#the math mod
417 messages · Page 1 of 1 (latest)
To be more specific, all about stuff ranging from equation symbols to stuff as convoluted as imaginary numbers, like pi, e, i, and the Golden Ratio itself
oh god let me see if i can format all the stuff we came up with into a readable message lmao
This might or might not be made into a mod in the future XD
Just channel the power of all mathematicians into this one project to make Balatro involve as much MATH as possible
spiral joker:
The Chinese philosophies mod
Sad that I already concepted Collatz Conjecture for Ortalab
That’s me after trying to make Flip-Flop a thing
All I can think of other than that is Ana and Kata
Which is just made up for 4D Golf
I don't know if those are the real names for the dimension
i changed it to pi/8 and the display works in the current version
Why was WarioWare the first thing that came to mind when I saw those names?
Wtf is that XD
ENGLISH, please
it's 10 + 7cos(pi/8 * $$) in the current build
Jumpscared by math
Me too XD
same as well
My guy took the liquify tool and said yes
Also, I don't even know what cos is, so how am I supposed to solve that Einstein-esque math riddle you posed with Spiral?
Haven't gone to college yet, that's why
cos is college maths? what?
Time to add weirdly calculated critical hits
schools dont teach anything anymore
At least, I think it is. Never had to put up with that in high-school
CRITICAL HITS LETS GOOOOO
Here’s some of the highlights for ideas we threw around
Function Cards
Playing cards that have a equation symbol instead of a rank (may or may not have a suit), which score based on the cards either side of it.
For instance, a + card would score the chips of the added ranks on either side of it, or a - card would score the difference of the ranks either side.
Irrational Hands
Hands that are composed of specific ranked cards, based on various irrational numbers;
- Pi Hand made of 3, 1, 4, 1, 5
- Tau Hand made of 6, 2, 8, 3, 1
- Golden Ratio Hand of 1, 6, 1, 8 (and maybe a 0?)
Variable Enhancement
A new enhancement that is essentially “wild but for the rank instead.” We didn’t quite reach a consensus on what prompts it to decide what rank it counts as but I’m sure we’ll figure it out.
- Probably needs to be made to not count for jokers that look for specific ranks so it doesn’t break shit wide open
also good luck to whoever tries to implement ranks that arent numbers LOL
that’s all i could remember us discussing without having to tab out of the thread and lose the whole message lmao
Yay…
We've done it with Face cards, I'm sure we can solve it with equations...
Itay you have already good mod ideas to focus on you don’t need to dare to take this one on too hdkdndkdkdmdm
I will warn you on that last idea you will have to manip a ton of the jokers if you're gonna let any card be considered several ranks at the same time
also have fun figuring out how to change card.base.value on the fly because you'll need to
Yeah ik
should tau hand be 6 2 8 3 1?
since basically every mod checks that directly
I have fusion and codex
also golden ratio should be 1 6 1 8 10
i promise i got the tau hand right when we first talked about it
Yeah that’s sad
i have more projects than itay tbh
Yup you do
But I release mine so…
XD
hhhhhh
so real
im not DONE YET UGHHHH
tbf i didn’t say any of these were good and/or reasonable to make
XD Shade thrown, much?
stop bullyinging meeee
Okay sorry
github jumpscare
XD
IsaacMod will depend on the APIs ive been cooking, so those will likely release first
Usable Jokers, Oddity API, a secret third thing
What if suit or hand Xmult joker series were the several ways you can prove the Pythagorean theorem.
Maybe we could word the effects that treat their ranks as multiple ones as something like 'All -A-s are also counted as -B-s and vise versa', or however it'd be worded?
Like one being a²+b²+c²?
that is the pythagorean theorem
Yeah maybe having jokers that do the variable stuff/decide certain ranks are the same might be a safer option
isn't there a joker in ortalab that makes faces wild with each other?
