#[WIP/Concepting] Silly Balatro Dice Mod [Diced]

644 messages · Page 1 of 1 (latest)

subtle gorge
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Do you like “Oops! All 6s!”? I don’t care what you think because what if there was more dice? Currently, I have ~14 ideas (gathered from multiple people) with possibly subpar art for them. They may be unbalanced, but whatever. This is ridiculous anyways. I’m hoping this may become a mod (i dont know how to code lol) The mechanics are somewhat worked out but there could be some changes. In the order of left to right of the image below: (things with no credit were created by me)

  • Oops! All Glorbs!: All Probabilities randomized (art and idea by dieuwt)
  • Woo! All Ones!: All Probabilities halved (appears in some mods)
  • Oops! Negative Six!: All Probabilities swapped (1 in 4 becomes 4 in 1, denominator cannot be 0. Has a ¼ change to retrigger, does the chance 4 times)
  • What The Hell?! All Nat 20s!: All Probabilities trigger twice (art and idea by flare)
  • Oh, It's 2: Card's odds double per time it didn't hit. When hit, reset to normal. (idea by Revenge)
  • Uh... got 3: All Probabilities become 1 in 3 (name idea by crimsonheart - i saw it and started making the ideas)
  • O-o-o-o-oop-p-s!: All Probabilities trigger thrice Oops! (idea by letalent)
  • Yay! Lucky Dice!: Sell this card for 4x odds during this ante (kinda stole idea from goldtherobocat)
  • Oops All Sixes!: All Probabilities doubled.
  • Yes! Some 4s!: Cycles 1/4 > 1/3 > 1/2 > 1/1
  • Cool! A 5!: All Probabilities' numerator goes up by 1 per attempt (idea by mathisfun)
  • What? No Numbers?:All Probabilities become 0 in X
  • Huh? A 7!: All Probabilities’s denominators are increased by 1 (idea by relatal)
  • Oh No! Chaos Dice!: All Probabilties shuffled out of all balatro probabilities when blind clicked. (idea by mathisfun)
  • AAAH‽ It's Infinity‽: All Probabilities become certain
    And uh… Yeah. There could be more dice if you think of more and someone makes art (might be me but again anyone can redo my art if you think its bad)
silver idol
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do it.

subtle gorge
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What

silver idol
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the mod

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it's sound just so f- random and fun

subtle gorge
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i have the ideas and art rn

mellow falcon
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As a degenerate gambler that loves change-based effects, Y E S

covert arch
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just so you know, a lot of these would be so ass to implement

subtle gorge
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ik

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lol

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which one would be the hardest

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i coyuld try to simplify the ideas

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they arent fully set in stone

covert arch
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Huh? A 7! probably

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but maybe theres an easy way

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Oops! Negative Six! too? not as bad i dont think

mellow falcon
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I would initially guess Negative Six, too. Either that, or Chaos Dice

subtle gorge
calm marsh
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codes

covert arch
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thunk did a funny thing where the variable for the denominator is not consistent in every card

subtle gorge
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chaos dice just changes the denominator to like 1/2 1/4 1/5 1/6 1/15

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Ah

covert arch
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sometimes its "odds" other times its "extra"

subtle gorge
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ok

runic plinth
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I wanna make more dice but i have no idea tbh

subtle gorge
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uh

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spreadsheet i made quickly

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ive made my own tempalte that speerates the
background
pips in the background
dice
pips on the dice
border and joker text

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ok i gtg for a bit

viral peak
subtle gorge
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ok it was inspired by ur idea

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i made art for it, showed it to sheet suggestions and that grew to like 15 dice

viral peak
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Oh lol

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Definitely gonna make my own when i get back home

subtle gorge
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already made two more

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only made it that colour for this

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ah well i realized a problem

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oh well

visual yacht
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Oops! It's a Yahtzee! Rerolls probabilities 5 times (retriggers)

subtle gorge
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rerolls is a better terminology for the retriggering ones

calm marsh
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i can do some coding if needed

subtle gorge
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i have nothing but images and ideas

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So yes if this is to be mod you can help if u want

calm marsh
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which art goes to which name?

subtle gorge
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the sheet goes in order of colour

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left to right

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row down

calm marsh
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oh perfect

visual yacht
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||Oops! Its the Spanish inquisition! 1 in 6 chance to reroll boss blind||

mellow falcon
calm marsh
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Diced feels like a good name, right?

