#Boss Brainstorm
1 messages · Page 3 of 1
You'd know right away
if you know whats gone, you kinda lose any suspense
I mean all options are kinda RNG heavy too
its like if the wheel told you everything that would be flipped over
which has issues
im still kind of on board with discard 1/3 of the deck (known info) and lose half your discards
so you get to plan, but can't just full discard to your chosen hand
I feel like itd be kinda lame cuz you can just check your deck, see if what you want is in there, and then immediately go "ok this is fine" or "damn might as well restart" before even playing a card
"might as well restart" i think is a bit of an overreaction lol
surely there's good hands left
I think the sentiment is that you kinda play the round before playing the round with that boss
^
unless you've put all your eggs into one particular hand, which is really risk play to begin with
That was the issue with the old bosses, they hard countered specific strategies so much that you couldn't possibly win against them with some builds
This feels like it might have a similar issue if you have a 'fish for 5 of 10 cards' build and they are mostly discarded to start the round
Which granted isn't as bad as 'no straights'
But something to consider
should that kind of build be encouraged by the game though?
Yeah I think that's a fine build to encourage
At least not hard counter
encourage it all you want, i just want the boss to play out as im playing it instead of before i play a card
Hidden info is frustrating for other reasons though
if the info is hidden - all the same builds are disadvantaged the same way. You just dont know before playing
i still don't think you can simply know the entire round if you have limited discards
but any pre-round discard boss will break the aforementioned strategy anyway so its a moot point
the core issue wasnt really being able to cycle through the whole deck, it was knowing what you have available before even playing a card
Knowing what you don't have available
yes but you control this
across the whole game
And if what you don't have available is very important, that could be frustrating
This is an issue with all 3 ideas though
Alternative idea with the same feel:
Every discard discards all cards in hand
So you have autonomy

Water but easier dang it
yeah
that feels very luck-based to me
its just dont discard, but you could if you really wanted
either you have a good hand or you don't
You can use hands as discards too though
also discard all cards in held hand when playing a hand
im just a ignorantpilled lack-of-informationcel
so thereâs completely new cards after each hand
still doesnât solve the core problem though with similarity to water
if your whole hand cycled after every action that would be interesting
but it would need to reshuffle the deck
Just hoping for an 8 card draw that will work
yeah i guess it just minimizes strategy
since you just cant manipulate your hand anymore
I still like every 3rd draw is discarded
How's this, of those 3 ideas:
Discard 1/3 of the deck, gain that information in the preview
Discard 1/5 of the deck, lose that information
Discard every 4th card
Are all of them better than, say, every hand starts at 1 mult?
Or Yeet all flushes?
they are definitely all more interesting
i just dont want to be required to pop open the preview to search for info, personally
and i think info ambiguity is fun
all more interesting than hand starts at 1 mult, and all less frustrating than yeet all flushes
insane typo
imo they are all like 8/10 ideas and they will be replacing a 5/10
how tf i typo a whole word into a whole other word
brain typo
i think thats a fair assessment, to me it feels like a 6/10 and two 8/10's replacing a 5/10
honestly the first and third effect could probably coexist, they only seem similar because of the second effect briding the two
Does the 'every 4th card' one solve all the problems?
It means you can't know ahead of time if you win, and you always have complete info
equal amount of frustrating RNG to the other 2 ideas
its my preferred for sure
And since there are now 3 flippy bosses there will be enough 'incomplete info' in the full game probably
But with more control
i still think losing your out to luck sucks
it still gets rid of the ability to plan from the start, but I think thats a negative and not a positive
tbf this is extremely not limited to this boss
unless you can full cycle the deck you can lose to that anyway
part of the strategy is building a luck-resistant strategy
All 3 have that issue
imo all blinds have the issue of potentially losing to luck
having the information of what cards are discarded allows you to plan what else you can do instead though. it's very hard to lose every possible option if you know what cards you have left
personally i disagree, no discards just locks some portion of your deck further away where you cant reach it. potentially you lose because of your luck of what ends up at the bottom of the deck
only difference is you can mitigate no discards with having a billion hands or a no discard strategy
Right that is true, but it feels less RNG dependent because there isn't some greater force removing cards from your deck
fair
how many demo players have given feedback on their feelings about the water?
