#Polychrome Iterations
1 messages · Page 1 of 1 (latest)
this joker looks very gay, I approve
very close
just lower the opacity and its perfection
I'm switching to this function
Where ```py
v = 0.28
p = 0.32
w = 3.4
n = 5.39
d = 1.04
Here's the desmos page if you want to play around: https://www.desmos.com/calculator/4bc4tl2eyj
Slightly different from what I had in mind
HMM
The function sin(x)sin(x)sin(sin(x)) seems promising as well
It's determined
I'm using f(x) = fract(sin(x)*sin(x)*sin(pi*sin(x)))
what does it look like
oooooooh
i think sin(x)sin(x)sin(sin(x)) looks closer to ingame but that looks cool too
beautiful
my eyes are not in sevre amounts of pain
pwetty pwease change the opacity if possible, pwetty pwease
when local appears you can ask him
@.localthunk tell us polychromatic formula
@covert moth@radiant cliff
I actually have the game's source code
It's just too hard to read
and it uses a different system than the one I use
after a lot of hard work porting it here now we have it
this is why you comment your code
It's not the logic
I can copy paste the logic
It's the system
Love2D uses different things
than raw OpenGL
i see
I slightly scaled the effect to look closer to the original
Also I realized the effect doesn't apply to the card back
this looks better def
damn pretty nice
Balatro battle advanced