subtle gorge
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For what

calm marsh
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the mod

subtle gorge
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hmm yeah

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Dice Deck 2 (start with ALL DICE)

calm marsh
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is it ok, if i merge this with the next update of snows mods, as its own theme (each code file is seprate so i can still credit you, and i don't have to technically work on 6 projects at once)

subtle gorge
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[WIP/Concepting] Silly Balatro Dice Mod [Diced]

subtle gorge
subtle gorge
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so are there any that need to be simplified for mod or is it good
also how many are we shooting for

calm marsh
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with all probabilities randomized, is that denominator and Numerator. also what's the limit with the amount

subtle gorge
calm marsh
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btw with whoo all 1s are we allowed to make that again, considering ortalab already has it. do we have permision?

subtle gorge
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(pretty sure the idea existed beforehand)

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it think it was oops all 1 tho

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dice blind

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yeah woo all 1 (ortalab) was 3 day after oops all 1 (jellymod)

calm marsh
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oh so it should be fine, should we use a different name?

subtle gorge
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idk

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i gtg for a bit uhh ill check afterward (Think of Ideas maybe)

subtle gorge
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ok back

calm marsh
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im messing with probability

subtle gorge
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can i see what u got so far

calm marsh
subtle gorge
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oh thats why its with ur mod

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if u need any pngs i can provide them

calm marsh
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i got them

subtle gorge
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ok

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lemme arrange them in order of creation i think that would look cool

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(just as an image not on sheet

subtle gorge
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we might need like a new rarity lol for the good ones

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or not actually

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they might be fine

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to calculate glorb i would like pic a rand number between 1 and 1000 and thats X, denominator and then pic a rand number between 1 and X and thats the numberator

calm marsh
subtle gorge
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uh

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what happened

calm marsh
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something with selling the card

flat dock
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Idea:
Dah… All 8s! - All unlisted probabilities are doubled

subtle gorge
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unlisted?

flat dock
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Things like polychrome/negative spawn rates

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Or weighted RNG of packs in shops

misty totem
# subtle gorge unlisted?

I'm guessing they mean stuff like tarots and planets showing in shop, jonklers spawning with enhancements, etc

flat dock
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Or joker rarity odds

misty totem
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negs have a 0.3% chance to naturally appear, right?

calm marsh
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if you double all spawning probabilities then aren't they still the same spawn rate?

subtle gorge
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ok so what colours should dah 8s be

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weve gone through like a lot of colour

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out of these

covert arch
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indigo

subtle gorge
covert arch
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also, tarot dice?

misty totem
flat dock
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D20: Spawns a random consumable when a listed probability successfully triggers

subtle gorge
misty totem
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maybe i should draw it then

subtle gorge
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yeah

subtle gorge
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res the background of the indigo

flat dock
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You can use those rates but remove the joker rate

subtle gorge
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what are the total probabiltieis

flat dock
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50/50 for planets and tarots

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40/40/20 if you add spectrals with ghost deck

subtle gorge
covert arch
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also, legendary dice?

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you can def make the die just float

flat dock
subtle gorge
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ok

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ok i may go soon

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Sicherman - All probabilities either double or half per round

misty totem
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me is bad at drawing

subtle gorge
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one 8 is too big and another is offcecnter

misty totem
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it's getting late so that's why it's bad, idk how to draw the 8s and I'm bad at drawing

subtle gorge
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ok

subtle gorge
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void dice? idk what mechancitho

misty totem
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void dice: nothing happens

subtle gorge
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N o im not making useless joker

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ok time to come back in 16 hours and 20 minutes

calm marsh
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50% there😎

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changes everytime a blind is selected

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now i just got to figure out how to get the denominators🤔

calm marsh
flat dock
calm marsh
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yea, but if i can put all of the jokers abilitys.extra.odds in a list then i would have them

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or most of them, lest there be a mod that does not use the var odds

gusty lance
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A few ideas:
Oops! An egg! : 1 in 4 chance to double the sell price value. {Art: A die with egg on its sides}
Uh... can we do a coin flip? : All probabilities become 1 in 2. {Art: Either just a coin or a die with coins on it}
Oops! All Oopses! : When blind is selected, create a random probability joker. {Art: A die with other arts from this mod on it}
No more oopses! : Disable all probability jokers. After each round give $3 for each joker disabled this way. {Art: Oops! All sixes! with a red diagonal line all over the card. Only disables them while this joker is owned.}

calm marsh
calm marsh
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i got the denominators :0

calm marsh
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Got denominators completely working 😎

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(screenshots taken a blind apart)

runic plinth
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Dang not all heroes wear capes

