#Inscrybed Jokers [5 Jokers]

188 messages · Page 1 of 1 (latest)

burnt ember
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I made a little joker mod so that I can use the 4 inscryption-inspired jokers that I drew over in #🎨・fan-art !
Numbers can be tweaked and I am very unsure if this is balanced but, hey! Jokers!

stuck thunder
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i saw what you deleted

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:3

burnt ember
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no you didnt

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shut

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Beastly Joker - If first discard of round has only 1 card, destroy it and gain +10 chips
Deathly Joker - When a card is destroyed, this card gains chips equal to twice the destroyed card's rank
Techno Joker - Gains +8 mult for each hand played this round. Resets at the end of round
Magickal Joker - If hand played contains a scoring spade, heart, club, and diamond card, gains +3 mult

lofty hedge
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They look great, I really like magickal joker. Three of them are permanent scalers so it can be difficult to balance them without extended playtesting but it doesn't feel too powerful compared to other chips/mult scalers.

burnt ember
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thanks! to be fair, I partially made some of these effects just to get used to coding in lua and i didn't really think of them that much in a gameplay perspective

lofty hedge
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simple effects are good. Comboing with destroyed cards isn't used that much in the base game.

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might or might not be a bug, I got this in the shop with a fresh standard 52 cards deck. Or maybe it just starts at +22 chips

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It gives 0 chips during a blind so that may just be the description

lofty hedge
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For some reason, the jokers never give any mult or chips, even though the "(currently )" amount in the description increases

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(tested on steamodded 0.9.3 with no other mod loaded)

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I'll try to update steamodded, my version is not up to date and it looks like the lines using end_calculate_context from joker.lua do nothing

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still doesn't work 🤔

burnt ember
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oh what

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H u h

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okay hold on im gonna go see what i did wrong

burnt ember
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okay i fixed the whole not giving chips thing!

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but!

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i have across issues with the techno joker that i have no clue how to fix

burnt ember
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woop woop!

burnt ember
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i should probably get around to fixing the deathly joker

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its effect just Does not work

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mildly related

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no clue what to make these guys

misty drum
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for instance, destroy 2 cards, if they're a 4 and 3 it makes a 7

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maybe if you do it with two different card suits it makes it a wild card

lofty hedge
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thanks for the update. getting this when upgrading magickal

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I think that's because self.ability.mult_mod is used instead of self.ability.extra.mult_mod

burnt ember
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OH

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i guess i forgot to save that change 😭

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sure sure sure ill go fix that

hollow parrot
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oops seemingly some collision with other mods

burnt ember
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uh oh

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that isnt great

stuck thunder
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you must be on an older version of Steamodded considering my mod actually loads

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try updating Steamodded and remove MystJokers

hollow parrot
stuck thunder
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apologies but it hasn't been updated yet lma

hollow parrot
burnt ember
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Magickal Joker should work this time

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though the cards have all been mildly nerfed

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Deathly only gains chips equal to the card's rank instead of double it

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Techno starts with +0 mult and gains +4 for each hand played (probably needs to be buffed again tho ngl)

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and Magickal Joker only gains +2 mult for each hand with all cards played

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hmmm

burnt ember
frail mortar
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plasma jimbo?

burnt ember
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ooooh

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thats a good idea

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might add it

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might not

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who knows

dense jay
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deathly joker never seemed to move past 0 for me

fixed by changing lines 105 and 114 from:
value = value + v.base.nominal
to:
self.ability.extra.current_chips = self.ability.extra.current_chips + v.base.nominal

burnt ember
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huh, odd

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djshdj ill fix that later

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thanks!

burnt ember
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Inscrybed Jokers [5 Jokers]

paper heron
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good fish?

hexed kiln
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ouroboros when

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also magpie's search would be cool as a card enhancment

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oh i thought of something

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you should make so that u could some of the better sigils onto cards as enhancments through tarots or new stuff that functions as tarots

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would be actually pretty cool

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so for example undying sigil would make it so that the card doesnt go away after playing it

burnt ember
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that Would be cool
but a little outside of my scope i feel like

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i can try some ideas but no guarantee they'll stick

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i was thinking of a Squirrel tarot that destroys a card and creates a higher ranking one in its place

hexed kiln
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isnt that just death

burnt ember
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in a way

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i guess its a worse death?

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or like, a death that doesn't just copy a card, but creates a card with enhancements or whatever

hexed kiln
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hm

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@burnt ember idea

burnt ember
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i mean you didnt have to ping but go ahead

hexed kiln
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you could make costs so that for example for u to play a certain card u need to discard 2 other cards

paper heron
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i can spitball some joker ideas

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mycologist: ^2 mult if played hand is Two Pair or Pair of identical Suit

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Fishbot: When blind is selected, add either an enhanced 7 or purple seal 2 to your starting hand

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(both numbers look like fish, i think a ✨ good fish 🎇 popup would be satisfying for balatro)

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Lonely Joker: +12 chips. Forces two cards to always be selected, this joker gains +6 Chips when selected card is scored.

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Mantis God: Retrigger your first played 5 five times

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Eye of Magnificus: Add a blue seal to each card drawn face down.

