#Taikomochi: A zen gamemode where loosing is not the end
63 messages · Page 1 of 1 (latest)
that's raddd
wait that's actually sick
This makes me so happy, makes the game feel more casual :)
I'll look into it this evening, thank you for the report
How exactly did you trigger this? I can't replicate it
0.2.0 released
Remade the checkbox insertion in the newgame popup, hopefully it will be less buggy
The ante counter now says directly that you are in zen mode
The restart ante button in the game over popup is now its own button instead of replacing the new game button
Remade the restart ante function, useless stuff deleted, should be fine now
tell me if what I done fixed the checkbox somehow
how
problem is it will overwrite the gui if another mod try to add something there
and it directly appears like that, you don't need to do anything specific ?
I'll check some things
ok I don't get it, I tried to replicate your setup
don't mind the devtool thing, it's just something I made to disable crash reports
do you play with mouse + keyb ?
also why does space spawns a negative popcorn in debug mode
wait this is sick actually
basically this, I first wanted to completely "fast rewind" to the last ante, but this is not how the game state is stored. I have no way to know what voucher or how your deck was modified. So yes this is very exploitable
but having tried to cheat the game, unless you have a skip that generates A LOT of money, it's not really that exploitable
I mean, it is, but it's gonna take a while for average results
I'm open for balance changes if anyone has ideas though
Also since you can't "win" with this deck, there's really no point in using this to cheat
You have to select it
It's on the other side of the Seed display
(when you start a new run)
no, I mean the button wasn't displaying
I'm not sure what was happening though
no crash or anything ?
the game's been updated a couple of times since I last looked at this, I'll check once I'm on my pc to be sure
Hey, I'm not sure if it's been mentioned, but if you restart an ante and you have a tag you keep the tag, so you can keep restarting to duplicate tags. It also glitches the game if you restart from the blind selection screen (with the fold button from one of the other mods). I'm not sure if it does this after the first one, but it definitely does it after a few times. Photo of what I mean
And say you destroy cards using immolate/hanged man and then lose the next blind, when you restart the ante, the cards will still be destroyed
Like it puts you back to the start of the ante, but with your progress from further on in the ante
yeah I actually don't reset anything in the game state when you restart an ante
I guess at some point I'll add options in the mod menu to choose what to reset
Fair enough. I don't have an issue with it, just thought I'd bring it up. I'm loving the mod, thanks for making it
hey any chance of an update to 1.0.0 for steammodded?
Hey, I added a modicon for this mod: https://github.com/Amvoled/Taikomochi/pull/2
Thank you so much for the icon ❤️ Sorry I just noticed today
I actually totally forgot about this lol
glad to see people enjoy it
Taikomochi seems to somehow aggressively replace some other mods' modicon
Work with sleeves?
I'm still trying to figure out the cause actually
as far as I can tell mods that define their own icon are not affected
Nice
This is starting to look more like a steamodded issue actually, not a taikomochi issue
So, turns out it's a bit of both messing up:
All 0.9.8 mods get loaded in "compatibility mode", where prefix does not get defined for 0.9.8 mods like it would normally.
Because Taikomochi has the function SMODS.INIT.Taikomochi(), it gets loaded in this compatibility mode, even though Taikomochi uses parts of the 1.0.0 API.
This results in the modicon asset getting defined with key modicon, when it really should be taikomochi_modicon-ish instead.
When loading all the other mods' icons, Steamodded tries to see if they have a modicon or not, usually done by [prefix]_modicon.
Unfortunately, because the 0.9.8 mods do not have a prefix defined, Steamodded looks for modicon instead. This is where it finds the icon that Taikomochi just defined.
That then results in all the other 0.9.8 mods also having the Taikomochi icon.
Solution:
The easiest would be to just remove the function SMODS.INIT.Taikomochi() definition.
Steamodded 0.9.8 has been deprecated for a long time now, and Taikomochi has already been using the 1.0.0 API for a while.
I've created a quick PR if this is the solution you want: https://github.com/Amvoled/Taikomochi/pull/3
hello o/ so I've never modded a game before in my life, but i really want to add ur mod to redo the ante. Can someone explain how to add/install this? Like, explain it to me like im 7yrs old i feel so dumb trying to do this
@minor geyser sorry for the ping but question, can I use the reset ante code from this mod for the afterlife mod I'm working on?
this is so cool
I vividly remember finding out about this back when I first jumped into the mod madness after 100%ing the achievements so it’s awesome to see a thread for it now
having an issue. after a while, i get a drop in FPS while playing runs with zen mode active. so i had an idea to go to the main menu then continue the run to see if that'd fix it. instead, when i continue the run, i get the game over screen and clicking "retry ante" just brings me back to the game over screen.
this also happens when failing runs with certain modded decks such as the one that lets you start with nothing but 1 ace from each group.