#0.9.3k

1 messages · Page 1 of 1 (latest)

quasi raptor
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🧵

crimson crane
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Do I understand it correctly that using ectoplasm twice decreases your hand size by 3?

quasi raptor
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yes

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-1, then -2, then -3

crimson crane
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I see 👍

tacit widget
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negative nerf :O

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tags still make them pretty easy to get though

quasi raptor
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We had some testing issues with negatives, they needed a nerf

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The issue was targeted negatives

low dew
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👀

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Im an issue, and Im also negative

quasi raptor
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remember to share you experience in this thread if you end up trying this version!

low dew
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Upsetting these are all posted at my bed time

pure lintel
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my popcorn is still -2 visually

low dew
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anyways is there gonna be a way to redo the tutorial in later versions?

pure lintel
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is the latest version j?

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cause im on that

low dew
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latest k

pure lintel
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oh lol

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gotta switch

low dew
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lol

pure lintel
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probably just gave local a mini heart attack

low dew
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thats my job

pure lintel
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oh yea should prob report that trading card thing

low dew
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what thing?

pure lintel
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where if you lower your handsize on the hook and play a hand it counts as a discard with one card

low dew
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ohhh

pure lintel
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easy with hangman lol

low dew
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lol

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I think its cool

quasi raptor
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That strikes me as emergent and fine IMO

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as long as you can only do it once

brittle bone
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How exactly does joker copying work now?

quasi raptor
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same as before, but if it's a negative being copied, the copy has 'negative' removed

low dew
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basically its the same, but if the copy jokers negative the new joker is normal

tacit widget
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Is 0.9.3k pushed out? On experimental branch but still in 0.9.3j

quasi raptor
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hmm let me see

crimson crane
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i switched to experimental after this thread, it downloaded, and yeah it's still j

tacit widget
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last updated 11 hours ago according to SteamDB

quasi raptor
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sorry about that, updated now

low dew
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lol

tacit widget
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works now

brittle bone
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Is there anything to prevent exceeding joker slots with negative invisible joker?

quasi raptor
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No that is possible

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but it cant get past N+1 slots

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I thought that was preferable to an invis nerf

brittle bone
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Joker slots seem like one of those things that shouldn't be tampered with

quasi raptor
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There wasn't a good solution that didn't make invis much worse

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So this is fine

tacit widget
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the game is pulling me in one direction

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got jupiter and two diamond tarots too

low dew
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lol

tacit widget
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casual 9k after this (had top up tag too)

old crown
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Flush maxxing

tacit widget
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I got The Star again

low dew
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dave gonna get run out of bussiness

tacit widget
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strush time

old crown
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Interested to see new ectoplasm. I thought taking more than 1 would be a rarity anyways outside of high card builds. Maybe i was wrong

quasi raptor
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There was a loop I hadn't considered that came up in testing

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ecto + troubadour

low dew
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whats trobadour do again?

quasi raptor
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+2 handsize, -1 hand

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hands bottom out at 1 though

low dew
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so inf hand size

quasi raptor
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yeah

low dew
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I mean, you would need inf ecto plasms though

quasi raptor
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Not as difficult as you would think

low dew
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I mean I know the legendary exists

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but its a legendary

quasi raptor
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Legendary shouldnt mean trivialize the game and turn it into a waiting contest

old crown
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lol i have a million thoughts going on at once about this. I do think this new effect will limit ectoplasm to a soft once per run effect

tacit widget
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pivot time

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I set up strengths to go for 4oak kings

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except I'm against the mark

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I think I'll go for 10s

low dew
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gl

tacit widget
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it works anyway (almost 5oaf)

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37k only though

low dew
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So for this strategy to work, you need trobadour an uncommon, somehow gaining ectoplasm in consumable slots (ghost deck or seance probably) and have a legendary joker

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then you have +1 hand size per round, and 1 hand

quasi raptor
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What if you have multiple Perkeos?

low dew
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fair, but then you would have to have ankh or invis

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ankh ruins trobador and 2 perkeos already seems busted

quasi raptor
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What if they're eternal?

low dew
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then you are lucky as fuck

old crown
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Part of me wants to say leave it in. STS has some convoluted infinte combos and the game does not get trivialized. I'm comparing apples and oranges here but i'm wondering if neutering ectoplasm to stop this niche interaction is overkill

quasi raptor
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I think what you are saying is that it's unlikely

low dew
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it does seem that way

quasi raptor
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Balatro end game and STS end game are not the same

