#Snow's Mods [Released, WIP/concepting]
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ritual sacrifice - rare joker
if consumable slots are full when blind is selected, destroy all consumables and create a spectral card
do you perchance enjoy slay the spire?
i haven't play it but i have many games
its pretty good
also nebula deck synergy???
sick
yes, the stars call for sacrifice 
i was asking about slay the spire cause making jokers for things from that game is an easy source of ideas
i was told binding of Isaac and slay the spire was good for ideas but i also saw mutable mods here for slay the spire and one for the binding of Isaac.
ahh i think i was the one that told you that lmao. i haven't seen the slay the spire ones yet but i probably just missed them
alright different theme, how about jokers based on holidays? like how egg basket was for easter you could have a christmas related one that works like turtle bean for spawning jokers
I like the idea, but I don't really want a specific theme for this mod so I don't feel bound to follow it.
i was thinking it'd be more like this https://discord.com/channels/1116389027176787968/1219729417644019853 where you finish a theme and move on to the next, probably including some non themed stuff along the way
like the mod isn't about the theme it just includes it
i could do that
also unrelated deck idea
Dusk/Dawn Deck
-1 hand every round. all scored cards in final hand of the round have doubled effects
not sure on the last bit i just mostly want strong final hand synergy and the dusk (or dusk-like) art as a deck
-1 hand each round? wouldn't you run out after 4 rounds?
i was going for how black deck phrases it
starts with 3 hands instead of 4 basically
ah, that should be easy to implement
i think ortalab has art for the "dawn" joker i can ask about using for this deck idea
oh yeah also just wanna add you can @ me for ideas if you ever feel like it, i'd imagine the ideas i've already given will take time to implement though
I've literally finished all of it. I'm just trying to figure out what benefit to add to dawn deck.
oh nice
the joker and deck are done
7th Heaven - uncommon joker
if played hand is a single 7 create a Judgement tarot
unsure if it should only activate on first hand of round or not
nah def not since that'd be worse riff raff
also have a rough outline of an idea for an extra feature that would be a lot of work but possibly worth it. edit: sending this one in modding suggestions cause i don't mind if it gets disregarded
wouldn't take much art though
yea i'm probably gonna make the art for that one myself
7th heaven?
yes
nice
i finished the art thoughts?
the 7 itself feels a little bland
the background is fine but it's all one shade of gray
the sun/sun rays are kinda dark and it'd be nice if the 7 had some more shading, can replace the outline where the light would be hitting it
oh and it'd be interesting if the eye placements were a bit more varied, would make it seem more 3 dimensional and otherworldly if there was at least 1 you couldn't see fully
the clouds are really good and the idea is too though
but yeah first i'd say try adjusting everything color-wise a tad to be more in line with the clouds, they're popping out a little too well atm
going to sleep now. i am grateful you've taken the time to implement my ideas, thank you
hows this
a lot better
Code still not fully working, i'll finish it tomorrow
really good
i got the code working
nice
card working in game
thoughts on the deck's, positive effect?
not what i had in mind 🤔 would it be hard to make it retrigger all jokers on the final hand each round?
i can try to implement it, but it may be hard finding what hand it is in the decks code.
I can't do that in a conventual manner, but I can use a joker that does that, or I can just have +2 hand size.
can the joker be unobtainable everywhere else?
i havn't tried, i could try that
oh, what should the name of it be?
the joker
Dawn? simplest idea
retriggering all jokers seems like something a legendary card would do, so instead how about this(if need be i can easily change the amount of reptations)
that seems fine
cool, that means i have finished all the jokers, and decks coding
got any more ideas?
tarots, planets, editions, booster packs, decks, jokers, or blinds?
not in mind atm but i can think of some in a moment, currently distracted
balatro beta for the update is out so i'm going through the changes
i think i'll release the first version for public when im at 10 jokers, for reference im at 4(im counting the deck joker)
oh yeah i got sidetracked are you looking for any specific sort of idea? its much easier to brainstorm stuff when given some criteria
well holiday related seems to be the theme, eggs = easter, sacrifice = Halloween, heaven = Christmas(becasue Christ), and dawn = new years
huh, those weren't meant to be for that theme but they do fit. so next would be what? st patrick's day, april fools, valentine's day?
oh i know they weren't meant to be, but they are. maybe st. patricks day
do you care for thought processes/brainstorming or should i just message when i have a better outline of the idea
whatever you feel would be a better implement
alright so checkered with clubs and diamonds is an option but a bit bland
deck that has the Oops All Sixes effect has already been done
four leaf clover joker already exists and has the effect i'd suggest
lucky cards have multiple jokers for synergy in other mods
thinking a perishable/food joker thats chance or $ based would probably be best
four leaf clover?
theres one called "Lucky Charm" in morefluff that has a 1 in 3 to give 20 mult each hand, and a 1 in 8 chance to give $20 at the end of the round which imo is perfect and fun to use
For a little feedback on the art:
- The sky seems to be a bit saturated for what you want. You should use the sky gradient from Cloud 9 for your joker.