Variable Cards
all instances of x, y, z cards are the same value. increasing any of them with e.g. hiker increases all of them. maybe special jokers for them directly.
maybe? i haven’t had the chance to dig through the whole ortalab thread so i have no clue whats in there
Imposter Syndrome?
have a card that says it uses a unsolved math problem like the riemann hypothesis to calculate the multiplier when in reality it's just like a random 1-100 roll
pffffft
Time for hexadecimal ranks
each played card gives
+ζ(-2 * n) mult equal to
its rank
Ooh I have an idea
Function enhancement
Okay but i literally thought about suggesting a mod that makes the deck be in a different base before
Random idea
Boss Blind: The Limit
all randomization is disables
Does thief but the function is a joker you get
idk if this is accurate to limits in math
(this does nothing)
I'm not taking Calculus, you can't make me
im not retaking calculus just to understand this
unfortunately that’s not at all what limits really are but i think it’s still a good name for a boss blind regardless
harmonic series
gives infinite mult if you play four straights
a card which description says it uses a physics calculation to determine multiplier because you have actually pick up the card and shake it a lot
that's very inaccurate
Could also work with something like 'All chance based effects are disabled'
That will not be hard probably
Just change pseudorandom to always false
uppercase pi
gives mult equal to the product of the value of the cards held in hand
Yessssss
Oooooo
Fascinating
Jokers that do math with the ranks of the hand might be a reasonable option to go with
Do these jokers have the mult that would be gives displayed for do we say fuck it do the math yourself
The cool math mod
I think it’d be in the spirit of the nonsense to say “do it yourself, coward” about math jokers
schrodinger's joker: shows as a flipped card base with a strong base multiplier with randomized hidden requirement which when triggered flips it to it's face and now you've collapsed the wave function and the joker is now defunct
What would be the point of a math mod if you didn’t have to do the math yourself?
Sunday????
Just make it an option/setting
Chicken wing boy?
i do play star rail but no lol
lmao
As much as I’d love to stay and continue doing silly math ideas it is 2:30 in the morning here and my boyfriend is gonna kill me (/lh) if i sleep in past 2pm again
Buh bye
Understandable. Have a good night, Baymax
Goodnight!
Nonetheless... Time to solve this slice of pi for Balatro. XD
x1 mult if a hand has a digit of pi
Will this be feder’s next mod?
-Shrug- Maybe we could make the 'Pi-Faced Joker' still involve Aces, 3s, and 4s in some capacity
isn't there already a pi joker mod?
oh yeah i remember that
Hang on, there is?
also this is absurdly op, you get 1331 mult if you have 3 aces in hand
will this be feders last mod.... (no)
Maybe it could give you the sum of the value of cards held in hand times the number of cards held in hand?
even just sigma (give mult equal to the sum of the values of cards held in hand) is strong actually
Hmm... Then mayhaps we could have it add Chips instead of Multi?
No, that's been the names for years
but then that's extremely weak
Then maybe something more off-bar, like ×1 Multi for every 2 (or 3) cards held in hand?
absurdly strong in a high card build, just alright otherwise
also doesn't fit the actual function of the symbol
So many issues, and not enough solutions to dissolve them into... -Alchemy homage!-
Then what's the function of Sigma?
Oh goodness
sigma just adds all of the numbers that it recieves, pretty much
(not 100% accurate but i dont care)
lowercase sigma is the standard deviation, which is the square root of the mean squared distance from average
Hmm. Not half bad for the Maverick leader (Megaman X reference)
this is true
+2x the difference between the highest and lowest scored card to mult?
I'm wondering what a derivative Joker would be.
That could definitely be interesting
that's range
that is true
but i feel it'd be easier to mentally calculate
ranger joker could be a good name though actually
Derivative Joker: Gives +mult equal to the numerical value on the joker next to it to a certain power. (^0.5 for chips jokers, ^1 for +mult jokers, ^2 for xmult jokers)
...maybe 0.5 is a little low.
Probably should also specify left or right.
that's like +15 mult from 1.0.1 stuntman
15x250=3750
Maybe ^0.6?
So you can just play whatever and clear the first 4 Antes
Well yeah, but that requires this exact combo, and you can do the same thing with Abstract + Stuntman + literally any three other jokers.
Stuntman will get anything to ante 5.
Hm.
Fair
How would ^0.75 work with it? (Just curious, since I'm a sucker for more rounded numbers in 25 increments)
Very strong.