Seems like the 'disable a random joker' one might have the same issue too
'welp, guess I lost'
Ehhhhh only really comes down to that on the last hand
I have mainly heard that it's hard, but not frustrating like some other bosses
Especially from the old beta, it was always more complaints about the mark/flint/pillar
or the Ox
i wonder how people will feel if you can get water later in the game in the full version
no discards and disable joker is more a test of flexibility
if you only specialized in a singular hand or gimmick youll struggle way harder
the way the game is now i feel most players gravitate towards specialization
especially for high score runners and etc
planets incentivize single hand type strategies
tbf high score strats in the demo are not consistent anyway
^
and the reason its so homogenous of a strategy in the demo is the limited set of jokers
exactly
im not saying its not an issue
but that the limited range of the demo might exacerbate some issues and leave out others
sooooo no discard your deck boss?
wait how did we get to that
Well I see pretty valid reasons why it could be frustrating due to RNG
Moreso than other bosses
well this entire game is a bit rng
in the current iteration i feel no discards is fine
but im just one opinion
There are many types of RNG in games, and this game relies heavily on it but there is a type of RNG that bypasses player input that feels worse than the rest
Like WoF
Yeeting the cards you need to play before you even have the chance to draw them would probably not feel great
hmmm
Even if it's effectively the same as having them buried in the deck
what about lose after drawing 3/4's of your deck?
does that change the game feel enough?
3/4's is not the core of the idea, the number can be changed as localthunk sees fit ofc
big problem i see here is that any investment into more discards or hands is severely reduced in effectiveness
tbf the water means most means of investment into more discards goes in the trash
yeah lol
I think that's a feature of the boss
There are other bosses that mess with econ
I think what you are saying is that water is too hard right?
i'd have to wait and see the full game to know for sure
maybe adapting is strong enough if you're smart
you know what, i think luke is right that discarding cards without control/knowledge is very much similar to just drawing/discarding normally
however i think it can be almost completely the same, meaning those ideas don't actually make for interesting bosses
I do still agree that its similar but I also understand how the "game feel" could be more frustrating if present incorrectly
Yeah I agree
what's the difference between having discarded cards you don't control and never drawing them in the first place
the only difference you can have is if you know what cards are discarded
why would you intentionally make a boss idea that's just like a normal blind
Making one aspect of the game harder isnt a normal blind
how is that harder if it's the same as never drawing them
I guess this would be more interesting if you actually made it all the way through your deck normally
I was saying that discard every 4th draw and lose after drawing 3/4s of the deck should be the same when I said "mechanically, nothing I think"
None of the 3 ideas would really play much different than normal
compared to like face cards being face down, or 1 card is always preselected
ive been keeping up with this discussion but i dont think i have anything meaningful to add
Honestly same
it might be that none of these anti-discard bosses are fun and interesting
that would suck
I think there's a thread in here that seems fun but maybe we are looking at it wrong
i feel like we are getting so in the weeds when its really hard to judge what is and isnt fun when just talking about it theoretically
at least in this specific case
I'm considering scrapping this boss actually, finding a new idea instead
There are quite a few good ones
I do like the incomplete information idea
got any examples offhand?
But there are probably better ways to do it than this
i think itll be easier to choose something over all of these ideas than figuring out if this idea is good/bad/what version is worth implementing
arent facedown cards the big incomplete-info idea?
Yeah they are, and they give the player a way to find that information out
are we still cooking with new boss ideas in the first place
In a more fun way
im now recalling thunk saying we had all the bosses we needed
yeah but it included this one
yeah this was a replacement
so if it gets scrapped, something else needs to take its place
yaya
when you play a hand, draw from your discard pile instead
I think I like it?
