#Daily Scores
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probably d or e
I feel like there should be two rankings-one for highest hand score and one for time
Combination of A and C though the more the merrier
I feel like D allows all sorts of playstyles to have a chance to score well on the leaderboard since it can score all different metrics
Though I can also imagine being able to sort for different metrics for people who might perhaps think it's fun to grind for one particular metric? So perhaps one primary scoreboard and then the ability to sort scores by other factors too if you care about those things. Just an idea
I like the idea of a formula that takes in multiple factors when determining score, but feel like it could easily be cheesed
Isaac had that issue in their dailies
I like the way Opus Magnum does it best- different histograms for different metrics, so you can play how you like and give yourself some variety across runs
(random image from google search)
- ante
I love those sorts of graphs, showing you how much worse better you are than everybody else
Balatro will be using histograms like this instead of a leaderboard
Highest scoring hand and lowest time played are 2 that I would like a lot
It's easier for dealing with cheating
YOOO LESS GOOO
Slay the Spire has a single score based off several criteria throughout your run, and although there's no real cheese to be had in StS, the best players always maximize as many of those criteria as possible, meaning that it doesn't actually reward players of different playstyles similarly, just the ones who know how to farm the specifics that actually matter
I was worried about this
Any 1 scoring system will do the same too
Money is a cool metric too I think
Highest scoring hand seems to be the most obvious one because it's the one people usually refer to when competing in the demo, other one being total time taken to win the game
But I wanted to poll because there are so many directions I can go
so whats the problem with all of them besides getting it up is a pain in the pillion
i think having multiple leaderboards for different aspects of the run is cool
Minimum viable product - there is one of me. So I'd rather get 1 working then expand
fair enough
Definitely highest scoring hand would be a priority then imo; saying this as someone who speedruns the game
Highest scoring hand and lowest time to win are top two imo
I don't understand how counting time would work? Does it account for game speed? Does shop time count? Picking tarot cards? I don't feel like time is an intuitive metric to compete in outside speedruns, but maybe that's just me.
I can see both total chip count of all hands and highest chip hands being worth tracking since some playstyles will dump all discards into one massive hand and some might prefer to spread them out over many hands to use many cards, for example.
in terms of pure competition, i'd say minimum rounds or hands played would be the most skill-based
I actually agree - if it were just me I'd probably use this one
It's the closest to my 'intended' playstyle for Balatro
largest scoring hand can reach a point where it's not actually relevant to winning the game, just about how many OP synergies you can find
good point
And if you lose because you were skipping too much - that's part of the gambit
If you manage to get multiple stats (fingers crossed!) it could be fun to have an āaverageā histogram too lol
To try and balance all of them at once
Something like
(Ante_Reached^2)/(hands_played + 3*rounds_played)
Unintuitive compared to highest scoring hand, but this incentivizes strong play throughout the whole run
And it's risky if you just lose early
I like an equation like that, it seems to count stats which are pretty undisputably important for good games
Dunno if that equation checks out at the lower bound but you get the gist
Basically higher ante = better, fewer hands and rounds = better
yeah
and rounds counting multiple times means you want to skip more for higher score
exactly - fewer rounds should be more important per round than fewer hands are per hand
maybe you could use the score requirement of the last-beaten blind instead of ante^2? seeing as it already scales up in a similar way
For sure
This is kind of that StS issue though, in a way
Just that it's incentivizing a more normal playstyle
Because playing a long game with many rounds/hands with like 8 ball or ride the bus might be more fun but is bad with that metric
Ante feels like a pretty good measure of how strong a setup you got going for the long run so it's a good measure of strong play, I think. On the other hand, the pleasure I derive from those extreme high chip hands or rounds is a big part of what keeps me coming back, hence why the demo is so replayable even with a low ante. So I think counting chips in some form would be fun to compete on
Then in a dream world you could load a replay someone's super high scoring hand from the leaderboard or at least see a breakdown of it so you can understand why it was insane and interesting
Exactly why a couple different histograms would be perfect, if you can manage it
If I had to pick 3 for 3 histograms, I'd probably go with highest single hand, fastest time (regardless of animation speed, for the speedrunners), and that 'Balascore' metric of high ante with low hands/round
Seems like a wide swath
Yea I love that! Feels like it covers three major ways of looking at the game very well
how do you verify lowest time like you'd verify the other categories?
