#Punch Line! (Punch Out themed Jokers, both normal and Legendary)

48 messages · Page 1 of 1 (latest)

solid hill
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@harsh yarrow had the idea first, go celebrate their contributions.

Mac and Minor Circuit:

Mac-attack (Uncommon Joker). Gets a 0.1x Chips multiplier for each non-Overkill (fire-causing) hand that you play. Getting an Overkill hand will reduce it by 0.1x Chips mult instead.

Glass Jaw (Common Joker). Glass Cards give 3x Mult instead of 2x, but if any Glass Cards break, ALL other Glass Cards in your current hand break as well.

Blitzkrieg Rush (Uncommon Joker). On final hand of round, has a 1/6 chance to instantly win you the Blind no matter what. Otherwise, give +1 Chip.

Disco Fever (Uncommon Joker). Gains 0.2x Mult for every non-Straight/Flush-based hand that you play, resets after a hand is played with either a Flush or Straight.

Hippo Hunger (Rare Joker). Eats the rightmost Perishing/Food Joker to the right upon selecting a Blind, and will permanently copy its effect at HALF effectiveness. (50 Chips, 10 Mult, 7.5 Mult, 1.5x Mult, 1 in 2 chance to retrigger, etc).

harsh yarrow
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Nice thinking so far- Would 'Hippo Hunger' also still have half of the decay rate, like -2 Multiplier from Popcorn's decay?

solid hill
harsh yarrow
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Ah, nice. So it basically takes the food's current status/benefits, halves it, and adds it to itself

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We've already got a rough idea for the Rose Flurry from the Fusion channel, but now comes the question of how to make it non-Fusion focused

solid hill
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Major Circuit:

Banzai Rush (Uncommon Joker). Gives +50 Chips, +10 Mult, and 1.5x Mult. However, if any Debuff is triggered, instantly destroy this joker and HALVE your money.

Bear Hug (Uncommon Joker). Using 5 cards of the same Enhancement will double the Enhancements effectiveness.

Mirage Dance (Common Joker). +2 Hands usable per round. Playing a hand containing a Pair will shuffle the position of your Jokers and make them impossible to move until you play another non-Pair-holding hand. Make 3$ per Joker moved this way.

Rose Flurry (Rare Joker): Put an Edition onto one of your Jokers AND used cards at the end of a Boss Blind, depending on how many hands you used in that Blind.
1 Hand - Foil on 1 Joker and 3 Cards.
2 Hands - Holographic on 1 Joker and 2 Cards.
3 Hands - Polychrome on 1 Joker and 1 Card.
4 Hands/Final Hand - Negative on 1 Joker, and 1 Foil, Holographic, and Polychrome on 3 Cards.

harsh yarrow
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Still some interesting ideas- Especially considering Mirage Dance's reliance on Joker shuffling/moving and Banzai Rush's insane buffs at the cost of an explosive backfire if any debuffed card is triggered in any way

solid hill
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Though...every other hand is fine, IG.

harsh yarrow
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Yeah, that is a fair point. Maybe it only triggers on a certain hand type, like Two Pair or even 4oaK to reference the number of clones he can have at a time?

solid hill
harsh yarrow
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Plus, it makes you think more outside the box, because I think the highest hand you can go without triggering a Pair-containing hand is Straight Flush, but High Cards can always act as a factory reset for positioning

solid hill
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World Circuit:

Under the Glove (Rare Joker). The first time that you play an Illegal Hand (5oak, Flush House, etc.) in a Blind, you create a card of YOUR choosing to add to your hand. (Rank, Suit, Enhancement, Seal, and even Edition.) Lose 3$ for each card you create this way.

Soda Manufacturer (Uncommon Joker). Lose ALL discards upon selecting a Blind, and create a negative Diet Cola for every 3 discards removed this way.

Bull Charge (Rare Joker): Right click this Joker to flip it over. If you beat the Blind in this hand, gain 5$ and +10 Mult to this Joker permanently for each extra Hand you have. If you Overkill it, gain 20$ and +1x Mult instead. If you DON'T beat the Blind though, remove all of your current Hands and instantly lose.

Triple Clothesline (Uncommon Joker). Using a 3oaK hand (not containing, the ACTUAL hand) will lower the requirement of the current Blind by 10%. If it's a Boss Blind, it'll only lower by 5%, BUT if you play 2 3oaK's in a row, you disable the current Boss Blind effect.

