#NumBalatro

442 messages · Page 1 of 1 (latest)

thick mesa
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A collection of personal QoL mods I'm creating, compiling, and releasing on my birthday. (Monday, April 8th, 2024)

[EDIT] Now on GitHub!

[EDIT 2] Now with changelog!

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What I have so far:

  • Planned
  • The Order: x3 -> x4?
  • Crazy Joker: +10 mult -> +24 mult
  • Devious Joker: +100 chips -> +200 chips
  • Séance: Now also grants X0.5 mult per Spectral card used this run.
  • Implemented
  • Black Deck: "-1 hands per round" replaced with "Start with the Hieroglyph voucher."
  • Superposition: Now also allows straights to loop around from high to low.
  • Saturn: +2 mult -> +3 mult
  • Neptune: +3 mult -> +4 mult
  • [NEW] Magic Number: Played 3 cards will either grant +33 chips, +3 mult or x1.33 mult when scored.
  • [NEW] Punch Clock: Played 9 and 5 cards grant +40 chips when scored.

@misty zenith sorry to ping you again, just want to keep you in the loop

sick bone
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x5 seems way too high for the order

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also it's x3 by default

thick mesa
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fair; maybe x3 or x4... but i want straights to be really rewarding for how hard they are to build

sick bone
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straights aren't hard to get though

thick mesa
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it's the hardest deck type to build around is what i'm saying

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especially without joker support

sick bone
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four fingers / shortcut makes building around them trivial though

thick mesa
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yeah, straight support jokers typically make straights less strict, rather than making them stronger

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my point is:

  • flush builds may not scale well, but all you have to do is "see suit, take card." additional note that leaning into this also makes at least one hand type in the following categories stronger, because a hand that is both flush and that specific hand type has an even stronger multiplier. the only downside is that you are sometimes completely screwed by finding the wrong one of four boss blinds that debuffs the suit you're building.
  • x of a kind builds (including pair and high card) are slightly harder, but there's a lot of ways to make sure your deck is all one rank. after that, it's all about playing the number of cards that gives you the strongest hand. (flush five is the single strongest hand type in the game, and five of a kind is third.)
  • two pair and full house are both slightly harder than that because you need to stack your deck for two separate ranks, but can lean into some pair / three of a kind support. (flush house is the second strongest hand type in the game.)
  • straight is the hardest deck type to build for, because there aren't a lot of options for it. four fingers and shortcut exist, sure... but that's two jokers out of... 150...? and if you don't find either of them, you might just brick because you didn't find the one rank you needed to get your straight. (straight flush is the strongest "normal" poker hand in the game.)
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it may not need "x5" help, but... it needs a little more, i think. the other "score if contains a straight" jokers DEFINITELY need the help i have planned.

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i might also throw in a "half joker" type custom joker that helps straights out, if i can figure out a theming.

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+20 Mult if all cards played are different ranks
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alternatively:```ansi
The first card of every rank grants +4 Mult when scored

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this gives straight builds a luxury that flush builds have: a huge mult bonus.

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that may be enough for me to cancel the Crazy Joker buff

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i don't even mind that high card could make use of this with splash, because that's actually a cool synergy!

shadow trench
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Meaning to consistently pull it off you almost need to forfeit a joker slot to one of those, further narrowing your space for numerical bonuses compared to almost every other hand in the game

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High cards, pairs, Three of a kinds get a direct benefit from half joker, flushes can be made easier without dedicating a joker at all by using tarot cards, especially the lovers, smear joker benefits more than just flushes by also easier to trigger suit specific cards, but shortcut only benefits straights and only in the sense of making them easier to do

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It's both one of the hardest to pull off consistently and has multiple cards that effectively act as crutches for it that don't give it a numerical benefit on their own

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Plus, several of the possible straights involve face cards making it even more hostile towards ride the bus

It's just a rough hand

shadow trench
misty zenith
thick mesa
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putting the updated version of this design here; tentative idea for what this does is something akin to the mask, but for 3's

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where any 3 would gain a random enhancement just before being scored.

fresh wharf
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All of these points were taken into account during the first demo where saturn was buffed to +30 chips and +3 mult. I was shocked straights were reverted so quickly in the main game

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the last demo had four fingers, seance, and shorcut in the 45 joker pool so straights and straight flushes were overrepresented. That's why i think saturn and neptune got the hammer