Money might be really fun too but I feel like that is 4th
I wouldn't verify any of them
That is the benefit of histograms
Histograms my beloved
People can cheat if they want but they won't really throw things off much
alright, i think i get it
Will we get to see a regular leaderboard of just steam friends? Competing with friends is fun
In the full game, would there also be a total time available to see in the stats for a regular run?
I like "best hand" and "most money" for all time high score categories. For Daily Runs, I like "minimum rounds" and "minimum time" best.
I like the tension between losing resources but gaining score by skipping rounds.
And I like the tension between playing fast vs playing strategically. Like speed chess variants.
what about if players here on the discord get high scores and want to compare with each other? would the histogram differentiate enough that they wouldn't both have, say, 97.1% as their scores and can't tell who did better?
A histogram is a great visualization, but which percentage you place in is also really good for stoking the competitive side. If needed, you can round it to nearest 5 or 10 and for the top 10% it can be individual percentage points, maybe
Why not best hand for daily?
Yeah I could make it specific enough
I can also make it show the actual metric on screen for the histogram
So you can just use that to compare
I feel it encourages less strategic diversity and features less interesting decision points. To win blinds, you need points, so you are already incentivized to build toward higher scoring hands by default. There is some tension in building up your economy so you can afford more upgrades later, but that tension is limited.
Yeah I agree. I still think it would be interesting and really easy to communicate to the player, but in general for the playstyle it's the worst of the 3
The time played one is interesting to me as well...
It kind of goes against a core principal of the game
Whereby the game never incentivizes any mechanical skill
Or quick thinking
Time played is the kind of thing that most players wouldnāt go for, but a small subset would
I really like fastest time for dailies
I think it's cool to give people different axes on which to compete, but if you only had the time to implement one metric, Best Hand would not be my pick.
If I added that as a time score and people saw it, there is a subset that probably would feel like they need to go quickly because they are being judged on that time
Even though they dislike it
So I need to be cognizant of that
I feel like having multiple graphs would help with that, since it would be less prominent
Thatās something I saw on Opue Magnum a lot, one or two of the categories would get ignored by the majority in favour of one they liked to optimise more
I'd really love to do the 3
I think the strategy in optimizing for Money Earned is similar to optimizing for Minimum Rounds, but I feel the average player will have a harder time seeing what makes that interesting. As evidenced by the majority of players so far voting for Best Hand as the metric.
I really think part of that is that it's very very obvious, and you get real big flames when you get a good one
So it's already strongly reinforced within the core game loop
Visually, at least
For sure
Which is a good thing
Because sometimes games don't have an obvious score to use
like StS
maybe there's another way to do a high-scoring metric that isn't influenced by best hand
Or Isaac
yeah, and I think it's worthwhile to score players based on what they expect
Sum of all hands, maybe?
Average hand score/ante amount?
i know that's a poll option, but single best hand can also win that
Basically anything that uses an equation of existing metrics will be harder to understand and lose that benefit
yeah, if it was used, it'd have to be simpliied
I think I need multiple histograms
my thought is along the lines of the median of all (hand score/blind score req)
can't think of a way to simplify
The fun part of this game is how you can do a bunch of different things with it depending on what it throws at you so choosing 1 feels like it's against that
That could disincentivize skipping blinds
i think any hand-score-related criteria would
I don't like Average Hand because I don't think we should discourage folks from using Hands for strategic, non-scoring purposes.
But I do like "Best Hand/total rounds"
total rounds might need to be raised to a power, but that sounds like it has some potential
Seems like a pretty good idea to me too
Left histogram = Highest scoring hand (bread and butter)
Middle histogram = Some made up metric like we are discussing (incentivizing a 'fun' style of play)
Right histogram = Time
That metric can be workshopped but I think some combination of score/hands/rounds and Ante where risky play is incentivized would be good
If you wanna get silly and make it 5 histograms you could add in money and something else a bit more esoteric
For 3 those metrics definitely sound good
Even having histograms at all is hard for casual players probably
I love having as many stats as I can but Iām probably the minority there
3 feels extra satisfying to me, too
maybe you could add a setting for more daily stats?
another idea in the hand-score realm is using something like the fire height equation
I would enjoy it
That isn't really how WR hunting works at all, lots of resetting
It would be very very different
it's gated by the fact that you can lose
Itās certainly not regular balatro
And you kind of need to win to do well in the histogram
What I am saying is: Has anyone even tried playing like that?