đ€Ż
i think i forgot that physical discard piles exist
wow okay thats kinda a banger idea
simmer time đ«
even if this isnt the right way to do it, playing with the discard pile goes hard
What are the implications there
What happens if you play your hand first without discard? Do you not draw?
yeah
usually your discard pile is full of cards you don't want
i think your played hand goes to the discard and immediately comes back đ
so if you're REALLY lucky
first thing that came to my mind is that your information from the deck preview isnt complete anymore, gotta do some reverse deduction
Free gold seal pog
it costs more discards to get through your deck if youre playing multiple hands, for one thing
I can't tell if this is bad or good
the full deck preview shows greyed cards as discarded, which is adequate
I think it really depends on your strategy I guess
Yeah the information will be unchanged
there are multiple ways to divine the info but none of them are quick, which was what I was getting at
Oh I see
in theory it makes it harder to find good hands, unless you have a really great opening draw
because discarded cards are cards you don't want
It's kinda anti fishing strats
at least, i would think that's the case >50% of the time
and you very much cant use hands to discard cards anymore
i think this is more interactive and interesting than just random cards being discarded
It doesn't fulfill the 'always bad or neutral' criteria but it might be cool enough to add anyway
i think the cases where its good are rare enough
It's interesting enough, that it changes how you think for the boss blind. And I like ones like that
I was thinking that if you play a hand first round you just get no cards at all
you could do that, yeah
you can fix it at the cost of one discard
Probably the best case for making it not just be a free win for low hands
psychic moment, forgot to discard
I think it's amazing?
good point
I think?
that sounds good
even if its not ideal in its first iteration itll definitely get to a state where its good
playing with unused mechanics is a win in my book
i think this idea has a lot of merit
even if it isnt a banger right out of the gate
well done Evab you solved the problems
by ignoring them! yay!
the virgin theoretically finding the ideal version of a concept vs the chad immediately finding a clearly engaging idea
The primary goal of the bosses is to slightly bend the rules of how you play, so yeah this definitely does that
you know it's a good idea when you read it and have to stop for like 30 seconds to understand the implications
Because that means players will all do the same
yeah because you know the player is going to do that and thats fun
I feel like face down cards did the same thing, and the 1 preselected card idea
but not many others
yeah i was thinking the facedowns is an idea like this one
500 new messages
its hard to find bosses as good as the wheel
whats poppin
the "discard portion of deck" incident
lemme just tell ya, it aint makin it through the night
shoutout to realevab for keepin it real
rip lil bro
đż
how do I word this mf
Draw from discard pile after playing a hand
I think it's a lil too long but that's the gist
Next hand pulls from discarded
you could remove a single character by replacing "a hand" with "hands"
or some variation of that
hands played redraw from discards?
Draw used cards after playing hand
im not the biggest fan of using the word "discard" because it implies only discarded cards, but I assume played cards are in that pile too
I could make it 2 piles
i know its common for the discard pile to encompass both but this is literally the ONLY time its used in the game
OOOOO so you only draw discarded cards, never played ones
That would make it harder too
That puts it squarely in neutral to bad
thats what i thought it was
and i liked that idea
Draw from discards after playing
discard pile can also encompass played cards in many card games
Yeah that's true
methinks i dont care
unless you now add discard pile to your deck peek (:
You'd just need to keep track of discarded cards
And it'd be pretty easy to add to the full deck view too if it's an issue
Not the peek
i like the strategy in this boss a lot because you can effectively store cards for later
but also you basically cant effectively cycle
would nerf wheel in return if an option to see played and discarded cards
in a weird way that doesnt matter
wait nvm, game already does that in peek
ignore me
No it doesn't show that info in the peek
I'd have to consider that
It accounts for wheel jank
there are two "discard piles" now so the deck preview isnt just the inverse anymore
i think the discarded peek should include cards that were turned over from playing them fs
It would yeah
which i think is what my brain wanted to say
Wording this will be a bit tough
oh ofc
because you don't actually see what is happeining clearly
Draw from discarded cards after each hand
Isaac could just call it "Discard?"
i bet you wish you didnt design the game so well, now you gotta keep designing it well!!!!
I just get Evab to do that part now
lmaoooooo
gif fail oof
đ
"draw discarded cards after playing a hand"?
"the pile" sounds weird lol
bp and juggler and smeared and 4fingers and 8ball. good luck
bell is against 5 card builds
basically another arm
If those are your 5 jokers then it doesnât matter for score at all 
You miss out on like one tarot card?