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But Opps all glorbs randomizes them every round or just once

subtle gorge
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i think like idk

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oh sshoot i m not supposed to be back until 3:21 pm for me

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oops

runic plinth
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Oops all rare : If there is two or more probabilities (even unlisted) (in the same tarot/card/whatever) then halve the most probable one and double the less probable one

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Ex : 1/5 --> 1/10
1/15 --> 1/7.5

gusty lance
runic plinth
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Like Lucky cards, Wheel of fortune, aura

gusty lance
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So if you play 2+ lucky/glass cards at the same time?

runic plinth
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Oh i mean by individual card

gusty lance
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As I remember, only lucky cards have 2 probabilities in vanila game

runic plinth
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Well aura, wheel of fortune have 2 probabilities

gusty lance
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Oh, you mean unlisted too

runic plinth
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Yeah

subtle gorge
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well I came back on time but i deleted message

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Shoot

subtle gorge
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too specific i think

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even though this is already spcific

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ok Uh What do i make

runic plinth
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Uhh

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Maybe a red arrow that points up and a blue arrow that goes down

subtle gorge
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yeah idk if im doing that joker since it applies to 3 things only

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probabilities apply to 11 so its already tight

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maybe like more general

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like anything can get it

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like make anything rarer then 1/4 double and anything above 1/4 halved? (including 1/4)

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wheel now have a 1/8 chance to hit to get a 25% , 17.5% and 30% which leaves like 30% for nothing

gusty lance
runic plinth
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Yeah

fresh sail
runic plinth
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Platinum card (Enhancement from "The Pentacle") :
1/10 chance of giving x2 chips if card is held in hand
1/15 chance of giving x2 mult if card is held in hand

subtle gorge
fresh sail
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ohh gg

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looks good

subtle gorge
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Oops all Oops?

runic plinth
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Love it

runic plinth
subtle gorge
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is this turning into probability mod

runic plinth
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Yeah but it's kinda lacking probabilities

subtle gorge
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pretty sure that snows mod (the coder's mod) is going to also have the dice mod in it and it has more probabilities (atleast 2)

runic plinth
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Ohh

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Gotta ask him then

prisma hemlock
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Yes it currently has two probability jokers, I can add more along side the dice tho

subtle gorge
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ok

calm marsh
# subtle gorge Oops all Oops?

btw how would oops all oops work? Most probability dice contradict each other, so would it destroy itself after one use or

subtle gorge
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yeah prob lol

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back from Karate

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also if u have ideas for my void dice uhh gimme them

calm marsh
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consumes probability jokers, gains x1 mult

flat dock
subtle gorge
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dah all 8s still needs good art (back if anyone wants to make a octahedron on it)

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ok gtg for a bit

subtle gorge
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back

subtle gorge
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ok i did it

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only looks good because... reference photo

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what does dah all 8s do anyways

subtle gorge
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so its just like hone voucher + tarot & planet merchant
Joker odds *2 would just be the same

flat dock
subtle gorge
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like

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its like 140% for common 50% for uncommon and 10% for rare

misty totem
# subtle gorge ok i did it

perfect, except that:
why is there a 5, isn't the point of it the fact that it has the same amount of dots on every side?

flat dock
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You’re lucky that 2 and 5 are like the easiest numbers to turn into 8s

subtle gorge
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silly dice mod art

gusty lance
calm marsh
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probability works as a single number across multiple jokers so if i change it they all change, so that would work and only the right most jokers effects would apply

covert arch
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interesting that this is being built into snow’s mod rather than being its own thing

prisma hemlock
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It's probably gonna be both, I think

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Also my mods follow themes and this theme being about probabilities makes it even easier to build into it

subtle gorge
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yeah its gonna seperate after its "done"

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theres no comments on the sheet yeyt

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idk what to do

runic plinth
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Did anyone make an Oops all 9s type of joker

subtle gorge
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not yet

runic plinth
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Hmm

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I have a name but no idea

subtle gorge
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Something about a 9

runic plinth
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Nein! All 9s!? : Everything that has the number 9 in it has x2 more chance to appear

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Like the 9th tarot card, the 9th spectral card

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(Hermit and ectoplasm)

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The 9th joker, the 19th joker, 90th, 92nd etc

flat dock
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Standard packs always give 9s, Cloud 9 has a 2x chance of appearing

subtle gorge
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ancienet joker is 99

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ok should i make nein all 9s

subtle gorge
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what would it looks like

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what does nein all 9s Look like?????

calm marsh
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a dice

runic plinth
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A die with 9 dots

runic plinth
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1st one or 2nd one (idk how to do the background)

silver idol
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for the background you should try to do a 3x3 instead of a 2x3

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(which mean you would have to redo the whole background)

runic plinth
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Yeah

subtle gorge
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i can try it

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ill just try to emulate it

silver idol
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perfect

subtle gorge
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ok uhh

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so we have like 21 dice rn

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dice blind...