- The sun would look better/be more accurate if it was just a circle. If you want to add sun rays, add transparent white pixels in another layer and put them on top. The example below is a good one to use.
- The clouds need some sort of blue-ish tint (see Cloud 9 for good examples).
what about a reroll based uncommon joker? something like upgraded chaos the clown
if its a perishable then +3 free rerolls (does not reset) or if its chance based it could give you a randomized number of free rerolls each shop, or amount of money off reroll's starting price
like a 1 in 4 chance because of the 4 leafs on a clover
btw is there a way to make semi transparent pixels in piskel?
-The wings are fine but if you really want to go the extra mile, it's useful to draw the underlying structure first (in red). The feathers themselves are horizontal near the tips and vertical near the body.
maybe it could be like "Rerolls cost $4 less. 1 in 4 chance to lower this effect at the end of shop"
hows this?
def an improvement
the wings are cool looking
ty, they took me the longest
last thing is that I think the outlines are too dark? I think you should use the regular black for the black outlines and make the wing outline a darker gold color
dont use my version its shitty but I think it gets the point across
like this?
uncommon a good rarity?
yeah definitely
was trying to balance around that so it could be the green rarity lol
Shamrock maybe?
unfortunately not :(
a shamrock is a three leaf clover
hmm, you're right. i was under the impression it could also have 4 leaves. i can't think of a better name than variations of "four leaf clover" at the moment so yeah probably keep it as that unless someone comes up with a better name
either the "Four Leaf" or the "Clover" sounds good i think
hi coro
codes working now i just need the art(btw i made it end of round instead of shop becasue i already had the code for that)
me when i get the reroll tag to gain money per reroll:
for the record i assume it caps at $0
correct, it desolves at 0
i figured as much lol
finished art for clover thoughts?
Looks cool
i can't tell whats happening in the background and the grass could use a change, maybe only keep the detail near the clover and near the outside rim of the pot?
Use this as a good reference for your grass
For the bg I think its supposed to be petals? But its really hard to tell
they were supposed to be a whirl of clouds
Unfortunately it doesnt get that point across
I think just regular circle-ish clouds would do the trick?
Cloud 9 joker is a good example
Also seeing as the clover is the main focus, it could afford to be a bit bigger
how's this?
i like the grass more but grassy was suggesting a more zoomed in perspective on the clover, so like the pot would be larger too so the proportions still make sense
the leaves could also be a lot thicker, too much space between them and they're not round enough
Reversed R is missing a black pixel inside
def way better but i think the clover should be just a few pixels smaller and to the right so it can fit between the joker text better
like this roughly. pretty much how you had it but between the joker text
better but the top leaves look like they're a different shape than the bottom ones (the bottom ones look perfect though). tell me if you wanna just leave art how it is lol, i know making small changes over and over can be annoying
the bottom of the top 2 leaves is too straight, the rest is perfect
👍
one hell of a sprite
Cadio drew that one https://discord.com/channels/1116389027176787968/1226244120142676038
looks sick
interesting, any effect ideas in mind?
no im horrible when it come to making up ideas on effects
like any general outline? a hand type or suit or consumable or something you think it'd be based around?
ehhh, how about something with the glass or stone enhancements and maybe clubs? stones count as clubs?
debuffs all cards until a joker is sold

if you wanna go the verdant leaf route then it could be something based around campfire synergy, though mult for sold cards and chance to gain extra money on sell are already done (both in lyman's jank jonklers)
yeah lmao i was just joking around
mhm i know
clubs gain a random enhancement when played? greens shifting into more decorative arrangements. for a more complicated idea i think it'd be cool to have a joker that goes in a set order instead of being random like ancient joker, castle or idol
so it'd be something based around the shifting seasons instead
diamond(summer) +4 chips per discarded card of this suit, club(spring)gives each played card of this suit a random enhancement , spade(winter) gives each discarded card of this suit a random enhancement, heart(fall) +3 Mult per played card of this suit
ur cooking
shifts every time a blind is selected?
i think swapping spring and fall effects would make more sense tho
yeah
would it have all the text on 1 joker or would it be more like it destroys itself and is replaced with the next in the order (with the same edition if applicable)?
i can probably use tooltips
oh yeah
oh i just realized do you mean +chips and mult on the joker or to your score? i thought it was to score but it makes more sense the other way i think
I meant to joker, but which do you think would be more balanced?
also what rarity should it be
to joker feels better and brings it closer to the enhancement seasons in balance
rarity depends on the numbers for summer and fall mostly but imo it sounds more fitting as rare so those numbers would probably be bumped to 3 or 4
looks good, wish this server had a good approval emoji 👍
i'll start coding later
alrighty
how the current cards look like negative
legit fangirling over 7th heaven and ritual sacrifice
Yooooooo!
There it is!
Thank you! Very happy with how it came out!
Here's the sprite itself
Took me like 3-4h lol
Wait...
