#The rejected jokers pack

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stiff mesa
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(btw some of these didn't have effects or i didn't like their effects so i made some new ones)

Bald / Hatless joker - debuffs 1 random suit per blind, and X2 mult

Binary joker - +X0.1 for every 10 played

Blind joker - when blind is chosen, gain a non-permanent +X mult (X is the ante)

Black and white joker - permanent +X0.05 mult boost for each spades and clubs in deck, but permanent -X0.05 mult boost for each hearts and diamonds in deck (starts at X1)

Miscolored joker - all cards get random suits, +15 mult

Cutout / sticker joker - +10 mult for each consumable in inventory (non-permanent)

Cyclops joker - +50 chips for each card not in played hand

Deaf joker - +4 mult for all remaining hands

Ecce scurra - at the end of a blind, give the lowest sell value joker a permanent +2 mult and increase its sell value by 1 (if there are 2 lowest sell value jokers, it will pick at random)

Faceless joker - +5 dollars if you dont play any face cards during a blind

Headless joker - if played hand contains face cards discard hand, X2 mult

Island joker - all cards in hand that are not played get activated (but not discarded)

Blurry joker - -20% chips needed for the blind

Mannequin joker - +4 mult per face card in hand

Nametag joker - X2 mult if all jokers are in alphabetical order

Outline joker - give the negative enhancement to a random joker
after 3 jokers are sold, then self destruct

Upside down face joker - all face cards are now considered number cards

Zombie joker - the card to the left of this card turns into another zombie joker (enhancements don't get removed), +2 mult per zombie joker

I will update this list and post images if sombody asks for them

stiff mesa
#

There wasn't enough room in the post so I guess i'm making more in the comments

Eyeless joker - gain X dollars at the end of a blind (X being the ante capped at 10)

Mouthless joker - +3 dollars for every empty joker slot at the end of a round (in the joker inventory)

Naked joker - +40 chips for each non-enhanced card played, -20 chips per each enhanced joker in inventory

Brail joker - permanent +0.1X for each hand that contains 5 diamonds

Robbery joker - -2 dollars each blind, X2 mult