Hi there! For the past 14 months Rack and Slay has been my game dev labor of love and I’m super grateful localthunk is giving me the opportunity to present it here. ❤️
WHAT IS RACK AND SLAY?
It’s a roguelike dungeon crawler where you’re a billiard ball! This means combat is rather unusual, not based on stats or “dealing damage” but on cleverly positioning yourself to push monster balls into holes, spikes or other traps in randomly generated levels. Between levels you draft from 100+ items that can have wild passive effects on gameplay (like telekinetically duplicating your shots, making all enemies explode on death etc.) or improve your “economy” by various means to stock up big in later levels. It’s all about emergence, combinations and synergies!
CAN I PLAY IT RIGHT NOW?
There is a demo available on Steam right now that has been receiving regular updates. The latest one dropped today!
Steam: https://store.steampowered.com/app/2311990/Rack_and_Slay/
Also, as you know, every wishlist helps for a tiny indie dev project like this! ❤️
RELEASE WHEN?
The game will participate in the upcoming Steam Next Fest in February and is planned to be released not too long after that depending on feedback and the usual "release timing" considerations. Keep an eye on the Steam announcements!
WHO IS WORKING ON THE GAME?
I’m Fabian Fischer (aka Ludokultur) and do all the programming and game design. Half a year into the project, 2 Left Thumbs (aka Graeme) joined as a publisher to help out in terms of marketing, networking etc. Shortly after we brought Victor Negreiro (aka Estivador) on board as artist and animator to redo the (until then mostly programmer-style) visuals of the game.
THANKS!
Thank you so much for taking the time to have a peek at my game! It means the world! ❤️
And once again of course to localthunk (who is, fun fact, also mentioned in the credits as an early tester by the way)!
Happy pocketing! 🎱

