#[WIP] Tetrapak - More Jokers, and Spectrals. Curses!

210 messages · Page 1 of 1 (latest)

oak mica
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Website: https://tetraminus.github.io/TetrapakWebsite/

Github: https://github.com/tetraminus/Tetrapak

Tetrapak adds a few new jokers, and spectrals, along with curses. curses cannot be sold normally, and are gained through unique tradeoffs.

Very early on, so theres only a few things implemented at the moment.

Config
On first launch, a config.lua will be created in the mod files, edit values in there to enable/disable cards.

GitHub

A content pack for Balatro, currently VERY WIP. Contribute to tetraminus/Tetrapak development by creating an account on GitHub.

solid fog
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What are Curses?

oak mica
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special jokers that currently (i hope) only appear by using the "Spirits" Spectral card. curses have negative effects (EX: 0.5x mult), and can (currently) only be removed with the "Cleanse" spectral.

carmine prawn
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Curse mechanic huh thats sound interesting

worldly barn
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Got an error when using this with bunco

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Only happens when both your mod and bunco are installed

oak mica
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what was happening in game when it crashed?

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I can reproduce it on my version, but ive been working on it a bit so its possible its just fixed on my end.

worldly barn
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Anytime I enter the shop and theres a bunco joker in the shop or already in my hand

oak mica
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hmm

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from my current version

worldly barn
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Nope, same crash

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i have a full crash log if you want?

oak mica
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what version of bunco are you on? several things in the log dont exist on the github

worldly barn
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2.4

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It also crashed on 2.3

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Full crash log

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Idk how your mod fits in but I'm LUA dumb lol

oak mica
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i have a patch on create_card_for_shop but i dont see how that effects bunco???

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ill keep digging

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do you have lovely installed?

worldly barn
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It could be my mod folder structure? I have everything in its own folder to make debugging incompatibility easier.

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Yeah I'm on lovely 4.0 i think

abstract trout
oak mica
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about like this?

abstract trout
worldly barn
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So it could be something with your mod and another mod messing up bunco, but idk how to even test that haha

oak mica
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maybe try just tetrapak and bunco? it seems pretty definitive but it doesnt hurt to try

worldly barn
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sure

abstract trout
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Take out everything he besid3s bunco an and tetrapack

abstract trout
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I have a separate folder in my balatro appsata folder just for currently disabled mods to make debugging and testing easier. It is a Linux hidden folder though so idk if it'd try to load it or something dumb if it wasn't

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Do he m you have enhanceapi installed? It can be a bit broken in my experience

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In any case I'd think the mod actually causing it would show up in the traaceback somewhere

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(Excuse my excessive typos. I'm not used to typing in a phone)

worldly barn
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Whoops, jk its still not working

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I took everything out and forgot to put tetrapak back in

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Crashes when all i have is bunco, tetra, lovely and the deck creator

oak mica
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last(ish) resort, try the newest lovely beta?

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kinda a shot in the dark, but who knows thats just what lua is

worldly barn
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Oh, I'm also still on 1.0.0n?

oak mica
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oh

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maybe

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let me downgrade

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i hope its this simple

worldly barn
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I should probably update but I'm not a huge fan of the changes and I feel like it will probably break a few mods

oak mica
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downgrading didnt even fix it

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back to square 1

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lovely should have dumped the patches into the mods folder, can you send a screenshot of like line 750 -790?

worldly barn
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Damn... sorry lol. This is why I quit pursuing coding haha. Everything works fine and then something you didnt think of happens annnnnd you start over

oak mica
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at least its fun when it works

worldly barn
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thats true

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which file did you need me to look at??

oak mica
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OH i forgot. functions/UI_definitions

worldly barn
oak mica
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ok that looks fine

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the thing is, i know exactly whats wrong, but not why

worldly barn
oak mica
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try putting this into the tetrapak/lovely folder, replacing the one thats in there

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it should print some stuff out to the console right before it crashes

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argh, replacing CursePatches

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discord autorenamed it

worldly barn
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Yeah one sec

oak mica
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are there any lines above that say :: DEBUG ::?

