#Black Seal - (Deprecated)

173 messages · Page 1 of 1 (latest)

stuck flume
prisma glade
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can you post this on github or just derectly post the zip?

graceful portal
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Great mod, well done

prisma glade
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i can install

stuck flume
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I'm not gonna be uploading anywhere else than Nexus

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Nexusmods is one of the greatest mod sharing site

prisma glade
stuck flume
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Dafuk?

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Try clearing history and cache

last sand
stuck flume
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Rule n°1 of programming : you don't change something that works

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and also I don't want to add a spectral cards for this because it would be way too cheesy

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Thx for the info tho

last sand
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Yeah your util work, but if we add Green and Silver seal or any other seal it may crash...that's why mwitington change his util.lua in order to make possible to have more modded seal

And BTW, little mistake l.24 I think (watch picture)

stuck flume
stuck flume
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I'll test that extensively

last sand
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EDIT :
I saw that your util.lua is working xD
My apologies

stuck flume
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It crashes ?*

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when ?

last sand
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I wasn't using your util.lua, I change it to yours, but now it crash on boot...will try to uninstall Silver and Green to see

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Ok, without Silver and Green, your Black seal seem to work

stuck flume
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it works here but not IG 🙂

last sand
stuck flume
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maybe we don't have the same and it causes problems

last sand
stuck flume
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frick

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I don't think it'll work but we never know

last sand
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nop doesn't work...i'll dig a little

stuck flume
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the problem is : I don't use x_mult

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I don't know why it's the error

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one of the other mod must use it in their function

last sand
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xmult is from GreenSeal yup

stuck flume
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and tries to read my x_mult which is nil

last sand
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maybe need config = {}

stuck flume
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at least that's what I think

last sand
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I'll try

last sand
stuck flume
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Ok so the problem is not the Util file

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replaced it with the new one no problem

last sand
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Util.lua, your's just make game crash at start with the 3 seal added

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Ok ok got it

stuck flume
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if seal lmao

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fricking kidding me

last sand
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you goddam right

stuck flume
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Also in the Github I can't seem to see a eval_card_ref

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nor eval card functuioin

last sand
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which is weird...I downloaded it 20th March

stuck flume
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please tell me I'm blind

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I swear

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He didn't update his release

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I know why it doesn't bug with Silver Seal

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and it does with Black Seal

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it's because of loading order

last sand
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iutfgqytg fiqy

stuck flume
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Black < Green < Silver

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SIlver loads last and makes the function call after implementing his logic

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Then does the same but it causes problems for me

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smh

last sand
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Why have I downloaded it 21st March

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his github update is from 2 weeks ago

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and I'm outdated !?

stuck flume
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Yeah but his releasi is 3weeks ago

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it's not your fault but his

last sand
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nice view !

stuck flume
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So I Have 2 fix :
Add an Xmult of 1 which would make a trigger for nothing ...

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Or you can edit his code

last sand
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I did

stuck flume
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Sadly the best one rn is to edit my code because of his mistake very nice

last sand
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or tell him to change his code by github

last sand
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Ok, now I've downloaded main and not realease, all work together (and his util.lua)

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MB I thought it was an error from yours 😶‍🌫️

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your black seal worked one my joker, doesn't seems to have conflict for now...

stuck flume
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I'm not 100% sure his main works btw

last sand
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Don't know too...I know yours yes, so I'll see on testing tonight with GF xD

stuck flume
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Have fun !

last sand
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We will have xD

stuck flume
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Yup

last sand
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we almost finish a lot of deck and difficulty

stuck flume
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that's what I like !

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I'm gonna update my mod

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so that other people don't come and complain

last sand
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xD sorry

stuck flume
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Npnp that's not your fault

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you install something and it doesn't work anymore I would blame it on that too

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You expect a modder to know what he's doing when he codes... Oh well

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Sadly I decided to make my seal black 🙂

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Should have been ZZZZ color

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SO that I'm sure I load in last XD

last sand
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you could xD
They should add a file where user can specify which mods are first etc like in ETS2

stuck flume
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It's harder than you might think

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IT shouldn't pose any problem tho if the modder does his things well 👀

last sand
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Anyways, tell me when it's updated, I've diner to make xD
Cya, thanks for your time ! ❤️

stuck flume
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I'm updating it rn

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should be out in like 5min

last sand
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👍🏻

stuck flume
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Update out

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If you don't use GreenSeal no need to update.

