesting evolutions. Most of them are utility jokers, which aren't by any brands bad, but just don't l enthuse me much. Atm I don't feel like I'm missing out by not having them, which was the drive for DeFused

south sand
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Hello, I've made a big update this time, adding 5 new evolutions as well as 1 Joker related to the mod's theme and some balance changes. This update also fixes crashes with other mods (hopefully) such as that one Cryptid code card or Betmma phantom voucher

Download and changelog: https://github.com/SDM0/Joker-Evolution/releases/tag/1.1.0

GitHub

General changes:
-Fixed evolution rarity being incompatible with other mods (Cryptid code card, Betmma phantom voucher...)
-Fixed 'x.ability.evolution' being placed on every center object
O...

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[SMOD 1.0] Joker Evolution

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@polar blade (I know you were excited about the update so I'm letting you know it's here just in case you miss it)

mellow comet
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@chilly bridge SPLASH EVOLUTION DETECTED.

south sand
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Sorry had to put an hotfix cuz ||Collector Joker|| wasn't working properly

humble cape
south sand
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No need to ruin the magic yet lol

humble cape
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Lol. fair. Sorry if you feel in any way insulted by my weirdness

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Also I should clarify that the evolution mechanics seem really well thought out and designed, I'm just a greedy bastard who wants more jokers with no strings attached

south sand
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Smh you just want it the easy way /j

humble cape
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:P

polar blade
chilly bridge
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@south sand the splash evolution isn't incrementing its evo condition

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wait

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my splash isn't working at all

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it's not scoring the unscored cards

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how did I break splash

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wait i think you broke splash

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splash is still broken without my mod loaded

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wait nevermind

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splash just doesn't work for me

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even without your mod loaded

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okay sorry about the ping it's nothting to do with your mod

chilly bridge
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@south sand your splash evo code has a logic error

south sand
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I saw that in your thread yea

chilly bridge
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yeah

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there is a way to grab the cards from the original hand though

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so i think there's a much more elegant way

south sand
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Wait it wasnt the flush 5 thing?

chilly bridge
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  1. you wrote "shorcut" instead of "shortcut"
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  1. it should be four fingers and not shortcut anyway
south sand
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??

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Well I feel stupid

chilly bridge
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  1. it always assumes you play 4 card straights and flushes if you have four fingers
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anyway there's an easier way

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if you call local text,disp_text,poker_hands,scoring_hand,non_loc_disp_text = G.FUNCS.get_poker_hand_info(G.play.cards) you get the non-splash hand as scoring_hand iirc

south sand
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Cool

chilly bridge
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calculate = function(self, card, context)
            if context.individual and context.cardarea == G.play then
                local text,disp_text,poker_hands,scoring_hand,non_loc_disp_text = G.FUNCS.get_poker_hand_info(G.play.cards)
                for k, v in ipairs(scoring_hand) do
                    if context.other_card == scoring_hand[k] then
                        Soakedflag = true
                        end
                    end
                    if Soakedflag == false then
                        return {
                            mult = card.ability.extra.mult,
                            card = card
                            }
                    else
                        Soakedflag = false

this should work

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i am testing and it seems to be working

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it's technically the same effect except it now makes each extra played card give +5 mult when scored rather than the joker itself giving +5 per extra played card

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rather than the joker itself giving +5 mult per

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i'm going to settle for this but you could probably convert it back to the old effect

chilly bridge
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@south sand is this mod still broken with evolving modded jokers

south sand
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Yes

chilly bridge
south sand
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I'll try later today or tomorrow

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You can start working on modded evos if you want, but the tooltip might not show up

south sand
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@chilly bridge Fixed for the next update

chilly bridge
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:D

south sand
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@chilly bridge

chilly bridge
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:D

south sand
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Joker Evolution

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I've made an update that changes how rarity badge are handled by evolved jokers, it is done automaticaly and no longer needs set_card_type_badge. if you made evolved jokers, you need to remove that function to avoid having 2 rarity badges showing up on your evolution.

https://github.com/SDM0/Joker-Evolution/releases/tag/1.1.1

GitHub

1.1.1a: Init
1.1.1b: Reworked evo jokers no longer needing set_card_type_badge to set their "Evolved" rarity badge (It is now done automaticaly)

General changes:
-Fixed "Ripple"...

