#[New Seal] GreenSeal - Add a Green Seal

18 messages · Page 1 of 1 (latest)

cursive lotus
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GreenSeal adds a new seal into the game that will increase your hand size for the given round if the card is discarded, but also applies 0.75x mult if the card is scored. This is my first attempt at creating a mod for Balatro and I was not able to do much playtesting so there may be bugs. Looking for feedback or suggestions for additional seals.

Source: https://github.com/AxBolduc/GreenSeal

GitHub

A Balatro mod that adds in a new seal to the game. Contribute to AxBolduc/GreenSeal development by creating an account on GitHub.

primal rover
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i like the concept, but i don't think it really needs a negative effect, the effect itself isn't really overpowered necessarily

gilded charm
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This is a great concept, there isn't much in the way of "on discard" effects in the game at the moment

languid wind
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Dude, seems like there is a bug about your code when triggering red seal. I forget to screenshot... But after deleting your mod file it return to normal, so I guess there is something wrong. If you do have time, pls check it out.

cursive lotus
cursive lotus
normal crest
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very cool

languid wind
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I have downloaded and successfully run your newest mod, doing a good job dude🫶. One last thing is I noticed that you mention in github that you deleted the negative effect, but you seemingly didn't change the description (still ×0.75 mult haha)

cursive lotus
languid wind
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okay, I got it

queen pelican
silk flame
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Looks like it's under an MIT license so, as long as you include a copyright notice somewhere with the code in reference to it when redistributing it, you should be fine to do anything.

queen pelican
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gros_michel 👍
Hell yeah :)

wanton inlet
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So I was diagnosing some compatibility issues between some mods in my list and I believe that I've narrowed it down to Green/Silver Seal.
I have another mod, MystJokers, that has a Joker that manipulates how many picks out of the card pack you are allowed to have, but it seems to hook into Card.open as part of that functionality. I noticed that your comments basically suggest that you've re-implemented Card.open from scratch to insert your own logic and that it might break things that try to touch the base functionality.
Is there any chance you could walk me through how I can get other mods to reference your implementation instead so I can hopefully get these mods to all play along?

dry sonnet
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Hello @cursive lotus , I'd like to bundle your mod in a modpack. To ensure that I can update the version of your mod easily and without copying your code directly in my repository, I'd like to use a git submodule. Like that, it would just be a link to your repo. Would you mind if I add your mod in my modpack ?

cursive lotus
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Sure sounds good.

dry sonnet
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Thanks