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you could also add a "child 13" card rank, activated with a tarot

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when discarded, add a 13 to your hand with +20 chips per instance discarded this game

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if you need art done for any of these LMK

burnt ember
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interesting

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jsdhj these are some neat ideas but im honestly not too sure about most of them

burnt ember
burnt ember
burnt ember
burnt ember
true sorrel
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its been a while since i played inscryption but itd be cool if a joker had a decent multiplier but moved and swapped with another joker when a hand was played, similar to that one sigil,,

burnt ember
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oooh fair

paper heron
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knight joker from someone elses mod i dont remember

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uh

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it gained mult and moved, but lost it when you moved it

hexed kiln
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idea: add balatro to inscryption(its a joke)

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i could see it happening tho

ornate halo
hexed kiln
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would be cool if jimbo could talk aswell

hallow isle
hexed kiln
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when i say wolf i mean magnificus

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also the card that grimora was

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they could all talk

burnt ember
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n
no, not really, that wasnt what was implied at all

hexed kiln
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what

burnt ember
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yeah what are you talking about

hallow isle
ornate halo
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i believe there's a mod around here that does that very thing

true sorrel
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when the Magikal Joker gets upgraded, no text displays, just the red square

paper heron
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techno joker doesnt like to work

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it seemed to scale when i hovered over it but the mult didnt apply

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bug?

burnt ember
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damn

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dsjdh

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honestly since some of my research stuff got delayed i might actually have the time to figure out all these issues

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maybe

jolly turret
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i had a problem with mycologist

sick birch
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mycologist error

slender jetty
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it seems we're all getting issues with Mycologists

hallow isle
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Maybe not a very serious suggestion, but an economy Joker that has synergy with/relies on Foil cards

Because the currency in Act 2 is Foils

ruby parrot
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for everyone who experience crashes from mycologists jokers, open up the InscrybedJokers.lua inside this mod's folder, go to line 280 (or search for "if context.individual and (next(context.poker_hands['Two Pair']) or next(context.poker_hands['Pair'])) and context.cardarea == G.play then", move the last condition check ("and context.cardarea == G.play") to exactly before the poker hand check

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that should solve the issue

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if context.individual and context.cardarea == G.play and (next(context.poker_hands['Two Pair']) or next(context.poker_hands['Pair'])) then

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I personally replace that single line with a more robust check (stolen from bunco's code)
if context.individual and context.cardarea == G.play and context.poker_hands ~= nil and context.poker_hands and (next(context.poker_hands['Two Pair']) or next(context.poker_hands['Pair'])) then

frigid cradle
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yo! when i used hangman and had deathly joker, it didnt incriment

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is this ment to be or a bug?

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ive destroyed like 3 jokers and every time i do it pops up with a lile graphic that says "+0"

solar mauve
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Hi! I know that this hasn't been updated in a while but I made a PR to support. If you could merge it that would be cool if not no worries! #1241580123766128761

devout locust
burnt ember
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oh my GODS?????

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DSHFSKDFJKDJHF

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i have returned from hibernation to see this- uh!!!
woaH??????

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thank you??? jshdkjdhsfkjdhsf

devout locust
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Please fix Deadly lol

burnt ember
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ill try to see what happened with it when i have the time!!!!

devout locust
stuck thunder
ionic nebula
# devout locust Please fix Deadly lol

it's not actually assigning the value to the card. it just needs this added after it gets the value:

            self.ability.extra.current_chips = self.ability.extra.current_chips + value
burnt ember
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OH RIGHT ALSO FORGOT TO SAY!!

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SKFHJSDKFJH

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deadly's been fixed!!!!

burnt ember
hallow isle
thin estuary
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These are some really cool Jokers! The art is absolutely fantastic, and really recaptures the feel of the source material while still feeling at home in Balatro. And the mechanics are all really cool, too! They fit thematically, and are quite unique.

If I could give a bit of criticism, I feel like Magickal is a little bit underpowered, and Mycologists is a little bit overpowered. My suggestion would probably be to boost the numbers just a smidge on Magickal, and make Mycologists Uncommon. Other than that little quibble, this is a fantastic mod!

burnt ember
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oooh, that's valid!

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i definitely will be making the mycologists uncommon, and im not sure what number to give the magickal joker

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but yeah!! definitely

devout locust
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Bump it up 👍

burnt ember
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,,,hmm

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would a +3 mult give it a good boost?

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i dont want to make it too powerful

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im comparing it to like, spare trousers in terms of power

devout locust
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But two pairs are easy to be played

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Compare to, if you need all four suits in one scoring hand, most likely you will be limited to certain hands

burnt ember
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ahh, that's fair-

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i guess thats like,

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two pair, four of a kind, full house, straight, five of a kind

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as opposed to two pair, full house, flush house

devout locust
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Looks like a lot, but it will require a bit more work to gather all four suits in a (typically) 5 card hands

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In contrast to two pairs

burnt ember
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kinda??

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i suppose-

devout locust
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The possibility need to be calculated but feels like it

burnt ember
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i mean Fair

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a +3 feels thematically appropriate i suppose

molten thorn
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I have a problem with this joker, everytime I use it, I am getting crash

burnt ember
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its happening againnn

devout locust
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Didn't I fixed that

devout locust
chrome granite
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i could've swore flower pot gave X4 but i just check and no, it is X3

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this image looks so wrong but is actually right

tacit nymph
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myco could combine pairs together with a special edition that basically behaves like red seal

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sorry for necroposting actually, fuck

hearty oracle
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how do i download