#Tags Preview

101 messages · Page 1 of 1 (latest)

true field
covert cape
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Feels a bit cheaty like the score preview mod but that's a cool idea nonetheless, gj 👍

ocean urchin
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Tried it, fun mod, but crashed when I skipped two in a row, think it was either an uncommon or foil, then rare, anyways, it said it couldn't pull from edition index, I assume it has something to do with trying to pull information from the seed, but, hasn't had any issues otherwise.

burnt veldt
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This makes me feel a lot better about skipping for jokers! Though I don't like how this also applies to negative tags, in my eyes that's apart of the fun is not knowing if it's a good negative, other than that love this mod!

sand bough
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Since getting this one, any time I consume a double tag to end up opening multiple packs from a pack tag, it manages to open all of them at the same time. It still only lets me pick two, and then it dies with an error afterwards, or if I try to skip.

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Also seemed to be a tendency for the shop to spawn nothing in the cards section. And Investment tags seem to pop without giving anything.

woeful sky
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invesment tags arent working

wary wind
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Also the mod causes conflict with bunco's new tags (causing softlock) and made rare tags only give epic jokers (cryptid)

torn zealot
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For the latter of the bugs, you can make Rare Tag check the rarity with 0.99 instead of 1

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Although for both mods this doesn’t solve the issue if more rarities are added, although imo that requires a rarity API in Steamodded

wicked aspen
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Also, slight gameplay change I feel is worth pointing out, if you get an uncommon tag and polychrome tag for example, they no longer stack effects on the same joker and instead strictly generate their displayed jokers, as I got one with flowerpot and one with a poly drunkard

wicked aspen
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yeah idk man even without double tags, I just simply took an uncommon tag and then that was the only joker to show up in the following shop

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And the displayed joker is changing between each stage, up until I actually skip and take the tag, which might be intended but feels against the concept. This was Baseball Card while I was in the round before but now it says it's Invisible Joker

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Oh actually I think I can see what's up at least with that, whenever you open the "Run Info" page, the game literally generates a "new" tag for the UI view, but that is reseeded every time you open up the run info page. The actual tag you get seems to be consistent when viewing the actual "next blind" page instead of the preview.

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okay just kidding it's still inconsistent since the tag is reseeded every time you open the next blind page as well

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But, at least it won't change as long as you're on the same page, so if you skip both blinds you'll get what it looks like, but if you don't skip then you can't rely on it being there after

feral lodge
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I hope that bug can be fixed.
This mod makes gold stake play a lot better. Decisions are so narrow, you need every single piece of information.

open axle
feral lodge
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Tried it but it doesn't work either. Thanks, though. balatroheart

open axle
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what are you experiencing?

feral lodge
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The same as this person above. #1233428772364095649 message

If you are in the store and go to check the blinds, every time you refresh the page, the joker tag changes to a new one.

wicked aspen
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Yeah unfortunately the information preview not working defeats the purpose, otherwise this would be a really cool mod

open axle
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oh, I see what you mean. I think it's a misunderstanding of how it works. it isn't actually previewing anything, it's generating a joker to replace the future shop joker so anytime a tag is generated it will create a new joker to display,

wicked aspen
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Which also explains its finickyness with the seed, rather than just revealing what the tag would create (which idk if it can do)

open axle
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so normally when a tag resolves it just runs the create card then (so, at the shop). tag preview instead runs it when the tag is created so it can show you what it created. the only time you can "trust" what it shows you is when you can choose it.

ocean urchin
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Any thoughts on creating a card ahead of time and storing it in a global variable to make sure it stays as the same Joker until used?

open axle
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it would have to be tied to the correct blind

echo forge
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tags do have stroage on them

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you should be able to store the key of the joker on the tag

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and then use it to preview and create

echo forge
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the one that upgrades a poker hand

open axle
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that's essentially what it's currently doing. I don't think the tag's data itself is stored until it's selected

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so everytime the blind select screen pops up it's a new instance of each tag

proud bridge
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You could store it in a global, that’s what orbital tag does iirc

echo forge
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I thought oribtal tag stored it in the tag

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but it can be generated cosistantly with the right data

feral lodge
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oh, that's cool.

