#Boss Brainstorm

1 messages · Page 3 of 1

grizzled rover
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feels less like skill issue

spring silo
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You'd know right away

surreal fog
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if you know whats gone, you kinda lose any suspense

spring silo
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I mean all options are kinda RNG heavy too

surreal fog
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its like if the wheel told you everything that would be flipped over

spring silo
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which has issues

grizzled rover
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im still kind of on board with discard 1/3 of the deck (known info) and lose half your discards

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so you get to plan, but can't just full discard to your chosen hand

surreal fog
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I feel like itd be kinda lame cuz you can just check your deck, see if what you want is in there, and then immediately go "ok this is fine" or "damn might as well restart" before even playing a card

grizzled rover
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"might as well restart" i think is a bit of an overreaction lol

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surely there's good hands left

spring silo
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I think the sentiment is that you kinda play the round before playing the round with that boss

surreal fog
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^

grizzled rover
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unless you've put all your eggs into one particular hand, which is really risk play to begin with

spring silo
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That was the issue with the old bosses, they hard countered specific strategies so much that you couldn't possibly win against them with some builds

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This feels like it might have a similar issue if you have a 'fish for 5 of 10 cards' build and they are mostly discarded to start the round

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Which granted isn't as bad as 'no straights'

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But something to consider

grizzled rover
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should that kind of build be encouraged by the game though?

spring silo
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At least not hard counter

surreal fog
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encourage it all you want, i just want the boss to play out as im playing it instead of before i play a card

spring silo
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Hidden info is frustrating for other reasons though

surreal fog
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if the info is hidden - all the same builds are disadvantaged the same way. You just dont know before playing

grizzled rover
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i still don't think you can simply know the entire round if you have limited discards

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but any pre-round discard boss will break the aforementioned strategy anyway so its a moot point

surreal fog
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the core issue wasnt really being able to cycle through the whole deck, it was knowing what you have available before even playing a card

grizzled rover
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that's already a thing with the full deck

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every card is available

spring silo
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Knowing what you don't have available

surreal fog
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across the whole game

spring silo
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And if what you don't have available is very important, that could be frustrating

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This is an issue with all 3 ideas though

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Alternative idea with the same feel:
Every discard discards all cards in hand

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So you have autonomy

surreal fog
spring silo
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Water but easier dang it

surreal fog
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yeah

grizzled rover
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that feels very luck-based to me

surreal fog
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its just dont discard, but you could if you really wanted

grizzled rover
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either you have a good hand or you don't

spring silo
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You can use hands as discards too though

quiet oracle
surreal fog
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im just a ignorantpilled lack-of-informationcel

quiet oracle
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so there’s completely new cards after each hand

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still doesn’t solve the core problem though with similarity to water

spring silo
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That would make it less similar to water

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But too punishing I think

surreal fog
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if your whole hand cycled after every action that would be interesting

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but it would need to reshuffle the deck

spring silo
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Just hoping for an 8 card draw that will work

surreal fog
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yeah i guess it just minimizes strategy

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since you just cant manipulate your hand anymore

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I still like every 3rd draw is discarded

spring silo
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How's this, of those 3 ideas:
Discard 1/3 of the deck, gain that information in the preview
Discard 1/5 of the deck, lose that information
Discard every 4th card

Are all of them better than, say, every hand starts at 1 mult?

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Or Yeet all flushes?

surreal fog
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they are definitely all more interesting

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i just dont want to be required to pop open the preview to search for info, personally

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and i think info ambiguity is fun

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all more interesting than hand starts at 1 mult, and all less frustrating than yeet all flushes

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insane typo

spring silo
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imo they are all like 8/10 ideas and they will be replacing a 5/10

surreal fog
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how tf i typo a whole word into a whole other word

spring silo
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brain typo

surreal fog
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i think thats a fair assessment, to me it feels like a 6/10 and two 8/10's replacing a 5/10

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honestly the first and third effect could probably coexist, they only seem similar because of the second effect briding the two

spring silo
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Does the 'every 4th card' one solve all the problems?