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Balatro end game is 'how far can you get'

old crown
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i don't know what a better solution will be atm but its something i'd like to consider

tacit widget
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it's GG

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couldn't get good cards on the Mouth unfortunately

low dew
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rip

tacit widget
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and decided to spend all my money on paintbrush

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instead of skipping for $33 I went for planets

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lots of misplays but a fun run

quasi raptor
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From testing and feedback from all the testers, and the general design methodology I have that true infinite is actually not fun, I think this was a necessary change

low dew
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ok

quasi raptor
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True infinite means you are limited only by your patience

old crown
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Its a tough balancing spot for sure. All im wondering at the moment is if there is an alternate fix

low dew
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I just think that inf hand size is only half the game solved

tacit widget
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I think inf hand size would be kinda unfun though

old crown
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a not so elegant solution is that ectoplasm cannot target handsize jokers

quasi raptor
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I can say from our testers experience - it is unfun

low dew
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how many people got the combo?

quasi raptor
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Are you claiming it would be fun?

low dew
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Maybe once

quasi raptor
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exactly

tacit widget
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high card run now

low dew
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and this seems so niche that once is the best you will get

quasi raptor
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It's not - I think you might be underestimating what people can do in this game

tacit widget
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does hermit double negative money?

quasi raptor
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does not, no

tacit widget
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foil drunkard again

low dew
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lol

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I once had drunkard be holo 2 runs in a row

quasi raptor
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cheaper editions should help with some of the frustration of seeing them without being able to afford

low dew
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yeah

quasi raptor
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At the very least it's much easier to sell down to buy them, so it's less likely to be impossible to buy

low dew
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I gotta get use to that ig

old crown
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are cheaper editions a new addition to this version?

quasi raptor
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version j

knotty trail
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Trading card now jiggles when active

this is the greatest day of my life

stone portal
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aw do I have to go into steam every time experiments come out

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oh well here we go

shadow pike
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Also popcorn nerf feels like it makes way more sense for what Popcorn was going for

tacit widget
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High Card run going strong

low dew
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lol

tacit widget
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$107 before boss

shadow pike
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I just got 4 x 3 lvl ups for High Card so it was level 13 and better than straight flush

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and then died anyway cause I had like no jokers

tacit widget
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not high card only but close

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bull came at the right time

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almost one shot

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I still don't like this end deck animation, but what a wild high card run
Everything just fell into place after I got banner

low dew
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would a +multi be better than stone?

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cause bull carrying

tacit widget
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about equal, my second card was multi and that scored about 1% less

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if it was an ace would've been more probably

low dew
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ah

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ok

old crown
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New editions still too expensive please make cheaper

quasi raptor
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You can afford that!

old crown
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lmao i just noticed the temparance. I just saw $8 and got sad

low dew
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Ok but its banner

old crown
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B tier banner

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gotta take

low dew
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you already have todd though

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0 + multi go crazy

old crown
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Banner is a pet card of mine

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chip only run incoming

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yeah im thinking mult is for noobs

low dew
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lol

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I guess planet multi carrying?

old crown
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level 4 full house

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and i hit lucky multi

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just noticed wall is next

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its over

low dew
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lol

old crown
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hold up i actually won

low dew
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lol

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again

old crown
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you know i might actually win this without picking up a single mult joker

low dew
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gl

old crown
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mental math never again

low dew
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dang

old crown
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its definitely possible to do. There are enough glass cards in the deck to pull the mult up

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Empress was early game MVP

ruby epoch
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is +2 hand size good enough to be on a legendary?

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maybe I'm missing something but you still can only play/discard 5 cards at a time so it's really only seeing two extra cards for the entire round right?

fossil kettle
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wait you cant dupe negatives anymore??????

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as in they cant still be negative???