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it'll be in the console as the game is running

worldly barn
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How far back?

oak mica
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Probably only a little?

worldly barn
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Heres the entire console

oak mica
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oh

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oh no

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i think ive got it

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but a have no gosh darn diddly flibberty jibberty jibber jabbering clue how to fix it

abstract trout
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Random question @worldly barn but you do have steamodded set up /through/ Lovely right, not the old injector?

oak mica
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also, did you try without deck creator? it caused some wacky errors for me

worldly barn
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and tried without deck creator and still a no go

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without injector, without deck creator

abstract trout
worldly barn
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Yeah

abstract trout
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Damn, I was really hoping it'd be that simple

worldly barn
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Again though, I'm not on the newest balatro beta

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I can try that, but I don't think it would matter?

oak mica
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it didnt for me

abstract trout
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Worth a try at least imo

abstract trout
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I'm just throwing shit at the wall and hoping something sticks

oak mica
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so am i tbh

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shit tends to be pretty sticky though

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WHY DID I WRITE THAT

abstract trout
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hehehe

worldly barn
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ahahahahahaha

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1.0.1e didnt work, neither did the new cursepatches

oak mica
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wait i sent the wrong file

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hold on\

abstract trout
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Any idea why you can't reproduce the issue Tetra?

oak mica
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not a clue

worldly barn
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IT WORKED!

oak mica
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YES

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THE JANK STEAMODDED PATCH FOR THE WIN

abstract trout
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ayyyy

worldly barn
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I'm gonna play it a bit and see if anything breaks, but i made it past the first blind for once

abstract trout
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ngl I'm just glad in my own case that Proton/Wine doesn't seem to cause any additional roblems for the game or any mods

oak mica
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still no clue why that didnt affect me though

abstract trout
abstract trout
worldly barn
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Weird...

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I had no issues with the injector before so i never changed it, maybe it was that? But it still didnt work until that last storejokercreate file

abstract trout
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Did you do it with the current repo or the latest release?

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Of steamodded I mean

worldly barn
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latest release

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and the newest beta of lovely

abstract trout
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I downloaded from the repo, not sure about Tetra though, nor did I try to reproduce it anyway

oak mica
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yeah i always just usd latest on both

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installed steamodded w/ lovely

worldly barn
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I feel like using a repo and not a release is begging for errors with stemodded lol

abstract trout
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I like the new prgress text in the unreleased repo of steamodded where it uses the debug routines to say what it's doing while the game loads

abstract trout
oak mica
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tbh thats why i haven made an actual releast for tetrapak, its just too unstable right now(see: 10 mins ago)

worldly barn
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Lol, I grab everything as soon as theres any sort of repo for it. On the road to 500 jokers

abstract trout
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I'm getting there myself, lol

oak mica
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"i call em 'invouluntary QA testers'"

abstract trout
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but I'm a bit more picky with not wanting jokers that are too synergized within their own mods, they tend to be a lot less fun to play with the mega joker mod build i have going

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For instance Blizzow's thing

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Also, I'm not big on things themed around media, because I'm never familiar with it

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I do have the Risk of Jesters pack though because the effects and art fit fine with the rest of the game, despite me not getting the references

abstract trout
worldly barn
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I like blizzows cards, the constelations work great for other synergies

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how do you have 12 more vouchers than me haha

abstract trout
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Probably the tier 3 vouchers preview

worldly barn
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I was holding off on RoR, but I think I just got boosted up to 500 haha

abstract trout
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Do you know if Jellymod still works btw? I've been avoiding it because of the possible compatibility issues with most of the code being a bit older

worldly barn
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I stopped using it a little over a week ago. it worked for the most part with everything but had some issues with mika's modpack

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and all those extra tarot cards got super annoying lol

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I think it probably still works? I am finding myself missing some of the jokers, like oops all 1's

abstract trout
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yeah, I like extra tarots, but not sure about those ones

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The enhancements are kinda eh imo, and they;re all in hand effects, which makes discarding a bitch

worldly barn
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I think jelly is waiting to update? they said they made the mod before steamodded was released so their code kinda fucks with everything lol

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Hopefully if they do an update they release tarots and jokers separately

abstract trout
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they already do iirc

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looking at the repo

abstract trout
worldly barn
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True, I did like the coal cards...

abstract trout
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am I missing anything you;d think I'd like btw?