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It means you can't know ahead of time if you win, and you always have complete info

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equal amount of frustrating RNG to the other 2 ideas

surreal fog
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its my preferred for sure

spring silo
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And since there are now 3 flippy bosses there will be enough 'incomplete info' in the full game probably

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But with more control

grizzled rover
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i still think losing your out to luck sucks

surreal fog
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it still gets rid of the ability to plan from the start, but I think thats a negative and not a positive

surreal fog
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unless you can full cycle the deck you can lose to that anyway

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part of the strategy is building a luck-resistant strategy

spring silo
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All 3 have that issue

surreal fog
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imo all blinds have the issue of potentially losing to luck

spring silo
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ehh I dunno

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These ones feel more RNG somehow

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Than, say, no discards

grizzled rover
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having the information of what cards are discarded allows you to plan what else you can do instead though. it's very hard to lose every possible option if you know what cards you have left

surreal fog
# spring silo Than, say, no discards

personally i disagree, no discards just locks some portion of your deck further away where you cant reach it. potentially you lose because of your luck of what ends up at the bottom of the deck

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only difference is you can mitigate no discards with having a billion hands or a no discard strategy

spring silo
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Right that is true, but it feels less RNG dependent because there isn't some greater force removing cards from your deck

surreal fog
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fair

grizzled rover
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how many demo players have given feedback on their feelings about the water?

spring silo
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Seems like the 'disable a random joker' one might have the same issue too

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'welp, guess I lost'

surreal fog
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Ehhhhh only really comes down to that on the last hand

spring silo
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Especially from the old beta, it was always more complaints about the mark/flint/pillar

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or the Ox

grizzled rover
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i wonder how people will feel if you can get water later in the game in the full version

fickle lily
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no discards and disable joker is more a test of flexibility
if you only specialized in a singular hand or gimmick youll struggle way harder
the way the game is now i feel most players gravitate towards specialization
especially for high score runners and etc

grizzled rover
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planets incentivize single hand type strategies

surreal fog
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tbf high score strats in the demo are not consistent anyway

fickle lily
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^

surreal fog
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and the reason its so homogenous of a strategy in the demo is the limited set of jokers

fickle lily
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exactly

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im not saying its not an issue
but that the limited range of the demo might exacerbate some issues and leave out others

spring silo
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sooooo no discard your deck boss?

surreal fog
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wait how did we get to that

spring silo
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Well I see pretty valid reasons why it could be frustrating due to RNG

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Moreso than other bosses

fickle lily
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well this entire game is a bit rng
in the current iteration i feel no discards is fine
but im just one opinion

spring silo
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There are many types of RNG in games, and this game relies heavily on it but there is a type of RNG that bypasses player input that feels worse than the rest

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Like WoF

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Yeeting the cards you need to play before you even have the chance to draw them would probably not feel great

surreal fog
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hmmm

spring silo
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Even if it's effectively the same as having them buried in the deck

surreal fog
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what about lose after drawing 3/4's of your deck?

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does that change the game feel enough?

grizzled rover
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i don't think you go through that many cards most of the time

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1/2....maybe.....

surreal fog
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3/4's is not the core of the idea, the number can be changed as localthunk sees fit ofc

grizzled rover
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big problem i see here is that any investment into more discards or hands is severely reduced in effectiveness

surreal fog
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tbf the water means most means of investment into more discards goes in the trash

grizzled rover
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that is a problem with the boss

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discard tag works though, which is funny

surreal fog
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yeah lol

spring silo
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I think that's a feature of the boss

surreal fog
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i dont really think its a problem with the boss tho thats just its mechanic

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yeah

spring silo
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There are other bosses that mess with econ

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I think what you are saying is that water is too hard right?

grizzled rover
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i'd have to wait and see the full game to know for sure

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maybe adapting is strong enough if you're smart

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you know what, i think luke is right that discarding cards without control/knowledge is very much similar to just drawing/discarding normally

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however i think it can be almost completely the same, meaning those ideas don't actually make for interesting bosses

surreal fog
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I do still agree that its similar but I also understand how the "game feel" could be more frustrating if present incorrectly

grizzled rover
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what's the difference between having discarded cards you don't control and never drawing them in the first place

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the only difference you can have is if you know what cards are discarded

surreal fog
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Mechanically, nothing I think

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which was my intention lol

grizzled rover
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why would you intentionally make a boss idea that's just like a normal blind

surreal fog
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Making one aspect of the game harder isnt a normal blind

grizzled rover
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how is that harder if it's the same as never drawing them

spring silo
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I guess this would be more interesting if you actually made it all the way through your deck normally

surreal fog
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I was saying that discard every 4th draw and lose after drawing 3/4s of the deck should be the same when I said "mechanically, nothing I think"

spring silo
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None of the 3 ideas would really play much different than normal