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sad

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ecto change is funny too

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when was poly price changed

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idk if this was in last build or not

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because didnt poly add 10

glass patio
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i think it was

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i saw someone else post about the edition jokers in the shop being cheaper in the j build thread

chrome igloo
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Gold card triggered by red seal, huge W

chrome igloo
fossil kettle
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ah ok

chrome igloo
pallid copper
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ecto already made the run hard enough

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more ecto nerf is crazy

fossil kettle
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maybe to make ecto less viable on high card builds?

pallid copper
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But high card builds aren't viable themselves

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It balances out

chrome igloo
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(+2 hand size)

pallid copper
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Eh

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I think there could have been a use for double ecto

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But imo now with -3 that's a rip

rocky forge
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Yeah trading card reminder ! I guess this applies to DNA as well in the full game

pallid copper
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Also invis and ankh nerf is just sad

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Another unneeded change imo

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I really think killing their power potential just isn't a smart move

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Like ecto invis and ankh being nerfed to this point is just sad imo

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The power of spectrals and rare jokers is meant to be high

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And work with negatives

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If I had to give my opinion the ecto nerf needs to be reworked and invis and ankh nerf needs to be just outright removed

glass patio
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i just had a visual glitch with a Red Seal Poly King in hand at end of round that said "Again" while the round was ending. wish i recorded it

chrome igloo
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Parking?

glass patio
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nope

chrome igloo
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Or gold card

glass patio
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nope

chrome igloo
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Hmm

glass patio
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just a Polychrome King with Red Seal

chrome igloo
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Might be some glitch

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Wait, did u have raised fist

glass patio
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no

chrome igloo
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Oh ok

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Def weird then

glass patio
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there was zero reason for that king to do anything

chrome igloo
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What jokers did u have

glass patio
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Shortcut, Hologram, Odd Todd, Fortune Teller, and either Joker, Popcorn, or Misprint (and Even Steven maybe idk how far into the run i got him)

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Negative Todd btw

chrome igloo
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Alr, ty

glass patio
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np

chrome igloo
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can confirm this to be a thing, red sealed lucky card popped with "Again" at end of round

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my recording of it vanished somewhere, but it's 100% a thing

chrome igloo
hollow gorge
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lol

chrome igloo
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trading card wiggle seems to work fine, there was one moment when it felt like it started just a little bit too late, but maybe just me

glass patio
# chrome igloo

i wonder if the red seal thinks the card is gold regardless of the actual enhancement?

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just spitballing how id imagine it would work under the hood

chrome igloo
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probably retriggers itself at end of round without checking if there's anything to retrigger

glass patio
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or that yeah

quasi raptor
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Thanks for the big report!

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I'll fix that soon, other than the red seal causing an again when nothing happens, any other issues anyone noticed with this version?

chrome igloo
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Played a few games and did not spot anything weird

shadow pike
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I noticed my score wasn't big number and i lost actually, v strange dev pls fix

woven echo
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I reaaally don't think the invis nerf is good

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it's already a consumable by nature

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And you already basically have to get rid of everything for ankh, making it extremely bad in the endgame

pallid copper
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Same with ankh

woven echo
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when losing out on everything is much worse

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what was the reason for the change

pallid copper
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Feedback from the testers apparently

shadow pike
# quasi raptor The issue was **targeted** negatives

I don't fully understand how invis lets you target negatives, like you didn't get to pick which joker had the neg applied in the first place so getting a second one seems just as much up to chance as finding one in the shop via neg tag

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I'm assuming your testing showed players getting a bunch of really strong jokers too easily but I also don't totally know how a dev might even go about communicating what the playtesting that informed a balance change demonstrated, at least in a way that is comprehensible to a player

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My intuition (and current skill level at the game) tells me that getting 7+ jokers only happens if you already start rolling in cash and manage to find spectral packs or get lucky with neg tags, so yeah idk

mellow violet
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Let's not forget, Thunk is also a tester and allowed to decide for himself
whether or not a game-breaking interaction it too frequent for comfort.

Moreover, what may seem infrequent to us, on the outside with limited information,
may be more frequent, and more game-breaking, in the context of the full game
(about which we don't know everything).

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For example, we have no experience with Ghost Deck putting Spectral cards into the shop;
we don't know what the drop rate is going to be. We have no experience with Endless mode.
No experience with Eternal Jokers. Custom rules created by the Challenge modes.

If Thunk wants to write us an essay explaining the reasons behind the changes, he can,
but he doesn't owe us anything.

shadow pike
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Yeah I was thinking about it earlier and the rest of the game can wildly toss whatever ideas of balance we've been accustomed to in the demo(s)

mellow violet
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In my experience, the new demo has already had a much different mouthfeel than the "September" demo

shadow pike
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Yeah what I'd heard about the last one was that straights were very bad and it was all about flushes, but this time around with Shortcut, 4 fingers, and Seance it seems like straights and slushes are all the rage