#Three-Ringed Deck: Start with a Negative Eternal Showman, Start with $ -4

19 messages · Page 1 of 1 (latest)

hot lantern
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Wanted to play such a deck for while, so decided to dive in and be the change I wanted to see. I think Showman's effect is so cool, but not necessarily good to hold onto after you get a nice repeat. So having a negative eternal one essentially makes it passive. It does change other things, it's an indirect buff to Baseball, Abstract, etc. and an indirect nerf to Ankh. In the future, I'd like to experiment with more complex mods that could, for instance, alleviate the Ankh problem. But happy with this for now!

Latest version: #1239761520615751792 message

round crescent
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Very cool

river pewter
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very nice work

worthy sky
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Why start with $-4?

astral wren
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So getting jokers is slower

wise ermine
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This is a cool mod but this function here breaks all of my customs decks... Do I need lovely to make it work?

The second I remove this function (and save the mod) all my other decks work again.

wise ermine
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Well its not all decks but its a lot of first deck mods we got when modding released, like Dice Deck, Ace in the Hole, Deck of 4s, Absolute deck... idk.

finite trail
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I think I can see the issue. They tried to code a hook but they didn't finish coding the hook.

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try adding Backapply_to_runRef(self) inside that function

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@wise ermine

finite trail
# wise ermine testing rn

Some application of calling Backapply_to_runRef(self) inside should work, as long as it’s not inside the Event of course

wise ermine
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Excellent that worked

hot lantern
wise ermine
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It's all good 🙂 You might want to make a new zip file so everyone knows theres an update

hot lantern
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Yeah, I also noticed an issue with the sprite. I'll throw one together when I've got some time

hot lantern