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compared to like face cards being face down, or 1 card is always preselected

thorny shard
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ive been keeping up with this discussion but i dont think i have anything meaningful to add

spring silo
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Honestly same

thorny shard
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it might be that none of these anti-discard bosses are fun and interesting

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that would suck

spring silo
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I think there's a thread in here that seems fun but maybe we are looking at it wrong

surreal fog
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i feel like we are getting so in the weeds when its really hard to judge what is and isnt fun when just talking about it theoretically

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at least in this specific case

spring silo
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I'm considering scrapping this boss actually, finding a new idea instead

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There are quite a few good ones

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I do like the incomplete information idea

surreal fog
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got any examples offhand?

spring silo
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But there are probably better ways to do it than this

surreal fog
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i think itll be easier to choose something over all of these ideas than figuring out if this idea is good/bad/what version is worth implementing

thorny shard
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arent facedown cards the big incomplete-info idea?

spring silo
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Yeah they are, and they give the player a way to find that information out

grizzled rover
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are we still cooking with new boss ideas in the first place

spring silo
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In a more fun way

grizzled rover
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im now recalling thunk saying we had all the bosses we needed

surreal fog
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yeah but it included this one

spring silo
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yeah this was a replacement

surreal fog
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so if it gets scrapped, something else needs to take its place

grizzled rover
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that's true

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ok a new idea then

spring silo
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yaya

grizzled rover
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when you play a hand, draw from your discard pile instead

spring silo
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I think I like it?

surreal fog
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đŸ€Ż

spring silo
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It's so simple but so complex

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lemme simmer on that

surreal fog
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i think i forgot that physical discard piles exist

thorny shard
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wow okay thats kinda a banger idea

grizzled rover
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simmer time đŸ«•

surreal fog
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even if this isnt the right way to do it, playing with the discard pile goes hard

spring silo
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What are the implications there

patent atlas
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What happens if you play your hand first without discard? Do you not draw?

spring silo
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yeah

grizzled rover
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usually your discard pile is full of cards you don't want

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i think your played hand goes to the discard and immediately comes back 👀

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so if you're REALLY lucky

surreal fog
patent atlas
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Free gold seal pog

thorny shard
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it costs more discards to get through your deck if youre playing multiple hands, for one thing

spring silo
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I can't tell if this is bad or good

grizzled rover
patent atlas
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I think it really depends on your strategy I guess

spring silo
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Yeah the information will be unchanged

surreal fog
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there are multiple ways to divine the info but none of them are quick, which was what I was getting at

spring silo
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Oh I see

grizzled rover
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in theory it makes it harder to find good hands, unless you have a really great opening draw

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because discarded cards are cards you don't want

spring silo
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It's kinda anti fishing strats

grizzled rover
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at least, i would think that's the case >50% of the time

thorny shard
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and you very much cant use hands to discard cards anymore

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i think this is more interactive and interesting than just random cards being discarded

spring silo
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It doesn't fulfill the 'always bad or neutral' criteria but it might be cool enough to add anyway

thorny shard
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i think the cases where its good are rare enough

patent atlas
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It's interesting enough, that it changes how you think for the boss blind. And I like ones like that

spring silo
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I was thinking that if you play a hand first round you just get no cards at all

grizzled rover
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you could do that, yeah

spring silo
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To balance

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if it's easy

grizzled rover
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you can fix it at the cost of one discard

patent atlas
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Probably the best case for making it not just be a free win for low hands

surreal fog
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psychic moment, forgot to discard

spring silo
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I think it's amazing?

spring silo
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I think?

surreal fog
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even if its not ideal in its first iteration itll definitely get to a state where its good

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playing with unused mechanics is a win in my book

thorny shard
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i think this idea has a lot of merit

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even if it isnt a banger right out of the gate

spring silo
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well done Evab you solved the problems

grizzled rover
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by ignoring them! yay!

spring silo
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choose A B or C

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Evab: D

surreal fog
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the virgin theoretically finding the ideal version of a concept vs the chad immediately finding a clearly engaging idea

spring silo
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The primary goal of the bosses is to slightly bend the rules of how you play, so yeah this definitely does that