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but thats not relevent here im just happy straights are getting some much needed support

thick mesa
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make them less reliant on the slim chance of getting 1 of 2 jokers out of the 150 in the game, plus however many you have modded.

fresh wharf
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if you are taking requests it would be great if the neptune could be returned to what it once was (+40chips +4 mult)

olive plaza
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these are really nice changes, good job

fresh wharf
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thanks looking forwards to the release

olive plaza
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would appreciate if you checked these tag balance changes i put in modding suggestions a while ago #1210670452716994600 message and added any you like/feel are necessary

thick mesa
# olive plaza would appreciate if you checked these tag balance changes i put in modding sugge...

here's what i think works:
Uncommon Tag: The next Joker to spawn in the shop will be Uncommon and 25% off. (Does not stack with Clearance Sale.)
Rare Tag: The next Joker to spawn in the shop will be Rare and 50% off. (Does not stack with Clearance Sale or Liquidation.)
Foil Tag: Also gain $1 immediately.
Holo Tag: Also gain $2 immediately.
Polychrome Tag: Also gain $3 immediately.
Negative Tag: Also gain $3 immediately.
Boss Tag: Gain a one-time free use of the "Reroll Boss" button.
Satellite Tag: Your most played hand gains 2 levels.
Orbital Tag: Unchanged.
Handy Tag: Gain $1 per unused hand.
Clumsy Tag: Gain $1 per used hand.
Hoarder Tag: Gain $1 per unused discard.
Garbage Tag: Gain $1 per used discard.
Juggler Tag: Grants +3 hand size for the next 3 rounds; counting skips.
D6 Tag: Grants one free reroll for the next shop, which also generates new Booster Packs. (Might also give this to Chaos the Clown)

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i will happily explain my reasoning for any.

olive plaza
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i'll look the through again tomorrow when i'm not so tired

olive plaza
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changed my mind and looked through now. i like the additions you've made aside from orbital remaining unchanged and hoarder tag being a thing

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pretty sure i've used orbital tags less than i've used The Soul spectral

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also less than Black Hole

thick mesa
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yeah, but i'm just keeping it there for that crazy "mid run pivot" factor

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like, nothing you're playing really works, so you just go all in on whatever orbital gives you to try and stay in the game

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orbital tag being a situational "hail mary" isn't bad

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and "hoarder" is also something that's situationally useful

olive plaza
thick mesa
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i made clumsy and hoarder for those fringe cases where you're playing around "unused discard" cards

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and clumsy also pairs well with burglar

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i agree that handy and garbage make sense the other way around, for thematic reasons

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but there are situations where you want it the way they are now

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like, if you have banner or hourglass

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or you're trying to upgrade a specific hand type with burned joker

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runs that reward you for the suboptimal way of play

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i don't want every tag to be worth considering all the time

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that's not the point of the game, tbh.

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even in red stake, where you get no money for a small blind

thick mesa
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your standard for skippage is lower there, but... how do you make things like buffoon or top-up worth considering when you have full jokers?

olive plaza
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my main problem with some of the tags is that they're not good enough at the point in the game they're supposed to be used, like top up is an early game tag and its often decent for that purpose, but orbital has never been worth it for me mid game when going to a shop after the blind gives me multiple hail mary chances, or garbage (now hoarder) not being very good late game since it scales by up to 3 each blind by default meanwhile handy scales by 4 and economy tag doesn't even really need to scale

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most times i have a lot of unused discards its because i'm scaling green joker, which again means the tag for hands used is better and more importantly my guaranteed scaling is often better than either choice

thick mesa
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yeah, there is an issue where skipping feels superfluous because it's very rare that the skip is worth the opportunity cost of playing the hand; but... i also feel like that's kinda the point...?

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i did add the sort of tags that will reward playing "optimally"

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but i think skips are mostly supposed to be used when your run is in trouble and you're not getting what you need from shops

misty zenith
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i skip a lot more than i should honestly, it's probably why a lot of my non-nuts runs flounder

thick mesa
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VICTORY

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(debugged it onto ghost deck and used hex to test, if it wasn't obvious)

olive plaza
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i will say i think speed tag and throwback suggest they're supposed to be used multiple times in a run

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could definitely be fixed the other way tho by making throwback scale faster and either speed giving more money or a secondary effect

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actually i think maybe it'd be better for them to just scale based on tags gained instead of blinds skipped, would make both insane on anaglyph deck which i feel they should be

thick mesa
# olive plaza i will say i think speed tag and throwback suggest they're supposed to be used m...

that's the thing; different jokers reward different styles of play. like i said: hourglass (delayed gratification) and banner reward for unused discards, but mystic summit rewards burning your discards early. in similar veins, card sharp incentivizes you to focus on a singular hand type, while jokers like the duo allow for synergy with multiple hand types (pair, x of a kind, two pair, full house)... and jokers like hiker and 8 ball actually don't mind low scoring hands, because it lets you farm resources and scale.

so if different jokers reward different styles of play, why shouldn't different tags reward different styles of play?

