#Myst's Balatro Mods

353 messages · Page 1 of 1 (latest)

azure egret
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i will not fix any bugs unless it's like
completely unplayable

brave timber
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Looks cool, I'll definitely have to check it out, code for adding a joke looks a bit easier than I was expecting honestly. Going to have to read through it a bit and get a better grasp on what it's doing, but it all makes sense to me

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i wasn't sure that just extending/expanding Card.calculate_joker would work, I guess I should've tried it

azure egret
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haven't done much testing but its probably like that

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apart from sprite overriding, this should be compatible with jokers from other mods...?

azure egret
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Myst's Balatro Mods

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now a hub for all mods that i make

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bug reports welcome for GoldenChallenge!

azure egret
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updated r key
[link removed]

azure egret
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something more silly :p

azure egret
azure egret
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also updated YippeeGameOver to not take up a Joker slot in the Collections menu

pallid dagger
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hi dude,excellent work!I found your design very interesting, especially Polydactyly and R key. I really feel like to try it out but the game crushed after installing your mod file. Here is the screenshot. If you do have time, could you fix the code?

azure egret
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I'll rewrite it sometime to not use a custom version of Steamodded

pallid dagger
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greateven_steven ~If you have already updated pls leave a message here.

azure egret
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Updated MystJokers, no longer requires a custom version of Steamodded. Still requires 0.7.0 pre-release

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@pallid dagger

snow rose
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will check to see if my mod and mysts jokers are compatible

azure egret
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hopefully!

snow rose
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ordering is a bit off but other than that it works

azure egret
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steamodded's fault unfortunately

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pairs() is unordered

snow rose
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ahhh

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will look into this

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so this is the only function that should be changed?

azure egret
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yup

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if it changes i can rewrite mine to be ordered

snow rose
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wait

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hm

azure egret
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Nerfed Golden

  • Removed all card blacklists, save for Vampire
  • The starting Midas Mask is now Negative
bleak jacinth
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Hi
Using jokers with steamodded
When I open any pack I always get CTD about extra_gacha_pulls

snow rose
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did you install the mod mid run?

bleak jacinth
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Nope

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Actually, trying to get the CTD screen to upload a screenhost, but can't get it now lol

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Maybe its buffoon packs

snow rose
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did you make a new run after installing the mod?

bleak jacinth
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Yeah

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Ok just got a buffoon pack and it didnt crash -_-

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Guess I did do something wrong previously

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Sorry for disturbance

pallid dagger
snow rose
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it's not released yet, unfinished

azure egret
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hm interesting

azure egret
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[Repo]

  • Added Changelog.md

[MystJokers]

  • Update to use the Joker API's atlas introduced in Steamodded 0.7.2
  • Added failsave for Polydactyly's effect
  • Added Lucky Seven

I'll still crosspost to here every time I make changes

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unrelated but i beat my own (nerfed) challenge

frank flicker
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Heads up I get this error from the latest myst jokers pack with just steam modded (0.7.2) whenever I go to buy a celestial pack in the store

cedar temple
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mmmm combo

azure egret
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well it shouldn't crash but hm

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yeah can't reproduce but found a different bug

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March 8th, 2024

[MystJokers]

  • Fixed Polydactyly permanently increasing the amount of options after buying any Booster Pack
snow rose
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our mods are now incompatible

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nvm

frank flicker
snow rose
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there was a version 8 hours ago

azure egret
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mm

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i haven't updated my Balatro i noticed :p

azure egret
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  1. is your run a continued run? if so, make a new run
  2. if not, can you tell me how you got it to crash and/or give me your save file?
frank flicker
azure egret
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i beleive that's the cause of the crash

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it shouldn't crash on new runs

frank flicker
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Huh seems like new runs do it too and seems like it effects booster packs of all kinds, arcane, celestial, buffoon etc lemme get you my save is uploading here ok?

