#[Brainstorming] Way Too Many Blinds

163 messages · Page 1 of 1 (latest)

atomic hill
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Balatro has 23 boss blinds (and five final boss blinds) which can appear at the end of each ante.

Just 23, though? BORING!

How about 120?!

In this mod, the boss blinds are based not on Phoenician letters, but on the 120 sitelen pona glyphs used in the constructed language toki pona.

https://docs.google.com/spreadsheets/d/13BvOQ2Ks0Clx_30x43ErZ2nz06BlwoVmBnKSI8DSwPI/edit?usp=sharing

Most of these Blinds' effects aren't set in stone. Feel free to suggest changes!

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(Also, the 23 original boss blinds are still here!)

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There is one word missing from the list, but I'll worry about tracking it down tomorrow

foggy basin
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hand must not contain x is a pretty unfair boss blind

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if your build doesnt require you to play that it does nothing

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if it does then you're dead

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also manacle is -1, not -2

atomic hill
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Same rules as the Sly Joker et al

spring aurora
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crying

crimson pagoda
spring aurora
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i've already done 6(+2) sitelen pona blinds

copper venture
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maybe do sina - the mirror and mi - the self?

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la - the reason/context?

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ken - the possibility

atomic hill
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"Jokers are disabled for any hand that contains <x>"

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You can still play the hand, but you'd just be getting the same number of chips you would on round 1

spring aurora
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that's effectively the same blind on higher antes

atomic hill
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Hmm

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Jokers' effects are halved, rounded down

gritty shoal
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Interesting idea

atomic hill
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If it gives 100 chips it now gives 50
If it gives +5 mult it now gives +2
If it gives x2 mult (a 100% increase) it now gives x1.5 mult (a 50% increase)

gritty shoal
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everything here is free to use/modify

atomic hill
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By the way a few notes on the placement of a few Blinds:

"mani" in toki pona can mean both "money" and "cow"
"pu" technically refers to a certain textbook on learning toki pona, but I didn't have anywhere else to put The Pillar so

gritty shoal
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gotcha

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I know a little bit of toki pona but not to a great extent

atomic hill
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WAIT

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IDEA

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For the "Hand must not contain <x>" Blinds

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Instead it makes hands that DO contain that hand cost two hands to play instead of one

steel depot
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OH WHY DID I JUST FIND THIS NOW
I made toki pona boss blind ideas like 3 weeks ago lol

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ill look at this

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(i included some extra words that i found in nimi.li)

kind pendant
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okay i might need to add pages to the blind collection...

steel depot
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blind collection?

kind pendant
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like the tab in-game where it shows all the blinds

steel depot
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i had idea for 1000 blinds
67 regular blinds
766 boss blinds
and 167 finishing blinds

kind pendant
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with 120 blinds it's gonna go off the side of the screen

steel depot
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i think this sheet is missing jo

atomic hill
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The listenerrrrr

atomic hill
copper venture
steel depot
upper trail
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just commented some blind ideas

drowsy thicket
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It would be really cool if some boss blinds gave you negative jokers that halve your score if their condition is not met

steel depot
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Must XXX this round

drowsy thicket
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What do you mean by XXX

steel depot
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placeholder

drowsy thicket
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Oh

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Boss: Hands must score less than the required score

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Boss(kinda not really): Make a random joker perishable

copper venture
steel depot
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im not gonna use that word ever probably but im just using it here idk

atomic hill
half relic
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oh The Divergent is quite silly

normal flame
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the target could make you place a specific hand

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i feel like that would be a neat idea

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the cross could maybe be the opposite of the mark, but that could be very hard to beat

half relic
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that's way worse than the old "No Straights" blind which was already stupid

normal flame
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well maybe instead of not allowing the hand, it just debuffs the cards played

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so they dont score anything

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the apple will disable doctors

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The flag could debuff enhanced cards / non enhanced cards

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The guard could maybe not allow a lethal hand until a non-lethal hand is played

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The agent could randomly disable 1 card in your hand

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The possibility could retrigger random chance effects (ie gros michel, glass cards and such)

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i feel like the deed could maybe disable seal effects

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the bystander could disable cards that weren't played

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well the demand is just an easier target so i guess that idea doesnt work

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the shell could be like must play a hand with at least 1 unscored card (sorry splash enjoyers)

drowsy thicket
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The Dream could be: Hands that don’t contain (card rank) are not allowed

gritty shoal
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Had an idea to improve upon the "x hand type is disabled"
Instead it could be something like "reduced chips and mult until x hand is discarded"

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so you would have a score penalty unless you discarded a two pair

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Idea for pakala (the disaster)

All positive probabilities (lucky cards, bloodstone) never happen, all negative probabilities (glass cards, cavendish) always happen

drowsy thicket
steel depot
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i feel like there shouldnt be a blind that debuffs 78% of all jokers

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also is taso - The Loner stopping duplicate cards or all cards of same rank/suit

atomic hill
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Only duplicate cards