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you know it's a good idea when you read it and have to stop for like 30 seconds to understand the implications

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Because that means players will all do the same

surreal fog
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yeah because you know the player is going to do that and thats fun

thorny shard
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man, these boss reworks are hype

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looking forward to playing them

spring silo
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I feel like face down cards did the same thing, and the 1 preselected card idea

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but not many others

thorny shard
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yeah i was thinking the facedowns is an idea like this one

mighty remnant
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500 new messages

surreal fog
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its hard to find bosses as good as the wheel

mighty remnant
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whats poppin

thorny shard
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just killed a boss B)

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and replaced it

mighty remnant
surreal fog
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lemme just tell ya, it aint makin it through the night

thorny shard
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shoutout to realevab for keepin it real

mighty remnant
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rip lil bro

grizzled rover
spring silo
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how do I word this mf

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Draw from discard pile after playing a hand

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I think it's a lil too long but that's the gist

mighty remnant
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Next hand pulls from discarded

thorny shard
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you could remove a single character by replacing "a hand" with "hands"

mighty remnant
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or some variation of that

grizzled rover
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hands played redraw from discards?

surreal fog
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Draw used cards after playing hand

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im not the biggest fan of using the word "discard" because it implies only discarded cards, but I assume played cards are in that pile too

spring silo
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I could make it 2 piles

surreal fog
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i know its common for the discard pile to encompass both but this is literally the ONLY time its used in the game

spring silo
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OOOOO so you only draw discarded cards, never played ones

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That would make it harder too

surreal fog
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That puts it squarely in neutral to bad

mighty remnant
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and i liked that idea

grizzled rover
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ok cool

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better make sure the player knows to assume that's what happens then

surreal fog
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Draw from discards after playing

grizzled rover
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discard pile can also encompass played cards in many card games

spring silo
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'discarded cards' should make that clear I think

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instead of discard pile

surreal fog
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yes discarded cards is unambiguous

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at least to me

grizzled rover
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it may also have a slight pen and paper issue

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to keep track of played hands

spring silo
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Yeah that's true

surreal fog
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methinks i dont care

grizzled rover
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unless you now add discard pile to your deck peek (:

spring silo
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You'd just need to keep track of discarded cards

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And it'd be pretty easy to add to the full deck view too if it's an issue

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Not the peek

surreal fog
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i like the strategy in this boss a lot because you can effectively store cards for later

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but also you basically cant effectively cycle

spring silo
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It's really interesting

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I love it

mighty remnant
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in a weird way that doesnt matter

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wait nvm, game already does that in peek

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ignore me

spring silo
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No it doesn't show that info in the peek

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I'd have to consider that

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It accounts for wheel jank

surreal fog
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there are two "discard piles" now so the deck preview isnt just the inverse anymore

mighty remnant
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i think the discarded peek should include cards that were turned over from playing them fs

spring silo
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It would yeah

mighty remnant
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which i think is what my brain wanted to say

spring silo
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Wording this will be a bit tough

mighty remnant
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oh ofc

spring silo
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because you don't actually see what is happeining clearly

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Draw from discarded cards after each hand

surreal fog
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Isaac could just call it "Discard?"

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i bet you wish you didnt design the game so well, now you gotta keep designing it well!!!!

spring silo
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I just get Evab to do that part now

surreal fog
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lmaoooooo

sinful holly
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gif fail oof

grizzled rover
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every gif fails here

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click it

sinful holly
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i don’t need to

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i read the link

grizzled rover
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😔

minor radish
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"the pile" sounds weird lol

quick saddle
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bp and juggler and smeared and 4fingers and 8ball. good luck

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bell is against 5 card builds
basically another arm

woeful vessel
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You miss out on like one tarot card?

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Oh no

quick saddle
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you want bp dusk

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you don’t know

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until the last hand

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too late

woeful vessel
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Then don’t put yourself in a spot that has 6 useless jokers 90% of the time

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Bosses are supposed to counter certain things

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And that’s fine

quick saddle
woeful vessel
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It’s not like it’s a final boss

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You’re not gonna need a massive score

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And relying on dusk poly already is not great alone

quick saddle
grizzled rover
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flipped and shuffled is a final boss though

woeful vessel
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Yeah it’s not fun but that’s the game

woeful vessel
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Oh right the original message I replied to was before thunk said that it was for final

grizzled rover
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here ya go

quick saddle
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leaf can be prepped by having an extra joker for example

woeful vessel
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If dusk and bp are your only utility you can easily prep for it

quick saddle
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bell can be prepped for by removing bad cards

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etc etc

woeful vessel
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If you’re going for high hand you’re gonna only have xmult jokers, dusk and bp anyways

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I guess loyalty comes into play

quick saddle
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glhf distinguishing

woeful vessel
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Huh?