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while you think about the answer to that question, i'm gonna go pass out x.x

olive plaza
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gn

olive plaza
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multiple play styles is good but personally if one playstyle is so much worse that it has a higher chance to be detrimental than it does to benefit in the best circumstances then i'll never go for it

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the same way straights are playable skips are usable, but why would i do either when i can play flush/high card/pair/full house and scale my supernova/green joker/square joker/spare trousers/wee joker/madness/campfire/flash card/bull/bootstraps

olive plaza
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you brick orbital and buffoon when you have full slots and your choices are 0.5x mult on throwback or everything else in the game

olive plaza
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skipping often is not so much a playstyle, its more like a mistake

thick mesa
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well, with the benefits a shop usually grants you... more often than not, skipping often does end up coming back to bite you

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i'm not saying there couldn't be more jokers oriented around skipping to make it better as a playstyle.

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and i'm willing to add them.

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the build i'm throwing out tomorrow won't have these changes implemented, obviously; but they are in the plan i have

thick mesa
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ugh, finally...

thick mesa
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as promised, here's the first version of the mod. have fun, and please ping me if you find a bug!

thick mesa
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(forgot to do some slight localization formatting tweaks i was intending to do)

thick mesa
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[WIP/Concepting/Early Alpha] NumBalatro

austere torrent
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happy birthday

thick mesa
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while i'm thinking about it...

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thoughts on an idea i had for four fingers, where it would score the fifth card in the hand regardless of fitting in the straight?

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sorta like an innate splash. not that good, but could be useful i think.

thick mesa
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+8 mult / +50 chips per unique pair in scoring hand

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+16 mult / +160 chips if scored hand contains 4 of a kind; +4 mult / +40 chips if contains 5 of a kind

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+12 mult / +120 chips if hand contains 3 of a kind; +3 mult / 30 chips per additional unique rank

gilded olive
# olive plaza the same way you describe straights is how i'd describe tags, theres 1 joker out...

It’s a bit of a nitpick, but I think rebalancing and quality-of-life are different things.

I don’t have much to say about the changes themselves since, while I have my own thoughts about changes I’d make, this is your mod, for your personal changes.

Regarding Tags, I agree with the thought they’re playable in the same sense that Straights are playable, but overall too weak. Their greatest crime, in my opinion though, is that by skipping you play less of the game. There’s some interesting tension to be had between choosing to scale a Joker or taking a Tag, but they’re mostly not worth the hassle, so in the end that tension fails to be interesting to me. At the same time, rewarding the player for not taking a challenge is counterintuitive, and ultimately if Tags were too good that would be an issue.

Those thoughts lead me to consider an alternative to the Skip mechanic, which I can share if you’re interested, but otherwise those are my two $ about it.

olive plaza
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not my mod 👍idk if you meant to reply to me with that but yeah not mine

gilded olive
olive plaza
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i am interested yeah just like wanna be clear

thick mesa
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honestly, i think the best way to make tags more appealing would be to completely change the game...

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reducing the ante scaling, and increasing the finisher blind ante to compensate

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so instead of needing to go up to ante 8, you have until ante 10 to scale up to the same level

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have endless scale identically to how it does now, regardless of whether it starts at ante 11/10 or ante 9/8

thick mesa
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and what's more, having the finisher blinds being a secret "fourth" blind every 10 antes instead of replacing a regular ante boss would also be nice; especially if you could see the finisher blind before you left the shop.

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i always liked that about the demo

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where viridian would spawn as ante 6/5

eternal cosmos
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where download?

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nvm

thick mesa
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yeah, i was like

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i swear i put a link here somewhere

thick mesa
thick mesa
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just made this, intending it to be a scaling full house joker.
i call it, "Brick by Brick"

thick mesa
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did some small tweaks and made a 2x zoom version

thick mesa
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aight, who here is available to give opinions on these joker adjustments?