Alrighty. XD
Can confirm, 2.50^0.75=2
Yeah.
Anyways, I guess this would look at the joker to the right?
Since it discourages use with X mult if it looks left.
could be crazy with ca[in][in]o
Canio?
yeah
I forget what Canio does.
+1x mult for each destroyed face card
Oh crap, yeah.
so it would make it cubic scaling
If you destroy all 12, that's +144 mult, then x12 on that.
Almost a guaranteed run winner.
Hm.
slotting blueprint in doesn't work though
Sadly no.
nor brainstorm
Yeah...
I approve of this mod
I like this mod idea. But uh- idk if it was me being blind or what, I didnt see the link for it-
or is it still a WIP and not made yet? (if this is the case id be happy to help with ideas ^^)
cycles through digits of pi, if hand contains scored card with rank equal to next digit in pi, [some benefit]
this mod isn’t even in the WIP stage yet lol, this was fully just me and a couple other folks sharing some ideas we had (none of us intend to make the mod, we were just putting it out there in case someone else was interested in taking it)
Aaaah. I see i see. Lol
Pythagoras Joker
If played hand contais 3 cards that have ranks such as a^2 + b^2 = c^2
Gain x3 Mult, Starts at x1 Mult
Imaginary Joker
When Boss Blind is Selected, give Negative to a random Math Joker until end of round. Gain +1 hand size for each Negative Math Joker.
Natural Joker
Each scored card with the letter "E" in its name gives x2.7 Mult. Each scored card without the letter "E" in their name give x0.27 Mult.
XD
what 🙂
Idk I just think this idea is mad funny
ye- the buff is pretty good but the downside also is big thus balancing it out a lot
You've definitely caught my interest with these ideas already, but I am partially confused on how Pythagoras Joker actually works. Would that just be like playing a 3, a 4, and a 5, since 3² (9) + 4² (16) = 5² (25)?
Pythagoras will need 3 cards to score
but ye- if you have a scoring 3, 4 and 5, it activates
Ah, nice. Also, I think 3-4-5 is the only set of squares that could trigger it, due to how much space there is between each square as you go up
3 4 5
6 8 10
5 Q K (if we count Q as 12 and K as 13)
tho ig the 3rd one doesnt count since face cards are treated as rank 10
(looking at Raised Fist Joker)
So it'd actually make the 6-8-10 option a lot easier to go for and a lot more potent for Face card builds
Meanwhile, 3-4-5 is a Hack paradise
I mean, even if other jokers count it a diff way, we can still make it so the math jokers ranks the face cards as 11-12-13 if we want too lol
true
So I’d say 5-Q-K is still viable
that would only come up in a Flush funnily enough
but still funny to have it there
3-4-5 can be Flush/Straight/Straight Flush
and so can 6-8-10
Set all that up with Jokers that care about playing few cards, like Square Joker and Wee Joker (I think), and that'll quickly jump the grid
Wee joker wants you to play '2' specifically
not two cards
Oh, ok. What one was the one that got boosted if you played three cards, again?
maybe making Pythagoras check all played cards instead of Scored cards would make it better
Probably, since you'd need other similar cards in order to score the Pythagoras trio, which might not be the best to do if you ended up going for a different/specific poker hand type
true
Plus, some of them are harder to pull off than others when it comes to matching- 5 Q K only really works on Flush hands unless it's played instead of scored
And the other two (3-4-5 and 6-8-10) are already partially Straights, which can have some ludicrously high end-game potential, especially in the form of Hack for the first one
ble- i just realized a smol mistake i did with writing pythagoras-
How so?
hope it is more clear now ^^
Binary Joker
1 in 2 chance for scored odd rank cards to give +10 mult.
1 in 2 chance for scored even rank cards give +11 chips.
Ah, nice. Meanwhile, I also love the 'high-risk, high-reward' aspect of Natural Joker, but would in include the word version of the numbers? (AKA would 3s, 5s, 7s, 8s, 9s, and 10s give the boost, or would they still give the penalty?)