Oh no
then another dusk
you want bp dusk
you donât know
until the last hand
too late
Then donât put yourself in a spot that has 6 useless jokers 90% of the time
Bosses are supposed to counter certain things
And thatâs fine
even without all the useless jokers you still donât know where dusk is
Itâs not like itâs a final boss
Youâre not gonna need a massive score
And relying on dusk poly already is not great alone
they counter everything thatâs jokerless
itâs not fun to have a tril score run broken at the end
flipped and shuffled is a final boss though
Yeah itâs not fun but thatâs the game
Oh
Oh right the original message I replied to was before thunk said that it was for final
here ya go
You canât even prep for it
leaf can be prepped by having an extra joker for example
If dusk and bp are your only utility you can easily prep for it
If youâre going for high hand youâre gonna only have xmult jokers, dusk and bp anyways
I guess loyalty comes into play
You have another golden jkr that you prepped for leaf
glhf distinguishing
you have a useless negative golden
because it mightve been leaf
Skill issue smh
Just predict what your final boss is smh
But if you know itâs this one you can easily prep for it
thats cheating
you can do it but
seed checkers? really?
I mean unseeded will always have rng thatâs just the way it is
Currently only like what 1/250 seeds even have poly lmao
âAnd you canât even prep for itâ
(This is assuming only skips from ante 1)
are you going to be able to see the final boss before leaving the shop btw?
5oak players when cerulean bell
You could still make it with 5oak though. Discard until you have your 5oak + the picked card then play picked card + non-5oak cards. Then the random card picked for next hand will most likely be what you want (or if it's before you redraw than it will be 100%)
definitely not in the same league as arm (I hate arm)
I'm saying you can discard to get your 5oak, then throw a trash hand to reroll the selected card
that works too Ig
IDK if it's the best blind challenge but it's not the worst
You can discard the selected card
It just means you need to include that card in any play/discard/tarot conversion while it's in your hand
That makes it a lot less rough
which is good? idk, it's interesting that it makes it selected for tarot.
I'm actually not sure what the odds are on that one, because if it selects part of hand you want but don't fully have then you have to discard it, and if you have a 5 card hand you want but none are selected it also gets you.
What does amber acorn really do, more or less?
Does it just mean jokers that Xmult/blueprint get worse when rearrenged?
you have to figure out which joker is which based on what they do
since they are scrambled randomly
then you can move them to the spots you want and play normally
Just had a really good idea
- All cards score negatively
Basically if it adds base score, it instead removes it
If it adds mult it removes it
If it multiplies mult it divides it
If it adds money it removes it
I think thats all the card modifier effects
to keep it crayon friendly we could say all mult/chip effects from cards are negative
simplifies it to only effect scoring and hopefully makes it clearer
can play a trash hand, then it's easy
well, not always? if it's permanently selected, that means if it's a card you want, you will have to sacrifice it if u need to discard
Yeah I edited a second part in after thinking on it
It can be worse
But I'm not sure how often it is worse (and by worse I mean harder)
i had suggested "enhanced card effects are reversed", but localthunk believes that card enhancements aren't common enough for that to be an effective boss
ye they really arent, I think in 5 runs I would get a total of 2-4 enhanced cards that I can actually benefit from, having more than 1 in one run is very rare, and for that boss to be effective, you really need to have the run of your life đč
Still not a fan of the shuffled and face down joker boss.
Assuming you have some x mult jokers, it just means losing points in the very first hand and then rearranging jokers to put them on the right
Jokers like brueprint can be a bit more annoying but honestly it's a very minor downside in most cases
personally i prefer this new one over old amber acorn
which was just shuffle all jokers every hand
very brutal for some builds
this new one only does it at the SoB and flips them
most of the time it will be easy to distinguish which joker is which
Yeah old one was pretty bad
Tbf I'm just not sure a boss messing with joker order is interesting. It feels either brutal or not impactful enough. Still worth it to playtest ideas
as positioning is something key in balatro
it wouldnât really make sense if something didnât try to mess with it
I identify with that issue, for sure. I think it could be cool because it feels like a mini puzzle but there are some issues with the idea
I'm testing that one today though
sweet!
one detail i really like about jokers is that blueprint, when it copies the activation text of another joker (like dusk's "again!"), it does it blue instead whatever colour the other joker is
Oh, I didn't know that
Little issue with the 'flips and shuffles jokers' boss: Selecting the joker shows their sell value
Replace it with $? fair?
