#Sorting Mod

1 messages · Page 1 of 1 (latest)

native crag
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I made a mod that sorts through your jokers and groups duplicates together

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it also avoids blueprint jokers in a way that tries to keep them to the left of the same joker before and after the sort

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works great for the late game with negative tags and many duplicate jokers where you could have upwards of 50+ jokers.

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not familiar with the right conditions for safe activation of the sorting method though. if anyone knows the right conditions for the if statement in line 12 I would love advice.

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also wanted to implement sorting jokers into the right spot with duplicates as they were purchased, but have no idea how to run code at the point when you buy a new joker. Is there an event for that that I couldn't find or any other way of doing it?

bold plank
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Card:add_to_deck

native crag
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ill post a new version soon with the sorting as they go in and better blueprint joker avoidance

kind escarp
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0.9.8 or 1.0.0

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0i

native crag
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finished the improved blueprint sorting still working on the sort as they are bought code

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this sorting should keep any blueprint paired with the same joker it was with before.

native crag
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With how well the sort works I may just leave it at that. The Cards:add_to_deck is a much more awkward event to work within than a simple key press event, and it keeps presenting weird bugs like messing missing the joker count or creating blank spots in the joker list.

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Along with just not properly moving around the bought card.

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Btw I only recommend this mod if your a fan of the "Cicero" Joker from Mika's mod, or other mods that deal with a lot of negative tags. Along with the obvious base game Joker "Showman" you can get a massive amount of duplicate jokers and managing them manually is very difficult and inconvenient. This mod helps a lot with that. Only issue I may address in the future is that this mod has no current method of sorting jokers into an efficient order.

sullen kiln
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its also quite usefull with cryptid

heady mesa
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damn right

fervent sundial
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hey, how do I download it? do I just drop it in as a file?

verbal kiln
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Yep

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I made a folder named the same as the mod

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then I dropped the lua file in there