#Inscrybed Jokers [5 Jokers]
188 messages · Page 1 of 1 (latest)
no you didnt
shut
Beastly Joker - If first discard of round has only 1 card, destroy it and gain +10 chips
Deathly Joker - When a card is destroyed, this card gains chips equal to twice the destroyed card's rank
Techno Joker - Gains +8 mult for each hand played this round. Resets at the end of round
Magickal Joker - If hand played contains a scoring spade, heart, club, and diamond card, gains +3 mult
They look great, I really like magickal joker. Three of them are permanent scalers so it can be difficult to balance them without extended playtesting but it doesn't feel too powerful compared to other chips/mult scalers.
thanks! to be fair, I partially made some of these effects just to get used to coding in lua and i didn't really think of them that much in a gameplay perspective
simple effects are good. Comboing with destroyed cards isn't used that much in the base game.
might or might not be a bug, I got this in the shop with a fresh standard 52 cards deck. Or maybe it just starts at +22 chips
It gives 0 chips during a blind so that may just be the description
For some reason, the jokers never give any mult or chips, even though the "(currently )" amount in the description increases
(tested on steamodded 0.9.3 with no other mod loaded)
I'll try to update steamodded, my version is not up to date and it looks like the lines using end_calculate_context from joker.lua do nothing
still doesn't work 🤔
okay i fixed the whole not giving chips thing!
but!
i have across issues with the techno joker that i have no clue how to fix
i should probably get around to fixing the deathly joker
its effect just Does not work
mildly related
no clue what to make these guys
Mycologist could be a 1 in 4 chance to "add" the value of any 2 number cards together?
for instance, destroy 2 cards, if they're a 4 and 3 it makes a 7
maybe if you do it with two different card suits it makes it a wild card
thanks for the update. getting this when upgrading magickal
I think that's because self.ability.mult_mod is used instead of self.ability.extra.mult_mod
oops seemingly some collision with other mods
you must be on an older version of Steamodded considering my mod actually loads
try updating Steamodded and remove MystJokers
Got it. But the R_Key in MystJokers is really useful 😭
apologies but it hasn't been updated yet lma
I have tested the updated steamodded and sadly it's incompatible with jellymod🫨
After a bit of testing and balancing stuff
Magickal Joker should work this time
though the cards have all been mildly nerfed
Deathly only gains chips equal to the card's rank instead of double it
Techno starts with +0 mult and gains +4 for each hand played (probably needs to be buffed again tho ngl)
and Magickal Joker only gains +2 mult for each hand with all cards played
hmmm
plasma jimbo?
deathly joker never seemed to move past 0 for me
fixed by changing lines 105 and 114 from:
value = value + v.base.nominal
to:
self.ability.extra.current_chips = self.ability.extra.current_chips + v.base.nominal
Inscrybed Jokers [5 Jokers]
good fish?
ouroboros when
also magpie's search would be cool as a card enhancment
oh i thought of something
you should make so that u could some of the better sigils onto cards as enhancments through tarots or new stuff that functions as tarots
would be actually pretty cool
so for example undying sigil would make it so that the card doesnt go away after playing it
that Would be cool
but a little outside of my scope i feel like
i can try some ideas but no guarantee they'll stick
i was thinking of a Squirrel tarot that destroys a card and creates a higher ranking one in its place
isnt that just death
in a way
i guess its a worse death?
or like, a death that doesn't just copy a card, but creates a card with enhancements or whatever
i mean you didnt have to ping but go ahead
you could make costs so that for example for u to play a certain card u need to discard 2 other cards
xd
sounds interesting
i can spitball some joker ideas
mycologist: ^2 mult if played hand is Two Pair or Pair of identical Suit
Fishbot: When blind is selected, add either an enhanced 7 or purple seal 2 to your starting hand
(both numbers look like fish, i think a ✨ good fish 🎇 popup would be satisfying for balatro)
Lonely Joker: +12 chips. Forces two cards to always be selected, this joker gains +6 Chips when selected card is scored.