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also something duplicated all the seals in my collection, some twice, and i have no clue what, lol

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I know it isn't this mod or Gold's cards tho

worldly barn
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That happened to me too, cant remember which mod did it...

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The only ones I have that you don't are codex arcanum, fusion jokers, blizzows, emergence, flounderjokers, and the dice seal

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Oh, and the inscrybed jokers.. but some of them dont seem to work

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Flounders is pretty cool, it basically adds versions of the suit specific vanilla cards for the other suits. so you can get like... a heart card that gives 1$ per, a spade that gives xmult, etc

abstract trout
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I'm not sure how much I'd like Alchemy cards tbh, and I might go for flounder's but I was gonna wait until it wasn't all placeolders

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not like Mika's isn't still full of placeholders, and I don't mind that

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And fusions are a neat idea but not really how I wanna play the game. I'm hoping they;ll release the jokers as normal higher rarity ones eventually

worldly barn
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Yeah, I don't really try for fusions, but if I happen upon one its pretty cool

abstract trout
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I think I'm gonna add flounder's and also unrelatedly I'm gonna try out hand-of-six, see if that makes anything break, lol

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the answer is everything breaks immediately and I can't even load a blind, lol

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fixed as soon as I removed hand-of six

worldly barn
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Yeahhh, jelly had a legendary joker that let you have a six card hand and it broke a ton of stuff haha

south wave
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it affects only the collection and only my seals

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the joker stamps have code preventing them from appearing on playing cards, which the cards in the seal collection page technically are. still trying to investigate how to stop that.

abstract trout
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ah no worries, I was just curious what was causing it. I presumed it was only/mostly a visual bug in the collection

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So basically the game thinks your stamps are seals, so puts them in the collection that way, but because it can't display your stamps on the "playing cards" it just duplicates the normal seals?

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Would it be possible to create a new collection category to put them in, and make the game stop thinking they;re seals?

south wave
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that sounds like a ton of work

abstract trout
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fair, lol

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was just thinking outloud tbh

south wave
abstract trout
thin osprey
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was the bunco issue fixed? or is it on my end?

worldly barn
abstract trout
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Yeah, it wasn't able to be reproduced by Tetra, but they were still able to fix it

thin osprey
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oh okay

oak mica
civic beacon
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when I download the mod just for the mod be updated seconds later balatrojoker

civic beacon
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can't get it to work

abstract trout
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I'm getting a crash at startup now too. Was working befor Ii updated Tetrapack

oak mica
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uhuoh

oak mica
brittle marsh
oak mica
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Not yet, ill probably throw something together tomorrow

oak mica
remote reef
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Jeuse 😨 lmaoo

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What an art

hearty herald
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The boss blind that adds curses is not disabled by chicot

sinful birch
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fusion joker Xmult's value in description isn't updating even after being combined multiple times (tho the value is fine during score calculation). I scanned the source code a bit and am not sure, I think it's due to how the mod is implemented (?) with the web generation stuff, the joker's description is only generated once statically (? again I'm not sure, I could be totally wrong bc I just skimmed it a bit). What I did try is cut-paste the fusion joker code to other mod with implementation that I'm more familiar with (I use mika's mod), edit it a bit, and it works, the Xmult counter updates just fine.

abstract trout
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I've noticed some recent activity in this mod's github repo. IS it working on 1.0?

oak mica
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i've been slowly pushing forwards, but not quite done yet

abstract trout
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no worries, just checkin :3

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good luck and no rush