#Zombie Joker (Rare)

1 messages · Page 1 of 1 (latest)

hoary relic
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I don’t have a picture but imagine a normal joke got turned into a stereotypical zombie.

Stats: when destroyed reapear with +5 chips

Note: can be sold normally, just evades destruction from another joker/spectral card

Blueprint/plan: not compatible

Synergy: this is meant to be a synergy for madness/ceremonial dagger

Ceremonial dagger: if used with gift card can infinitely fuel ceremonial dagger while increasing in value

Madness: madness grants a lot of mult so it with a joker that is immune to its effects and grants chips would be very powerful

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Zombie Joker (Rare)

dapper moss
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I feel like a joker, that is only any good with 2 jokers is extremely weak for a rare. Especially because even with them it isn't that good. Compare this to wee joker, which scales more with a single played 2 than this scales per round.

hoary relic
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That may be true, but this is balanced around it being able to scale at an ungodly pase with those 2 jokers

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if you use gc/cd combo it over doubles its mult every round

dapper moss
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Even with them, that's 5 chips per round

potent urchin
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I wouldn't consider scaling 5 chips per blind an ungodly pace tbf

dapper moss
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Wee gives 8 per played 2

potent urchin
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square joker is considered bad and scales faster than that

hoary relic
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It scales the ones it combos with not itself

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The 5 chips are just a little bonus package

dapper moss
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That's only useful with dagger. I don't think a joker, that is completely reliant of 1 other joker is not suitable for a rare.

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Madness also scales if it doesn't destroy a joker

hoary relic
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Any suggestions on how to tweak it?

dapper moss
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I think the entire concept is bad

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It just doesn't work out

potent urchin
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i dont think its a bad idea, its pretty neat, its just the game doesnt have the best support for it as is

visual bronze
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yea, having a joker that only works with other specific jokers is going to be bad

potent urchin
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anhk, hex, madness, and ceremonial dagger are the only ways i can think of

hoary relic
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If there were more destruction jokers I feel like it would be better

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Whelp I’m gonna go full rework it

potent urchin
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I have an idea for how the idea could work-

Zombie joker- If this is sold or destroyed during or at the start of the blind, it returns at the end with +10 chips (must have room) (currently at +0 chips)

hoary relic
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Would it return on the last hand or after?

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That makes a big difference

potent urchin
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That is a tough question, would probably be depending on balance

hoary relic
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What about:
When a card is destroyed gain 0.1x chips
(Currently at 0x chips)
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Like a glass joker for chips and it works on all cards

orchid pivot
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chips multing is very out of theme

hoary relic
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?

orchid pivot
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nvm