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@olive plaza thoughts?

olive plaza
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yoooooo i was thought of for joker adjustments, awesome

thick mesa
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wording for square joker is kinda scuffed i think, but i hope it conveys the basic idea

olive plaza
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sorry for being late though i'm playing balatro. i like all of these, i'm not sure square joker needed such a large buff but its fun and fits with the joker

thick mesa
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yeah, that's fair. i think it just kinda takes too long to scale

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and if you don't do it by 4's

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why not do it by perfect squares?

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makes a lot more sense than how it was adjusted on live

olive plaza
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i hate how it is now in base game

thick mesa
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ye

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worse early, barely better late, not thematic at all

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i like how i made it scale by 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169...

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it's better scaling than live after the third 4-card hand played

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hits the same chip count as release after the fifth

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and then just scales like crazy from there

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might make it rare, just so i can make it cost 9, and sell for 4

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just for the theming

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so if i can make it a good rare joker at the same time, then it's worth that hefty price tag

olive plaza
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based

thick mesa
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yep

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you like what i did with the "x of a kind" jokers btw?

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trying to make them focused on hands with their own number, instead of just "oh stack us together for a shit-ton of free chips/mult!"

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the idea is to only consider stacking wacky and jolly if you're playing full house

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and each one has synergy with other jokers now

fading thorn
thick mesa
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yeah, i wanted to make superposition into a "makes straights more possible" kind of joker

fading thorn
thick mesa
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they really do!

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the planet scaling changes going live did help

fading thorn
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I have a question

thick mesa
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what's up?

fading thorn
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What about the clever and mad jokers not being 2 pairs?

thick mesa
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i reverted them to four of a kind

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like they were on release

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because wry and jolly work for pair AND two pair now

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because if you're playing two pair

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how many unique pairs are in your hand?

olive plaza
thick mesa
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that frees up mad and clever to be for four of a kind once more

thick mesa
olive plaza
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cowards

fading thorn
olive plaza
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i think it'd be funny if vampire removed debuffs too, highly unnecessary and niche but a one off situation it counters certain blinds

fading thorn
thick mesa
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i mean, i guess?

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but you don't get max value

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crazy half joker synergy tho

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wait, actually

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it's a when scored trigger (which i should clarify in wording)

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so basically, if you play a perfect 3OAK

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you get an extra 63 chips, plus retriggers

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extra reward for fully leaning into 3OAK

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same deal with clever and 4OAK

fading thorn
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Oh, now i love more these changes

thick mesa
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mhm!

fading thorn
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I like that they are basically their own archetype.

thick mesa
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mhm

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that's what i wanted to do with them

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i kinda want to make the duo and the trio check specific hands instead of using the same contains logic

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so:
duo = x2 mult if hand is pair, two pair, or full house.
trio = x3 mult if hand is three of a kind, or full house.

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family can stay x4 for contains four of a kind

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idk, i don't like the whole "XOAK stacking" build

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kinda just feels boring

fading thorn
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A bit

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I fell that way too

gilded olive
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I think it’s fine if common Jokers work like that in the base game, although I’d like to see more Jokers encourage specific hands

fading thorn
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Because if You have the deck manipulation to have 3oak reliable then nothing is stopping You from going directly to Full house or 4oak

gilded olive
fading thorn
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How do you feel about the marble joker? @thick mesa

thick mesa
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most expensive joker in the game, and the strongest scaling

thick mesa
fading thorn
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Or maybe transform a card in your hand into stone?

thick mesa
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nah, i like it adding stones

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synergy with this

viscid briar
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lol exactly

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was just about to say "otherwise it'd be goodbye hologram synergy"

thick mesa
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but yeah

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it can put the card in your hand after you draw your first X cards

viscid briar
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Certificate just adds it despite going over your hand size

olive plaza
thick mesa
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yeah; literally, how this joker works. except they become stone instead of gaining a random seal

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@fading thorn understanding the idea now?

viscid briar
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ah yeah, I thought you meant something different by "after you draw your first X cards"

thick mesa
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yeah, that's what i meant

olive plaza
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i forget, did you already mess with stone joker?

thick mesa
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i have not, yet

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i am thinking of what kind of theming to use for a stone synergy joker

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because i want a joker to have the effect "Stone cards count as their own rank."

olive plaza
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geologist?

fading thorn
thick mesa
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and for the record, stones would count as five of a kind. not flush five.

olive plaza
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yea with that description that makes sense

thick mesa
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because they still have no suit

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yeah

olive plaza
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ore of a kind*

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coming Soon™️

fading thorn
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XD

summer ermine
thick mesa
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here's all the changed jokers i can think of for now.

