#Polychrome Iterations

1 messages · Page 1 of 1 (latest)

snow hill
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Much more promising

ashen ermine
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this joker looks very gay, I approve

covert moth
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very close

radiant cliff
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just lower the opacity and its perfection

snow hill
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I'm switching to this function

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Where ```py
v = 0.28
p = 0.32
w = 3.4
n = 5.39
d = 1.04

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Slightly different from what I had in mind

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HMM

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The function sin(x)sin(x)sin(sin(x)) seems promising as well

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It's determined

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I'm using f(x) = fract(sin(x)*sin(x)*sin(pi*sin(x)))

covert moth
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what does it look like

snow hill
covert moth
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oooooooh

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i think sin(x)sin(x)sin(sin(x)) looks closer to ingame but that looks cool too

snow hill
covert moth
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that is fair

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also reduce opacity

snow hill
covert moth
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beautiful

radiant cliff
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my eyes are not in sevre amounts of pain

snow hill
radiant cliff
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pwetty pwease change the opacity if possible, pwetty pwease

covert moth
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when local appears you can ask him

radiant cliff
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@.localthunk tell us polychromatic formula

snow hill
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@covert moth@radiant cliff

covert moth
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oooooooooooh

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looks nice

snow hill
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It's just too hard to read

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and it uses a different system than the one I use

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after a lot of hard work porting it here now we have it

covert moth
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this is why you comment your code

snow hill
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I can copy paste the logic

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It's the system

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Love2D uses different things

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than raw OpenGL

covert moth
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i see

snow hill
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I slightly scaled the effect to look closer to the original

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Also I realized the effect doesn't apply to the card back

covert moth
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this looks better def

shut lichen
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damn pretty nice

shut lichen
shut lichen
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h

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m

radiant cliff