Like if I said you 100% have to win your next run, now do it as fast as possible
i guess unseeded speedrunners have lol
No they still reset
You do get a chance every day though
But would that make people play differently though? It would feel very different than hunting unseeded
Plus what if there is a challenge for the daily?
Interacting with the challenge plus a time attack would maybe be less fun
i was wondering if there would be a subset of daily runners who would attempt fullskip every day until they hit
for the min rounds score
sounds similar
lmao only way to get this 'correct' is to sort the run by Ante reached, have a 1000 way tie for first
That would incentivize the exact same playstyle as the base game
I'm less convinced about the time metric now
thereās one really strong meta in unseeded right now
hmmmm
Math you are a runner - what do you think of the last few messages
Currently the biggest strategy shift in the last week or two is literally me realizing that high card might be faster than pair on an amazing seed
1 attempt would be very different
In your opinion - still fun or too different to tell?
I think it would still definitely be fun
It has much more risk/reward than speedrunning
I think it depends on peopleās playstyle
Do they want to go for a really strong time but lose 95% of the time or play it safer but win 95% of the time
Even players not optimizing primarily for speed will still hold it over other players if they score similarly in other metrics but did it with generally faster decisions
Yeah, I like your speedchess example
analogies...
I think if it was sufficiently difficult, which hopefully these challenges would be, some sort of metric of "score" like the last option, will always create a better competitive environment imo rather than make the biggest hand
We already have instances of "ok, it's not the WR high score, but it's the WR with Red Deck" (or other conditions)
I think itās good that itās in the middle, because I feel for casual players highest hand has a balance of strategy and intuitiveness
what if "lowest sum score"
Maybe it could have multiple leaderboards for the casual and not casual, but if I was very good at Balatro I would want the challenge to be about beating it not getting a massive hand that you don't need
I think highest hand does line up pretty well with the main Balatro playstyle anyway - like usually you are really trying to get the highest scoring hand possible
Aside from glass shenanigans, in which case it's harder to survive long enough for it to pay out so that could balance itself
My assumption is that most experienced players should win the daily
I think the risk/reward that a single run yields makes everything a lot more balanced
youd be surprised about my lack of skill from my 160 hours
Yeah like if dusk shows up at Ante 5 and it's based on highest scoring hand - are you taking it?
Because you lower your chances of even winning
If people want to route and optimize a set seed, the monthly Trackmania-style leaderboard that was discussed in #1169334682597474304 would be a good way for people to do those types of runs
I donāt expect it to be implemented
That involves an absurd amount of work and a way to simulate each submitted run - which might be on the horizon but isn't on the to do list
Quality > Quantity
Damn my To-Do List asked me to develop a way to simulate runs, guess Iāll just sell it
Even worse than asking for a straight flush
I would just be worried at least for me that someone would post a youtube video or something getting the highest score and the challenge would be stale at least if you wanted to be at the top of the leaderboard, not sure how you would solve that but like seeing the solution to wordle it ruins it
One thing id like to add is that if you show multiple metrics, each daily player will basically end up choosing one metric to optimize. So every new daily metric essentially adds a whole new competition category
Which is generally a good thing imo since you are basically providing multiple versions of the daily for each person to choose their own highest valued metric
At that point it doesnt matter if best hand is a "bad" metric, if people like it they will optimize it and otherwise they will optimize Balascore or speed
For that idea I think people would be disincentivized from even making videos like that because they're helping their own competition, and the point is to thoroughly optimize the seeds
I agree in general, the question is what are the best metrics to provide?
Because optimizing for money earned might be less fun than optimizing for highes hand
Yep ofc, I liked the idea of highest ante and lowest hands/rounds just because its very risk rewardy and that feels right to me
You're an Isaac buff - any advice based on what they did?