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and dropping this here, as a reminder that even as i work on all these ideas... you can download the RAR file and get access to at least this one now.

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and on that note, good night.

olive plaza
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good night numbuh

olive plaza
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for when you wake up: what do you think of ride the bus decreasing by a large amount instead of fully resetting when you score a face card? i feel it'd lose the flavor "crashing the bus" if you make the punishment too light but losing 20+ mult for 1 mistake is not great when green joker exists

gilded olive
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You shouldn’t make mistakes tho 🤔

olive plaza
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so true

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the 2x for magic number is wrong in that latest zip btw, dunno if you already have it fixed in your files though

thick mesa
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🤔 maybe down to the nearest multiple of 10...? but i do feel that ride the bus should be a situational sort of joker; taken for synergy with abandoned deck, or jokers that want to do other things with face cards. (baron, shoot the moon, hit the road, canio, reserved parking, etc.)

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and i know the numbers are wrong; it's called a patch preview

olive plaza
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? the sprite i mean

thick mesa
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it won't have brick by brick implemented or the changes to the pair/3OAK/4OAK jokers, but those will be in the pipeline

olive plaza
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but thats interesting

thick mesa
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and maybe there is a discrepancy between what's shown and what you actually get?

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i'll have to look into that

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but i don't know what you mean by "the sprite"

olive plaza
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the image for magic number is blurry and portions of the border seem double wide, i haven't checked the asset folder but something is wrong in game with the pixel smoothing setting on

thick mesa
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oh, that blurring is intentional; the sprite is a reference to this shot from the music video for it

olive plaza
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icic

thick mesa
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and i made it blurry because a lot of people would remember watching it from a VHS

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look the song up on youtube; it's probably how i got so good at my times tables as a lad

olive plaza
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turned my pc on just to make sure i wasn't bothering for no reason lol, i guess if you don't have the 1 pixel transparent border it stretches

thick mesa
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ohhhhhhhhhhhhhhhhhhhh

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that's what you're talking about

olive plaza
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yeah the border

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the blur i didn't realize was intentional but that idk if you already have fixed so i thought i'd mention it

brisk scarab
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i think i know an effect that could be slightly better for that card

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one sec

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it seems like the one you're using is the one on the right

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but the left one could be more "vhs-ey"

thick mesa
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yeah, i probably overdid it a little

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could just add some noise on top as an overlay

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and tone the blurring down

brisk scarab
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if you have aseprite, the effect i used here is blur-3x3-hard in the convolution matrix

thick mesa
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there. i think that works a lot better to sell that "old vhs" kinda look

fading thorn
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Looks better

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But the Joker words now are hard to read

thick mesa
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yeah, that's why i had the border around it

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like this

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white text with black border is easiest to read

fading thorn
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Perfect

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I love the details in the letters too

thick mesa
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@here github repository created, new version uploaded.

fading thorn
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Ehmmmm

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I think you made the joker 4 times biger

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Changing the size solves it

thick mesa
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oops

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lol

thick mesa
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fixed

viscid briar
thick mesa
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at the top, but i'll put it here too because i know forum scrolling is pain

viscid briar
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Thanks :3

thick mesa
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progress report: the effects are not implemented yet, but... i have the methodology in place to where i can more easily replace other jokers as well.

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(and yes, i find it amazingly thematic that square joker is now a rare joker)

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i could even make it replace the atlas, if i so desired... which i obviously will need to do if only to revert clever and mad joker.

olive plaza
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hey small incredibly specific side note: can you move the tags in the title to the end instead of the beginning? its hard for me to find in my insane list of threads

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wait better idea, i'll just suggest adding those tags to the actual tag options for modding threads next time i see a mod

tulip whale
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Heyo ! I was testing your mod and saw this :

thick mesa
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oh right

thick mesa
# tulip whale

hopefully this problem is fixed. let me know if it isn't.

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i'm currently in the process of moving to alpha, so i'll dump my code into an alpha branch and maintain this one once i'm sure it's finished

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all 0.9.8 version changes are untested, as i'm not downgrading for the sake of testing them.

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current itinerary:

  • implement brick by brick mechanics
  • create art and implement mechanics for mountain climber card
thick mesa
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New version released!