Otherwise that makes it even more pen/paper
yeah that sounds good
that's funny
no problem there imo
well, once you sell it, it's not going to tell u much
only that you lost a joker you probably wanted lol
shouldnt be much of a problem if the price tag is simply obfuscated/hidden
by complete coincidence, I wanted to suggest "Disables a random joker each hand" as a final boss as I thought it was a good idea
Donât really care too much The arm needs to go though
Look mom my -2 hand size is famous
I was thinking of a boss blind that debuffs all duplicate cards (except for the first instance of that card drawn).
This answers "yes" to the crayon question (one card of a rank and suit is not debuffed)
This answers "no" to the calculator and pen and paper questions (You don't need to calculate or remember much)
This probably answers "no" to the hard counter question (Flush houses and 5 of a kind might be hindered, but not completely destroyed)
This answers "yes" to the balance question (most starting decks are unaffected by this boss)
so like only one ace of hearts or only one ace?
Like once the first ace of hearts is drawn the boss will cause other aces of hearts to be debuffed, but not the first ace of spades. (Most starting decks have one of A-K of all 4 suits)
Awww, I missed this. Nonetheless, I still like this idea of mine:
The Rock
Shuffle 13 temporary Stone cards into your deck.
https://discord.com/channels/1116389027176787968/1170343625226461264
Taking note of this to come back later
Lmao
if this boss appears anti one itâs a help more than a hinder is my biggest concern
I also had a Boss Idea that debuffs your cards if you had too much $, but in hindsight maybe it could just scale the Score requirement based on $ rather than requiring the player to be below a flat value https://discord.com/channels/1116389027176787968/1164969920182890516
I think having Bosses that are easier at specific points in the game is fine.
Alternatively you could create a new card type (âBlankâ) that has no Suit, no Rank, and no Score contribution, but I wanted to keep my suggestion simple and not add a new mechanic. But that was the original concept I had had.
It could just have a double effect of âall stone cards are debuffedâ rather than blank
I donât like E and J much because they are similar to Needle and Water, except scaling rather than a flat requirement. You could replace those Blinds, but I wouldnât have both of them. Maybe you could want redundancy, but eh.
I reckon simpler is better. 1 effect is simpler than 2.
It sounds simpler than adding a whole new mechanic đ§ââïž
Q is funny if you can go above your maximum hand size, but then rather than a challenge I think it makes the game easier. But it sounds fun
I would maybe reword P but I like it a lot. I would definitely vote for it. D is like a less fun version of it.
C you could probably ignore and treat it as randomly discarding cards equal to your Hand Size at the start of the Round. I feel like the Wheel does this but much better.
That said, I would be favorable to face-down cards being slightly more common if it came with face-down synergy.
G is⊠not as bad as debuffing all Face cards, just ranging between very annoying and very pointless. Seems like a fair application of face-down cards. I would tentatively vote for it, but Iâm not convinced it would be a good Boss in practice
L isnât clear. Does it halve my Base Score or does it quarter it?
I think R could be interesting in a way any Boss with a permanent impact on your run could be, but also that these should be used sparingly. Maybe there could be a third category for these bosses that you can encounter in the middle of a run that leave a lasting impact.
quarter
The text should reflect it better
how so?
Quarter your Base Hand Score.
it affects the base hand, before any jokers or card enhancements
so chips and mult being halved each is more relevant than just quartering score
Hence why I emphasize itâs the Base Score rather than the Score
I wrote âBase Hand Scoreâ but in hindsight I think the âHandâ is implied
Although thereâs terminology overlap with the Base Ante Score
but how would you quarter base hand score in any other way
Base 0.25 xMult
Anyways my issue was with the language
âAndâ is ambiguous in the text as written
so instead of dividing base chips and mult by 2, you divide base mult by 4?
that will have different outcomes depending on your additional chips and mult
The Base Score and Mult donât include cards so I donât see how the addition matters
as an example, 40x4 from full house with a 50 mult bus
chips and mult are halved: 20x(2+50) = 1040
only mult is quartered: 40x(1+50) = 2040
yeah
Since Chips and Mult only contribute to the Score in relation to their product, âHalve Chips and Multâ is unclear if it means 0.5 C M or (0.5 C)(0.5 M)
it definetely means (0.5C)(0.5M)
but there's no way to just divide score by 2 before any jokers are applied
This doesnât make any sense to me
0.5 C M means base chips are halved
Thereâs no way to divide Chips and Mult by 2 before Jokers are applied
what?
there is tho...