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Should it be a save.jkr file? it's not letting me upload to drive (file not found) and I can't put it here either...

azure egret
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the files in AppData\Roaming\Balatro\[save number]

frank flicker
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yeah idk if it's cause i''m running the game with proton on my steam deck but i'm in that folder you mentioned and it's just an icon titled save.jkr with a question mark on the icon and it won't even let me upload my google drive or message here

azure egret
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oh i'm completely unsure how stuff is handled with proton

frank flicker
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yeah apologies then idk how to get the file to you :/ i will say my exe only has steamodded 0.7.2 if that matters? can't get balamod working

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Would it be helpful if I sent you all the mods I have at least?

azure egret
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yes!!

frank flicker
azure egret
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i'll take a look tomorrow, it's late now
thank you also for being patient while i deal with my garbage code

azure egret
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sorry!

frank flicker
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No worries. Hopefully it sorts itself out eventually like the controller rumble did randomly lol I'll hold out hope as I really love the mod! Thanks for trying 🙂

snow rose
azure egret
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id habve toi make so many changes to that so it fits my style LOL

snow rose
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fair enough

azure egret
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not priority rn

silk plank
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Any known incompatibilities?
I'm running Steamodded 7.2 but have observed that Polydactyly doesn't seem to proc when opening up a booster pack. I'm still only getting 1 pick - unless I'm misunderstanding what the Joker is supposed to do.

azure egret
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Unsure!

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What mods do you have?

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and are you playing on a new run?

silk plank
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Screenshot is probably fastest here. I can expand on any that are unidentifiable.

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Yeah, I just finished a run where I picked it up in like... Ante 7 and wasn't able to get it to proc for the rest of the run. I have the run sitting in Endless right now.

azure egret
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Might not work when playing a continued run before the mod is installed

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Still gonna check the other mods tho

silk plank
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I don't believe that's the case here, unless the problem arises from continuing any run since the launch of the game.
The run where I found the card was like my 6th attempt of the night.

azure egret
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ah

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I believe JankJonklers is overwriting the code for Polydactyly?

silk plank
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Ah, is it because they both use add_to_deckref?

azure egret
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oh hm

silk plank
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I don't know much about the intricacies of how the lua interacts with Balatro because this is my first day starting to build a mod list for it. I've done lots of modding and making my own comp-patches for other games though.
Can multiple mods not define the same functions in their lua without conflicting?

azure egret
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they can

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I'm just unsure which mod isn't playing nice with em

silk plank
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Is there anything you'd like me to search or check for, like particular variables or such? I figure it's easier for me to search things since I have all the files already.

azure egret
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hm yea sure

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Can you find the mods that have the add_to_deck function?

silk plank
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So it looks like Lushmod, MultiJokers, your mod, and JankJonklers all define an add_to_deck

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I wonder if it's actually the Card.open part that's breaking down.

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GreenSeal and SilverSeal both have comments above their implementations saying that they basically have to re-implement the logic instead of calling the base-game function in order to insert their seals.

azure egret
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oh!

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yeah I believe that is it

silk plank
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Hm... unfortunate because boy is that a lot of new language I'm going to have to learn to splice these things together.

azure egret
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I'll add a note to my repo

silk plank
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Well happy to at least add new compatibility notes to your modlist.
I imagine that Green Seal and Silver Seal probably have a lot of extant issues because of that, so as much as I enjoy them, I might have to chop them just for being very destructively edited.

snow rose
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green and silver seal are also technically not compatible with my mod actually

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it runs fine, just card that generate seals don't generate them

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what mods are in your list?

rotund sphinx
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got this error today,any ideas how to fix this?

azure egret
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make a new run

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or if you're on a different OS then I can't really help

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honestly at this point I should just recode it

azure egret
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March 13th, 2024

[MystJokers]

  • Added Options
  • Recoded Polydactyly - should stop crashes relating to extra_gacha_pulls now
frank flicker
azure egret
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glad to hear that it works!

azure egret
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March 18th, 2024

[Repo]

  • Added MystBlinds to Balamod
  • Added Infodumps, which contains information about MystJokers and MystBlinds
  • Added images to Jokers.md

#1217028577858420806 ‼️

snow rose
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oh yeah, the cost increasing function in my mod doesn't work, which uses the same code as yours

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so r key will cost an incorrect amount

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wait

azure egret
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waiting

azure egret
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March 21st, 2024

[Repo]

  • Added MystBlinds to Steamodded
  • Mods can now be downloaded individually here
    • Balamod mods can be downloaded via its Marketplace
cedar temple
azure egret
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sob

cedar temple
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why is that a sob moment

snow rose
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just got an r key for $6 from wraith