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Current runs almost always just sell a useless negative joker for leaf

quick saddle
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because it mightve been leaf

woeful vessel
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Skill issue smh

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Just predict what your final boss is smh

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But if you know it’s this one you can easily prep for it

quick saddle
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you can do it but

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seed checkers? really?

woeful vessel
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I mean unseeded will always have rng that’s just the way it is

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Currently only like what 1/250 seeds even have poly lmao

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“And you can’t even prep for it”

woeful vessel
minor radish
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are you going to be able to see the final boss before leaving the shop btw?

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5oak players when cerulean bell

patent atlas
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You could still make it with 5oak though. Discard until you have your 5oak + the picked card then play picked card + non-5oak cards. Then the random card picked for next hand will most likely be what you want (or if it's before you redraw than it will be 100%)

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definitely not in the same league as arm (I hate arm)

minor radish
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hmm if u can discard it then sure

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thought you have to play it to get rid of it

patent atlas
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I'm saying you can discard to get your 5oak, then throw a trash hand to reroll the selected card

minor radish
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that works too Ig

patent atlas
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IDK if it's the best blind challenge but it's not the worst

spring silo
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You can discard the selected card

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It just means you need to include that card in any play/discard/tarot conversion while it's in your hand

patent atlas
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That makes it a lot less rough

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which is good? idk, it's interesting that it makes it selected for tarot.

I'm actually not sure what the odds are on that one, because if it selects part of hand you want but don't fully have then you have to discard it, and if you have a 5 card hand you want but none are selected it also gets you.

steel bronze
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What does amber acorn really do, more or less?

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Does it just mean jokers that Xmult/blueprint get worse when rearrenged?

quiet oracle
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you have to figure out which joker is which based on what they do

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since they are scrambled randomly

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then you can move them to the spots you want and play normally

drowsy bramble
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Just had a really good idea

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  • All cards score negatively
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Basically if it adds base score, it instead removes it

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If it adds mult it removes it

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If it multiplies mult it divides it

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If it adds money it removes it

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I think thats all the card modifier effects

weary folio
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to keep it crayon friendly we could say all mult/chip effects from cards are negative

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simplifies it to only effect scoring and hopefully makes it clearer

minor radish
minor radish
patent atlas
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Yeah I edited a second part in after thinking on it

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It can be worse

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But I'm not sure how often it is worse (and by worse I mean harder)

grizzled rover
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i had suggested "enhanced card effects are reversed", but localthunk believes that card enhancements aren't common enough for that to be an effective boss

minor radish
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ye they really arent, I think in 5 runs I would get a total of 2-4 enhanced cards that I can actually benefit from, having more than 1 in one run is very rare, and for that boss to be effective, you really need to have the run of your life đŸ˜č

crisp iris
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Still not a fan of the shuffled and face down joker boss.
Assuming you have some x mult jokers, it just means losing points in the very first hand and then rearranging jokers to put them on the right
Jokers like brueprint can be a bit more annoying but honestly it's a very minor downside in most cases

sinful holly
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personally i prefer this new one over old amber acorn

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which was just shuffle all jokers every hand

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very brutal for some builds

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this new one only does it at the SoB and flips them

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most of the time it will be easy to distinguish which joker is which

crisp iris
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Yeah old one was pretty bad

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Tbf I'm just not sure a boss messing with joker order is interesting. It feels either brutal or not impactful enough. Still worth it to playtest ideas

sinful holly
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as positioning is something key in balatro

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it wouldn’t really make sense if something didn’t try to mess with it

spring silo
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I identify with that issue, for sure. I think it could be cool because it feels like a mini puzzle but there are some issues with the idea

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I'm testing that one today though

thorny shard
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sweet!