Do yo consider queen as 12 and king as 13?
they'd give the penalty
we had a small talk about that and decided to count em as such for pythagoras to have 3 trios that trigger it
Ah, ok. Also, that basically means that anything that isn't a Heart or Spade gets penalized
that would be funny to have
I love the Checkered Deck
XD
That'd be surprisingly cursed yet funny to see as a hand- 3, 4, 5, Queen, King
yup
cant imagine how cursed and funny pythagoras would be, considering mod mixing and stuff-
specially with that 1 mod joker that lets you play more than 5 cards
God I really wanna work on this mod now XD
imma try to help as much as I can-
Nah I have like 2-3 mods I am working on rn
im decent at coding
not that much at LUA in particular
but i learn fast
I don’t think I have time for it XD
oh dam- thats a lot
You mean this one?
yupp
Yeah I have:
- Codex Arcanum version 1.1
- Fusion Jokers version 1.0
- A mystery mod
I fckin love Codex Arcanum
Huh, what mod is that?
Thank you so very much!
I think its the JellyMod
I admittedly have no idea- I just have a picture of it saved
yeh, JellyMod
Interesting
on the topic of that- Aero (the Alechemy card that draws 4, does nothing when used xd)
Interesting… what version are you on (both steamodded and balatro), and what mods do you have on?
imma need to check
Also under what conditions did you use the card?
only moment i could use it is before playing a hand, while facing any of the blinds (like all other alchemy cards)
and it just dissapears when used, without doing the draw 4
??? Aero works just fine for me
Odd
might be something from the other mods ig- imma give it a try without the other mods when I can
and let you know
I just thought of something that'd be really hilarious, despite it likely not being possible, due to how Jellymod tends to overrule almost everything else, and it involves Pierrot
Using a Six Suit mod (either Ink/Color or Star/Moon), make a 3-4-5-6-8-10 Spectrum hand with each number being a different suit
nice
That would be hilarious to see happen- All of those suits and still managing to pull off advanced math
yupp
Who knew making this look good is incredibly difficult.
(Trying to make the pythag joker lineup I suggested previously)
This is the reference
This more accurate?
Half Joker?
Probably should swap which numbers give chips and mult. 10 is 2 and 11 is 3 in binary.
I know
the only ranks that do that are 3,4,5. unless we're also counting 5,Q,K?
oh i forgot about 6,8,10
7.8/10 Too much math
Random Walk - Common
2/3 chance to gain +1 mult for each card scored, else -1 mult
Exponential Growth - Rare
X1.1 Mult, multiply this Mult by 1.1 at end of round
Multiplication - Uncommon
Gain chips equal to the product of the first two scored cards’ chip values in played hand
Reimann - Legendary
Adds the imaginary part of the nth nontrivial zero of the Reimann Zeta function to mult, where n is the number of chips when triggered
^For a sense of scale, even a 50 chip hand would be +143.11… mult, and a 1000 chip hand would be +1419.42… mult (diminishing returns)
Mhm
or
make your choice....
for what?
∀ Joker
Lengendary Joker
When Blind is selected, this Joker gains the abilities of a random Math Joker.
Union Joker
Legendary Joker
This Joker gains the abilities of the Joker directly to its Right and Directly to its Left.
(Might make it Rare and have it only be able to Synergize with Math Jokers)
ε Joker
Disabled Cards Score 0.1 Chips and 0.1 Mult each instead.
wait what is this
Epsilon (the smallest positive number)
Taylor’s Joker
Change mult from current mult to (1+current mult+(current mult)^2/2+(current mult)^3/6+(current mult)^4/24…)
e^x
yeah but its funnier if you write it as a taylor series
True
wait holdup what
lats say x is current mult for reference
so you wanna se current mult
to (1+x+x^2/2+x^3/6+x^4/24...
yes
what is the pattern ;-;
its an sum that aproximates e^x as you add more and more terms
if you have infinite terms it is e^x
in summation notation it would be written as
You can use it to estimate the values of functions by hand 🤓
ermmmmm
[name required]
when this joker is scored, chips and mult are both rounded up to the nearest primes
Prime Joker?