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the chance anything with probabiliteis disabled

flat dock
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So glass always breaks but lucky never triggers

subtle gorge
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ok

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And this blind..... 50 in 51 chance for card face down

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real@@@@@

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gtg for a bit

flat dock
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Misprint always giving +0 lol

runic plinth
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Isn't misprint 1/24 chance to give 0 mult 1/24 chance to give 17 mult etc

subtle gorge
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yeah but now its 0

flat dock
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It picks a random number from 0-23

subtle gorge
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ill think of stuf when i get back

void cargo
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already have a download link?

calm marsh
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nope, its not really close to being done

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ive got 2 jokers with a lot of bugs so far

void cargo
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Ok, good luck

subtle gorge
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ok i got idea

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so like

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a) multiplies probabilities by (x1) gains (0.01x) every time something chance triggers
b) xmult (x1) gains (0.01x) everytime something chance triggers

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also

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dice effect probabiltieis
i feel like there should be another thing similar but not dice that are probability based

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ok gtg for a bit

subtle gorge
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ok i firgured it out

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coin?

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ill try to draw what i mean

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(still need to add detail to coin but smething about that and i had to make a template since im bad at making art)

subtle gorge
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so like Basic Coin
gains +1 mult if 1 in 2 chance triggers every hand

subtle gorge
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ok ill detail it like now

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dont really know how to but

craggy hamlet
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just an idea but what about a DnD Advantage based "oops! all" joker with the effect of a 2nd roll and take highest: EX 1/4 -> 7/16

craggy hamlet
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nvm that's a strictly worse Oops all 6s

shrewd badger
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im confused is this mod playable ? cause it seems some have it

gusty lance
shrewd badger
subtle gorge
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yes because i dont know how to cosde

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and im lazy

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theres like 2 dice implemented

subtle gorge
subtle gorge
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is the art ok

runic plinth
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Yeah

subtle gorge
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so coins are gonna be probaility based things that are affected i.e more probabiltiy jokers

subtle gorge
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any ideas for some

subtle gorge
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blue coin - (could be like a chip itself)
1 in 2 chance to gain 10/15+ chips per hand

diamond coin -
1 in 2 chance to gain 2$ per hand

those may just be like basic ones

subtle gorge
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maybe one that like
1 in 10 for x10 mult

silk haven
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maybe a coin for each suit

subtle gorge
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yeah what would the effect be

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all different like the stones or like the sin jokers

silk haven
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heart coin
1 in 2 chance to give x3(?) mult

club coin
1 in 2 chance to give +50(?) mult

spade coin
1 in 2 chance to give +150(?) chips

diamond coin
1 in 2 chance to gain 3$

all coins will always be 1 in 2 chance no matter what

subtle gorge
silk haven
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i think it would be cool that way

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or maybe it can never be 100% guaranteed

subtle gorge
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yeah i wanted the coins to kinda make something for the dice to do

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Ghost Coin - 1 in 10 for 10x mult

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can be changed

calm marsh
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i think 1/2 is fine, but if done should be a lower number for balance

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like chip/mult wise

subtle gorge
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yeah

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better coin template (the coin may be a bit offcenter tho)

subtle gorge
calm marsh
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i'm still fixing bug with the first two, its the denominators :/

subtle gorge
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what are the 2 ik one of them is glorb

calm marsh
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the one that sets to 0

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no numbers one

subtle gorge
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shouldnt that be numerators tho not denom

calm marsh
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yea that one works for the most part, but its not working when i sell and rebuy it. different problem

subtle gorge
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ok

subtle gorge
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i was looking at wikipedia for ideas and i got fudge dice
idk what it would do tho

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maybe increment numerators?

calm marsh
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negativtes are positive

subtle gorge
calm marsh
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like negative money can be spent and will go up but you can't spend if your - amount can't afford. and if -chips or mult on anything then its now positive

subtle gorge
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u cant negative mult tho right

calm marsh
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idk, just if any cards have it like minus mult its now positive

subtle gorge
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well im tired and gonna sleep ill be back on tmr

zealous schooner
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this will work perfect with my dice seal mod

subtle gorge
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Dice seal?