open axle
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its possible, I would just need to bind the appropriate tag to the blind

feral lodge
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Well, hopefully it can be done.
I would have the time to do it, but I know next to nothing about coding. 😭

proud bridge
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It kind of does both

open axle
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essentially I'd have to check and possibly save any relevant tags at the start of the ante and make sure the ones I need always show up regardless of when you check them. it would also have to account for any system for rerolling tags

open axle
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alrighty, I believe I've set it up to properly remember current tag card option so all tag hovers should show the correct card. It may not work if the game is reloaded.

feral lodge
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wow, that's awesome. 🤍

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Tested it quickly and it works well. Thanks elbe.

wicked aspen
open axle
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yes

wicked aspen
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Gotcha, you're the bomb diggity

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Confirming that it does crash if you attempt to resume a run while you already have a tag that has been previewed/predetermined

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But I looked at the tag before taking it, and save-quitting showed me the same tag while it had not been skipped yet

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So that's good at least

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Is this inevitable or is that just something you figured you'd need to fix later

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Also breaks if you have two different kinds of tags, as the Poly one previewed a Poly Acrobat, but the Uncommon tag previewed a regular Fibonacci; it generated the Acrobat with the polychrome and didn't spawn any other jokers, leaving the Uncommon tag unused

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Rare + Uncommon or Poly + Foil for example work as intended, but when the tags try to overlap is when it gets fucky

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Actually, I continued the run and skipped for a Rare tag, then it spent the rare tag while skipping the uncommon tag, so it might still be bugged, like the game thinks it both used it and didn't use it, maybe because Acrobat is technically still an uncommon but not the Fib it thought it would be

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It does also continue to be bugged for the rest of the run, I took a natural Negative tag and it generated a common Lusty joker but still no other shop items spawned

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Even with these issues, I'm very thankful you've fixed it so it at least does what it says it should, show you what's actually gonna show up next if you skip for it

open axle
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looking into the shop behavior. at any point are you losing a tag or is it just not triggering in a shop when you feel it should? have you had any odd shop behavior when you don't have a joker tag?

open axle
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ok, I pushed a version that should fix the restart crash and hopefully improve store behavior.

wicked aspen
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I figure design wise, the tags should apply in order, so if you take a poly tag first and it would generate an uncommon in the preview, then an uncommon tag following it should do nothing, and likewise in reverse order, the poly tag should apply poly to the joker the uncommon tag just generated, still fulfilling redundancy as in the canola game

wicked aspen
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Also interesting; I took one Uncommon tag for a pair of Pants, and then two antes later, the Big Blind has the same tag, Uncommon, and with the same joker, Pants. When I skip for the second Pants, the tag does nothing when I enter the shop, and is presumably another ghost tag like the other error

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Also, could be mod conflict, but when I was resetting via the Brainstorm mod and searching for seeds that start with Rare tags, every single time it rerolled, the first tag always contained a DNA, rather than being different rares each time

open axle
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have you already updated to my most recent version?

wicked aspen
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Yes I just downloaded the latest to test it

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Right before posting that most recent message

open axle
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The first one is a head scratcher and I'll have to look into the random logic for the second.

feral lodge
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Seen it twice with holographic tags. It seems like the tag stays the same for the entire run, even if you have already picked one.

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Sorry to have you squinting, haha. I wanted to have the joker and the tag in the same image.

wicked aspen
feral lodge
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I have been playing a bit more recently, and it looks like the tag remains the same across games, I imagine it's set on game start.

humble silo
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Game crashes whenever I hover over the Diet Cola joker. Took the Holographic tag at the beginning of the run and got the Faceless Joker from it

tired cliff
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known bug

nova mural
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i think i found a bug wherer the joker shows up as not discovered and a weird questionj mark appears

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i did the same seed but without the tags preview mod

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and it gave me a popcorn

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same deck same stake

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is this a bug with the mod? nothing showed up in the shop

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and the tag didnt activate

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2YXLUQ1N for the seed above

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i think the tags preview mod

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has a weird bug/ineraction with the brainstorm mod

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that seedfinder one

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i took the brainstorm mod in and out

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and i think thats causing the weird bug?

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ok i removed the brainstorm mod, and a bunch of other mods

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but the shop still shows up as empty

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ok so i tried removing the tags preview mod

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and the shop is now actually showing items

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but no joker, so the tag doesnt trigger

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so maybe theres a bug

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that shows no items in the shop

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if theres no joker in the inital roll?

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ok i give up

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jokers still show up like this idk why

feral lodge
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Oh, idk what could be causing that.
No one is really working on this mod as far as I'm aware.

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So, there are many bugs. I would love if it got added to the main game, it's a great feature.