#help with a custom joker

11 messages · Page 1 of 1 (latest)

shell urchin
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I would like to know if there is a way to make a joker reactivate itself 2 times. I'm trying to make a joker that when activated first gives you X number of chips and then X number of multiplier but I can't figure out how to do it, I'm new at this. I don't want it to have any special requirements, just activate it and that's it.

dark sundial
shell urchin
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could be a good option, although it would be useful to find a way to have the chip pop up thingy first and then the mult pop up.

dark sundial
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Oh right also you can try using card_eval_status_text

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There's a bunch of example in the source code of its use

shell urchin
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i will check

shell urchin
dark sundial
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Sends a message below the joker, like when chips or mult activates

shell urchin
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hmm I will experiment a bit to see if I can do something with it.

shell urchin
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I have achieved a result similar to what I would like, the problem is that the chip pop up appears first and then the modifier is applied at the same time as the mult and its pop up, do you think there would be a way to make the chip modifier apply at the same time as the card_eval_status_text instead of after?

dark sundial
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Sorry Idk