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Oh

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i could also make template for dice hold on

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actually ima do that when i get home

quaint acorn
subtle gorge
quaint acorn
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thank you

subtle gorge
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ok time to make template

subtle gorge
zealous schooner
subtle gorge
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huh?

zealous schooner
subtle gorge
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ok

zealous schooner
rigid lodge
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"Oops! All Slot Machine!": Gain $2 if a probabillity hits (Glass cards breaking, Gros Michel going extinct, Lucky cards, etc)

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"Oops! Roulette Wheel!": Selects a random rank. X3 mult this round if that rank is drawn on the first hand

subtle gorge
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the chances per hand size:
1 - 8%
2 - 15%
3 - 21%
4 - 27%
5 - 33%
6 - 38%
7 - 43%
8 - 47%
9 - 51%
10 - 55%
actually not since the formula would not make sense if i drew 52

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for ideas: i like them but idk how well they fit
in this mod: dice - affect probabilities
coin - is a probability
first one would be a coin
second one might fit as a coin

gusty lance
shut mantle
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idea: Wait, a 9? - When blind is selected, destroys a random probability, leaving only the effect (lucky cards just give +20 mult and $20, The Wheel flips all your cards face down, glass cards always break, probability jokers always trigger)

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side note: only destroys the probability of a single card or joker, said card doesn't have to be in hand for its probability to be destroyed but you do have to have to have the joker if its probability will be destroyed

rigid lodge
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How is there a 10??: If a probabillity fails 9 times in a row, the 10th time will always succeed.

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Oh a normal die: Retrigger all successful probabillities (Business Card gives $4, Lucky Cards give +40 mult or $40, etc)

viral peak
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Yahtzee Cup: A booster pack that gives 5 random dice jokers, Pick 2.

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Or Zahtyee for copyright removal lol

subtle gorge
gusty lance
rigid lodge
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This mod could be called "Oops! All Probabillity-based Cards!"

subtle gorge
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Diced is already a proposed name

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and that makes it seem like no more non-probabilities

subtle gorge
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Don't want to shut off all options

shut mantle
subtle gorge
shut mantle
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if you said you already have a 9 that means someone else posted about it

shut mantle
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lowkey good idea

subtle gorge
subtle gorge
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but i cant pin anything so

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my computer is getting so bad my browser crashes when i open google sheets..........

subtle gorge
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ok i can go on sheets

subtle gorge
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eh iguess nothing is happen today welp

subtle gorge
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ok time to brainstorm coin

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maybe like 1 in 10 to retrigger everything

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i got a great art idea

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lemme do it

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i have no ide what i am doing

odd whale
silver idol
subtle gorge
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what should the name be

silver idol
subtle gorge
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No

quaint acorn
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maybe Fluctuation

flat dock
subtle gorge
subtle gorge
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ok ill put on sheet

craggy hamlet
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ooo what about a D100? i thought of a funny name but idk about an effect: No Way. Is that a... (card has a D100 on it)

subtle gorge
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yeah that may be like impossible to draw lol

craggy hamlet
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true with the size

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maybe if the art is cut off by the card size instead of fitting in it

subtle gorge
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c]][[[[[[[[[[[

silk haven
subtle gorge
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ok i can prob do a d10

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what design

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wait

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dont we have a d10 alreayd

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no

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what rarity should this be

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or changed

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i do think 50 is much

craggy hamlet
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what is the effect i'm struggling to read/understand it

subtle gorge
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Gains 0.02x Lucky Mult (???) when a chance triggers. (Starts at 1x)

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i rephrased it like game

craggy hamlet
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so like lucky cat?

subtle gorge
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it soundslike it now that ive rephrased it

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it mults luck tho...

craggy hamlet
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so 1/3 -> 1.02/3?

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for 1 activation

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if that is correct how many activations should it take to pass the normal Oops all 6s at 2x?

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i'm thinking 20-50 is good

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uncommon feels good to me

subtle gorge
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ill do 30?

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wait no 25

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nice number

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All Probabilties are multiplied by (Currently 1x). Gains 0.04x every time chance card triggers.