Then whatâs your issue here
40x4x0.5 works
how does 0.5*C*M work
Like I donât know how to explain this except asking you if you know how division works
0.5 C x M
how do you apply bonus chips and mult after this
you've condensed the base hand into a score already
you can't add more chips and mult to that
that is halving mult only
Or Chips
Or you can separate 0.5 with sqrt(2)
this is the big question: after applying the boss the way you interpreted it, how do you add chips and mult from jokers?
2 = sqrt(2)^2
what does that prove...
1/2 = 1/(sqrt(2)^2)
that is true but what does it prove???
40x4/2 = (40/sqrt(2))x(4/sqrt(2))
yeah that's right but what are you trying to prove
Anyways I see your point now and I agree that, while you can do it, itâs confusing, but nonetheless the original wording is still confusing
i dont understand your point with that equation...
You can add Chips and Mult afterwards
duh
And the Base Score is still divided by 2
what do you think a base hand score is?
the hand score thing that appears before any chips are added
I think that, if a player realizes that the Score map is surjective then theyâll understand what how the Boss works, but I donât think surjectivity is intuitive enough to the general person that theyâll intuitively understand what the Boss does. The average Balatro player isnât the average person, but I think if the wording can be clearer with a minor change, why not.
Maybe just writing âhalveâ twice would help
âHalve Base Chips and halve Base Mult.â
I think H could maybe discard all cards youâre holding and it wouldnât be that strong.
Make M pseudo-random (like not repeating while it hasnât selected every Joker) and i think itâs maybe a bit weak but sure, it can be challenging sometimes
even after googling surjective, the meaning is beyond me
and it wouldnât be that strong
???
discard all cards you holding makes this weaker?
i am confusion
40x4 = 80x2 = 160
How do you add Chips and Mult to 160?
add?
@sinful holly
like, if i were to find two numbers with the product of 160 and the sum of 160 simultaneously?
dont ping me no reason
Iâm answering your question
you ignored what i said tho
I didnât
you didn't give a formal response
I did, which is why I linked you to the formal response
Rather than repeating it word for word
đ
and it wouldnât be that strong
???
whatever you typed at the end of your sentence contradicted the first half of the sentence
The point is that there are multiple pairs that multiply to 160, so itâs unclear how you ârecoverâ the original Chips and Mult to add to those
It doesnât
you wanted to make something stronger yet you said it wouldnt be that strong
im confused why you think discarding more cards from your remaining hand would make the boss weaker
exactly
I said itâs a buff
I think H could maybe discard all cards youâre holding and it wouldnât be that strong.
Hence it makes the Boss stronger
i was responding to disco
Oops I thought you were agreeing
ok, victin is saying you could buff that ability the entire way and it still wouldn't be enough
ânot that strongâ doesnât mean âweakâ
ânot strongâ doesnât mean ânot that strongâ
(ânot strongâ also doesnât mean âweakâ, except maybe in casual conversation)
i think i understand the confusion now
and you continue your suggestions
I had suggested the Rock here and the Pauper right after. Otherwise I was just commenting on the Poll that I had missed
I is maybe interesting, maybe annoying, I canât tell. Iâd need to see it. It seems a bit close to Water.
O is another idea I reckon could be interesting, maybe as a harder than usual midgame Boss, maybe as another mechanic introduced in another way
Maybe P could draw a maximum of 26 cards for UI reasons. Not the most elegant solution, but it works.
Unlike O, I donât like N. In fact, I think it would be more interesting to have a Boss that gets weaker the more cards you play, because youâre usually encouraged to one-shot Blinds due to how $ is rewarded. Depending on your run, you might be highrolling so hard that avoid one-shots could be difficult.