Mantis God: Retrigger your first played 5 five times
Eye of Magnificus: Add a blue seal to each card drawn face down.
you could also add a "child 13" card rank, activated with a tarot
when discarded, add a 13 to your hand with +20 chips per instance discarded this game
if you need art done for any of these LMK
interesting
jsdhj these are some neat ideas but im honestly not too sure about most of them
the mycologists already exist
i feel like it would be better to just have like, a "Go Fish" joker or something
i feel like this is both too weak and too punishing
mantis god is about 3s and like,,, im not sure about this anyways
neat concept
its been a while since i played inscryption but itd be cool if a joker had a decent multiplier but moved and swapped with another joker when a hand was played, similar to that one sigil,,
oooh fair
knight joker from someone elses mod i dont remember
uh
it gained mult and moved, but lost it when you moved it
You pull out a Jimbo card and Leshy is just like "what the fuck is that"
Jimbo mouths off back to him
would be cool if jimbo could talk aswell
A talking card
are we ignoring stoat and wolf?
when i say wolf i mean magnificus
also the card that grimora was
they could all talk
n
no, not really, that wasnt what was implied at all
what
yeah what are you talking about
Yes, because the convo was about Jimbo
And making him a talking card
i believe there's a mod around here that does that very thing
when the Magikal Joker gets upgraded, no text displays, just the red square
techno joker doesnt like to work
it seemed to scale when i hovered over it but the mult didnt apply
bug?
damn
dsjdh
honestly since some of my research stuff got delayed i might actually have the time to figure out all these issues
maybe
mycologist error
it seems we're all getting issues with Mycologists
Maybe not a very serious suggestion, but an economy Joker that has synergy with/relies on Foil cards
Because the currency in Act 2 is Foils
for everyone who experience crashes from mycologists jokers, open up the InscrybedJokers.lua inside this mod's folder, go to line 280 (or search for "if context.individual and (next(context.poker_hands['Two Pair']) or next(context.poker_hands['Pair'])) and context.cardarea == G.play then", move the last condition check ("and context.cardarea == G.play") to exactly before the poker hand check
that should solve the issue
if context.individual and context.cardarea == G.play and (next(context.poker_hands['Two Pair']) or next(context.poker_hands['Pair'])) then
I personally replace that single line with a more robust check (stolen from bunco's code)
if context.individual and context.cardarea == G.play and context.poker_hands ~= nil and context.poker_hands and (next(context.poker_hands['Two Pair']) or next(context.poker_hands['Pair'])) then
yo! when i used hangman and had deathly joker, it didnt incriment
is this ment to be or a bug?
ive destroyed like 3 jokers and every time i do it pops up with a lile graphic that says "+0"
Hi! I know that this hasn't been updated in a while but I made a PR to support. If you could merge it that would be cool if not no worries! #1241580123766128761
https://github.com/Dimserene/LunasBalatroMods
Some tweaks and port to 1.0.0 (deadly is still not functioning iirc)
oh my GODS?????
DSHFSKDFJKDJHF
i have returned from hibernation to see this- uh!!!
woaH??????
thank you??? jshdkjdhsfkjdhsf
Please fix Deadly lol
I've PRed this
millions of graces upon you
ill try to see what happened with it when i have the time!!!!
Also there's this https://discord.com/channels/1116389027176787968/1277496567510732831
WELCOME BACK LUNA
it's not actually assigning the value to the card. it just needs this added after it gets the value:
self.ability.extra.current_chips = self.ability.extra.current_chips + value
hiii myst!!!
“Death has been fixed” -Hades after capturing Sisyphus
These are some really cool Jokers! The art is absolutely fantastic, and really recaptures the feel of the source material while still feeling at home in Balatro. And the mechanics are all really cool, too! They fit thematically, and are quite unique.
If I could give a bit of criticism, I feel like Magickal is a little bit underpowered, and Mycologists is a little bit overpowered. My suggestion would probably be to boost the numbers just a smidge on Magickal, and make Mycologists Uncommon. Other than that little quibble, this is a fantastic mod!
oooh, that's valid!
i definitely will be making the mycologists uncommon, and im not sure what number to give the magickal joker
but yeah!! definitely
Bump it up 👍
,,,hmm
would a +3 mult give it a good boost?
i dont want to make it too powerful
im comparing it to like, spare trousers in terms of power
But two pairs are easy to be played
Compare to, if you need all four suits in one scoring hand, most likely you will be limited to certain hands
ahh, that's fair-
i guess thats like,
two pair, four of a kind, full house, straight, five of a kind
as opposed to two pair, full house, flush house
Looks like a lot, but it will require a bit more work to gather all four suits in a (typically) 5 card hands
In contrast to two pairs
The possibility need to be calculated but feels like it
I have a problem with this joker, everytime I use it, I am getting crash
its happening againnn
Didn't I fixed that
This is what I was thinking about
i could've swore flower pot gave X4 but i just check and no, it is X3
this image looks so wrong but is actually right
myco could combine pairs together with a special edition that basically behaves like red seal
sorry for necroposting actually, fuck
how do i download