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so 25

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found a nice reference photo

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so what do they all say 0 or 10

rigid lodge
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rand(null);: All jokers have a 1/2 chance to trigger twice (if possible), otherwise disable the joker for this hand

subtle gorge
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havent done colour or back but how is this

craggy hamlet
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dice looks good i'm not sold on what number tho

subtle gorge
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its 10 but on d10s 10s show as 0s im pretty sure

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uhh this is cursed

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(lowered grain in background it looks messy there

craggy hamlet
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like a digit

subtle gorge
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ok

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uh

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well

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dont feel like redoing it lol

craggy hamlet
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yeah that's fine

subtle gorge
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what do we even call it
???? all ???
prob not All 10s since that would proabfais faiodhasiojhugiaeijfsaodhiahlaeufisdofvjikadxafugiosbjadifisodhuiugoi;khrgjosd

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Oops

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gtg for a sec

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Oops! A D10 or something (change first word?)

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ill wait until there is name then ill put on sheet then we done the dice

scenic cosmos
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Is there a link for the mod yet?

craggy hamlet
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still WIP/Concepting to my knowledge

viral peak
viral peak
spice jay
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do yoy beed art

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do you need art

subtle gorge
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uh

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actually

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for the coins prob

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SHeet again

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template for coins

subtle gorge
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these may not be good ideas so someone can improve it if they want

runic plinth
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Metal coin : 1/3 chance to retrigger held in hand cards, if held in hand card ability triggers (Steel, baron, Shoot the moon etc..)

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Idk if that's good

subtle gorge
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Has a 1 in 4 chance to retrigger held in hand abilities

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thats basically like 1/4 mime right??

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isnt mime retrigger held in hand

runic plinth
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Yeah

subtle gorge
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yeh i feel like it should be buffe dm o re

craggy hamlet
#

how about 1/4 retrigger redo this until it fails?

runic plinth
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idk if it's codable but maybe First retrigger is 1/100 chance to fail the second is 1/50 third is 1/25 then 1/12.5 after that 1/6.75 and so on

spice jay
#

which one?

subtle gorge
spice jay
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Which In the spreadsheet

subtle gorge
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like buffed or art

subtle gorge
#

hjmmmmmmm

subtle gorge
subtle gorge
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me a*3m die

subtle gorge
#

do we expand it to over 25 dices or do we keep it as 25

gusty lance
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Roll a d6 dice to see, if it's odd - add more, if it's even - stop

viral peak
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Stop at 25 and then make "DLC"

gusty lance
viral peak
gusty lance
viral peak
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I don't wanna hear it lol

gusty lance
#

Uhh... I guess then he gets inspired by your roll?

viral peak
gusty lance
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He can roll a d4 dice now instead

subtle gorge
viral peak
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Thank you

viral peak
subtle gorge
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Ranch

gusty lance
odd topaz
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Oops! Way Too Big: all probabilities randomly change to a fraction between 1/100 to 100/100 when blind is selected

craggy hamlet
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Perfect. Here's a name that needed an effect
No way! Is that a... [art of card would be a D100]

gusty lance
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DLC dice: 2 in a row! : If an event depends on the probability and happens, the next one is guaranteed to happen. (Doesn't trigger on the probability that happened because of this joker)
Example: I play a hearts flush of 5 cards with Space Joker, Bloodstone (no cards retrigger, no other probability based jokers owned) and Hallucination.
First, Space Joker is checked. It successfully upgrades the Flush and that means the first card is guaranteed to trigger Bloodstone. The second card has a 1/2 chance, let's say if fails, then third card successfully triggers Bloodstone, therefor forth one does too, fifth card has a 1/2 chance to trigger Bloodstone, let's say it does, that means that if this was not the final hand of the round, next played hand will be upgraded. If it was the final hand of the round, either Hallucination gives a tarot when opening a booster pack or, if no packs were opened, the first played hand of the next round will be upgraded.
Art: 2 dice near each other in the same position.

craggy hamlet
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so after a manual success roll auto succeed the next roll

gusty lance
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That pretty much screws the glass cards but it seems like not many people play them today, especially multiple ones in a hand

craggy hamlet
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sure but it's not that bad

gusty lance
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I think we decided that this mod should also add things that work with a certain probability, so why not suggest some:
(Common) {Can't come up with a name} : Discarding a hand has a 1 in 3 chance to not spend a discard. - 1 hand size. {Art - Coin with Merry Andy on it}
(Uncommon) Saving throw: Prevents death with 1 in 4 chance. If it does, self destruct with 1 in 2 chance. {Art - Coin with Mr. Bones on it}
(Uncommon) Rare egg: 1 in 4 chance to turn into a random rare joker when selecting a bling. {Art - Egg with red joker icon from rare tag on it}
(Uncommon) Fortune gambler: After using a tarot card, 1 in 3 chance to get a copy of it. (Must have room) {Art - Coin with Cartomancer on it}
(Rare) Broken printer: 1 in 3 chance to copy a random consumable card in your possession at the end of the shop. If failed, creates a random different consumable card. {Art - A printer with a tarot in the "to copy" section and a different or misprinted tarot in the "copied" section}
(Rare) Pile of coins: Sell this joker to get 2 random negative jokers that work with a certain probability. {Art - A pile of coins)
(Rare) Cloning machine: 1 in 4 chance to add a permanent copy of all played cards in the first hand of the round.

