#House Rules - a mod that adds difficulty modifiers to your runs
232 messages · Page 1 of 1 (latest)
wait you finished it already????
that's so amazing
after figuring out the ui it was smooth sailing
holy heck !
Very cool. Some positive modifiers would be great too
myst youve done it again
won't happen, sorry!
- Modified UI so it reads from left to right
- Added 8 new modifiers from base game challenges
Quick Download: https://github.com/Mysthaps/BalatroMods/releases/download/Steamodded/HouseRules.lua
even after deselecting x2 base Blind size it still applies
uh oh
hm what steps did you do
are you sure you that isn't from Plasma Deck since i can't reproduce it
lmao
my bad!! i forgot it did that
[HouseRules | Experimental]
- Modifiers button can now be pressed while in Continue tab
- Added 8 more new modifiers
- -1 card slot available in shop
- -1 Booster Pack available in shop (note: first shop Booster is still always a Buffoon Pack)
- All Jokers are Perishable (note: this modifier is stackable with Eternal)
- All Jokers are Rental
- Perishable debuffs Jokers 2 rounds earlier
- Rental loses $1 more each round
- Booster Packs cost $1 more per Ante (note: old Orange Stake effect)
- Booster Packs offer 1 less choice
HouseRules_Experimental.lua requires the Public Beta build (1.0.1c)
Source Code: https://github.com/Mysthaps/BalatroMods/blob/main/Steamodded/HouseRules_Experimental.lua
Quick Download: https://github.com/Mysthaps/BalatroMods/releases/download/Steamodded/HouseRules_Experimental.lua
i forgot to attach an image
can you add "1.0.0 ante values" to the experimental version?
i gotchu
- Added "1.0.0 Ante scaling"
https://github.com/Mysthaps/BalatroMods/releases/download/Steamodded/HouseRules_Experimental.lua
ty myst
it looks now
can you add disable jokers based on rarity? like separate options for "all common jokers are disabled" "all rare jokers are disabled" etc, ofc not stopping them from appearing since you wouldn't want to accidentally be helpful 
you mean like All [rarity] Jokers are debuffed?
yeah
Debuffed or make them non-exist in the run should work.
[HouseRules | Experimental]
- Reworked UI
- Now split into pages
- Each page contains modifiers of each category: Basic, Challenges, Joker, Legacy
- A bunch of internal changes
- Added 7 new modifiers:
- All Common Jokers are debuffed
- All Uncommon Jokers are debuffed
- All Rare Jokers are debuffed
- -1 hand size for every $5 you have
- When Ante 4 boss is defeated, all Jokers become Eternal
- When Ante 4 boss is defeated, set Joker slots to 0
- Chips cannot exceed the current $
Source Code: https://github.com/Mysthaps/BalatroMods/blob/main/Steamodded/HouseRules_Experimental.lua
Quick Download: https://github.com/Mysthaps/BalatroMods/releases/download/Steamodded/HouseRules_Experimental.lua
undocumented change: reworded m_rental_increase: "Rental Jokers take $1 more each round"
Wait how does set Joker slots to zero work
Does it mean that you can never get more jokers even if you sell your existing jokers like when you somehow mess up your slots with a mod
it's from the Typecast challenge
cooking
yeah you wouldn't be able to change your jokers anymore
Absolutely jonkled
typecast is easy but what if it was gold stake
aw fuck hold on
?
- Fixes:
- Perishable Jokers can now appear when "All Jokers are Eternal" is enabled
- Perishable Jokers can now gain Eternal when "When Ante 4 boss is defeated, all Jokers become Eternal" is enabled
https://github.com/Mysthaps/BalatroMods/releases/download/Steamodded/HouseRules_Experimental.lua
I love having an entire row of debuffed eternal Jokers and zero slots
Please give me more slop
Turning on all of the negative modifiers at once should just cause the game to instantly delete itself off of your computer
as soon as you start the run the lose screen pops up
Reading through all this like 
all house rules enabled blindfolded gold stake soon sir? 👀

dont forget extreme deck
I forgot I wasn't lmao
@peak sand has somebody beaten a run unseeded with every modifier active
actually i wonder if thats physically possible
but im tempted to try anyways
yeah good luck with "Chips cannot exceed the current $" lol
oh yeah LOL
with -$4 starting dollars you have NO CHIPS
def impossible, i do wonder what the max rules possible is though
technically there are skips that gives raw $
so i wonder with hades-max heat level RNG if its possible
ig thisll be like hades
lol
yeah
wait cant you use yellow deck
mhm
get 1 with hermit fool and the other with hermit triboulet
then you just have to beat the boss with all the restrictions
lmao
actually yeah get a Soul on the other one
LOL
wait what happens if you have both all jokers are perishable and all jokers are eternal active
i assume perishable will just trigger, but then can you sell the joker or is it stil eternal
prob still eternal
oh no "all jokers are perishable" means even if you get cracked jokers earlygame you then have to get new ones later
LOL this looks miserable
do you know what happens after 5 rounds then
so you gotta get ankhs for your triboulet and skip a lot
WHAT
i think this is actually not possible then without
a lot of negative jokers
you cant even stuntman because the chip/$ thing
what the hell
you have 4 slots right?
