Hello! Some context first, my friend's birthday is on saturday, and we have been playing a lot of Balatro together, I would like to make a relatively simple mod (I think) but have no knowledge of Lua. I do know a decent amount of some other programming languages but I am unfortunately unfamiliar with modding source code and most of my knowledge is pretty rudimentary so I haven't been able to easily pick up Lua on my own. If anybody could give me some pointers or help me make this mod it would be greatly appreciated. Genuinely all I want to be changed is for a couple of specific game actions to play a custom audio file (I will do the audio file myself of course) of a couple inside jokes I have with this friend. Namely, an audio file should play when: you play a high card 9, you buy the default joker (+4 mult), you use a wheel of fortune, when you start a new run, and when you lose a run (this one would replace Jimbo's normal rambling audio. Any help would be greatly appreciated!
#Help making a mod!
1 messages · Page 1 of 1 (latest)
Lua is fairly easy to pick up if you know other programming languages tbh
the first thing you should do is have a good look around Balatro's source code
it's easily available, you just need to extract the executable with 7-zip and you're set to peek inside
How easy is it to implement/replace audio triggers?
We have a full sound API in Steamodded
it hasn't been used a ton so you may stumble across some bugs, but it's there and implemented for ya
the implementation in Steamodded 0.9.8 (latest stable) has proper documentation, the rewrite for the upcoming 1.0 version (currently in alpha) doesn't have docs yet but is optimized
Awesome thanks
uh what do you need help with
the coding, it's just that i suck at coding