  • 7 new Jokers!
  • 8 rebalanced Jokers!

Full changelog will be worked on after I wake up. Enjoy!

summer ermine
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no fucking way

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epic

thick mesa
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okay... so i fixed a lot of bugs, and fully implemented some changes that were either partially implemented or fully unimplemented

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writing changelog now

thick mesa
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here is the changelog. it will also be in the OP

thick mesa
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NumBalatro

viscid briar
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Very cool looking mod

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As I said in the main chat, I'm just not sure about all the reworks and I also have to think about other people who use my modpack caring about jokers getting changed that I rarely even use

thick mesa
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yeah, i kind of tried figuring out exactly which jokers either needed a better use case or a less degenerate use case

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for example, the changes to the hand type jokers

viscid briar
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Yeah I don't like how you nerfed 5oak ngl

thick mesa
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that's fair; i should probably add direct 5oak support at some point

viscid briar
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I just don't want people who play with my modpack to be upset at vanilla jokers being changed unexpectedly

thick mesa
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though i think the climbers is really good for 5oak, as well as the two special flush hands

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gives you free upgrades for pivoting to a stronger hand type

viscid briar
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Oh yeah I do like that a lot

thick mesa
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but yeah, i might add direct joker support for 5oak soon

viscid briar
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But legit if you just add a config, which I know can be a bit of a pain, it'd make me a lot more comfortable putting this in my modpack (which is meant to represent my exact personal setup)

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Ideally all the reworks would have separate check boxes, but 1 is sufficient

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Tbh if you don't want that work going to waste, which I don't really want wither you cooould have an option to load the reworks in as separate jokers and just like use soul_pos to have an overlay to differentiate them

thick mesa
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who knows; i'll figure out what to do from here after i get more feedback

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i kinda want jokers to be stronger when you plan them around a hand

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instead of just "haha slam all type jokers on 5oak"

viscid briar
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that's all well and good, and as I said this has little to nothing to do with how I personally feel about the changes. Modularity is good practice in any case

thick mesa
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yeah, i'll look into giving people the option to revert the rebalancing

thick mesa
#

i won't lie

#

i nerfed duo and trio because i really don't like the idea of stacking different "hand type" jokers to get x24 mult on 4OAK and 5OAK

#

just feels like those kinds of jokers should force me to commit to that certain hand type

viscid briar
#

fair enough I guess. I'm a flush/flush 5 player anyway, and I play with tons of mods, so I end up having better options

thick mesa
#

mhm

#

i could very well add some "5oak" jokers for the chip, mult, and x_mult department

#

but i feel like that's something a lot of mods do anyway

viscid briar
#

tbh no? I rarely if ever see it

full glacier
#

Cryptid did it

viscid briar
#

The only cryptid I know is a wendigo spectral

#

/s

eternal cosmos
#

kraken

viscid briar
#

Pfft

#

Shoulda specified "in balatro"

eternal cosmos
#

imagine scp 096 was in the hiker joker sprite

thick mesa
#

well, regardless of everything, the option to enable or disable my vanilla joker alterations is now implemented

#

it's a little more primitive than i'd like, but smods is limited

thick mesa
#

quick @everyone here just to get attention on it

summer ermine
thick mesa
#

i set it to silent

#

it shouldn't give a notification ping to devices, but it will show the red 1

upper ferry
#

I tried it once and apparently it did nothing

thick mesa
#

¯_(ツ)_/¯

upper ferry
thick mesa
upper ferry
thick mesa
#

hmmmmm... what other mods do you have? this seems like a problem that results from my mod patching over top of another one.

upper ferry
#

I'll try to figure this out

#

But this persist

#

Also this

viscid briar
upper ferry
# upper ferry

This might be because of old lovely version, because it is gone after I updated lovely

thick mesa
#

glad it all worked out!

#

hope you enjoy the mod!

upper ferry
thick mesa
#

wait what

upper ferry
#

Yeah it looks the same

thick mesa
#

huh.

#

wait, did you try enabling the altered vanilla jokers and do something with them without restarting?

upper ferry
#

Looks like you didn't put whatever file is needed inside 2x folder

thick mesa
#

oh, that's what it is?

upper ferry
#

Yeah looks like it

upper ferry
#

I see you added the assets, It boot now but doesn't load the proper assets

#

It's all jimbos

thick mesa
#

weird. i have the _joker part added into the code

#

...is there like

#

a setting where you use the 2x assets?

upper ferry
#

Yes

thick mesa
#

where is that?

