#[New Deck] Ace In The Hole

22 messages · Page 1 of 1 (latest)

agile forum
#

This deck starts you off with only one ace of each suit, but upon defeating a blind, you gain a mega standard pack tag. It is not particularly challenging and was built more for novelty of creating a situation the player wouldn't normally stumble into. Special thanks to UnknownEternity for helping me put this together.

Enjoy!

muted shuttle
#

Fun mod, though it's easy to win getting to the goal is so much fun! Had a crazy ace build :)

high yew
#

I downloaded this and tries it out, and for some reason it didn't give me the mega standard pack. Not sure why. Maybe a conflict with another mod? I have every deck mod available.

toxic nymph
#

Hmm, i didn't look at the code of the Steamodded injector in detail - so I'm not sure what causes conflicts between mods. Maybe it's a naming conflict? You can try to replace the text "Backtrigger_effectref" in the mod file with "Backtrigger_effectref_aces".

Edit: I checked for conflicts with "Borrowed Deck" and there are none. So the naming of the local variables is propably fine. Do you have any mod that changes how tags work?

wind aspen
#

This sounds awesome! I wanted this experience when I first saw the Borrowed deck mod

wind aspen
#

You just need to change your line 91 to look like this:

        [3]="Gain {C:attention,T:p_standard_mega_1}Mega Standard Pack{}",```
agile forum
#

Ah good point, I meant to do this but must have forgot. I'll add it to the update.

agile forum
high yew
#

The only deck I think it might conflict with is Borrowed Deck, since it has the same functionality of giving you a mega standard pack every round. I'll try to test it the next time I play.

high yew
#

I just tried removing Borrowed Deck and it still didn't give me a standard pack. Not sure what would be causing the conflict otherwise.

high yew
#

The strangest thing is that now Borrowed Deck isn't giving the standard pack either, so I'm even more at a loss. It might be one of the challenge mods, maybe? No idea. Sorry for the trouble.

#

Yep, it was one of the challenge mods causing a conflict. I removed all of them and it's working now. Interesting.

agile forum
#

Awesome! I'm glad you figured it out. What challenge mod was it?

high yew
#

That I'm not sure about, I'll have to do more testing. I can say, however, that this is a very fun deck. Great job on it.

livid aspen
agile forum
#

Awesome! Thanks for showing me. Hopefully I can get something to make them work together. I know that mod is also causing problems with the Plasma deck and Happy Rose's Borrowed deck

sinful marsh
#

Well this is a neat deck that is WAY too easy to break haha

tiny cipher
#

I'm in love with this deck because of how much control you have on your deck from the beginning

ancient jay
#

@agile forum I really liked the concept of your mod and the code seemed straight straight forward enough to play around with it

I ended up modifying it a bit to get to know how balatro modding works, and made it so there's a config menu for settings (like which rank the cards will be, how many cards, and if you want to get a spectral pack after each boss blind)

It was a bit hard because the modding API has changed so much in this past few months, so I was thinking of making it from scratch, balancing it and expanding it a bit more. However, i'd like to "save" this original version somewere

Would you be okay with me sending the .lua file over here? Or should I make my own thread with the re-written version and the old one as well? (obviously with reference to this thread as it was the original inspiration 🤓 👆 )