There are currently some visual bugs with the scale on the scoring values and ante requirements, and there are almost certainly some bugs that I haven't tracked down, so use at one's own risk and all that, but this mod bypasses the score cap and makes endless mode truly endless!
steamodded required. Will likely have major compatibility issues with other mods.
link:
https://github.com/jamesthejellyfish/InfiniteScoreMod
#Infinite Score Mod! Bypass the 1.7e308 limit and get past ante 39!
63 messages · Page 1 of 1 (latest)
cool. but, it looks like you've got a bunch of stuff from your joker mod in there still. also, when overriding functions, it would be better if you made a reference to the original function and then called it from your new function instead of copying the functions entire contents, that would improve compatibility with other mods too.
Oh, I'll do a check for stuff from my other mod and hopefully get it removed. Also the reason I am fully overriding functions is that certain lines need to be completely replaced; I'm not simply adding things on, there are things that need to be changed from the original. I think if you mess with the load order of certain mods they may still be compatible.
if that's the case, I recommend checking out balamod, it allows for injecting into the middle of functions with a find and replace.
I did look at balamod, but from what I've seen most mods are using steamodded and I didn't love the idea of using two different modloaders. But I may consider adding support for both steamodded and balamod for people who want it.
that's fair, afaik steamodded is working on better integrating with balamod so, all things going well, the dual modloader issue will be a temporary concern.
Whelp
Have nothing else in the MODs DIR except the Jellymods stuff
Selecting the first challenge (Pirate Duel)
Other ones seem fine
Hmm yeah I haven't tested mod compatibility at all, so I'm not surprised that there's some weirdness going on even with my own mods. I'll take a quick look though. It will probably make sense for me to have dual support with balamod eventually though, because I think there will be a lot of whack-a-mole issues like this otherwise.
Ok did a run of a different one and selected it and it's fine. shrug
There's for sure some wierdness with the game being inconsistent
Had that happen with a deck back yesterday. Was missing at first, then worked after doing some stuff in game
@coral oriole someone has done it
i know the error menu says deck creator but its been showing up since i added this menu
“Will likely have major compatibility issues with other mods”
Based on the error it looks like Deck Creator is trying to do math with a BigInt, so probably caused by the mod
yeah a lot of arithmetic expressions are not supported with the bignumber library. If you change the line it says is giving the error from "math.floor" to "big.floor" then it might work.
crashes my game whenever i score
What other mods do you have installed?
woulda been nice to have the mod working ho
tho*
hit naneinf at like second ace played
my hand is this much xmult alone
If you dm me a mod list with the github links I can maybe try to debug where the issue is.
the one with a bunch of random letters is deck seer. cant send you github links but they are all on the discord
wait, did you enable the infinite score mod in the middle of a run? Because then it isn't a mod conflict, that just won't work no matter what.
no to test i just did a new red deck run
@west prairie
while the mod is still pretty buggy and early i stick around here just waiting for a more stable release
it also breaks the softlock of ante 39
can you add compatabilitys?
currently for the way this mod works, adding compatibility is mostly impossible, since It fundamentally changes a lot of how Balatro works. Ideally I could inject the changes to the functions like how Balamod does it to limit the impact on other mods, and I do have a balamod version in the works, but I put it on hold in hopes that Steamodded might come out with injection support of their own. That doesn't seem to be happening though so I may revive my Balamod efforts soon.
ah. k
it could also just be (partially) independent of steamodded and use lovely for injection
also I have a PR up for steamodded that adds priority support, so one could ensure mods that change the functions this mod needs don't get overwritten
possible revisit with 0.8.1?
new highscore
if only this mod worked with deck creator
I'm considering doing a complete rebase of this project over the long weekend to use lovely, so hopefully things will be more supported by then.
I would love that, would be also a little easier to see how far endless runs could go
yha
whats with the requirements?
those seem perfectly normal to me
Those are not normal.
I mean, they're in normal range, but every vanilla blind requirement is a multiple of 100.
yha
Any updates on this?
The recent updates both to steamodded and now to balatro itself has significantly swamped me with new bugs, so my update timeline has been pushed back significantly. I am still working on it though.
ran into a bug where fire effect wont happen if you win in one turn
after i installed your mod perishable jokers no longer tick down and with that dont get debuffed
omg I saw this thread right less than an hour after I got my cracked setup and died at ante 39 😭
Though it looks like it needs more polishing, I hope an update comes out soon enough 🙏
This mod could use an update! @turbid swallow
Agreed
It could also use some compatibility with the Deck Creator mod! https://discord.com/channels/1116389027176787968/1211808102999924746
isnt this just talisman
This was talisman before talisman