#Main Menu Tweaks - small changes to the main menu
36 messages · Page 1 of 1 (latest)
Maybe shift options and quit to the right?
Like, other side of collection
Usually games have options and quit as the last options in a row or column
yeah, makes sense, but i really want to replicate vanilla balatro layout
where buttons are mirrored
hm
made buttons wider
options and mods could take up the same space
the quit button feels a little cramped
Swap the collection and mods button, might feel better about the layout after
Also a crazy idea, stack play on collection, the options mods and quit on each other, I'm curious how it would look.
well i tried
might do it later, i'm kinda lost on how exactly alignments and ui types work
oooh
the play button could be HUGE in comparison to everything else
with the rest having this nice brick tile thing
taking up the bigger part of the golden ratio of the width of the box
ty for the base! I changed it a bit to my liking
can u share the lua for this
lmk if this doesnt work, I had to reenter termisaal as the mod author.. im not sure if i messed something up in the process
Ok, this?
This is perfect.
Works fantastic, thanks!
honestly, peak
@vague siren, @icy nebula, would it be ok if I upload VII's version (the one I personally use) to the Balatro mod Index? This way, people playing with the Balatro mod manager would be able to play with this tweak enabled.
sorry, i didn't get the notification. I'm fine with that
submitted it! also added you as a mod author.
I've tried to port this to my steam version bundled as an APK (so steam copy on android) but when I load the menu, it crashes with this error
Oops! The game crashed:
[SMODS MainMenuTweaks "MainMenuTweaks.lua"]:31: attempt to index a nil value.
line 31 being the separator line which shows
" -- separator
main_bar.nodes[2].nodes[2].config = {align = "cm", minh = 0.15}
main_bar.nodes[2].nodes[2].n = G.UIT.R"
any idea how I could fix this?
anyone manage to get this working on mobile?
how do you use lua im new