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profit

azure egret
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W

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need to look into how Lovely works so i don't have to overwrite four functions from the base game

tender sapphire
azure egret
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bwaha

tender sapphire
cedar temple
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cheese

azure egret
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WHY DOESN'T IT SET CONSUMABLE SLOTS okay

cedar temple
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I have cheesed you myst

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get cheesed

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I will never stop cheesing your blinds myst

azure egret
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gonna keep an eye on Monster and Noir

azure egret
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okay good to know it breaks with specifically Cartomancer

snow rose
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or anything that creates consumable cards on blind set or whenever cartomancer does it

azure egret
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March 23rd, 2024

[MystBlinds]

  • Cartomancer no longer generate cards during The Monster
  • Reworded The Insect: after each hand > whenever cards are drawn
    • Actual effect unchanged
  • Added a check for BlindCollectionPatch that makes the mod not load if the patch is not found
  • Changed version to v1.0.1 for Balamod

[Repo]

  • Separated MystBlinds and BlindCollectionPatch
    • MystBlinds.zip in Releases still have both bundled
neon ridge
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when i put this in my mods folder it broke the textures of other jokers.

azure egret
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mod list?

silk plank
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Awwww shit. MystBlinds drops to Steammodded while I'm on vacation? RIP me. Gonna have to wait until I get back to my PC

azure egret
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enjoy your vacation!

azure egret
neon ridge
azure egret
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mhm

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for anyone reading, when you report a bug please include your entire mod list and reproduction steps ty 🙏

icy basin
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Hello @azure egret , I'd like to bundle some of your mods (Myst's Boss Blinds, and the GoldenChallenge) in a modpack. To ensure that I can update the version of your mod easily and without copying your code directly in my repository, I'd like to use a git submodule. Like that, it would just be a link to your repo. Would you mind if I add your mod in my modpack ?

azure egret
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sure

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thanks for asking btw

icy basin
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thanks !

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np

elfin harbor
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Polydactyly not triggering on standard packs. Worked on celestials and tarots. I imagine if this haven't been brought up yet its a mod incompatibility rather than something wrong with your mod

azure egret
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so this is unfortunately out of my control

elfin harbor
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Yup I figured. Thanks for letting me know

azure egret
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April 2nd, 2024

[MystBlinds | Steamodded]

  • Updated to 0.9.2+
  • Deprecated BlindCollectionPatch

[MystAprilFools]

  • idk how it got here
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MystJokers will be updated later zz

plain inlet
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Good to hear, since...the jokers crash the game on trying to hover.
Soooooooo
yeah....

jolly flame
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seems to be because they get created outside of init

azure egret
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April 3rd, 2024

[MystAprilFools]

  • blind_overwrite now no longer randomizes into Small Blind or Big Blind
snow rose
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is this specifically for the all blinds are boss blinds

azure egret
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there are still a few issues with updating mystjokers 😓

azure egret
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maybe not

azure egret
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April 5th, 2024

(at literally 12am)

[MystJokers]

  • Updated to 0.9.5

  • Rewrote a bunch of code

  • Miracle Milk: Cost $5 > $3

  • Yield My Flesh: No longer renames itself due to unsupported by API

  • Autism Creature: Cost $5 > $4

  • R Key:

    • No longer disables all future copies
    • Antes reduced 3 > 2
  • Lucky Seven:

    • Cost $4 > $3
    • Now compatible with Blueprint
  • Options:

    • Cost $4 > $5
    • Now correctly shows as incompatible with Blueprint
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new jokers soon™️

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thanks Aure for helping me fix like everything lma

jolly flame
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np xD

silk plank
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I know you probably pushed it late for you, but since Discord threads are kinda poo-poo for master updates, can you either pin the original Github link in your thread (idk if you have permission to pin messages in your own threads or not) or include the Github link in new update alerts? It's becoming an increasing amount of scrolling to get back to the download links for updates.

