#Tags Preview
101 messages · Page 1 of 1 (latest)
Feels a bit cheaty like the score preview mod but that's a cool idea nonetheless, gj 👍
Tried it, fun mod, but crashed when I skipped two in a row, think it was either an uncommon or foil, then rare, anyways, it said it couldn't pull from edition index, I assume it has something to do with trying to pull information from the seed, but, hasn't had any issues otherwise.
This makes me feel a lot better about skipping for jokers! Though I don't like how this also applies to negative tags, in my eyes that's apart of the fun is not knowing if it's a good negative, other than that love this mod!
Since getting this one, any time I consume a double tag to end up opening multiple packs from a pack tag, it manages to open all of them at the same time. It still only lets me pick two, and then it dies with an error afterwards, or if I try to skip.
Also seemed to be a tendency for the shop to spawn nothing in the cards section. And Investment tags seem to pop without giving anything.
invesment tags arent working
Also the mod causes conflict with bunco's new tags (causing softlock) and made rare tags only give epic jokers (cryptid)
For the latter of the bugs, you can make Rare Tag check the rarity with 0.99 instead of 1
Although for both mods this doesn’t solve the issue if more rarities are added, although imo that requires a rarity API in Steamodded
I've noticed these issues as well, otherwise the concept of this mod is really interesting! I think it's definitely a huge buff and thus a balance change, but one I think is pretty fun to play with. The bugs with double tags and investment tags is quite bothersome though, so I hope you haven't abandoned this project but I totally understand if that's how it has to be
Also, slight gameplay change I feel is worth pointing out, if you get an uncommon tag and polychrome tag for example, they no longer stack effects on the same joker and instead strictly generate their displayed jokers, as I got one with flowerpot and one with a poly drunkard
yeah idk man even without double tags, I just simply took an uncommon tag and then that was the only joker to show up in the following shop
And the displayed joker is changing between each stage, up until I actually skip and take the tag, which might be intended but feels against the concept. This was Baseball Card while I was in the round before but now it says it's Invisible Joker
Oh actually I think I can see what's up at least with that, whenever you open the "Run Info" page, the game literally generates a "new" tag for the UI view, but that is reseeded every time you open up the run info page. The actual tag you get seems to be consistent when viewing the actual "next blind" page instead of the preview.
okay just kidding it's still inconsistent since the tag is reseeded every time you open the next blind page as well
But, at least it won't change as long as you're on the same page, so if you skip both blinds you'll get what it looks like, but if you don't skip then you can't rely on it being there after
I hope that bug can be fixed.
This mod makes gold stake play a lot better. Decisions are so narrow, you need every single piece of information.
you can try this fork https://github.com/lshtech/BalatroTagPreview
Contribute to lshtech/BalatroTagPreview development by creating an account on GitHub.
Tried it but it doesn't work either. Thanks, though. 
what are you experiencing?
The same as this person above. #1233428772364095649 message
If you are in the store and go to check the blinds, every time you refresh the page, the joker tag changes to a new one.
Yeah unfortunately the information preview not working defeats the purpose, otherwise this would be a really cool mod
oh, I see what you mean. I think it's a misunderstanding of how it works. it isn't actually previewing anything, it's generating a joker to replace the future shop joker so anytime a tag is generated it will create a new joker to display,
Which also explains its finickyness with the seed, rather than just revealing what the tag would create (which idk if it can do)
so normally when a tag resolves it just runs the create card then (so, at the shop). tag preview instead runs it when the tag is created so it can show you what it created. the only time you can "trust" what it shows you is when you can choose it.
Any thoughts on creating a card ahead of time and storing it in a global variable to make sure it stays as the same Joker until used?
it would have to be tied to the correct blind
tags do have stroage on them
you should be able to store the key of the joker on the tag
and then use it to preview and create
checkout the astral tag or whatevber
the one that upgrades a poker hand
that's essentially what it's currently doing. I don't think the tag's data itself is stored until it's selected
so everytime the blind select screen pops up it's a new instance of each tag
You could store it in a global, that’s what orbital tag does iirc
I thought oribtal tag stored it in the tag
but it can be generated cosistantly with the right data
oh, that's cool.
its possible, I would just need to bind the appropriate tag to the blind
Well, hopefully it can be done.
