#Wild cards debuffed not being usable in hands

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stuck osprey
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I've had a look at the other threads similar to this but I think this is kind of a separate issue to those.

In the hand in my screenshot I have A853 of diamonds, and a wilded 10 of spades. This should in theory be a flush.

The boss has debuffed hearts (which is causing the wild to debuff, which seems to be the issue in the other threads)

But; I don't see why the card should be disregarded for the purposes of making the flush. I understand the idea of it not being included in scoring, but I don't see why it should stop the flush (since debuffed cards still work in hands normally)

Am I off the wall here? Have I missed something obvious?

warm mural
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if it is debuffed then it is a normal 10 of spade instead of wild 10

stuck osprey
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Aha. That makes sense, yeah. I wasn't aware the game parsed the debuff like that but for the sake of programming that's pretty reasonable! Thanks for the info ❤️