Thanks for the new update; I enjoy the new balance tweaks because they all feel like they're going in directions I would've pushed them myself.

azure egret
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I do not have pin perms

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i don't want to bother mods either so i'll be doing the latter from now on 👍

silk plank
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We all appreciate you Myst balatroheart

azure egret
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April 5th, 2024

(and at 11pm)

[MystJokers]

  • Added two new Jokers
  • Yield My Flesh: Cost $7 > $6
  • Miracle Milk:
    • Effect changed, now "Undebuff all scored cards, +8 Chips per undebuffed card"
    • Cost $3 > $4
    • Now Blueprint compatible
  • Options: Rarity Common > Uncommon
  • Lucky Seven: Now shows extra information about The Wheel of Fortune
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From now on, the update date will have the link to the repository, while the mod names will have the direct link to the GitHub downloads (for Steamodded).

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working on something new soon...

elfin harbor
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I'm getting a crash when hovering your jokers in the collection. No other mods installed. Any idea what could be causing this?

azure egret
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i'll check later

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Mika's seems to be crashing in the same way

jolly flame
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uh what was that one again

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definition outside of init iirc

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it needs to be in init to work

azure egret
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oh yeah that's an old version methinks

jolly flame
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right we already talked about that

azure egret
elfin harbor
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Works fine now thanks for the help

azure egret
plain inlet
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alright then will use it

broken vault
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@azure egret I got crushed after clearing the Monster Boss Blind, and the consumable slot didn't get to 0 at the boss fight.

azure egret
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Mod list?

broken vault
azure egret
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Alright, I'll see

broken vault
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Starting a new game, and confirmed that this crash can be reproduced.

azure egret
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Found the issue!

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Will upload a hotfix in a sec

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@broken vault @desert sail ^

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on another note, aure you changed the syntax and didn't tell me 😔

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me when i stay on 0.9.5 for the longest time ever

jolly flame
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tbf the blind api barely had anything going for it before that update

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but yeah I should have at least said I was changing it somewhere

broken vault
azure egret
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aw shit

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yeah alright i'll actually move every function to the new syntax now

azure egret
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@jolly flame what 😭

jolly flame
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copy/paste gets you sometimes

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💀

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thought I'd double checked all of these, I guess I should have triple checked

azure egret
jolly flame
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pushed onto dev branch, maybe this stuff will be worth a patch soon

azure egret
broken vault
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Noir Silence is also problematic.
During the boss fight, it acts normally, but after the battle ends, my hand size is down to 1.

jolly flame
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seems like the same issue

azure egret
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yup, Noir also uses defeat

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only The Monster and Noir Silence use this function

broken vault
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OH, wating for you to patch it......

junior apex
azure egret
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the current hotfixed version should still be working, however steamodded needs to update the fix for the defeat function

azure egret
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April 17th, 2024

[MystJokers]

  • Updated all Joker's shorthands, now all start with j_myst_
  • All effects now check for key instead of name
  • Added three* new Jokers
  • Slightly modified text for Miracle Milk and Suspicious Joker
  • Polydactyly, Options and Credits no longer work when debuffed
  • Actually updated cost for Options and Credits
  • Yield My Flesh: Effect X2.5 Mult > X3 Mult, cost $6 > $7
  • R Key:
    • Cost $15 (was supposed to be $99 but it didn't work) > $40
    • Sell cost now fixed at $0

[MystBlinds]

  • Updated all functions to 0.9.8
snow rose
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glad that i started a trend of namespacing* jokers

azure egret
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you did? lol

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my thought process was "people might have the same joker name as collectible card so i'll just change the shorthand for all my jokers"

snow rose
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fair enough

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i've always had my jokers as j_mf_

azure egret
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also i fucked up some code hold on

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hotfixed mystjokers

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now everything checks for key instead of name, and other fixes

jolly flame
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uh where do you need to check that

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I guess there's joker effects outside of calculate_joker?

azure egret
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yeah this one is update i think

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polydac relies on Card:open, options and credits rely on draw from deck to hand or something like that

broken vault
azure egret
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you have to use lovely, press the green code button at the top

azure egret
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April 22nd, 2024

[MystJokers]

  • Updated the structure of the mod. Now all Jokers are split to their own files that can be found in indiv_jokers (thanks dps2004)
  • Added four new Jokers
    • Pebbler Joker [U]: Allows Stone Cards to be selected and played past the hand card limit
    • Jimbo's Prowess [R]: X1 Mult, plus X0.75 Mult per difference between ranks of highest ranked card of Straight played and last Straight played
    • Scratched Card [C]: Gives +10 Mult and $5 to Lucky Card triggers giving Mult
    • Pictured as Perfect [F]: After playing a hand, +1 discard this blind. After discarding, draw three extra cards
      Pictured as Perfect can only be found if FusionJokers is installed.
  • Suspicious Joker: Effect X0.25 Mult > X0.5 Mult
elfin harbor
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Great update. Appreciate splitting up the jokers 👍