I just noticed I didn't add the white outline around the knife 😭
to be fair the knife isn't part of the card, it's impaling it.
...
Literally thinking outside the box card
coding Verdant Shift rn
shifting implemented as well as change in text when it shifts
You don't yet have art for the verdant shift, right? 👀
correct
I already have an idea
But I'm at school for at least next 5h, so it'll have to wait lol
i go to bed in the next 10 minutes, but i should be back here for 20-40 minutes in about 7 hours
We'll see if I make it till than.
I like to take my time with my art, and I need to have my head in it too to get it right and how I want it.
So it might take me a few days, like it did with Ritual, just a heads up
yea, no problem i'll problem finish the code and maybe two other jokers. which i can do the art for those ones like for 7th heaven and clover
keeps me working yk
i'll finish the code tomorrow
you think so? i was comparing it to runner, square joker and wee joker in my head and i thought it was kinda fine
+20 for a diamond flush
+10 for a straight
+4 for restricting your played cards
+24 for three of a kind 2s
matches up imo, runner and wee joker are harder + wee joker is only chips while verdant shift has mult by itself too
if you wanna buff it i think making it gain for each time a diamond is scored would probably be best, like how wee joker scales more on retriggers
are you perhaps misunderstanding it as a hiker buff to the diamond cards themselves?
it applying when scored instead of played looks so much nicer than how midas mask does it
how about +4 chips when a diamond card is discarded instead of played
just to keep it even so half the seasons is on play and the other on discard
they are even tho
unless you changed from these
i did not, i mean half of the seasons are enhancements the other half is chips/mult additive 1 is on discard the other 3 are on played, i wanted to make so 2 of the seasons are on discard and 2 on play
how it would look
but winter and autumn are both on discard?
i dont read my own terxt because i coded hearts on play and diamonds on discard
lmao
see
i just need to fix some of the jokers text indicators and the code should be done
btw winter.
so cool looking
damn 5 cards per discard giving enhancements seems a bit good
unless thats just me being a terrible balatro player
thats if you can get a flush
and only for 1 suit
this card is designed to keep 4 suits consistently
question do you want enhanced cards to be able to be enhanced with a different enhancement
it is but you only get it once every 4 rounds, maybe it'll be changed to every other card if it turns out to be too good
i was thinking they would be yeah
looks like it
Now, i need an idea for thanks giving
too tired to idea well right now. maybe something with corn on the cob relating to the popcorn joker, or destroying cards
it'd be funny to make popcorn have the cavendish condition but for corn on the cob being destroyed, not a good idea but funny
also do kinda wanna not be the only one sending ideas anyway, i'll give it a day or two and if no one pops in i'll have probably thought of something
thats fair
A joker that destroys cards and gives out something in return, like a sacrificer or something
got that Already
still so happy with how that turned out
Joker idea: 6 Iron, any 6 w/steel scored gives 6x mult
Joker Idea: Wheel of Fortune, when blind is selected 1 in 4 chance to give negative to a random joker, on fail deletes self
Joker Idea: Card Sleeve, sell to make a joker eternal & negetive
Joker Idea: (legendary) All cards are the same suit, but do not trigger boss blind only buffs
Joker Idea: (Legendary) Deletes another joker adds 1.0+ 0.x (x = total sell value of all consumed jokers) to this joker, cannot be destroyed by other jokers & cannot consume madness
Joker Idea: Balatro, Sell this joker to add any 1 joker of your choice to your game (i.e wildcard joker)
Joker Idea: Hanging Henry, Replays all held in hand cards as if they were scored aswell
Tarot Idea: Slot Machine, 1 in 3 chance to set money to 0, 1 in 3 cahnce to double money, 1 in 3 chance to set money to 30
Planet Idea: Sun, +20 chips to all diamonds/hearts in deck
Planet Idea: Moon, +20 chips to all Clubs/Spades in deck
Planet Idea: Eclipse (similar to blackhole), +20 Chips to all cards in deck
plants im pretty sure only does things with playable hand types
Planet Idea: Dyson Sphere, +1 mult +10 chips to most played hand every round
yea ik i didnt know what else to put it under yk?
making them less powerful can make them tarots, and more powerful into spectal
this works as a planet
i kinda like this one might change chance or make it common
and i'll add some of these consumables now
Tarot Idea: King of wands, 1 in 2 chance to half boss blind for this ante, if fail double oops all 6s does not effect
i also might change the names for some of these if i can find a more fitting one
Tarot Idea: Kings of Cups, 1 in 2 chance to add +1 hand size, if fail lose 1 hand size oops all 6s does not effect
btw for the tarot im looking at the actual meanings hence the names 😄
Tarot Idea: King of Swords, removes selected Red Suits (up to 4)
Tarot Idea: King of Pentacles, removes selected Black Suits (up to 4)
btw if you have any holiday themed-ish jokers I'm kinda going for those till release I'll still add other ones just less of those, i currently have jokers for Christmas, new years, st Patrick's day, earth day, Halloween, and easter
oo
Joker Idea: Menorah, every 9 cards scored x2 mult
Joker Idea: Calander, if the system time is on (insert holiday themed joker's dates here) x5 mult otherwise x2 mult
everything i have rn. for Christmas, new years, st Patrick's day, earth day, Halloween, and easter
and(all one card)
Joker Idea: Thanksgiving Turkey, every food themed joker sold adds .2 to mult, 2.0x mult
Joker Idea: Valentines Card, +5 mult for each heart held in hand before scoring begins add +5 to the mult if Homemade gift is also in play
Joker Idea: Homemade Gift, Buffs all "gift giving" holiday cards
Joker Idea: Dreidel, if you win the round within 5% +20 $
@topaz shadow do you want deck ideas also?