I remember it being a whole thing
Yeah it is a whole thing still to this day LMAO
The combined score metric is extremely opaque and esoteric and it just leads to a totally different playstyle that takes wiki research to even understand why the score is moving the way it does
Iirc it incentivized having fewer items? Which is stupid because it punishes engaging in the core loop of the game
I'm not sure your structure for the challenges, but if the goal is to go unlimited antes I feel like by far the best would be highest ante reached, but if it is limited I agree that highest score could be a neat way to see it
Sounds like higher skill would be rewarded - but at the cost of fun. I feel like I see what they were going for
making it opaque to have people not focus on the score and just play
But there are big issues with that
Here's the table of contents explaining whats going on on the wiki lol
lmao
Yikes
That list doesnt even include the fact that different characters just straight up start with slightly different scores
(it doesnt start at 0 because there is a time penalty)
I'm lucky Balatro has a score already
I mean look at all the YouTube videos that come out for it - they usually have some big number in the thumbnail
In general isaac players split themselves between optimizing for Score and optimizing for Speed, since those are the two metrics you are shown at the end (ignore that score is also partially dependent on speed, dont ask me) but I think thats about all that isaac dailies got right
With all the flames :)
Oh also some isaac dailies are special runs that have a whole slew of modifications but you can never go back and play old ones š
Id be worried that making it go forever would make a 'good' daily run last way way too long and punish the players that perform well
Nuclear throne dailies/weeklies heavily encourage going as long as you possibly can and it makes them extremely competitive and very engaging for high level players
Sure they take a long time but every extra minute gets more and more tense since nuclear throne loops have the same rising tide feeling as balatro chip requirement increases
That would make balancing the game much more tricky at the top end
Since you can kind of go infinite
Yeah
Im not saying its necessarily the right thing for balatro, just that it works really well in nuclear throne
so well that its basically what most of the community is centered around now, aside from casual play
I can consider it, I see how it would be fun if the tide rises quickly enough
I see the point of poll, very difficult to think about I would just be concerned that "highest hand score" would take away from the challenge being interesting to chase
Its a bit different because nuclear throne is more raw expression of skill
Harder scaling after you āwinā could be fun
One thing I want to toy with is changing the equation for Ante to not just increase exponentially, but that exponential increases as well
Kind of a side thing but this is an interesting thing that happened recently with Nuclear Throne dailies, two players almost simultaneously were the first people to have verified runs that died in all 100 unique ways https://www.reddit.com/r/NuclearThrone/s/OwVodClJ1f
But during the beta for NG+ there was ^2 and ^2.25 scaling per ante
All 100?
Across their entire history of dailies yep
That's sick
The reason it was near simultaneous was because one of the unique deaths had to be from a specific enemy variant that only spawned on halloween day
and it was the last unique death they both needed
I think this might be enough to balance things out at the high end, the strategies required to push super deep wont always be available anyway
Yeah at some point there should be insane scaling, similar to the difficulty of whatever the last open test was, definitely not that hard at base, but at high difficulties it should be hard to win I've found this demo very fun, but too easy at times
tbh in the demo runs barely have time to even get started
which, considering the popularity of this demo, is very exciting for the full game lol
yeah its great
i like it a lot too
Which is part of the success of the demo, maybe moreso than seeing the full payoff
Yeah it's just enough to keep you wanting more I don't disagree this demo has been essentially perfect to me as a demo
Such a good game concept glad someone with game dev skills thought of it
I like the idea of each additional multiplicative bonus buying you an extra Ante worth of scoring potential.
But the difference between 100 million and 10 billion is often a single joker and feels like it should only earn you an additional Ante or two, not dozens.
(I am in favor of your idea)
Here let me workshop it in excel, one sec. I'll come with receipts
up to - say - Ante 25. I wouldn't want runs to be able to make it past there very often
That's already like a couple hours
maybe even ante 20
hell yes, math
Sneaky developer implementing soft caps? In my endless mode? its more likely than you think
(im also in favor though)
it's still procedural
More that the rising tide accelerates at a higher order than you possibly could after a certain point
And it's my job to make that 'certain point' reasonable
That always annoyed me about LBaL
at least when I first watched it
After ante 10 (or whatever the new end will be) I think the complexion of the game should change not just scores increasing signficiantly but also final boss bosses each time and maybe if it isn't too hard maybe some harder bosses
But also some of the bosses could feel oppressive later in so it's just an idea
Ok so
Basically if the formula is:
Ante amount = Final Ante amount * X ^ (Ante - 8)
Where Final Ante Amount is the Ante amount for ante 8 (80,000 for base difficulty, for example)
Spoilers I am planning on 8 Antes for the core game
Anyway, that gives
Ante amount = 80,000 * X ^ (Ante - 8) X = 1.75 + 0.25*(Ante - 8)
X is right there
X scales linearly
I'm blinder than this guy
I can adjust that 0.25 depending on where I want a run to end
Maybe make it 0.3, 0.4, etc
Right now it's technically 0
So just 1.75 for every Ante
And that doesn't keep up with some crazy builds until way later on
So I guess
Ante amount = 80,000 * X ^ (Ante - 8) X = 1.75 + Y * (Ante - 8) Y = ???