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@thin abyss @chilly bridge Pinging you two about it because you're the only persons I know who made/are about to make joker evolutions

chilly bridge
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:D

south sand
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@lucid stratus What crash did you get?

lucid stratus
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it was a while ago so I couldn't say the specific conditions or mod interaction but it was can't index a nil object (Evolution_tooltip_object) error

south sand
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Huh

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Won't hurt anyway to push it 🤷

south sand
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New mod release that reworks the rarity system, changes badge behavior and adds a mod config.

Requires the latest Steamodded version

If you used this mod to make your own evolutions, please remove the set_badges function from your evolutions.

Next update will modify pool behavior between the joker and their evolution as well as a JokerDisplay update for jokers that misses one.

Changelog and download: https://github.com/SDM0/Joker-Evolution/releases/tag/1.2.0

GitHub

1.2.0a: Init

REQUIRES THE LATEST STEAMODDED VERSION!
General changes:
-Replaced the rarity system using "SMOD.Rarity"
-Credit badge is no longer required and is done automatically (PLEAS...

south sand
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New mod releases that adds the promised pool behavior change, missing jokerdisplay defs and other improvements. I also cleaned up the localization to better suit recent standards.

Changelog and download: https://github.com/SDM0/Joker-Evolution/releases/tag/1.2.1

GitHub

1.2.1a: Init

Changelogs:

Improved localization
Moved and added missing JokerDisplay definitions
Added pool restriction: Pre-evolutions won't appear if their evolution is present (configurable...

south sand
left wharf
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i can see the button for evolve my joker but the condition doesn't appear, do someone have a solution for this ?

south sand
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Which version of the mod, SMODS and lovely do you have and what other mods do you use?

left wharf
south sand
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Can you zip your "Mods" folder and send it to me?

south sand
# left wharf i can see the button for evolve my joker but the condition doesn't appear, do so...

I've experienced it myself and after a while I finally pushed a fix to tooltip not showing anymore, sorry for the long delay
https://github.com/SDM0/Joker-Evolution/releases/tag/1.2.1

GitHub

1.2.1a: Init
1.2.1b: Fixed a crash with "Wildfire"
1.2.1c: Fixed evolution condition tooltip not appearing

Changelogs:

Improved localization
Moved and added missing JokerDisplay definit...

chilly bridge
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uhh

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pilot's license isn't giving any xmult and I think I know why

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if card.ability.passport_tally > 0 and card.ability.passport_tally % 4 == 0 then
doesn't this mean it will only calculate the xmult if passport tally is between 1 and 3?

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in which case it never gives any xmult because it's for every 4?

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yeah changing that line to if card.ability.passport.tally > 3 fixed that

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i'm not really sure what the % 4 = 0 part is supposed to do, all it does is make it not give any xmult if the tally is below 4

south sand
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I'll look into it ty

south sand
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Works fine to me

chilly bridge
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it displays that it currently has 1X mult, and it doesn't give any xmult when the hand is played

south sand
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Can you enhance a bunch of cards and show me the joker tooltips?

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Lemme update smod see if it broke something

chilly bridge
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i haven't updated smods in a while

south sand
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Works fine on latest smod too

chilly bridge
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I don't really know what happened during that run that caused pilot's license to break

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but it seems like it was run specific?

south sand
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Do you play with Cryptid? The only theory I have is that somehow the tally got misprinted or something

chilly bridge
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I had two pilot's license hooked to each other, mario and furnace

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they were both negative and had no value modifications

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21 cards enhanced, and it said X1 mult and gave X1 mult

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it was on the hieroglyph deck + sleeve

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and I didn't have any tier 2 vouchers yet

south sand
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I'll blame it on Cryptid 🤷 I know they always have issue with misprinting

chilly bridge
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they weren't misprinted

south sand
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No but like

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I remember a time where values would be misprinted nonetheless

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If you try a new run they work fine?