jokers, tarots, planets, blinds, vouchers, decks, editions, booster packs, or new consumables
Deck Idea: Oops all 6s? deck starts with every card being a 6 but after each ante replaces half of them with a non-scoring card until only 6 real 6s are left
make sense?
well if this is about holidays then halloween candy?
replaces 6's with 6's?
i have jokers for Christmas, new years, st Patrick's day, earth day, Halloween, and easter
pi day?
half of the 6s in the deck are replaces with "0"
Joker Idea: Pi, every 3 scored give x3.14 Mult, every 1 scored gives +3.14 mult, every 4 scored gives +3.14 chips
refer to this for what i currently have
imagine inferno joker
Deck Idea: Lucky Ducky, All cards start as lucky cards but you no longer gain money from hands or discards
oh btw can you make 7th heaven on any hand played thats a single 7 instead of just the first hand each round? i think it'd be better balanced that way
yea, just need to remove a few lines of code
nice
i had a weird idea for a chirstmas joker
Deck Idea: What a Joke(r), starts with 4 of each:: 2, 3, 4, 5, 6, 7, 8 but you have ten joker slots & costs are doubled for everything
7th heaven?
you know the upcoming days of christmas
Joker Idea: Coal for Christmas, Every black card in deck adds +1 Chip & +1 Mult to this joker, after all other scoring add +x Chips & x Mult
i forgot how many days of christmas ngl
12 days
not to sound like a broken record but i already have jokers for Christmas, new years, st Patrick's day, earth day, Halloween, and easter
any other holidays that can be added?
bad to add more?
well, I'd prefer only one joker per holiday, to be fair this theme will change upon release.
ah so just for launch but keep it in the back pocket kinda thing?
Start with 4 Stone cards instead of Aces. Stone cards count as all suits```
Fourth of July, Thanksgiving, Valentine's Day, pi day
New Year New Me: After beating a Boss Blind open 2 random mega packs
can't think of others rn but i only need 4 before release
groundhog day, april fool's day, mother's/father's day, black friday/cyber monday
april fools day could be about the tarot
could probably also be something dumb since its a silly day
"on sell create the last tarot/planet card you used" or however the fool phrases it, common and cost is 1 or 2 jollars
can the joker ideas just be anything or like
are their guidelines or smth specific u want
recommended that they vaguely fit the slight holiday theming
these are the current holidays added
they don't have to be super obviously holidays though
btw i think a joker based on the ox boss blind for lunar new years would be sick
the topic will change upon release
set your money to a specific amount but its more than 0 so it could gain money
uh what if for family day u made one called “together” and it’s smth for 5 of a kind
and like it only appears once you’ve played that hand
i dunno i’m not good at topics lol…
hmm theres also a serpent boss blind so it could have 2 effects but that feels weird if it just cycles between 2, no fitting third in game either
could add a third boss blind from the zodiac just for this lol
maybe that could be the next topic, jokers based off boss blinds
true
theres like 29 and they're all already in game effects so it'd be easier to be way less vague
yea, till then 4 more vague holiday jokers
which also gives everyone access to the jokers i've made so far👍
thoughts on this?
isn't that just the fool tarot card? what's the difference?
that it costs 1-2 less and its a joker, purposefully pretty dumb though so understandable if you don't like it
how about it just makes two fools when sold
more usefull, and still kinda dumb
sounds good
also really easy to code
also funny if you get it before you've used a consumable
full of the fool, with out any use
i'll code it in a bit, i gotta go do something real quick. till then what should be the name, rarity, cost, and description(exactly)
be
rarity for sure common, cost either $2 (quite powerful) or $3 (consumable cost. maybe more balanced?), March 32nd or April Jokers maybe? not set on those names, description Sell this card to create 2 free copies of The Fool
i'm going to sleep though so That's All Folks!
cool, i'll code it now, then start on art because code shouldn't take to long
i think i'll go with Fool's Fortune
That sounds fun
Yee, I got it.
I didn't get to it yesterday tho cuz I went out with friends and came back home past 10pm lol
final result
to what color?