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one detail i really like about jokers is that blueprint, when it copies the activation text of another joker (like dusk's "again!"), it does it blue instead whatever colour the other joker is

sinful holly
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yeah

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i noticed it too

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“blue” print text 😉

crisp iris
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Oh, I didn't know that

spring silo
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Little issue with the 'flips and shuffles jokers' boss: Selecting the joker shows their sell value

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Replace it with $? fair?

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Otherwise that makes it even more pen/paper

thorny shard
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yeah that sounds good

grizzled rover
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that's funny

spring silo
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I think they should still be sellable though

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So I don't want to just ban that

thorny shard
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no problem there imo

minor radish
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well, once you sell it, it's not going to tell u much

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only that you lost a joker you probably wanted lol

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shouldnt be much of a problem if the price tag is simply obfuscated/hidden

long rune
#

by complete coincidence, I wanted to suggest "Disables a random joker each hand" as a final boss as I thought it was a good idea

faint palm
#

Don’t really care too much The arm needs to go though

topaz wasp
#

Look mom my -2 hand size is famous

tepid herald
#

I was thinking of a boss blind that debuffs all duplicate cards (except for the first instance of that card drawn).
This answers "yes" to the crayon question (one card of a rank and suit is not debuffed)
This answers "no" to the calculator and pen and paper questions (You don't need to calculate or remember much)
This probably answers "no" to the hard counter question (Flush houses and 5 of a kind might be hindered, but not completely destroyed)
This answers "yes" to the balance question (most starting decks are unaffected by this boss)

sinful holly
#

snsrwers balatrojoker

#

cool idea tho

weary folio
#

so like only one ace of hearts or only one ace?

tepid herald
#

Like once the first ace of hearts is drawn the boss will cause other aces of hearts to be debuffed, but not the first ace of spades. (Most starting decks have one of A-K of all 4 suits)

nimble gorge
#

Taking note of this to come back later

woeful vessel
#

if this boss appears anti one it’s a help more than a hinder is my biggest concern

nimble gorge
nimble gorge
woeful vessel
nimble gorge
#

I don’t like E and J much because they are similar to Needle and Water, except scaling rather than a flat requirement. You could replace those Blinds, but I wouldn’t have both of them. Maybe you could want redundancy, but eh.

nimble gorge
woeful vessel
nimble gorge
#

Q is funny if you can go above your maximum hand size, but then rather than a challenge I think it makes the game easier. But it sounds fun

#

I would maybe reword P but I like it a lot. I would definitely vote for it. D is like a less fun version of it.

#

C you could probably ignore and treat it as randomly discarding cards equal to your Hand Size at the start of the Round. I feel like the Wheel does this but much better.

That said, I would be favorable to face-down cards being slightly more common if it came with face-down synergy.

G is
 not as bad as debuffing all Face cards, just ranging between very annoying and very pointless. Seems like a fair application of face-down cards. I would tentatively vote for it, but I’m not convinced it would be a good Boss in practice

#

L isn’t clear. Does it halve my Base Score or does it quarter it?

#

I think R could be interesting in a way any Boss with a permanent impact on your run could be, but also that these should be used sparingly. Maybe there could be a third category for these bosses that you can encounter in the middle of a run that leave a lasting impact.

grizzled rover
#

quarter

nimble gorge
grizzled rover
#

how so?

nimble gorge
grizzled rover
#

it affects the base hand, before any jokers or card enhancements

#

so chips and mult being halved each is more relevant than just quartering score

nimble gorge
#

I wrote “Base Hand Score” but in hindsight I think the “Hand” is implied

#

Although there’s terminology overlap with the Base Ante Score

grizzled rover
#

but how would you quarter base hand score in any other way

nimble gorge
#

Anyways my issue was with the language

#

“And” is ambiguous in the text as written

grizzled rover
#

so instead of dividing base chips and mult by 2, you divide base mult by 4?

