I would like to know if there is a way to make a joker reactivate itself 2 times. I'm trying to make a joker that when activated first gives you X number of chips and then X number of multiplier but I can't figure out how to do it, I'm new at this. I don't want it to have any special requirements, just activate it and that's it.
#help with a custom joker
11 messages · Page 1 of 1 (latest)
Depends of the context, but if you don't mean at the end you can just put it all and use a custom message. I did so for one of my joker
could be a good option, although it would be useful to find a way to have the chip pop up thingy first and then the mult pop up.
Oh right also you can try using card_eval_status_text
There's a bunch of example in the source code of its use
i will check
I think I don't really understand how that could help me for what I want, I have looked at some examples but I don't really understand how it works.
Sends a message below the joker, like when chips or mult activates
hmm I will experiment a bit to see if I can do something with it.
I have achieved a result similar to what I would like, the problem is that the chip pop up appears first and then the modifier is applied at the same time as the mult and its pop up, do you think there would be a way to make the chip modifier apply at the same time as the card_eval_status_text instead of after?
Sorry Idk