C:tarot
i forget which tarot color is used for the tarot creation text on cards
probably this though
yes
i don't like that much personally but its technically positive so whatever i guess
was there a thanksgiving idea you liked yet?
oh yeah and the (must have room) suggestion was correct and should be added to 7th heaven too if you haven't already, i forgot about that text entirely but its consistently there
I couldn't really find the code to set it to a specific amount I could try again later, to be fair the mod isn't out yet
oh and looking here theres a few other nitpicky text changes to make that are very small but would make it look a little cleaner.
Dawn Deck "Retriggers" just needs to drop the s and maybe color the word "twice".
ritual sacrifice just needs capital S in spectral and color
ngl i forgot to rewrite the clover description but i think 1 in 4 chance to increase price by $1 at the end of roundis better.
Egg Basket Every round, chance to expire --> 1 in 4 chance this is destroyed at the end of round like the text for the bananas.
imma edit that message for formatting
Decrease price by one(the price on the card)
verdant shift just needs colors i think
is that difficult with how the text works?
Yea, but colors are much harder
With variable text
Yes
I can try to experiment with it a little bit considering I am the first to use variable text in a mod
So there's probably a lot I don't know about it
I'll try when I get to my computer
sick
it's my friend's birthday, so you know what the art is gonna be; a birthday cake and an object that he said represents him. doing the art now
thats pretty cute, hope he likes it
the object he chose isn't😅
ok here the cake with his favorite color frosting and his requested object.
hold on i forgot to shade the object
the object
cs2 anniversary sticker vibes
if i understand the image correctly a jimbo in the background sitting on a chair would be nice, and i think the object is a little bright compared to the surroundings and cake
his requested object was an M16
are the cake and plate shaded right?
i made the art first for a reason, any thoughts on an idea for what this does?
i kinda wanna see how it looks in game cause i think it could overall be darker but stuff always looks darker in game
as for the effect honestly i'd just ask for some of his opinions on poker if he has any, like his favorite hand or suit or something, could name the joker "Birthday Tribute"
i don't really know much about that object or ones like it so i'm not sure how that'd be tied into the effect
me either, i just used a reference😅
thoughts?
maybe move the jimbo a bit back perspective wise? his colors and mouth area shape could use a little work
i'm not very sure on the perspective thing tho
hm yeah it was better with short jimbo my b
the gold on his hat is pretty good though
i think the gold parts on his hat should be more or less swapped in terms of shape, since the one thats a tiny bit further away is currently larger
looks good to me, just a little shading on his hat & mouth and making his cheeks a pixel or two wider and its pretty much done. no idea if you wanna mess with the background or add other stuff on the table but imo its fine without that stuff
his mouth has shading it's just behind the candle
ah i see
i'm gonna sleep now. ping grassy if you want opinions on the art, way more professional and stuff than me eyeballing it lmao
(When a 1 and 6 of spades is played in the same hand, give a random rare joker. Destroys itself after 3 uses)?
Maybe just a 1 and 6 of any consecutive suit? Why spades specifically?
the suit spades is required to be used in this card
no, its for a friend
im open to other effects but it has to do something with spades
i like the 1 6 theming but i don't particularly like it being based around playing aces and 6s
if you have another idea, I'd love to hear it because I haven't don't any of the calculate code.
yet
mhm i'm thinkin bout it
x1.6 mult, gains [some amount of X] mult for each consecutive hand played containing a spade flush?
like ride the bus but way harder and way more powerful, with a just ok base effect so its not entirely pointless in every situation other than a spade deck
gains x1.3? because m is the 13th letter of the alphabet
hmm, good thinking but nah cause that'd be op
x0.13?
underpowered but thats easier to work around than something thats op
maybe it wouldn't be like ride the bus which resets, but instead the scaling is just permanent
gains X0.13 Mult per each hand played containing a Spade Flush (Currently X1.6 Mult)
could just be something like "if every scored card is a spade" so it works on all hand types
If every scored card in played hand is a spade gain X0.13 Mult(Currently X1.6 Mult)
looks good to me
rarity/cost?
websites working😎
sick
now I just need thanksgiving joker and Valentine's Day, and another one.
kinda wanna suggest having a pride one but i also don't wanna have to come up with an effect for one so
"+20 Mult if hand contains a Pair of face cards"
so 2 Jacks, 2 Queens, or 2 Kings
you've cooked
possible name/and rarity?
For Thanksgiving;
Plentiful Cornucopia
Rare
Whenever a value on a joker would decrease, increase it by double that amount.
So now all food jokers "tick up" rather than down
For valentines day
Cupids arrow
Gives ×3 mult if played hand is a pair of [rank]
Card changes every hand
this seems quite powerful, food just doesn't decay anymore?
but wait what if cupid's arrow was arrowhead for hearts?