Prime Peter
sure, what is it? we would love to hear it
cubic joker
if you play a hand where the chips equal a perfect cube the joker doubles its mult
i have all the code
you just need to change it to ur mod i think
Jokemus Prime
I feel like this would do better as an entire deck theme (like Plazma Deck)
3 60 Joker
Gains ×1.5Mult for each Math Joker.
Current Mult x1.
I has question- what are the dimensions for the jokers?
71 width, 95 height
aighty- thank you
Hey would you mind if I send you the code n assets for it?
I’ve tested it and it works perfectly as of yet :D
Aleph Zero (Uncommon)
Sets Mult to naneinf if highest score this run is naneinf.
More of a joke idea
Lol
Make it- "Sell this joker to set score to naneinf if naneinf been scored previously this run"
So if you find it. You only keep it for something you know you cant beat normally
It could be like Mr Bones and just sets score to naneinf to save the run regardless
“Sets score to blind requirement when sold if highest score this run is above blind requirement”
Ooo- that too works
I have a name idea for that sort of joker--
Delta Error 0%
Its basically Mr Bones but the condition is you have scored a hand in the round that's bigger than the blind you at.
should I send my like 3 math jokers here by chance
that would be lovely
ok so i wanna change some of the assets but i cant :(
the only good photo editor i know doesnt let me save any more today
or at least the only one thats free
i have all the base assets
but i was gonna give em all numbers :>
(even joker has 2 jokers, so theres 1 and 2, odd has 3, so theres 1 2 and 3, cubic was gonna have "^3" on their hat)
idk if i can send files here but either way i can send the code here n dm you the assets if needed :>
thats the joker codes :>
oh that worked!
thats the entire code if you need it
just make sure to change any "mittmods" to your mod name
(also by many it means 3 and i havent even tested one of em yet
aaand neither of them are working now.
you could do something with colltaz:
if scored chips are even, get 0,5x mult
if scored chips are odd, get 3x + 1 mult
Suggested this exact same idea and it’s in the Ortalab Demo now
Great minds think alike
or:
get +5 mult for every scoring card that is a unit in the cyclic group of order equal to your highest scoring card
axoim of chance:
copies the effect of one randomly chosen joker of every rarity, changes every blind
not confident about that idea but something has to be done with axiom of choice, at least
this could also inspire the thoeretically best joker in the game, which also happens to be functionally useless
The St. Petersburg paradox or St. Petersburg lottery is a paradox involving the game of flipping a coin where the expected payoff of the theoretical lottery game approaches infinity but nevertheless seems to be worth only a very small amount to the participants. The St. Petersburg paradox is a situation where a naïve decision criterion that take...
what cards have so far been implemented?
Collatz is in Ortalab and there’s this mod which has some math jokers: https://discord.com/channels/1116389027176787968/1230363683679502396
Don’t know of any other math jokers in mods yet
Martingale Joker
Gain xN Mult after each hand scored. Resets every round. N is its current Mult.
Starts at x1.
Gödel's Incompleteness Theorem
a joker about that would be cool
maybe 2 jokers one for the first theorem and another one for the second
Where's the dynamic programming Joker that computes the optimal risk-neutral discard strategy for you 🤔
Maybe a Joker that changes the rank ordering to be Sharkovskii's ordering
Odd positive integers starting from 3 < 2*Odd positive integers < … < (2^n)*Odd positive integers < … < … < 2^n < … < 8 < 4 < 2 < 1.
I suppose the reverse ordering works too if you prefer 3 to be the greatest number instead of 1. Neither alternative is well-ordered anyways.
so is the mod made yet
Why are we still necroing threads
I don't know, why did this thread randomly show up as one of my active threads
also, i want to have this mod
so code it 
do i look like i know lua
I learned Lua from modding Balatro
same, along with pixel art
I think I made a grand total of one asset for Cryptid
And that was to replace a Joker whose texture was so bad I couldn’t look at it anymore
Me too re: Lua and pixel art
The true Balatro was the education we made along the way
please give this
Exclamatory - Rare
!mult 5% of mult (occurs before any scoring)
Can someone show me the download link for this? Thanks.


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