Dreamland Express (Rare Joker). Beating a Blind in exactly 3 hands and/or discards will grant x3 Mult to this Joker.

harsh yarrow
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Oh, I really love how each of these buffs are crazy good, yet balanced at the same time- especially the Aaron Ryan based Joker

solid hill
harsh yarrow
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Plus, having Bull Charge be the ultimate hail mary if you use it in your first hand can be really damn nuts, too.

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It might be a bit of a stretch, but maybe we could make a Mr Sandman based fusion between Raised Fist and Certificate, referencing the championship belt?

solid hill
harsh yarrow
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As for Great Tiger, more than likely Showman + Seeing Double

shut nova
solid hill
shut nova
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Oh, it just activates the needle

solid hill
harsh yarrow
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It's basically the 'LEEROY!' option that you could go for with multiple benefits if you successfully solo her it

solid hill
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Anyways, time for the Champion Fusions.

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Champion Fusions: A special type of Fusion that involves 2 regular Jokers and 1 of the Punch Line Jokers, in order to make a new Champion Joker. These are basically Legendary-powered, and you can only have 1 at a time.

harsh yarrow
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All based on their respective fighters' Title Defense renditions!

runic plover
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i feel obliged to say that xchips is not a very good idea

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like we have xchips already it's called mult....

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(this is an oversaturation for comedy effect, they are not functionally identical but xchips are redundant unless a lot of xchips jokers are added)

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also disco fever would be better written as "Gains 0.2x mult if played hand does not contain a Straight or a Flush, resets if played hand contains a Straight or a Flush"

solid hill
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Mac and Minor Circuit Champion Jokers:

Mac's Fusion: Ronald. (Mac-attack+Popcorn+Golden Ticket) Playing a non-Overkill hand will give you 0.25x Chips mult +5 regular Mult on this Joker permanently, and 5$. On last stand hand, remove both the Chips and regular mult, and give you x100 Mult for that hand instead.

GJoe's Fusion: Pillow Joe (Glass Jaw + Glass Joker + Lucky Cat). Glass Cards now have a 1 in 100 chance to break, give x4 Mult instead, and grant 0.25 xMult to this Joker for each one played. However, if one of them breaks, ALL Enhanced cards in your full deck will be instantly destroyed, along with this Joker.

VKaisar's Fusion: L'empereur. (Blitzkrieg Rush + Dusk + Acrobat) Your final hand of each Blind has a 1 in 3 chance to have x10 Mult and 3 Retriggers applied to it. Otherwise, only give 1.5x Mult and 1 retrigger.

DKid's Fusion: Enfant Disco. (Disco Fever + Ride the Bus + Hack). Gain +1x Mult and 1 retrigger for each non-Flush/Straight and non-face card holding hand that you play, resetting upon playing a hand with a Flush, Straight, or scoring face card.

KHippo's Fusion: Roi Hippopotame. (Hippo Hunger + Mr. Bones + Ice Cream), Eat the rightmost Perishable/degrading joker on the Right, gain its FULL effects permanently...and for each one you eat, gain a charge of Mr. Bones, preventing you from death 1 time for each one as long as you score 25% of chips needed. Immediately destroys itself upon 4 deaths prevented.

solid hill
solid hill
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Major Circuit Champion Jokers:

PHondo's Fusion: ...Piston Honda? (Yeah, it's the exact same from English to French, lmao. Also, fusion of Banzai Rush, Ramen, and Ancient Joker.) Gives +100 chips, +20 Mult, and 2x Mult for each card of a certain suit is scored in a hand, which is randomized each Blind. If you end up triggering a Debuffed card, immediately remove this Joker along with 2 other random Jokers.

BHugger's Fusion: Calin D'ours (Fusion of Bear Hug, Mida's Mask, and Pareidolia.) Retrigger all Enhanced cards, and if a card you play doesn't have an enhancement, give it a random one. Give a random Edition to it as well if it's a face card.

GTiger's Fusion: Grand Tigre. (Mirage Dance, Seance, and 6th Sense). Whenever playing either a Pair or Straight Flush hand, destroy all Cards used and create a random Negative Spectral card for each card burned. However, doing this will randomly disable one of your Jokers for the rest of the Blind, with a maximum of 2.