#

that will have different outcomes depending on your additional chips and mult

nimble gorge
grizzled rover
#

as an example, 40x4 from full house with a 50 mult bus
chips and mult are halved: 20x(2+50) = 1040
only mult is quartered: 40x(1+50) = 2040

sinful holly
#

yeah

nimble gorge
sinful holly
#

it definetely means (0.5C)(0.5M)

grizzled rover
#

but there's no way to just divide score by 2 before any jokers are applied

nimble gorge
sinful holly
#

0.5 C M means base chips are halved

nimble gorge
#

There’s no way to divide Chips and Mult by 2 before Jokers are applied

grizzled rover
#

what?

sinful holly
#

there is tho...

grizzled rover
#

full house: 40x4
chips and mult are halved: 20x2

#

then apply bonus chips and mult

nimble gorge
#

40x4x0.5 works

grizzled rover
#

how does 0.5*C*M work

nimble gorge
sinful holly
#

0.5 C x M

grizzled rover
#

you've condensed the base hand into a score already

#

you can't add more chips and mult to that

sinful holly
nimble gorge
#

Or you can separate 0.5 with sqrt(2)

sinful holly
#

wdym sqrt

#

sqrt of 100 is 10 bro

grizzled rover
#

this is the big question: after applying the boss the way you interpreted it, how do you add chips and mult from jokers?

nimble gorge
sinful holly
#

what does that prove...

nimble gorge
sinful holly
#

that is true but what does it prove???

nimble gorge
sinful holly
#

yeah that's right but what are you trying to prove

nimble gorge
sinful holly
#

i dont understand your point with that equation...

nimble gorge
sinful holly
#

duh

nimble gorge
#

And the Base Score is still divided by 2

grizzled rover
#

what do you think a base hand score is?

sinful holly
#

the hand score thing that appears before any chips are added

nimble gorge
# grizzled rover what do you think a base hand score is?

I think that, if a player realizes that the Score map is surjective then they’ll understand what how the Boss works, but I don’t think surjectivity is intuitive enough to the general person that they’ll intuitively understand what the Boss does. The average Balatro player isn’t the average person, but I think if the wording can be clearer with a minor change, why not.

#

Maybe just writing “halve” twice would help

#

“Halve Base Chips and halve Base Mult.”

#

I think H could maybe discard all cards you’re holding and it wouldn’t be that strong.

sinful holly
#

you misunderstood 🇭

#

it's meant to be a buff for the hook

nimble gorge
#

Make M pseudo-random (like not repeating while it hasn’t selected every Joker) and i think it’s maybe a bit weak but sure, it can be challenging sometimes

grizzled rover
#

even after googling surjective, the meaning is beyond me

nimble gorge
#

I suggested a bigger buff

sinful holly
#

and it wouldn’t be that strong
???

#

discard all cards you holding makes this weaker?

#

i am confusion

nimble gorge
grizzled rover
#

add?

nimble gorge
grizzled rover
#

like, if i were to find two numbers with the product of 160 and the sum of 160 simultaneously?

sinful holly
nimble gorge
sinful holly
nimble gorge
sinful holly
#

you didn't give a formal response

nimble gorge
#

Rather than repeating it word for word

sinful holly
#

😐

#

and it wouldn’t be that strong
???

#

whatever you typed at the end of your sentence contradicted the first half of the sentence

nimble gorge
sinful holly
#

you wanted to make something stronger yet you said it wouldnt be that strong

grizzled rover
sinful holly
#

I think H could maybe discard all cards you’re holding and it wouldn’t be that strong.

nimble gorge
#

Hence it makes the Boss stronger

grizzled rover
nimble gorge
grizzled rover
nimble gorge
#

“not strong” doesn’t mean “not that strong”

sinful holly
#

dang

#

this gone on a real tangent

nimble gorge
#

(“not strong” also doesn’t mean “weak”, except maybe in casual conversation)

sinful holly
#

of wordplay in a sentence

#

how bout we settle this

grizzled rover
sinful holly
#

and you continue your suggestions

nimble gorge
#

I is maybe interesting, maybe annoying, I can’t tell. I’d need to see it. It seems a bit close to Water.

#

O is another idea I reckon could be interesting, maybe as a harder than usual midgame Boss, maybe as another mechanic introduced in another way

#

Maybe P could draw a maximum of 26 cards for UI reasons. Not the most elegant solution, but it works.

#

Unlike O, I don’t like N. In fact, I think it would be more interesting to have a Boss that gets weaker the more cards you play, because you’re usually encouraged to one-shot Blinds due to how $ is rewarded. Depending on your run, you might be highrolling so hard that avoid one-shots could be difficult.

But maybe this is too uncommon to make it worth encouraging playing a lot of cards.

#

K just feels punishing without necessarily being challenging. Again I think it could work as a harder midboss, maybe. Not too fond of the cash loss when compared to my Pauper idea, even if it’s more restrictive (although in this thread I did come up with an alternative)

#

Finally, A and F are whatever. Simple Bosses, I reckon maybe A is worth having while F is too punishing, but they don’t make me too excited.

