Extended Joker Contexts is a helper mod made to add extra joker contexts for modded jokers to use. Set to prerelease until a few more contexts (like joker retriggers during individual card scoring) and until Steamodded 1.0.0 is out of alpha
REQUIRES: Steamodded 1.0.0 + Lovely
GitHub page: https://github.com/GauntletGames-2086/ExtendedJokerContexts/tree/v0.8-PRERELEASE
#[PRERELEASE] Extended Joker Contexts
63 messages · Page 1 of 1 (latest)
surely
so now i have a code to steal to start putting my jokers into newest steammoded
epic :]
i think the idea is that this would be a dependency of your mod
Basically yea

i dont really want to have a dependency attached to my mod for a few very specific cases, so i might just look at how you did some stuff and write my own code, is that ok?
Should be fine to do as long as it wouldn’t trigger the contexts in this mod (so those that are fine with dependencies and use this mod won’t double trigger their/your effects) and not the retrigger code in the same position used in this mod (several retrigger code stacked on top of each other with not end well).
@vague furnace is it ok if i use the debuffed individual context in cryptid? i dont want to introduce a dependency so is it ok if i just rename the context and put it in its own lovely file in cryptid? (crediting you of course)
btw how exactly did you manage to get these functional
ive tried to add my own context calls for stuff like enhancments and its never worked
Yeah you can
Lovely injection into evaluate_play
Joker retriggers are basically just surrounding the other functions with another one calced like the retrigger contexts.
This should honestly make its way into Steamodded, at least the card destroying stuff.
evaluate_play?
they are injecting into state_events
what
It’s the function in state events that handles scoring for just about everything
ok
ive been doing that
when i tried to patch this in it didnt work
basically a more rudimentary form of your debuffed_individual
what
i copied debuffed individual into a toml file
it didnt work
was it those 2 functions in the lua file?
yes
tried adding the functions in the lua file, and it still refuses stubbornly
is there something wrong with how im calling the context?
It’s context.debuffed_individual
i changed it in the lovely file
to avoid incompatibility with this mod
@vague furnace i renamed everything to its original values, and it sill didnt function
ima see if downloading the mod will make it work
even if it incurs are dependency
It’s not working on my end either
It is super outdated
oh yeah
im still only using the basic lovely patch though
and even that doesnt function
nor doesn any lovely patch ive made that has calculate_joker or eval_card in it
OHHHH
I see the issue
calculate_joker ignores debuffed cards
And I never removed the check
can you fix it?
Or maybe not one sec
Ok nvm I just screwed up the calculate function of the test joker xdd
Tested with this and it worked, might just be the way that your joker handles it.
Wait why are you using self over card?