I thought It'd be fine since it's rare, and most food jokers aren't amazing anyways
they would be if they were permanent imo
+100 chips and +4 (i think) handsize is pretty powerful
Oh yea but like that requires getting a rare and then finding them, and even then they need to "build" to become good
Biggest issue is bean no doubt
You could also make the valentines joker do something with wild cards since that is the lovers tarot and nothing Vanilla really synergises with them
Maybe something like
Blind Love
Rare
Wild cards count as all ranks
name for this?
only in the wild?
goated for that frfr
yeah back home the discrimination is real frfr
love me a power couple
btw +20 to the joker or to the cards
the joker probs
with the cards its +40 and that seems a bit good
either +15 or +20
i'll do +10, and make it uncommon
black swan art
i only add every part of a card to the website if all of it is done, let the art represent the art being done and the description represent the code being done
hover dynamically implemented for verdant shift
and the art for this
Next Theme Vote: A:Blinds, B:Subatomic, C:Medieval
wdym blinds like youll make a themed boss blind
ohh gg
btw when there are multiple themes, no theme will be dependent on another and will be separated in its own file & folder. So its easy to get rid of any unliked themes.
jokers based off blinds are interesting imo because (if the ability doesn't exist already) you could set them up in the future to be unlocked only after beating each blind.
i'ma say just medieval, like the structure you could see in real life of it.
gotcha
got the website setup with github😎
took me a while
(this mod is still not released this is a VIEW only website) so you guys can check out the jokers so far👍 https://rattlingsnow353.github.io/Snow-s-Mods/
if you try to download it you will end up downloading the code to the website
i've added none of the code for the mod to the github yet
god it all looks so good
now I can continue the last joker card art which i have a name and effect for: $12, Rare, Turkey dinner (sell this card to instantly win current blind)
In about an hour and 1/2 i will determine the final theme for the next update make sure to vote if you didn't
Next Theme Will be Blinds
turkey dinner code working👍
Small revisions regarding cost
Turkey Dinner, The last joker for the theme is done 👍
I think ima do the vote for the next theme again, because of three things, one: polls, two: additional context, three: i haven't started yet
https://discord.com/channels/1116389027176787968/1229328084507820044 feels more official to
just to make it fair if blinds doesn't win i'll add it to the next vote
lol
even Tho I already started, the poll results are in.
Most likely the first card is called quantum flux
gonna add a new edition with Subatomic
I will be adding Quantum Flux, protons, neutrons, and electrons to the Subatomic consumables.
other suggestions are welcome.
all the different flavors of quarks?
yea
for self-refence
me when I sell turkey dinner on a naneinf blind and instantly win

i dont know if that'd work give me a second
i still don't know
but i found out turkey dinner on verdant leaf causes some problems
is it intended to win nan blind or nah
couldn't get there :/
debuffed turkey dinner
no longer works on boss blinds, this also fixed the verdant leaf problem
awwwwww
gotta keep balance :]
thats fairrrr :(
ima redo that one
Holiday theme - first release, should come out tomorrow.
cadio is almost done?
he said he'd get it done by the end of the week on Friday, so I can only assume so.
awesome, i hope he doesn't rush it too much though
same, I'm sure he'll do great on it though.
it may also be slightly off from a day for some people because of time zones
that said i am excited for the release, i was considering asking for your current version today so i could play some dawn deck runs lmao
gimmicky decks are cool and fun but recently i've been wanting more decks that seem like they could fit in the base game
yea, the deck was a good idea and I'm glad it works as I intended. Only one joker does not work exactly as I intended.
it's the Love Is Blind joker. i couldn't figure out how to make non-heart face cards permanently face down while having the joker.
it just flips all non-heart cards in hand and play area after you play a hand currently.
First Release- Holiday Theme (more information available on website and GitHub) https://rattlingsnow353.github.io/Snow-s-Mods/
did cadio finish the piece or is this with a placeholder?
it's an early version.
alrighty
its a version that needs some changes, but im not with my head in the art space properly, so i dont think id make it good with the changes, so i sent over the first version, just so we can enjoy the modpack already 😄
it will be updated tho, to a better looking version
ty cadio
it looks pretty good already but if you're not satisfied i'd be happy to see an even better version
its alright...
@heady elk
clover isn't working, i'll try to test without other mods on tomorrow
??? it worked after i sold it
also dawn deck joker should prob be eternal, its not like it'd be sold but it could be hit by madness or hex, and idk if its possible but make sure it can't be duped
i'll check it out
oh and decks can use atlases for their backs, rarely matters but still good
i can send you a version with the deck using an atlas, very inefficiently tho cause i don't feel like learning rn
would this kind of thing #⚙・modding-general message work for dawn deck?