I would have the time to do it, but I know next to nothing about coding. 😭
It kind of does both
essentially I'd have to check and possibly save any relevant tags at the start of the ante and make sure the ones I need always show up regardless of when you check them. it would also have to account for any system for rerolling tags
alrighty, I believe I've set it up to properly remember current tag card option so all tag hovers should show the correct card. It may not work if the game is reloaded.
This is meaning when you save and exit a run?
yes
Gotcha, you're the bomb diggity
Confirming that it does crash if you attempt to resume a run while you already have a tag that has been previewed/predetermined
But I looked at the tag before taking it, and save-quitting showed me the same tag while it had not been skipped yet
So that's good at least
Is this inevitable or is that just something you figured you'd need to fix later
Also breaks if you have two different kinds of tags, as the Poly one previewed a Poly Acrobat, but the Uncommon tag previewed a regular Fibonacci; it generated the Acrobat with the polychrome and didn't spawn any other jokers, leaving the Uncommon tag unused
Rare + Uncommon or Poly + Foil for example work as intended, but when the tags try to overlap is when it gets fucky
Actually, I continued the run and skipped for a Rare tag, then it spent the rare tag while skipping the uncommon tag, so it might still be bugged, like the game thinks it both used it and didn't use it, maybe because Acrobat is technically still an uncommon but not the Fib it thought it would be
It does also continue to be bugged for the rest of the run, I took a natural Negative tag and it generated a common Lusty joker but still no other shop items spawned
Even with these issues, I'm very thankful you've fixed it so it at least does what it says it should, show you what's actually gonna show up next if you skip for it
this crash is not expected behavior. I've got a fix in progress but I'm going to look at some of the others before I check it in.
looking into the shop behavior. at any point are you losing a tag or is it just not triggering in a shop when you feel it should? have you had any odd shop behavior when you don't have a joker tag?
ok, I pushed a version that should fix the restart crash and hopefully improve store behavior.
the uncommon tag has become "frozen" in some way, and I have generated and spent/removed several different types of tags (including another uncommon tag), and the game is essentially ignoring the original with Fib in it
I figure design wise, the tags should apply in order, so if you take a poly tag first and it would generate an uncommon in the preview, then an uncommon tag following it should do nothing, and likewise in reverse order, the poly tag should apply poly to the joker the uncommon tag just generated, still fulfilling redundancy as in the canola game
Also interesting; I took one Uncommon tag for a pair of Pants, and then two antes later, the Big Blind has the same tag, Uncommon, and with the same joker, Pants. When I skip for the second Pants, the tag does nothing when I enter the shop, and is presumably another ghost tag like the other error
Also, could be mod conflict, but when I was resetting via the Brainstorm mod and searching for seeds that start with Rare tags, every single time it rerolled, the first tag always contained a DNA, rather than being different rares each time
have you already updated to my most recent version?
Yes I just downloaded the latest to test it
Right before posting that most recent message
The first one is a head scratcher and I'll have to look into the random logic for the second.
I have also encountered a bug similar to this one. #1233428772364095649 message
Seen it twice with holographic tags. It seems like the tag stays the same for the entire run, even if you have already picked one.
Sorry to have you squinting, haha. I wanted to have the joker and the tag in the same image.
This is what I suspect as well
I have been playing a bit more recently, and it looks like the tag remains the same across games, I imagine it's set on game start.
Game crashes whenever I hover over the Diet Cola joker. Took the Holographic tag at the beginning of the run and got the Faceless Joker from it
known bug
i think i found a bug wherer the joker shows up as not discovered and a weird questionj mark appears
i did the same seed but without the tags preview mod
and it gave me a popcorn
same deck same stake
is this a bug with the mod? nothing showed up in the shop
and the tag didnt activate
2YXLUQ1N for the seed above
i think the tags preview mod
has a weird bug/ineraction with the brainstorm mod
that seedfinder one
i took the brainstorm mod in and out
and i think thats causing the weird bug?
ok i removed the brainstorm mod, and a bunch of other mods
but the shop still shows up as empty
ok so i tried removing the tags preview mod
and the shop is now actually showing items
but no joker, so the tag doesnt trigger
so maybe theres a bug
that shows no items in the shop
if theres no joker in the inital roll?
ok i give up
jokers still show up like this idk why