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I'll try and enhance more cards see if it breaks

chilly bridge
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yeah in a new run pilot's license works fine

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the only other thing of note that happened that run was hammerspace

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which is how i got driver's license to 16 to begin with

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re-entering the run breaks the hooks but not the joker values

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I had a screenshot of this but it didn't save I guess

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oh no here it is

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I also had whitesnake, which had the gold edition stored, I made that joker it shouldn't be fucking with pilot's values

south sand
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Smh Marie you trying to break my mod?????? /j

chilly bridge
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penetration testing balatrojoker

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it's a thing where you try to break/break into a system to test how secure it is

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anyway it decided not to work during that run

south sand
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Hopefully it was a one-off

chilly bridge
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hopefully

south sand
south sand
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@chilly bridge Ah crap I'm getting the issue...

chilly bridge
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okay it wasn't a one time thing

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that makes me feel less crazy

south sand
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crying

chilly bridge
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what does the % do as a lua operator

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is it like the remainder of dividing

south sand
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Started a new run and it works fine

chilly bridge
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please tell me you saved the previous run or something

south sand
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I have 0 clue wtf is triggering this issue, the Xmult gets updated trough its update function

chilly bridge
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we could've compared the similarities

south sand
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No 😔

chilly bridge
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damn it

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can rule out a few things

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it's nothing to do with hook or the negative edition, since yours has no modifications

south sand
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I'm gonna put a bunch of debug message with that, next time it happens, I'll see what's up

chilly bridge
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what deck/sleeve are you on

south sand
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Wheel of Fortune from Autumn with Sandbox Sleeve

chilly bridge
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okay it's probably not the deck then 🤔

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i'm like

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90% sure the fault is the % operator?

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it does return the remainder and the condition in pilot's license makes it only give xmult if the remainder is 0

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and that only happens if the passport tally is exactly divisible by 4

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in both cases, the tally was not divisible by 4 at the time it happened

south sand
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Mmh, prob that, I need to check it out

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I'll try to do this asap cuz I got a meeting soon

chilly bridge
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if card.ability.passport.tally > 3 is prob better for what you want it to do

south sand
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Ok but I had more than 3 enchanted cards tho

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Doesn't seem like it has to be divisible by 4 exactly to give Xmult

chilly bridge
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which logically speaking means it should never give xmult unless it's an exact multiple of 4 enhanced cards

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but it's only not doing that sometimes?

south sand
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Ok hold up I just found out something

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I started with a pilot license at the start and it incremented, same in the collection

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I enhanced a bunch of cards and discarded a lot, and added a new pilot license who glitched out

chilly bridge
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does pilot's license use any globals that could interact with the second one

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in my run I did also get a second copy of pilot's, but both broke

south sand
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Ok I figured out the glitch, if you get the card when the tally isn't divisible by 4, it glitches out until you make it divisible by 4

chilly bridge
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okay then yeah I think you should just change it to if card.ability.passport.tally > 3

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that should solve it

south sand
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I'll give it a try, thanks

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Yea that does the trick, will push the fix, thanks again for the help

fair mulch
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Crashed somehow

south sand
fair mulch
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I was clicking on random joker

south sand
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Do you remember which one?

fair mulch
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i don't remember

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but they definitely won't evolve

south sand
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Oh the mod's outdated, try updating it

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I recognize the error I fixed it today very recently

fair mulch
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ok

south sand
ionic plover
#

you got a list of jokers you haven't done evolutions for? because i'd love to help with some art i've done already

south sand
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So like if you wanna do your own Obelisk evolution go ahead

ionic plover
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I do have a few, I wanted to make my own evolution type thing with XP but I feel I'm just overcomplicating things and should just maybe come here instead

south sand
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Ye again it's an API, feel free to use the mod as a dependency to make your own stuff. It features an example joker with thorough instructions 👍

ionic plover
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ah i see...