craggy hamlet
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what about a probability sticker(s)?

gusty lance
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I guess you can suggest them too

rigid lodge
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joker.rng (Uncommon): When buying a joker:
1/2 chance to destroy the joker, refunding it
1/4 chance of adding foil to the card
1/8 chance of adding holographic
1/16 of adding polychrome or negative

hollow patrol
#

oops all 6s just casually kills this

runic plinth
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Yeah

subtle gorge
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i aint drawing a 100 sided dice

craggy hamlet
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if you were to i was thinking like a spider web patter with 100 in the center and other number around

viral peak
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They have the same chances in the shop

spice jay
craggy hamlet
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but 2 d10s don't look as cool and it simply doesn't need to fit on a card imo as we won't have a die bigger than it more than likely

odd topaz
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Whirl: When Blind is selected, all probabilities become their inverse and the higher number increases by one. (EX: 2/3 > 4/2)

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(art would be a tesseract shaped die)

craggy hamlet
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won't that be like 100% success and more over the higher it is over 100% it gets worse on the other end but not as much as it starts at 100% and gets slowly lower?

hollow patrol
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d100 is close enough to a sphere

odd topaz
craggy hamlet
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well it's guaranteed 100% for as long as the denominator is the higher number and than the numerated as it passes the denominator will lower the % as it gets more and more larger than the denominator
EX: with increasing # of "Oops! all 6s" 1/3 -> 4/1 then 4/2, 3/5, 3/9... or 100%, 100%, 60%, 33%...
so about at most 50% more than the Denominator # of Oops all 6s until it becomes the same without any jokers at all

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so at 11 cavendish won't be 100% and be 97.6%

odd topaz
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btw oops only works once

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so it would be alternating between 100% and an increasingly worse chance

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EX: 1/3 > 4/1 > 1/5 > 6/1 > 1/7

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wait no i was confused

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i misread your message

craggy hamlet
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are you saying the +1 is permeant and the swap its a toggle

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wow that heavy

odd topaz
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the swap is a toggle and the +1 happens whenever it swaps

craggy hamlet
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but what happens when is sold? it's just permeant?

odd topaz
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it goes back to normal

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like with oops

craggy hamlet
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so how does it keep track of the changes then?

odd topaz
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idk im not a coder

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i wish i was but im not

calm marsh
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lists probably

craggy hamlet
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if the flips are toggles how does it interact with other probability manipulators like Oops all 6s?

calm marsh
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future me problem

odd topaz
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not sure how to explain this in words but i can give an example
1/3 > Whirl is bought > 4/1 > Oops is bought > 2/5 > 6/2 > Whirl is sold > 2/3

craggy hamlet
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so assume whirl isn't sold then

odd topaz
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do you mean "so assume Whirl isn't bought"?

craggy hamlet
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Oops all 6s text is 1/3 -> 2/3 double probabilities

odd topaz
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yes

craggy hamlet
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1/9 going to 10/1 doesn't make sence to me

odd topaz
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wait whoops i made a mistake

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its fixed now

craggy hamlet
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i don't think Oops all only works once i believe it applys every check

odd topaz
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does it?

craggy hamlet
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idk the code but thats what i believe

odd topaz
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if that is true then it would go more like
1/3 > Whirl is bought, nothing yet > blind selected, 4/1 > Oops is bought, 8/1 > blind selected, 2/9 > blind selected, 19/2 > Whirl is sold, 2/3

craggy hamlet
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which is it?

calm marsh
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it adds one to each of the object in probabilities list

craggy hamlet
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so it doubles the whole list and that's why it can't be copied?