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update seems to have removed my stickers for the jokers from this mod in the collection. I'm not bothered by this but someone else might be disappointed

azure egret
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all jokers' slugs got changed from j_joker_name to j_myst_joker_name

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this will be an only one-time thing

azure egret
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April 27nd, 2024

[HouseRules | Experimental]

  • Added 3(?) new modifiers
    • All Jokers are Pinned
    • All Jokers in shop and Booster Packs are flipped
    • All consumables in shop and Booster Packs are flipped
  • Updated and optimized some code
azure egret
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April 27nd, 2024

[MystBlinds]

  • Updated the structure of the mod. Now all blinds are split to their own files that can be found in indiv_blinds
  • Updated all blinds' shorthands, now all start with bl_myst_
  • Now requires Lovely to be used
    • Fixes The Monster and Noir Silence not giving back consumable slots/hand size after defeated
  • Added 3 new blinds
    • The Bird: Apply a random sticker to a Joker each hand
    • The Ancestor: (Round * 1.5) cards in your deck are drawn face down
    • Scarlet Mist: Halves Base Mult, sets Base Chips to Base Mult
  • The Market mininum Ante 3 > 2
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Without Lovely installed, The Monster, Noir Silence and Scarlet Mist will not work properly

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The Ancestor saying High Card instead of the round number when selecting a blind is known and I cannot fix it due to thunk moment

fathom flint
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I should note using Steamodded on linux (cloned directly from the repo, so with a possibly relevent hotfix not in the release( I wasn't encourntering the issue with The Monster. I encountered it multiple times and unless I totally missed it, my consumable slots came right back afterword

azure egret
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if you cloned from the repo within the last two days then you needn't worry about Monster/Noir

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because the fix got pushed to main

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the fix for scarlet is not on main though

fathom flint
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Ah fair. In any case, I'll need to reinstall the mod soon eventually if you;re moving over to needing Lovely

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Is it really as simple as putting the DLL in the game folder? And each mod in its own folder in the mods folder in appdata (like I've already been doing?) The Lovely documentation doesn't seem to detal any sort of actual install process for lovely itself (beyond just putting that dll it provides in the game folder)

azure egret
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yes, you put the .dll inside the game installation folder

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if you have already injected your .exe then you need to delete it and verify file integrity

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and you should just use Lovely anyway because Steamodded 1.0.0 will require it

fathom flint
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Do regular steamodded injections still word or do I have to use those through lovely too?

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for now I mean

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Though you're right, may as well save myself the trouble

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Steamodded seems to be as easy to use through lovely as any mod

azure egret
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yup, you just need to put the source code inside the mods folder

fathom flint
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Though they haven't built the lovely file since their last release

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so i'll be losing some updates

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oh nvm

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I'm a silly

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lol

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makes sense that it's just a script to run the code

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(bad CS terminology goes brrr)

broken vault
azure egret
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The Bird will not select incompatible stickers

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(no Eternal on food jokers, no Perishable on non-retroactive scaling jokers, no Eternal + Perishable)

fathom flint
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I must be missing something on how to get Lovely to work. I put the provided dll in the game folder, and unzipped the steamodded code, including the lovely.toml file in its own subfolder in my mods folder. I reverified my game files with Steam, but now nothing happens (besides the game running like normal) when I run the game

azure egret
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i think installation might be different on linux

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@tender sapphire i summon thee meth

fathom flint
azure egret
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(give him a few hours it's like 4am for meth rn)

fathom flint
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no worries

quasi mortar
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monkey_noise.mp3

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so monster and noir still glitched ?

azure egret
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use lovely

quasi mortar
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i have lovely so it should work

azure egret
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if it doesn't lmk

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since i don't use the old build

fathom flint
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@tender sapphire for reference I did try building the current repository version of Lovely-win from source, the build was successful and I renamed the resulting file version.dll and put it in the game folder. Now instead of starting the game normally the game simply fails to load.

quasi mortar
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didn't test monster yet

azure egret
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good to hear

tender sapphire
fathom flint
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That string should be on the github or smth

tender sapphire
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I keep forgetting to do it lmao

azure egret
fathom flint
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There seems to be a problem with the Monster when you have Chicot. I know there's other mods mentioned in the traceback too, but I already had those and the Monster had been working just fine

azure egret
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did i fuck up the chicot check?

