#Supernova alternative, give 10x the 5th most played hand

1 messages · Page 1 of 1 (latest)

gloomy monolith
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This game mostly encourages playing one hand type, and actually discourages playing more than one hand type in many cases.

Supernova is one such case. If I have a High Card build going and I happen to draw a Royal Flush, I don't think "oh cool, a Royal Flush", I just ignore it and play a single 2 and keep growing my High Card hand count in case I find Supernova.

I propose an alternate Supernova that gives 10x the hand count of the 5th most played hand as mult. This would reward players for playing a variety of hands. (Players would have to play at least 5 different kinds of hands repeatedly to increase the mult.)

This could replace Supernova, or be a new Joker, and the exact numbers and balance might need to change. That's all up to LocalThunk, but I wanted to suggest the general idea.

grand tartan
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I think supernova is good as is

lofty kraken
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Supernova is a perfectly fine joker to enable scaling, but this is a wacky enough counterpart that something like it could exist alongside it
as a counterpart, you could call it "neutron star" or something

vestal bane
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Supernova is one such case. If I have a High Card build going and I happen to draw a Royal Flush, I don't think "oh cool, a Royal Flush", I just ignore it and play a single 2 and keep growing my High Card hand count in case I find Supernova.
Yes, if you are playing a high card build, you will play high card

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and ignore every other hand

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even if you draw it

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you have figured out playing around a specific hand huge props

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people already complain about obelisk being "hard to keep track of"

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this would absolutely suck for most people

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like what do you do about ties and what if there's multiple ties

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if you have a 5 way tie for most played hand, which one is the 5th most played

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5th most played is an arbitrary number

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imo supernova is best used when you're playing one hand or few hands

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like you can still play two different hands and supernova can scale on both

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it also scales retroactively in that sense

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and it's the easiest scaling

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and it's a common joker

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so you cant expect much from it

gloomy monolith
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This game has almost no incentive to ever play more than a single hand type, but it does have several incentives to focus on a single hand type. That's boring.

people already complain about obelisk being "hard to keep track of"

Obelisk has a very sharp fall off. One mistake and it resets, and that is something you have to pay extra attention to. And if you play The Psychic and play a 4 card hand, the game just gives you zero points, it doesn't warn you or anything. Unlike those cases, this Joker I've proposed has no harsh consequences if you make a mistake.

if you have a 5 way tie for most played hand, which one is the 5th most played

This is a non-issue. If I've played a High Card 6 times, and a Pair 6 times, Two Pair 6 times, Three of a Kind 6 times, and a Flush 6 times, then I've played 5 hands the same number of times, as you say. What I need to know is how many times I've played the 5th most played hand. In this case, I may not know what the 5th most played hand is (it's a matter of definition), but I do know how many times the 5th most played hand (whatever it is) has been played, and that's all I need to know. In my example, can you figure out how many times the 5th most played hand has been played?

vestal bane
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but it does have several incentives to focus on a single hand type. That's boring.
that's called
picking a hand type.. and playing it

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the game is just built that way that it'll be better to play one hand type

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like one joker isn't gonna make that much difference

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can you figure out how many times the 5th most played hand has been played?
also you played 30 hands for that

winter quest
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obelisk

vestal bane
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like at this point you are better off playing flash card or pants cause they scale at a similar speed

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you get +10 mult every 5 hands assuming you get the 5 hand types you want every single time

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flash card gets +2 per reroll so with a d6 tag (actual use for d6 tag, woah) or just a lot of money it can outscale this

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pants can outscale this because two pairs are easier to make than making 5 specific hand types

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if both always play the exact hands they want, pants will match the scaling of this

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even red card could outscale this if you buy 2 packs per shop and skip them, or if you get skip tags for packs and skip those packs

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so even if we assume that 1 joker adding minimal amounts of +mult for a very large amount of effort changes how balatro works and makes you want to play multiple hand types

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it is still outclassed by other jokers

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this one joker is not going to solve any of your issues even if it were buffed more

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the entire essence of planet cards is upgrading specific hands and not all of them like balatro was made for this

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they're a lot like classes in other roguelikes, you don't need to pick multiple, you pick one based on what complimentary gear the game gives you

fresh spire
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i like this idea but the payoff for such an uncommon situation seems a bit weak

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maybe could be like [times played]x mult or something

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cause to scale it past like one or two youd have to be playing like five different hands consistently which is super difficult