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so changing and flipping every blind's gotta be a nightmare then imo

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also depending on when you buy a second one it'd either be permanent 100% or never gonna happen more and more

subtle gorge
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do we have art of whirl

odd topaz
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nope

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should be a hypercube shaped die

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dont feel like making it myself

flint inlet
odd topaz
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jokes aside, this looks great btw

flint inlet
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Oops! No Sides

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Woah! Non-Euclidian

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Oh Shit! What is That

silk haven
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idea for a coin joker

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or dice

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golden coin:
1/2 chance to halve your money at the end of blind
if chance does not succeed it doubles your money

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also an econ joker idea

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piggy bank:
takes all your money at the start of blind multiplies it by 2 and adds it to sell value
each dollar of sell value this has increases the chance by 1
0 in 1000 chance to destroy self without paying out at end of blind
(starts with sell value of 0)

subtle gorge
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also the only reason i dont want more dice is that i like this square but of course there could be more

worn saddle
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this out yet?

gusty lance
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No

subtle gorge
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yeah not at all

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i dont know where we are at the coding

calm marsh
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not far, i just finished exams. so, i can start making more progress

subtle gorge
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cool

silk haven
subtle gorge
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on the sheet

silk haven
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hmm

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maybe a petals around the rose dice

subtle gorge
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rose dice?

silk haven
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its a logic puzzle

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look it up theress a wikipedia article on it

subtle gorge
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how would it work

subtle gorge
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like 1 in 3 becomes 1 in 2?
1 in 5 becomes 1 in 4?

subtle gorge
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i have no idea what it would o

subtle gorge
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odds remove 1 from denom and evens become never??

subtle gorge
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10 mult per probability triggered this round (Joker idea)

runic plinth
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So how many coins are there?

odd topaz
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one i think

subtle gorge
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uh

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no theres more i believe

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what does this do

molten ledge
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Idk all probibilaties are always 0 in x chance

subtle gorge
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what

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we already have that

silk haven
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or maybe make them all rare so theres suit jokers for each rarity

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the sin jokers for common the rock jokers for the uncommons and the coins for the rares i guess

silk haven
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idk

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also

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bent coin
uncommon/rare
1/2 chance to halve money, if this probability does not trigger, double money instead

little flume
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Is there any way I can test for this

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Like does it have a test build

subtle gorge
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i dont know where the coding is it

subtle gorge
misty totem
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what about an "6s! All oops" jonkler that makes it so you can swap the chance of something with something else, maybe this could also be random

subtle gorge
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uh sure

normal quarry
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had a deck idea for this
Predetermined Deck
Start with AAAH! It's Infinity!? Joker, higher chance of probability-based cards appearing

rigid lodge
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It should be aquamarine colored, referencing summoning salt (idk what it references i just want summoning salt reference)

normal quarry
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Loaded Deck
Start with Oops! All Oops! Joker, Wheel of Fortune, and Magician

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Lottery Deck
Start with extra 7s (4 Lucky, 4 Glass) and Flux Dice Joker, -1 Hand

subtle gorge
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Yes

rigid lodge
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How Lucky Are You? (Challenge)
All cards have Lucky enhancement
Standard packs only have lucky enhancement
Enhancement tarots are disabled
Incantation, Grim, and Familiar are disabled

runic plinth
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I mean if it's codable They should spit out Lucky cards

normal quarry
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Had some ideas for chance based items/jokers

Joker: For each card played, 1 in 5 chance to draw an additional card
Item: 3 in 5 chance to disable boss blind when used
Item: 3 in 10 chance to give Negative to a random Joker, 1 in 10 chance to destroy Joker instead
Item: 1 in (current $) chance to triple money

misty cradle
#

Heres an idea for a legendary

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Good God! a hundred

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2x chances, activates the chances twice, gains 10 chips for every success

rigid lodge
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Two-Face:
Gives X0.75 mult, 1/8 chance of giving X4 mult instead

subtle gorge
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heres the template for the dice if anyone wants to make their own since im not gonna make anymore dice unless i really want to

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who knowswhats gonna happen now this mods over a month old

flint inlet
#

I really want to eat the blank template die
it looks like it would taste like mint

or grass clippings

subtle gorge
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mmmm

wary talon
#

was there ever a download for this, or did this mod never get past conception?

gusty lance
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Didn't go past conception

tacit veldt
#

we gotta make pure conceptions their own channel

subtle gorge
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i think the code has like 2 done or somethign

odd topaz
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it should be filled in

subtle gorge
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it is maybe i adjusted it or something

runic plinth
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How many dice are coded?

subtle gorge
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I think 2

subtle gorge
mellow stratus
#

Link please?

fair sigil
mellow stratus
subtle gorge
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sorry i ceased to exist

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Will not be working on this anymore

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ik it exists somewhere else so nice

zenith jungle
#

idea: "huh, no dice?"

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ability tbd

misty totem