#How easy would it be for a beginner to learn modding this game?

7 messages · Page 1 of 1 (latest)

spice oxide
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I know very little coding, I've done quite a bit in gdevelop and scratch and a miniscule amount of godot (I've built the very basics of a first person movement that I found from a tutorial)

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If I can't figure out how to, I have a deck idea I've been cooking up that I can post here

floral crystal
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I'm curious about this too. I have some programming experience, but I don't know anything about Lua or the love2d game engine. I wish there were more resources on how to make a simple beginner mod, or some sort of documentation on different aspects of how the game's code works.

calm venture
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a good place to start could be looking at the game code, the game's executable can just be opened as a zip archive (renaming it to a .zip can do this). Also steamodded has a few example mods to be used as reference. Lua's a pretty simple language by design, so it shouldn't be too hard to pick up.

past mist
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i'm looking at the debug menu mod and its a just a lua file with

function SMODS.INIT.DebugMode() G.DEBUG = true _RELEASE_MODE = false end

but i want to know why it's like this

viral ledge
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The package is the Lua file itself. The debug menu mod just turns a variable on to enable the built in debug mode that's in unmodded