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hmst

fathom flint
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might still be another mod conflicting ofc, but idk what would make it do so in this case

azure egret
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yeah i fucked up the chicot check

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i'll fix it soon

fathom flint
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no worries

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weirdly after reloading the save I got another crash when I went to the main menu that I don't think has anything to do with your mod at all, lol. I think my hame might be a biiit unstable atm

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gonna post this in the bbbalatro thread too ofc, because their actual square joker seems to be the cause

azure egret
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@fathom flint

fathom flint
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Thank you, that worked :3

stray spindle
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i know you're in the process of 1.0ing this but jimbo's prowess seems to crash when another joker is bought. could also be a mod incompatibility

azure egret
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ty for the report

azure egret
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I don't know how this happened but I'll add a nil check later today

tribal goblet
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they are friends

azure egret
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@storm plinth

storm plinth
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that is his son

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do not separate them

azure egret
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May 15th, 2024

[Repo]

  • Mods will be versioned from now on

[MystBlinds | 1.1.3]

  • Updated to Steamodded 1.0.0 🎉
  • The Ancestor mininum ante 1 > 2
  • The Insect now only affects each hand (from whenever cards are drawn)
  • Updated code for Blinds that trigger every hand
  • The Monster and Noir Silence should not double their effects with multiple copies of Chicot anymore

May 14th, 2024

[HouseRules]

  • Replaced HouseRules.lua with HouseRules_Experimental.lua
    (the mod itself is unchanged)
quasi mortar
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we can still play it on 0.9.8 ?

jolly flame
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the new version? no, there's no backward compatibility

quasi mortar
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k

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thx

azure egret
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May 20th, 2024

[Repo]

  • Removed Infodumps, will be moved to a proper wiki in the future
  • Removed RandomSprites, can still be found in 0.9.8 mod releases
  • Deprecated MystJokers in favor of a new Joker mod soon™️

[MystBlinds | 1.2.0]

  • Updated the mod for the latest version of Steamodded
  • Added 4 new blinds
    ||- The Fruit: Debuffs hand if total ranks are even||
    ||- The Food: Debuffs hand if total ranks are odd||
    ||- The Center: Permanent +$1 price per unused hand on defeat||
    ||- The Symbol: Destroy a random card in deck per scored card||
  • Blinds are no longer automatically discovered
  • Fixed The Ancestor displaying ERROR in the collections tab
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you get a clean board this update without any other mods installed

broken vault
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Debuffed hands mean “not allowed” or only debuffed hands, but other scoring applies?

azure egret
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"Debuffed hand" is not allowed, yes

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the alternative sounded a bit too clunky to use

azure egret
sinful carbon
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Lucky Seven is taking effect on Alchemical cards from Codex Arcanum

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and it crashes the game

sinful carbon
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tried selling that alchem card, still crashes but things seem to be going right

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i wonder if its bc that newly created joker was messing smth up

sinful carbon
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sold the lucky seven and it still happened byyyeeeee

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bruh moment

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its the explosive fruitcake.
also i myself edited it so that the Cut the Cheese from JankJonklers can spawn it

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and i'll just assume its bc of some internal conflict and imma remove it from the pool

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im sure its the explosive fruitcake, nothing to do with anything else than cut the cheese and the fruitcake

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small blind started, fruitcake triggered but, maybe bc its actually spawned mid-round by cut the cheese but not on selecting small blind, somehow it failed to be replaced by bobm

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what a decoy the lucky seven was

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@azure egret bruh i found the root cause..

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exploding_fruitcake.lua

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self:set_ability(G.P_CENTERS['j_bobm'], false, true)
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should be

self:set_ability(G.P_CENTERS['j_myst_bobm'], false, true)
azure egret
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yeah I'm aware

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i have that specific line fixed on my end

azure egret