#Rework of Maybe Scrapped Decks

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edgy prawn
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I think that even if Local is yet to announce the removal of the Erratic and Braided deck, they too will be chopped since both fail the rule of not being random or have “meta progression” in them. Therefore I will make suggestions for them too.

Erratic: After the first Hand played 1 random card in hand is discarded and a duplicate is added. At the end of the round; two random cards in the deck are destroyed. Maybe the second effect should be from "in hand" as well, to allow for more manipulation. The whole deck could be considered too random, but since you have to play a bit to see its effect you can not just restart over and over, which is what I think is what Local wanted to avoid the most.

Braided: Every third time one of the three most played Poker Hands this run gets upgraded, the other two are as well. Example, I have played Pair, Two Pair and Full House the most this round. If I upgrade one of these three together all of them gain an additional level. I can upgrade Pair one, Pair twice and then Two Pair once, and all three of my two Poker Hands get an upgrade.

If my top played hands shift during the time you used a planet card for one of the previous three it will still count as one for the requirement of "every third time", but in the future you would obviously need to buy planets for the new top three. As a middle way, it could still count previous upgrades, as long as it was one of the Poker Hands still in the top three. If you actually lost the count even if you still had the same Poker Hand in the top three after the shift, it would be too hard to utilise this bonus.

true lagoon
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Braided got a change already, but this seems like a cool idea

edgy prawn
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@true lagoon Ah, I see. Can you link?