#

i have no idea how to enable that in-game or check that in coding

upper ferry
#

Graphics>pixel art smoohing

thick mesa
#

yeah, i have no idea what the problem is, then. sorry.

#

genuinely cannot reproduce the bug

#

i'll see if updating steamodded does it for me

#

nope

#

seems like a compatibility thing

#

all i can suggest is to go into NumBalatro.lua and try turning the priority from 214 to -214

#

see if that helps anything

upper ferry
#

Ah. Might be a priority thing

#

I haven't tried

thick mesa
#

i literally just threw that in for shits and giggles

#

if it fucks up mod compatibility i can change it or remove it

upper ferry
#

I'll try again see if that helps

opal ledge
#

Malverk will fuck with custom sprites for jokers depending on how they’re done

#

Or rather, if people change the default sprite

thick mesa
#

which i have indeed done

#

rather, all my modded vanilla jokers use individual assets to maximize mod compatibility

upper ferry
#

Curiously, the trio (and some others) is correct

thick mesa
#

mostly because those are holdovers

upper ferry
#

Holdovers?

thick mesa
#

from before i figured out how to selectively exclude some of the vanilla jokers i rebalanced

#

because i straight up did not change their atlas

opal ledge
#

Id suggest using the original sprite sheet and positions would be better for mod compat

thick mesa
#

really? i'd imagine that would be worse

#

but i'll go ahead and make that ig

opal ledge
#

Changing just the atlas value rather than the atlas and position value means there’s less places for things to clash

thick mesa
#

yeah, that's probably a factor

viscid briar
#

it's probably malverk that's the culprit already tbh

#

or not really the sultrit, as that's just how it works, but the reason

thick mesa
#

i mean, i'm gonna try to make a cross compatible version anyway

viscid briar
#

yeah, I like malverk, and will probably end up using it for jokers too if there's ever a joker texture pack that I like

opal ledge
#

yeah Malverk doesn't like people altering original assets

viscid briar
#

not without specific compat

#

maybe I'm mistaken though

#

It seems to have a lot more hardcorded than I'd assume is nessacary basically

thick mesa
#

yeah

opal ledge
#

it works fine for mod objects

viscid briar
thick mesa
#

i'd figure the way that i code it is "nicer"

viscid briar
#

why does it need the list of vanillia objecs then?

#

because they're not smods objects?

opal ledge
#

it needs a list of keys for what you're applying the textures to

thick mesa
#

it probably just uses the whole-ass sprite sheet

#

the same way it appears in the default game

viscid briar
opal ledge
#

yeah it can be, but if you don't define it it just defaults to the full set

viscid briar
#

but I'm speaking from ignorance, so my bad

opal ledge
#

so for full texture changes you don't need to define the keys, it'll do it for you

viscid briar
#

Yeah I can see the benefit there

#

just have a full modded atlas and bob's your uncle basically

opal ledge
#

yeah but if you want to just change a few objects you can specify the keys

viscid briar
#

very fair. Maybe if it could dynamiocally grab the keys and pos for the current atlases for those objects, it'd be useful, for compat I know you said you'd have to give the originals so it'd know what to use on the full modded atlas, but after looking at the current structure that doesn't seem too unreasonable

opal ledge
#

it does dynamically grab positions

#

I think it's skipping out on the atlas name for when it sets it back to default

viscid briar
#

What I mean is if the position isn't the original, then it won't work, because ir applies that position to the modded atlas, which is just a re-skin of the original

#

The bunco thing didn't bther me to turn it off, but I can see some legitimate use-cases for mods to edit sprites and not want to just include a modifed copy of the vanillia atlas

#

though I guess there's nothing wrong with doing so being the convention

#

I mean mods as in not melverk texture packs

#

general mods

#

not at all a big deal or even relevent, saying that Num is gonna fix it. Just... to be frank a kinda unisghtly thing, to just have a copy of the original atlas if you want to include 1 or 2 texture changes with your otherwise non-texture mod

opal ledge
#

yeah, I hadn't considered people wanting to change the texture of something via take ownership

thick mesa
#

i have a fixed version up now. should fix @upper ferry's problem.

upper ferry
#

Let me see

thick mesa
#

github is updated

upper ferry
#

Looks great now!

hollow raven
#

hello, To The Moon doesn't show the XMult correctly