But maybe this is too uncommon to make it worth encouraging playing a lot of cards.
K just feels punishing without necessarily being challenging. Again I think it could work as a harder midboss, maybe. Not too fond of the cash loss when compared to my Pauper idea, even if itâs more restrictive (although in this thread I did come up with an alternative)
Finally, A and F are whatever. Simple Bosses, I reckon maybe A is worth having while F is too punishing, but they donât make me too excited.
Finally I think B is whatever. Maybe it has more of an impact in the final game than I imagine it having in the demo. It does have the potential to do literally nothing, and a potential to screw you up, but I canât see a worst-case scenario thatâs as bad as, say, F
Which confusion? Weâre very confused over here
how you can interpret the boss ability
not really though, as that would count as an hidden interaction, and would hurt players real hard with massive decks (60+ decks for example)
How is it hidden?
it's a boss blind though
it has to stay short
and everything explained should not need to be in parenthesis
Since Temperance, Hermit, and interest do it I think itâs fine
You could also always draw a flat 26
Disagree
"Draw half your deck (max 26) and discard the rest"
i think this at least shows it's possible
this is a different idea from the other one
interesting alternative
disagree to your disagree
also, thunk gets final say on whether that's acceptable, and it's only one idea for UI concerns just to toss it out there
Do you reject the reality that I disagree?
nope
Then you agree I disagree
reject wordplay
Tbh I didnât notify thunk I just replied to them without creating a notification
tell victin to stop reacting
I donât understand the issue of using the Discord software function of reacting with a Balatro server emoji of a Joker for comedic purposes
And linking this Boss suggestion a third (maybe last time to avoid reposting)
omg its my favorite joker <3
aw mb, didnt mean to ping
o
lolol
Boss blind effect :
Your jokers are shuffled with the first half of your deck. +2 discards
Or
Choose 3 jokers which will be shuffled with the first half of your deck
Draw them for take them back
I feel like with the +2 discards it might just end up not doing too much in the long run
What if you had to play a joker in a hand for it to go into your joker slots?
Thatâs getting really technical and I think itâs a cool idea, just gotta be a bit more boss material ig is what Iâm trying to say
Possible boss effect: Discarded cards are put in your draw pile
I was thinking about it but it might be a bit of a run killer on a blind boss
yeah I don't really know how to make it balanced
I was thinking about a stupid Wheel variant:
Show only the rank or the suit of cards drawn
Sounds brutal, guessing things using the rank/suit sort can be hard and it won't be a fun puzzle for everyone
Egg
maybe a fun boss blind idea, not sure how it'll play out tho:
-x to every hand level
dk whats balanced, but was thinking of like -2 with a min of 1
that's R in this poll
There are just that many mechanics
Boss Blind: Cards have a 1/3 Chance to break when discarding
or
Extra Small Boss Blind: All Jokers are Inactive
( Just need to find a balance of what is achievable, reduce the round goal drastically from the ante, similar to if you were on the Ante 1 boss blind on an unlucky run with no jokers, should be somewhat difficult to meet the goal seeing as your jokers are inactive pushing the player to have hopefully made some smart choices to their deck with tarot and arcane boosting )
Also I liked
All face cards drawn down
Increase required score by 0.1x per card discarded
Playing a most played hand set money to zero
I like the idea of burning 1/3 or 1/2 the deck but could be too brutal at ending runs
would be nice to have some more burn options, seems tough to balance between too usefull or too brutal
First one is arguably a benefit rather than a challenge.
Yeah I think earlier on it could work better as a disadvantage but also has potential to benefit the player, definitely a hard mechanic to find a balance for, perhaps the opposite? 1/3 chance played cards break.
would be nice to have it as challenge that can completely ruin your deck or filter it really well depending on luck and skill
if you are discarding a card after 3 or 4 antes it is because you have not built any synergy with it; which means it would be better if it disappears for good
What if you make it so 1/2 chance a discarded card is duplicated?
If you discard a card that is useful to you you will not use it in this ante, but will benefit you as long as you survive this one.
Your chips are square rooted. 0.5x Base
this has aged well 
I ended up discussing it more in another thread too
flint
steel
To the đȘ
To the 