I don't think so decks and jokers are very different, consumables and jokers are much more similar I believe that's why that works.
though that might work for blinds
i meant like for the dawn deck effect joker
nvm thats def what you meant too, brain off
i finally find it and its polychrome... and i can't buy it
oh no :[
tbf it is rare
true just unlucky that it was first shop instead of any other shop
yea
ima just start having my website next to some of my messages to make it easy to access https://rattlingsnow353.github.io/Snow-s-Mods/
did you update it?
no, although i might have to for a couple reasons
Btw to have this mod added via local mod in thunder store you have to drag the code outside the holiday folder. like this
if you do update make sure to make turkey dinner and fools fortune eternal incompatible
got it
Oooooh.... :0
The price being off center from the card, cuz it's not the size of an actual joker, annoys me so much, even tho I made this hahahaha
hey can i dm you snow? i was gonna ask you something here but its not even related to the mod so dms would kinda be more fitting, not a personal or private question or anything just not related to this mod
yea, i don't mind
sick
i just need to add thoses other things and then i'll post a the fix
Hotfix made changes in github https://rattlingsnow353.github.io/Snow-s-Mods/
as good a time as any to finally add this to my modlist
ignore this
i will not be fixing that for a while but that is on the website
so ignore it
Hey there! I noticed that you're using my mod as a basis for your mod. If you remove the evaluate_play function on line 1344 (from the latest version on your github) then your mod will be compatible with mine!
yea, no problem I thought it was important for adding the jokers but never actually read what it does.
rule of thumb from what i can tell: don't screw with evaluate_play if you don't have to
Huh, somehow I never noticed that it didn't work, despite having both loaded from almost day 1
Wonder what was broken
Its been committed. (just redownload to get the fix)
no clue, but rather fix a problem before its well known
Will do :3
done, ngl though it is a bit confusing for the release zip to be ahead of the actual repo in commits
@topaz shadow it broke Mika's sniper joker where it wouldn't add x mult. And the showoff joker would always add xmult even if you didn't beat the blind by 2x
And there was probably some other stuff that I didn't notice
this is so sad
Damn, again?
always
I mean it's in the name
why is my 7th heaven shaking violently
its angry
I need some proton ideas, for its effect (i ended up keeping the design Lyman made (had to recode everything and didn't want the art to go to waste))
maybe to stick with the theme of changing score directly, it could add like +25% (placeholder number) score for the next hand or something?
yea, but the first card could be interpreted with 3 different themes (probability, gambing, or changing score directly)
Is this mod out yet?
Qol changes made towards the website, and New Joker: Cool Egg (requires fusion jokers) https://rattlingsnow353.github.io/Snow-s-Mods/
murphy gets his cards sacrificed :] https://clips.twitch.tv/SullenGeniusEagleImGlitch-cNEfgqYgK2let7JK
i think murphy isn't having good luck when getting my jokers https://clips.twitch.tv/AliveSmellyTrayDeIlluminati-yM8V-dXvNKk-8PvV
Diced Update - V0.2.0 (Steamodded 1.0.0): 10 New jokers, 1 New consumable, 1 New enhancement. Plus, Qol changes (more information available on website and GitHub) https://rattlingsnow353.github.io/Snow-s-Mods/
Not sure if the website is bringing people to the latest release so just in case here's that https://github.com/RattlingSnow353/Snow-s-Mods/releases/tag/DicedV0.2.0
Diced Update - V0.2.0 (Stemoddod 1.0.0)
New Jokers
-
Chick: Gains $3 in sell value every round. Lays an egg when sold. (Requires)
-
Opps! All Glorbs!: All Probabilities Randomized
-
What? No Numb...
yo
Epic
I'm surprised how useful but not instantly game breaking the infinite probabilities is
Now if only Ace of pentacles didn't have the activation probability "backwords" that might be a biit more broken
i just hope the newer coins I'm working on doesn't change that
Update - V0.2.1 (Steamodded 1.0.0): 7 New jokers (more information available on website and GitHub) https://rattlingsnow353.github.io/Snow-s-Mods/ (website link seems to be working now)
I really need to go back to playing modded, this new stuff looks cool at first glance
a suggestion sheet https://docs.google.com/spreadsheets/d/1LHgtrkCjTZY9OeI0oF8PfI1PEradwGqH4oCnEiNYBPA/edit?gid=0#gid=0 👍
added an idea for both Diced and Holidays
So idk if this is your mod itself or another mod making it screw up, but for some reason platinum cards aren't showing up as their suit/rank in the tool tip, nor are they acting like they'd play as such. And when I did try playing them in a hand, it crashed
Copying the crash log also isnt workig for some reasin ir I'd paste it here
wait you didnt put the mod itself on github?
huh? it has been, it's linked just a few messages up
https://github.com/RattlingSnow353/Snow-s-Mods but it only has the github page stuff or im actually blind
Looks like it is only in release
Oh yeah weird
the platinum card seems to be working on my end, what mods do you have?
IT's working now I'm pretty sure. I accidentally had outdated versions of a couple mods
working on something
Oooh
Are augmentations in addition to editions?
Also what a dream for a habitual flush player like me, lol
they will work kind of like editions but are a new consumable, they will provide additional payouts to jokers when used. like retriggering them or +30 chips when joker triggered.