south sand
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The art is nice

ionic plover
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Thanks! I'd be happy to give these to the mod though, I'm not a master coder or director, plus these seem like they'd fit perfectly with the others

south sand
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I'm sorry I'm way too lazy to work on JokerEvo content, plus I'm too focused on my main mod. Perhaps you can find another dev to use JokerEvo's API and code them for you.

ionic plover
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I definitely could do that... I'm not able to program an evolution for EVERY Joker I'd want, but I could certainly try to make these 4 work...

south sand
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I won't code it for you but if you need any pointers or help don't hesitate to ping me

ionic plover
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thanks!

chilly bridge
ionic plover
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sure, sounds good

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we could probably start with like, the easiest joker to implement which is ERROR.lua, which basically misprint with XMult

chilly bridge
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if you wanna sure

south sand
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Ok small poll, I'm working on a Joker Evolution update that implements new functions, notably improving the evo condition count so that, for example, it can be modified on add_to_deck. To avoid confusion, I'd like to replace the "0" by a "?" while the Joker is in collection or shop so that I don't get "why does it say 0 when I have done it x times" questions. Do you prefer it as "0" or "?"?

(Note that when the Joker is in the joker area, the ? will be replaced by a 0 or x)

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(Unless I find the solution afterward, I can't replace ? by x for technical reasons before you ask)

chilly bridge
south sand
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like

add_to_deck_evo = function(self, from_debuff)
  --blabla modify evo cond
end,
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Similar to calculate_evo

chilly bridge
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oh i see

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reminder that add to deck is self ,card, from_debuff then

south sand
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Yea I typed it quickly dw it's not like that in code

chilly bridge
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speaking of other features

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couple things been on my mind when using the api

south sand
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Yea?

chilly bridge
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  1. can you make a function to make the evo condition reduce
  2. can you make a function to set the evo condition to a specific value as an argument
  3. is it possible for a joker to have multiple evolutions and thus multiple conditions where the condition you fulfill dictates the evolution?
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that last one would be pretty cool

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branching evos

south sand
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By evo cond you mean the one the player has to increase or the goal?

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If first, 1 and 2 exists

chilly bridge
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wait actually

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what are the function names

south sand
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Card:decrement_evo_condition and Card:set_evo_condition

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the first one defaults to 1 without a parameter

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Example

calculate_evo = function(self, card, context)
    if context.reroll_shop then
        card:decrement_evo_condition()
    end
end,
south sand
#

Btw with the way I coded it, if you use set_evo_conditions, remember in the code it goes from card.ability.amount to 0, so say if you want to add 2 to the counter, it's card.ability.amount - 2

#

Example with a recent one I made

add_to_deck_evo = function(self, card, context)
        card:set_evo_condition(card.ability.amount - ((G.vouchers and #G.vouchers.cards) or 0))
    end,
#

(I should really make a Wiki page for the mod's github..)

#

I forgot why I made it decrementing tbh

chilly bridge
south sand
#

@chilly bridge (Since you're concerned I'm pinging you, dunno if there's any other JokerEvo dev, I should make a discord with a pinging role for that)

chilly bridge
#

noted

#

will update api stuffs later im getting sidetracked casually at the moment

south sand
#

Fair, just wanted to warn you 👍

south sand
# south sand
poll_question_text

0 or ?

victor_answer_votes

2

total_votes

2

victor_answer_id

1

victor_answer_text

0

#

Good I don't have to push a "b" version

chilly bridge
#

i'm running into some kind of bug with fusionjokers and joker evo?