DFlamenco's Fusion: ...Don Flamenco (Rose Flurry + Matador + Bull). Gain all effects from Rose Flurry, plus 2 more based off of the Boss Blind mechanic.
1 Hands - +4$, and +1 chips per 1$ permanently.
2 Hands - +8$, and +2 chips per 1$.
3 - Hands - +16$, and +4 chips per 1$.
4 Hands/Final Hand - +32$, and +8 chips per 1$.

harsh yarrow
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Definirely seem worthy of the belt ans being able to only hold onto one Championship fusion at a time will definitely make the choice interesting to make- maybe Aaron Ryan's one could use Burnt Joker and Burglar as the other two pieces?

solid hill
solid hill
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World Circuit Champion Joker's:

ARyan's Fusion: Aran Ryan. (Under the Glove + Burnt Joker + Misprint). The first time that you play an Illegal hand in a blind, you will create x number of cards of YOUR hand, with x being the number of discards that you used beforehand. They will also have a random number of bonus Chips and Mult on them. Lose 2$ for each card you create this way.

SPopinski's Fusion: Un Soda Popinski. (Soda Manufacturer + Burgler + Seltzer). Lose all of your Discards at the start of the blind, and:
Gain 1 hand for every 2 discards.
Gain 1 negative Soda Pop for every 3 discards.
Gain 1 negative Perishable Seltzer for every 6 discards.

BBull's Fusion: Taureau Chauve. (Bull Charge + Banner + Luchador). Right click this Joker to flip it over, immediately removing both your hands and discards (except for 1 hand). Disables the boss blind while doing this, and beating the Blind will give you 10$ and +50 Chips permanently for each discarded discard, and 1.25x Mult for each hand discarded. Doubled on all of these if you Overkill the blind. The first time that this doesn't succeed in a Ante, halve the current bonuses on this Joker and get one more hand.

SMM's Fusion: Homme Super Macho. (Triple Clothesline + Half Joker + Merry Andy). Every discard and played hand only allows you to draw 3 cards afterward, but your discards now carry over to the next Blind. If you play a direct 3oaK hand, lower the requirement for the current blind by 25%, except for Bosses, which is 10% but immediately disables the Boss Blind.

MSandman's Fusion: Monsier Sandman. (Dreamland Express + Green Joker + Perkeo). Beating a Blind in exactly 3 hands and/or discards will grant 3x Mult to this Joker, and played hands will add +10 Mult to this Joker as well. If you beat the Blind on this first hand, create and replicate the effect of a random Voucher permanently.

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DKong's Fusion (Cause he's in the game, IG): Ane Kong. (Cavendish + Steel Joker + Raised Fist). Steel Cards now give x2 Mult instead of x1.5 Mult, and add half of the rank of the lowest card in hand as +Mult to this Joker permanently once you play a hand.

harsh yarrow
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Yeah, DK's surprise inclusion in Punch Out Wii's equivalent of endurance mode is kinda out of the blue, but then again, the endurance mode is a one-time only deal.

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Also, I love the reference that Taureau Chauve has to Bald Bull's surprise last stand if you manage to nail him mid-charge.

harsh yarrow
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Just being curious, which one of these 'Punchline' Championship Jokers would you want to build a run around?

runic plover
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they all have too much effect

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i feel like the only ones here you wouldn't have to pivot builds for are bearhug and mac attack

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glass jaw just looks terrible
blitzkrieg rush will beat ante 39 and break balatro records
disco fever is an insta take of you're not playing straight/flush/straightflush/flushhouse
hippo hunger will be good with mods but not so much in base game

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banzai rush will be terrible high stakes and amazing low stakes
mirage dance is way too strong, a common that gives you potentially $15?? this effect generally isn't very fun to use
rose flurry also seems way too strong
under the glove is also far too powerful, probably strongest card on the list
soda manufacturer will almost never be worth it unless you're running burglar already
bull charge snowballs super easily and will be situationally insanely powerful
triple clothesline is too strong
dreamland express is too strong

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i think i'm gonna take a shot at simplifying and rewording these effects

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they have WAY too much text to fit on a joker

harsh yarrow
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By all means, go ahead! The idea itself isn't exactly set in stone, and I have no idea how to actually code, so this is more of a concept post at the moment