got this crash when using the paintball gun. version number matches up with what's on the actual git repo, not running an old version despite the version number.
replicated on a setup with just debugplus and ro-balatro
main.lua:3643: bad argument #1 to 'setPitch' (number expected, got boolean)
Additional Context:
Balatro Version: 1.0.1f-FULL
Modded Version: 1.0.0-ALPHA-0609b-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta5
Steamodded Mods:
1: Codex Arcanum by itayfeder [ID: CodexArcanum, Priority: -100]
2: Ro-Balatro by AlexZGreat [ID: robalatro, Priority: -100, Version: 1.2.1]
3: Betmma Jokers by Betmma [ID: BetmmaJokers]
4: Bunco by Firch, RENREN, Peas, minichibis, J.D., Guwahavel, Ciirulean [ID: Bunco, Version: 5.0]
5: Deluxe Consumables Cards by JeffVi [ID: JeffDeluxeConsumablesPack, Priority: 1000]
Stack Traceback
===============
(3) method C function 'setPitch'
(4) Lua method 'play' at file 'main.lua:3643'
Local variables:
self = table: 0x1b33ff08 {path:PaintballGun.ogg, mod:table: 0x1b213cf0, sound_code:robl_PaintballGun (more...)}
pitch = boolean: true
volume = number: 1
stop_previous_instance = boolean: true
key = nil
sound = table: 0x1b33ff08 {path:PaintballGun.ogg, mod:table: 0x1b213cf0, sound_code:robl_PaintballGun (more...)}
(5) Lua global 'play_sound' at file 'main.lua:3682'
Local variables:
sound_code = string: "robl_PaintballGun"
per = boolean: true
vol = number: 1
sound = table: 0x1b33ff08 {path:PaintballGun.ogg, mod:table: 0x1b213cf0, sound_code:robl_PaintballGun (more...)}
(6) Lua field 'func' at file 'Ro-Balatro.lua:1022' (from mod with id robalatro)
(7) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
self = table: 0x1b21eac0 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x1c2ca758 (more...)}
_results = table: 0x1b9af818 {blocking:true, pause_skip:false, time_done:false, completed:false}
(8) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x1b5cc1e8 {queue_last_processed:1163.7833333326, queues:table: 0x1b5cc210, queue_dt:0.016666666666667 (more...)}
dt = number: 0.0133051
forced = nil
(for generator) = C function: next
(for state) = table: 0x1b5cc210 {unlock:table: 0x1b5cc238, other:table: 0x1b5cc6b0, tutorial:table: 0x1b5cc288 (more...)}
(for control) = number: nan
k = string: "base"
v = table: 0x1b5cc260 {1:table: 0x1ba40a10, 2:table: 0x1bc23a90, 3:table: 0x1b21eac0, 4:table: 0x1b21eae8 (more...)}
blocked = boolean: false
i = number: 3
results = table: 0x1b9af818 {blocking:true, pause_skip:false, time_done:false, completed:false}
(9) Lua upvalue 'gameUpdateRef' at file 'game.lua:2507'
Local variables:
self = table: 0x1b0e45e0 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x1b370950 (more...)}
dt = number: 0.0133051
http_resp = nil
(10) Lua method 'update' at file 'main.lua:547'
Local variables:
arg_298_0 = table: 0x1b0e45e0 {ANIMATION_FPS:10, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x1b370950 (more...)}
arg_298_1 = number: 0.0133051
(11) Lua field 'update' at file 'main.lua:133'
Local variables:
dt = number: 0.0133051
(12) Lua function '?' at file 'main.lua:77' (best guess)
(13) global C function 'xpcall'
(14) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 48 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])```