#

a joker here that has a fusion with splash but also an evo

#

displays the fusion cost as nil

#

and cannot be fused

#

but has a fuse button

south sand
#

Does the fusion work without JE?

chilly bridge
#

the fusion doesn't work on the evo'd joker

#

it shouldn't be able to fuse with the evo'd joker

south sand
#

Oh you're making a fusion off an evolved joker

chilly bridge
#

no

#

i fused credit card with splash in tsunami

#

but i've also got a credit card evo here

#

i'm guessing since you made it count as the original joker or smthn, it thinks the credit card evo can be fused

#

i've got two copies of it, one of them states the correct fusion cost and the other one states nil fusion cost

#

but they can't actually be fused even with more than enough money

south sand
#

Why? Doesn't the fusion check the key of the joker first?

chilly bridge
#

no idea

#

maybeee

south sand
#

Does your credit card evo has a different key/name ?

chilly bridge
#

the fusion button gets carried over?

#

when you evo it

south sand
#

Oh

#

Odd

chilly bridge
#

its a purely visual bug so it's not too bad

south sand
#

I wonder if you change a joker that can fuse using set_ability it keeps the button too

chilly bridge
#

maybe

south sand
#

If you fuse a joker that can evolve does the evolve button stays on?

chilly bridge
#

and it doesnt count as the original joker

south sand
#

Yea sounds like an issue with the Fusion mod tbh sorry

chilly bridge
#

noted

south sand
chilly bridge
#

first time ever getting this fuckin thing

#

it took 12 handsize

chilly bridge
#

@south sand adding info queue for a joker with an evolution (splash) applies the info queue for the evolution condition

#

this doesn't happen with decks for some reason, my jokers never used this tooltip until right now when I decided to add it 5 minutes ago

south sand
#

I thought I prevented that

chilly bridge
#

¯_(ツ)_/¯

south sand
#

If you have a normal card that has an info_queue of splash does it show the evolution thing too?

#

And not a fusion

chilly bridge
#

it happens on my tarot card

don't mind the sprite being fucked up i'm gonna fix that rq

#

i don't have any non-fusion jokers

south sand
#

I'll look into it

chilly bridge
#

alright

#

i used info_queue[#info_queue + 1] = G.P_CENTERS.j_splash to apply them in case that means anything

south sand
chilly bridge
#

splash

south sand
#

Does it appear on your screen too?

#

On the main menu

#

Nvm I think it's due to one of my mods

south sand
#

@chilly bridge Good to go 👍

chilly bridge
#

i just wanna note

#

maglev train feels absolutely awful to play with

#

i tried to send a message but

#

discord erased it?

#

what

#

oh

#

i have this setup going for early game (the picture got deleted it's bullet train + holo egg + iconic icon)
it was scoring 3300 highcard before evolving
and then after i evolved it's scoring around half as much
it feels terrible that it switched from chips to mult and while i was too early in the run for it to screw me over, it did not feel like an evolution and felt more like a joker swap

#

i can't swear at all now???

#

god dammit

#

i think it would be better if it either got its condition lifted or added an additional chips boost

#

either like +200 Chips on first hand of round losing the discard condition, always a strict upgrade
or Each joker gives +100 Chips on first hand of round before discarding (this also scaling with joker number makes it better into midgame)

south sand
#

Huh, I'll think about it

#

Defo not doing the first option, I ain't make a Common evo better than a Rare

#

Did you have any XMult jokers btw

chilly bridge
#

i had used 1 hieroglyph

#

oh yeah and

#

joker voucher evolutiion bug

#

I evolved it during a pack, and it ended the pack

south sand
#

Lmfao

#

sneaking in

chilly bridge
#

i don't know why it did that

#

and i do not remember what pack it was

#

I think it was a DX arcana pack from dx tarots?

#

i might be wrong

south sand
#

Can you try and see if it happens in a vanilla pack?