Thanks to GreenSeal latest release I need to implement something that shouldn't be in my code for this mod to work.
Updated Util.lua even though it's not useful x)

last sand
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Ok I'll download it so

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I love the update comment

stuck flume
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Only truth here

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spent time debugging etc for poor implementation

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smh

last sand
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BTW, Do you plan to add a Spectral Card for your BlackSeal ?

stuck flume
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nope

scarlet shore
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Had something weird happen on the final hand of Ante 8 boss (Gold Stake, Ghost Deck, 1 discard remaining, boss ability: deactivate 1 random joker per hand). I drew a stone card with black seal (my only black seal card), and as soon as I selected it the black seal disappeared. I deselected it and reselected it a few times but it never came back. I played the card by itself and it didn't apply negative to any jokers. After the round, my deck doesn't have a stone card with the black seal anymore. I'm running Achievements Enabler, Black Seal, Divvy's Preview, Divvy's Simulation, Choose First Shop Joker and AxUtil. I DL'ed all the mods today and this was my first run with the black seal mod.

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Here's screenshots after the round in case it helps

scarlet shore
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I have 7 joker slots, the Antimatter voucher and no negative jokers so I think it might've still given me the extra joker slot without applying negative to any jokers. Unless I'm forgetting another way I got another joker slot.

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I continued in endless mode and got another black seal. Drew it a few rounds later. Same thing happened as before: I selected it, black seal disappeared but this time I noticed the number of joker slots also increased by 1 at the same time. Still no negative jokers

dusk osprey
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have you tried without the score preview mod? it likely isn't compatible with mods like this one

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Quick heads up, support for seals is coming to Steamodded in the next release. I'd love to hear from you if there's anything that we've missed or that you want to see added to the seals API in order for you mod to use it while being compatible with other seal mods. The code is up on the Steamodded github page already and will be deployed as a new release soon.

scarlet shore
gloomy harbor
stuck flume
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this issue is known

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I'll mark it in nexus

dusk osprey
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btw you can set a loading priority with steamodded now

last sand
turbid gyro
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Preview and Simulation mods are incredible. Could black seals work if you change from "play" to "discard"? Is there an easy way to change it?

stuck flume
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The goal was to not make a spectral card for it x)

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Tho I'll maybe propose a secondary version

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because spectral card + perkeo goes brrr negative

bronze pier
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ahh i see ill take it down

stuck flume
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Nahh no problem

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Some people might still enjoy it

stuck flume
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@bronze pier repost it if you want I'll put it on nexus

bronze pier
stuck flume
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I also really like the art

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Thank you for your hard work

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@bronze pier it's uploaded to nexus

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Thank you

bronze pier
normal hatch
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everytime I play a card with a black seal it crashes my game

last sand
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Visual Studio, Open folder "%userprofile%\AppData\Roaming\Balatro\Mods" and then Ctrl+Shift+F and search for "x_mult" and then search which one use x_mult line 88

normal hatch
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Then am I using an improper version of the mod? If so I'll try re-downloading in the morning

stuck flume
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@normal hatch there's an incompatibility due to Green Seal with the x_mult. (Because Green Seal didn't do this properly)
But I updated the mod so that it works now

normal hatch
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oh, alright so it's the green seal mod that needs an update

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thank you

normal hatch
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alright, I'm a little confused- I read more above and double checked my files by opening them up and i see

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It seems I was already running the version that had the x_mult compatability

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I'm still getting the x_mult crash from green seal when I play black seal...

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I think I am just going to remove green seal from my modlist for now

last sand
normal hatch
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Thank you, I'll do some testing with these later

last sand
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Tag me for results

last sand
normal hatch
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Ah, been swamped with work

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As soon as I am able to get back to it I will

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Thank you very much

dusk osprey
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oh btw you never need to call SMODS.inject(anything) yourself, in fact it's really inefficient

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it's always called by the loader after all mods are loaded

dusk osprey
stuck flume
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Welp, it's not me who made this

quiet coral
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hello ! is it possible to decrease the rarity of the black seal please ?

stuck flume
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it's 1/4 rn when getting a seal

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it's possible to change but would need a lot of changes

somber sequoia
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game is crashing upon startup when trying to load into it with the black seal mod, did the new update break the mod?

stuck flume