Can a joker have both an edition and an augmentation?
yes
The coin seems to be gaining +10 instead of 2 a lot of the time (Not that I'm complaining :P)
You should change this line to if JokerDisplay then because checking for the mod in SMODS causes problems when people disable it from Steamodded's menu
Sorry, but I can't quite tell what that has to do with my issue
I don't have JokerDisplay installed
Well, I wasn't talking to you lol
I said you as in Snow, sorry. I didn't even read your comment
Lol, no worries, I just was confused because of the context
You didn't reply to any of Snow's messages and the chat hadn't had much related talk for a while
my game just crashes when copying a platinum card via death
no crash log, can't resume the run
i tried this and it seem to work fine, did you have any other mods? it could be an incompatibility
it's calling per card played, i fixed it. will push in a moment
fixed
does your repo actually contain the code now?
i will add it to the actual repo in a movement
no worries :3
I was asking because the repo never actually had the mod's code, Not tryinbg to be impateint about this specific change
The updated code for the mod is on the repo
the mod seems to crash on boot atm
i forgot to include the file for joker display in the repo
added it
strange, i changed the file try that. if it doesn't i'll have to revert the SMODS
works now :3
Got this using Judgement, I presume it tried to spawn one of this mod's jokers and something went wrong
The only jokers I currently had were 2 copies of Flounder's diamonds version of Onyx Agate
it spawns a joker I am still working on, I forgot to comment it out pushed a fix.
ah fair :3
kind of yea, i forgot to remove the same dice i was working on from the list of dice to spawn
ah yeah had a feeling
Pushed a fix
the dynamic duo
Got this when trying to score using a Platinum card in a flush house. Unsure if it's this mod or Cryptid due to 'gfep' (found @ error 3) but, might as well share here too
I've heard other similar reports and think I've run into problems with the platinum cards too. It seems weirdly inconsistent though. Ngl I just don't ever use platinum carfs
We have noticed that platinum cards do seem to have issues with other probability scaling jokers too
i think i may have fixed some of the platinum card problems
I also fixed a incompatibility with my other mod
I think Infinity Joker might get messed up when it gets debuffed by Betmma's stow area. I played the boss that flips and shuffles all jokers, and it got put there, and now all probabilities are 0
no change on restarting the game
Again, Stow/Stash being absolute asinine. :|
(Seriously, those 2 Vouchers might just need a rework.)
Idk if that's 100% what it was, the probabilities for some reason were permentally 0, even if I sold Infinity
dunno who's fault this is
@topaz shadow When does this joker trigger?
It should trigger everytime because it has 100% to do it
but I didn't really see it
it triggers at the end of round
is this the one with like glitched cards n stuff
i saw someone play with that im like "OOH I WANT THAT"
I think you're thinking of Cryptid
I maybe be mistaken ofc, this mod does have a lot of cool stuff, but the glitch thing just sounds a lot more like cryptid
you were correct
is there a github link for this pack?
Website: https://rattlingsnow353.github.io/Snow-s-Mods/ GitHub:https://github.com/RattlingSnow353/Snow-s-Mods/tree/main
@pseudo tide
can you pin that?
thanks!
Aaaand here comes another pack to my Mods folder
I saved and reloaded a run with flux dice, and all probabilities became and remained stuck at 0 out of whatever
They happens sometimes with infinity joker too. Even if you seem the joker the probabilities get set to 0 and stay that way sometimes
I think rainbow dice crashed the run when it tried to spawn a joker again
Do you mind if I make coin jokers for my new suits ifor #1298894429159166043 ? I know I don't really have to ask, just thought it'd be polite. And also, give the existing suit coins the Flounder's treatment while I'm at it? As in "Wrathful Diamond Coin" would have the Spade Coin effect but effect Diamonds, and everyting like that?
Go ahead
you've got some typos in your joker lists:
"j_opps",
"j_snow_opps_all_glorbsDice",
those should both be 'oops'
oops
*opps
This may be due to better calc I can look into it some more once I have access to my computer. Shouldn't be a hard fix (knock on wood)
Knock knock
idk if this was reported but I think the platinum cards from this mod are making EVERY chance scale +0.2, the card reactivated and instead of saying "again" above, it said "ERROR"
Unless this is intentional and I understood the card enhacement wrongly
Im associating it to platinum cards bc they have the same chances atm
The card is supposed to affect every chance, although I won't be surprised if this mod has some bugs due to better calc. I should be able to update it today or tomorrow.
Ok now I get the difference between this card and echo card from cryptid mod. This card is amazing
I fixed most of the bugs, liquid coin doesn't work. aside from that everything should be working.
liquid joker is now fixed as well
If the card "errors" does it not give chips/mult?
platinum cards activates chances on literally every card
That was intended
not what i meant
clicking the card activates the probability increase
its in the video
also all cards also increase probability
Seems like a mod incompact, it works fine on my end and i don't have nearly that many mods.
maybe
I was testing some things and got the same problem, I'll look more into it.
I upload a fix for it
pin the downlaod link so people can find it
It is pinned
when will this be updated
Probability Fixes (and 7 more dice) https://github.com/RattlingSnow353/Snow-s-Mods/releases/tag/DicedV0.2.2
Yooo neat
Have you continue with this mod?
I don't know what you mean? I try to keep it bug free if i have time and add stuff when available though not often.