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e.g. Can't have two 8s of Clubs

atomic hill
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"All random events always give the least favorable outcome"

atomic hill
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Also, one idea I had based on the Everdeck

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We already sort suits by red and black, but what about sorting them the other way

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Spades and Diamonds both have sharp tops, while Clubs and Hearts both have round tops

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I've added four blinds to the list that each affect two suits

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Because they affect more suits, the intensity of the effect on each specific one is lower

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In this case, rather than blocking the card from scoring entirely, it only reduces it to a 50% chance not to score

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These bosses are linja (The Wire), lipu (The Flag), soweli (The Wolf), and toki (The Orator)

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I've also come up with the idea for some blinds to affect a specific rank

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In that case they have an even greater effect

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Rather than simply debuffing the card, these blinds make the card worth negative chips

steel depot
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negative chips is a not much after a few antes worst case (without hiker counting as negative) is like -55 chips

atomic hill
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Hmm

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What about everything about the card going in reverse

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+chips subtracts chips
+mult subtracts mult
xmult divides mult

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Cards that give you money now make you lose money

acoustic portal
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Are finisher boss blind designs accepted?

steel depot
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sama: ranks of played cards must be even (divisible by 2)
pipi: ranks of played cards must be divisible by 8
this just makes pipi just a harder version of sama

copper venture
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like the sums of ranks?

steel depot
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thats whats on the list

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yeah sums

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i might write some feedback but I dont want to sound harsh by writing like 2 KB worth of stuff

acoustic portal
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Obsidian Spade: All cards are drawn face down, but the score required is only 1x base rather than the usual 2x
Silver Saber: You can only draw 2/3 of your deck before your deck runs out
Bronze Token: Lose 1/2 of your money on each hand, jokers with sell value greater than the amount of money you hold are debuffed
Ivory Thread: Debuff the first three scoring cards of each played hand

foggy basin
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is bronze token not the easiest final boss

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since it has no effect after you beat it

acoustic portal
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What

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No you don't get your money back after you beat it

foggy basin
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but if its non endless

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its literally no effect

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expect bull/boot straps

acoustic portal
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jokers with sell value greater than the amount of money you hold are debuffed

spring aurora
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when you design a blind, keep in mind your text have to fit in exactly two lines

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(roughly 9-10 words max)

atomic hill
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Also tenpo (The Hourglass) is an adaptation of Action Mode from Bejeweled 1 and 2

atomic hill
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owo?

atomic hill
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Wait idea

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sama (The Scales) - Card ranks must be balanced on either side of the hand

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On a 2 card hand, both cards have to have the same rank
On a 3 card hand, the first and last card have to have the same rank
On a 4 card hand, cards 1 and 2 have to have the same sum as cards 3 and 4
And on a 5 card hand, cards 1 and 2 have to have the same sum as cards 4 and 5

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Aces are treated as 14, Kings as 13, Queens as 12, Jacks as 11, and number cards as their number

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So for instance, A4(anything)99 is a valid hand

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Because 14 + 4 = 18, and 9 + 9 = 18

kind pendant
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using card IDs for balance seems unintuitive and also doesn't make sense with added ranks

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I feel like it makes more sense to just use the base chip value

foggy basin
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vagabond style

kind pendant
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wouldn't you wanna hoard money? I think you have that backwards

atomic hill
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I think that's all 120 blinds

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Ooo wait idea

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What if the final-boss blinds were instead based on the nimi ku suli

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Lessee uhh

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Alabaster Mushroom (soko)

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Magenta Compendium (ku)

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Midnight Foreigner (kokosila)

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Viridian Cube (leko) - The effects of one joker at random are reversed when this blind is selected

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Yes that's a VVVVVV reference

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Octarine Raccoon (kijetesantakalu) - The Big Kahuna of blinds (a whopping x10 base) but you get 3x as many hands

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Pastel Liege (tonsi)

spring aurora
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where's yupekosi

atomic hill
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That's a ku lili

atomic hill
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Silver Thief (lanpan)

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Chartreuse Demon (monsuta)
Vermilion Blade (kipisi)

atomic hill
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Does anyone have a template for the blind button

late oak
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toki pona mentioned mimuteotawa

atomic hill
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Yeee :3

late oak
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@atomic hill idea for n: 3-5 out of 7 (or heck, maybe even all) cards are face down. simple and unoriginal, i know, but if the wall has a final boss blind variant, why not the wheel?

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also we should do one for polinpin

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ohohohoh, maybe make ku "all enchanted and/or non-base edition cards and/or jokers are debuffed"

atomic hill
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Ooo

spring aurora
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you should check out mystblinds i have a few toki pona bosses there

open gulch
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how cool

ruby ocean
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The collapse: all stone glass and steel cards break if triggered by end of round (probably final boss but could be normal)

keen haven
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I see that you're making a bunch of Boss Blinds based on Sitelen Pona...

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...and I thought that these two posts would tickle your fancy.