actually the question is if its physically possible to win with all restrictions at all
yeah you have 4 slots
seeded or unseeded
thats like 20 rounds at best assuming no extra joker slot
yeah 4 triboulets by using ankh, gotta hit only the still active ones i think and skip a lot
i wonder if the play would to just go for a jokerless build early/mid game (SOMEHOW)
and then stack money and save it
for the later rounds to just have a playable build
for ante 7/8
that sucks though because +1$ reroll
god
oh yeah remember X2 blind size btw
trib built different surely :clueless:
you get 640 score per hand without any other jokers with a Straight Flush at $80
wait can blueprint copy a perished joker and still use it's ability
uhhhh
maybe its not completely hopeless
yes
judgement blueprint of the gods
ok so you can technically like
clearly just hit the 0.3% negative chance every time
oh btw this is 12 not 20
(joker you like)
blueprint/the other copier i forgot the name of
and ankh each of those for functionally 6 of a joker possibly ignoring copies you could get from the one joker i forgot the name of (because that takes a joker slot or relies on negative)
"Perishable debuffs Jokers 2 rounds earlier"
brainstorm
this is hell
yes
i feel like somehow the solution is still gonna end up being perkeo because of course it is
plasma doesn't work with the chips $ thing right?
you are capped before plasma calcs
oh i forgot about these ones
i'd like to personally apologize
curse of yorick go
btw wouldn't magic deck be better for money?
soul > temperance, 2nd pack temperance > hermit > fool > hermit > fool > hermit
wait temperance does nothing with rentals
and thats still 80 anyway with $10 sell value
should be technically possible without "all jokers are rental", "-1 handsize for every $5" and maybe the "2x blind size"
oh yeah forgot to add the "perishable jokers go away 2 round earlier". perishable joker's round count doesn't go down for skipped blinds right? i've been operating under the assumption they don't
they don't
yeah so you get all the triboulets necessary before ante 4 boss and skip every round after for typecast
5 rounds total for the perishable count as long as you don't have the modifier to lower that
what if bobm house rule
bobm
reposting from #⚙・modding-general, coming soon: mod specific modifiers!
ooh
Ooooh sick
have you abandoned this thread in favor of your myst mods thread?
no, just not being worked on atm
[HouseRules | Experimental]
- Added 3(?) new modifiers
- All Jokers are Pinned
- All Jokers in shop and Booster Packs are flipped
- All consumables in shop and Booster Packs are flipped
- Updated and optimized some code
modded modifiers are also available, just uncomment line 207
Basic Modifier point values
in the txt file
30 is pretty much unplayable modifiers and 5 is stuff you might turn on and forget about
txt file instead
the thing putting me on the "continue" screen after closing the modifiers is fucking me up frfr, just crashed like 3 times continuing a run that obviously wouldn't work
ywyw some of the point values are absolutely just eyeballing them cause i don't want to play with modifiers i think are unplayable usually
i'll rewrite the entire mod to add houserules api soon™️
sick
sick
sick
sick
Would you mind if I attempted to make a branch of this with benefits as well, and maybe a point buy system? I love Slice & DIce's difficulty system, and I think it'd be really neat to apply those concepts here.
where houserules api
binah jumpscare
once i finish the api, most likely!
every time someone mentions when houserules api the release will be pushed back by a week
when is houserules api being released? (i don't want anyone to have it so it stays only negative modifiers)
one less option per pack?? who hurt bro??
when house rules api i want to add btd deflation mode
i forgor
i am mostly meming
i still forgor
i still memw
you still mew
house rules 2 coming 2042
insane release date, i can't believe it'll be done so soon
dang thats sooner than my mom accepting me as her daughter
unfortunate
you literally made me completely forget what game balatro was for 20 seconds
based
double posting, HouseRules is now available on Steamodded 1.0.0!
[HouseRules | 1.4.1]
- Updated the mod for the latest version of Steamodded
hi im back from the dead
[HouseRules | 1.4.3]
- Removed 1.0.0 Ante scaling
- Galdur support
https://gist.github.com/Mysthaps/00a2378fa1bb987c968ff44b78c9518c
-# why a gist? because i dont want to make a repo
are you creating a new game object to implement these?
Hi, your house rules is not ruling in my pack apparently
I've pinpointed that bunco is making house rules not appearing
Wait it is appearing but it takes several seconds
Hey, I think your mind is broken because whenever I use it with galdur it crashes
Mod*
is it?
Oh, I meant house rules. every time I try to select house rules with that mod it crashes and I have everything updated
^ crash log
HouseRules.lua:436 attempt to call global 'get_deck_win_galdur' (a nil value)
fix:
open HouseRules.lua and go to lines 433-436 where it says
Galdur.generate_deck_preview()
Galdur.populate_deck_preview(Galdur.run_setup.choices.deck, true)
Galdur.generate_chip_tower()
Galdur.populate_chip_tower(math.min(get_deck_win_galdur(Galdur.run_setup.choices.deck.effect.center, true)+1, #G.P_CENTER_POOLS.Stake), true)
and just replace those 4 lines with
Galdur.include_deck_preview()
Galdur.include_chip_tower()
That is not accessable
If you're not in the cryptid server, I guess not. Hold on, I'll edit it
Also, someone had some issues with the modifiers not working. I cannot replicate myself, but here's a (cryptid discord) link to their claim <#1264430590527012924 message> Nevermind, issue on their end
Oops gotcha
Do you need it replicated I can send a recording of it just for records
I’m sorry I should’ve updated with the current state of things, but I forgot I left a message in here
Disregard, I restarted the game and it’s working
Oh did house rules never update to the galdur changes? I thought I sent myst a new copy
The fix I just mentioned? Not on the gist, no (and the repo one is even more outdated).
i forgor
A really cool feature for your mod would be a way to randomly select one or multiple difficulty modifiers for the run!
this Mods dead