Desmos does not like this
Let me make a table with different Y values so we can look at what that does to the first 30 Antes
yayy tables!
Basically pure nonsense here
But I don't think anything E20 will be reasonably doable, but it's impossible to tell until people start playing the full version
So that Y value will need to get honed in when it's released
demo is up to E13, so
Theoretically, full version you really can go infinite
"b" is for ante and "d" is for the Y scaling here
For option D, what about Slay the Spire-esque bonus things?
+1 for "multiple leaderboards / histograms", but if I had to choose only one I'd choose B or D
I think another question to ask is: what percentage of players will beat the final blind in a daily challenge on average?
if the percentage is low, an Ante / Rounds / Hands metric would be good
(ā¦would adding Hands into the metric discourage people from taking Burglar?)
I think all metrics will be first divided by which ante you get to. So if you are the highest scoring ante 7 run, you would still be ranked below the lowest scoring ante 8 run
That is what Spelunky did iirc, their leaderboard was based on Gold, but grouped first by what level you made it to
maybe I'm wrong
i think thats a good idea
So hear me out but for variety what if you rotated the scoring mechanic/goal? Like some days/weeks itās fastest run then some days itās highest chip score and some its some sort of aggregate. That way different styles of players can all have fun and a time to shine.
why rotate instead of all at the same time?
that sounds perfect
That might get too cluttered and messy
Echoing what others have already said, D is my choice too, and a leaderboard for A and C would be dope š
i feel like the "run score" would be hard to balance, but if done correctly it sounds very good.
It is likely a lot of work/balancing but I think an aggregate is a good idea for a leaderboard, as people can already optimize for whatever they want to optimize for and an overall score gives a unique angle of challenge
I appreciate the system that The Binding of Isaac uses, though it does feel very punishing at times
I honestly really like the idea of B. maybe not as a consistent thing, but something you could consider is having a run that encourages using the fewest rounds/hands as a metric sometimes for some runs.
having the scoring change from run to run in general sounds like a fun idea to me, actually - maybe two consistent metrics like highest hand and time or whatever and the third "fun" one could vary day by day
This may have been mentioned higher up, but why not have different dailies have different goals? One days daily might be reach the highest possible ante, the next days might be score the highest single hand score by the end of the main boss ante. One day could be beat Ante X as quickly as possible.
The biggest drawback is some people may not want to play certain daily types, but the strength is it forces players to adapt to different challenges, rather than trying to optimise for the same routine every day.
Or, you could show rank/percentile for each criteria and let users chase the highest rank on their choice of leader board, with a conglomeration of these for a final score as in D
I think one of the strongest parts of Balatro as a game is the variety of different ways that players can define "success" so I'm also +1 for multiple leaderboards
I could see it being really enjoyable to want to push for highest single hand value one run and fastest in-game time the next
Something of that nature
The crowd (who chose to engage in the discussion) seemed to like this best, and the discussion was generally focused on which three criteria/leaderboards would be best
I like the idea of different challenges each day incentivizing different strategies/playstyles/skills.
I don't think having different scoring/ranking criteria each day is the way to achieve this. You already pointed out what might be problematic about this. For example, having a dedicated speedrun day sends the message that non-speedrunners don't get to participate that day. Sure, some will accept this as a reason to try speedrunning, but I expect most players will just skip.
I think the thing which keeps Slay the Spire dailies fresh is the randomized modifiers, and I could easily see something similar working for Balatro. For starters, applying any boss modifier to the entire run:
"Must play less than 5 cards"
People are incentivized to interact with different builds/ game elements but overall still get to the play the game how they want and optimize for whichever scoring metric is personal to them.
I think several rankings would be the best. Perhaps highest ante, highest score and highest time