#

I'm too tired to do any more testing/coding rn, would help alot

chilly bridge
#

when is zombie joker getting an evo though

#

this guy is my goat

chilly bridge
south sand
#

1 in 4 chance to self destruct balatrojoker

chilly bridge
#

ultimate combo right here

#

zombie joker, a sell effect, and d4c

#

i get $33 and 3 death tarots every round

#

-# honestly this one is d4c's fault

#

-# d4c is unfair

south sand
#

d4c procs treasure chest?

chilly bridge
#

d4c creates copies of sold or used cards

#

up to 3 per round (5 when evolved)

south sand
#

Bruh no wonder zombie joker is cracked

chilly bridge
#

zombie joker is already cracked

#

but this just makes it even more insane

south sand
#

Yea but as far as I remember most of the example you've given me were due to crossmod combos

chilly bridge
#

oh yeah, and this guy showed up.

#

oh god.

south sand
#

Every modded jokers leads to Zombie Joker

chilly bridge
#

i sell treasure chest and it makes 2 extra treasure chests and I get 2 deaths per chest sold

#

so every round I get 12 deaths

#

and $132

#

all thanks to zombie joker baby

#

aw yeah! this is happening

#

oh and

#

the duped chests have a size bug

#

i'll forward that to riff raft

#

the uhh the thing that is making zombie joker 4 in 3 i can't show yet

#

it's an indev thing

south sand
#

I feel like this is out of my responsability

#

If zombie joker's this crack

#

If it was purely SDM_0's Stuff w vanilla would you still pick Zombie Joker?

chilly bridge
#

yeah probably

#

every time i find zombie joker i just

#

find everything else that makes it broken as shit

#

it feels like there's so much that can break it

#

¯_(ツ)_/¯

#

inconclusive

#

anyway, bugs

chilly bridge
south sand
#

Darn

chilly bridge
#

in mega packs, it reduces the choices by 1

#

so that's the bug

#

the game thinks you're getting it from a pack

south sand
#

?

#

Lol

chilly bridge
#

That might be something caused by betmma vouchers actually

south sand
#

Oh that's odd

#

Can you try w/o it?

chilly bridge
#

betmma made voucher packs

south sand
#

Ik

#

oh

chilly bridge
#

and they act weird compared to other packs

#

i think it is their fault

south sand
#

Good

#

for me, not for them

chilly bridge
#

alsoooo

#

you can't have more than one Joker Voucher Voucher

#

i redeemed 3 of them and i only have one of the voucher

#

they might stack

#

i'll check

#

they stack. okay

#

5 vouchers would beee

#

X4.5 3 times

#

yeah they stacked okay

south sand
#

I'm so good (I probably did nothing)

chilly bridge
#

removed all the betmma mods

#

it still happens

south sand
#

Guess that's not good for me then

chilly bridge
#

yeah you gotta fix that

south sand
#

I'll try tomorrow

#

If I'm not busy/drained by work

south sand
#

@chilly bridge Fixed

lone pendant
#

Oh man I had to search for this up and down but finally found it, this is such amazing mod it idea so awesome that could not let it just sit here. I had to say please give us miracle and get few more

south sand
lone pendant
south sand
#

I have no idea who Sharps-off is but thank you for making a github account just to enhance the art of this mod.

lone pendant
south sand
#

What?

lone pendant
#

Like have Joker that evolve that from other mods, you know cross modding

south sand
#

Ooh, that's up to other mods

lone pendant
#

Do you think we well ever get more evolutions?

south sand
#

Idk, its not a mod that took off and crossmodding was popuralized way later. When you think about it there aren't a lot of fusions too from crossmodding FusionJokers.

lone pendant
#

Ya but now there ton mods floating around, some old ones have been revived. So I figure why not revived either of them

south sand
#

I'd rather put effort in my current projects rather than this one, sorry

lone pendant
#

Ya probably the only one barking at this to continue, what other project you have?

south sand
lone pendant
#

Oh boy that bald you to add 3 effects

sleek wagon
#

reminds me of mega jokers

south sand
sleek wagon
#

a concept i plan on adding to the hachet mod

south sand
#

oh

sleek wagon
south sand
lone pendant
#

Don't know enough about Pokémon

lone pendant
south sand
#

This is an API so ofc it's fine

lone pendant
#

Actually silly question what API stand for

chilly bridge
#

or maybe just application interface

#

i think

lone pendant
thin abyss