#

Finally I think B is whatever. Maybe it has more of an impact in the final game than I imagine it having in the demo. It does have the potential to do literally nothing, and a potential to screw you up, but I can’t see a worst-case scenario that’s as bad as, say, F

nimble gorge
grizzled rover
#

how you can interpret the boss ability

sinful holly
grizzled rover
#

it wouldn't have to be hidden if it had text like temperance/hermit

#

(max 26)

sinful holly
#

it's a boss blind though

#

it has to stay short

#

and everything explained should not need to be in parenthesis

nimble gorge
#

Since Temperance, Hermit, and interest do it I think it’s fine

#

You could also always draw a flat 26

sinful holly
#

not for boss blinds tho imo

#

they aren't tarots

nimble gorge
grizzled rover
#

"Draw half your deck (max 26) and discard the rest"

#

i think this at least shows it's possible

sinful holly
sinful holly
grizzled rover
#

also, thunk gets final say on whether that's acceptable, and it's only one idea for UI concerns just to toss it out there

nimble gorge
sinful holly
nimble gorge
grizzled rover
#

reject wordplay

nimble gorge
grizzled rover
#

return to monke

#

please stop with the reposting

sinful holly
#

tell victin to stop reacting

nimble gorge
#

I don’t understand the issue of using the Discord software function of reacting with a Balatro server emoji of a Joker for comedic purposes

nimble gorge
wet palm
#

aw mb, didnt mean to ping

grizzled rover
#

all good, i don't mind so much

#

i'm confused what you mean though

wet palm
grizzled rover
#

o

wet palm
#

lolol

rain crystal
#

Boss blind effect :
Your jokers are shuffled with the first half of your deck. +2 discards
Or
Choose 3 jokers which will be shuffled with the first half of your deck
Draw them for take them back

woeful vessel
#

I feel like with the +2 discards it might just end up not doing too much in the long run

#

What if you had to play a joker in a hand for it to go into your joker slots?

#

That’s getting really technical and I think it’s a cool idea, just gotta be a bit more boss material ig is what I’m trying to say

icy wing
#

Possible boss effect: Discarded cards are put in your draw pile

rain crystal
rain crystal
crisp iris
#

I was thinking about a stupid Wheel variant:
Show only the rank or the suit of cards drawn
Sounds brutal, guessing things using the rank/suit sort can be hard and it won't be a fun puzzle for everyone

queen cloud
#

Egg

sullen light
#

maybe a fun boss blind idea, not sure how it'll play out tho:
-x to every hand level
dk whats balanced, but was thinking of like -2 with a min of 1

long rune
#

that's R in this poll

dapper onyx
rancid zenith
#

Boss Blind: Cards have a 1/3 Chance to break when discarding

or
Extra Small Boss Blind: All Jokers are Inactive
( Just need to find a balance of what is achievable, reduce the round goal drastically from the ante, similar to if you were on the Ante 1 boss blind on an unlucky run with no jokers, should be somewhat difficult to meet the goal seeing as your jokers are inactive pushing the player to have hopefully made some smart choices to their deck with tarot and arcane boosting )

#

Also I liked
All face cards drawn down
Increase required score by 0.1x per card discarded
Playing a most played hand set money to zero

I like the idea of burning 1/3 or 1/2 the deck but could be too brutal at ending runs

would be nice to have some more burn options, seems tough to balance between too usefull or too brutal

nimble gorge
rancid zenith
# nimble gorge First one is arguably a benefit rather than a challenge.

Yeah I think earlier on it could work better as a disadvantage but also has potential to benefit the player, definitely a hard mechanic to find a balance for, perhaps the opposite? 1/3 chance played cards break.
would be nice to have it as challenge that can completely ruin your deck or filter it really well depending on luck and skill

light finch
#

What if you make it so 1/2 chance a discarded card is duplicated?

#

If you discard a card that is useful to you you will not use it in this ante, but will benefit you as long as you survive this one.

long rune
#

Your chips are square rooted. 0.5x Base

sinful holly
#

this has aged well balatrojoker

nimble gorge
#

I ended up discussing it more in another thread too

digital canyon
#

flint

bronze stump
#

steel

tepid herald
#

To the đŸȘŸ
To the WALL