#Joker Types
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I think the current ratios of different types of jokers is pretty decent, I just feel that the chip jokers are mostly weak
Which makes them feel less prevalent as a choice, this making it feel as though there aren't enough chip jokers
How many Chip Jokers are there?
idk
Ice Cream, Scholar, Odd Todd
banner, runner, hiker, scary face...
I donāt know what Banner does
well most chip jokers are pretty weak in the demo
+20 chips for each remaining discard
Honestly runner and hiker in my opinion are the only really scalable ones. Hiker feels kind of weak but I like runner.
Ah
I donāt think Iāve bought Banner, Hiker, and Runner
Maybe Hiker but I probably dropped it very quickly because itās not good
I kind of like runner and think it can be decent in a game with more antes
I was thinking how few Chip Jokers there are, but maybe youāre right
I think Straights are weak/hard
they recently got buffed thru planet cards and a base score change
I mean it is true. I just like the concept of runner overall and think it is pretty good if you are already going for straights.
Still havenāt played a Straight build
Well I did play a single Straight Flush build
But otherwise Iāve only won with Flush; one time 5OAK, and one time 5OAK (it was Flush in disguise)
one time i had an insane early runner crazy superposition supernova blackboard straight build
i believe some more unique jokers can be added too
Maybe but itās a bit vague
yeah
I think the issue with Chip Jokers is that also
Itās more often easier to increase Multiplier
And itās hard to make Chips relevant both early and late
Yes
which is why stuff like glass cards and polychrome are really favoured
Maybe you could do weird stuff
Chip jokers shine when you have a ton of mult, and the best way to get high mult is through Xmult jokers.
But if you have Xmult jokers, you're better off using your other joker slots for mult rather than chips
multiplying mult and multiplying chips would end up the same number
Raise Chips to second Power š¤
Chips x Mult x Xmult = Chips x Xmult x Mult
š¤
Chips x Xmult(mult + mult + mult)
The Jokers with special effects are very fun
I think
yeah
Easy just multiply Chips by j and multiplier by k š¤
what
Chips has some of the most MEH jokers in the game: Runner, Hiker, Banner, Scary Face, etc
runner is not meh :(
But quaternions arenāt commutative for multiplication
If you look at yesterday's polls the only chips joker in A or S is Ice Cream, the rest are sitting in B or below
Hiker is interesting but I think his full potential is kinda blocked by runs being half as long on the demo
Runner is completely useless 9/10 runs, and just -alright- in most cases it's useful
As @remote socket said, I think itās because theyāre weak, and I think theyāre weak because itās hard to make them relevant over the whole game
community vote doesn't dictate my opinions of the card
It's not hard at all to have more multi than chips in a lot of cases
They werenāt talking about your opinion
There are many genuine cases where you want to increase you chips over your multi
But usually you have higher Chips until you overlap Mult Mult
Once you leave the early game and reach the mid and late game you're often wanting Chips I feel
Scary face is fine if the plant isnāt in every game. Itās basically odd todd. The other ones all have some weakness like ice cream melting, banner removing your discards, hiker being very weak, etc.
You can still Discard you just donāt want to
Playing 10 antes will most likely make chip jokers much more valuable
Except banner
And scary dace
Banner + Delayed Gratification is pretty nice
I think it will make the few scaling ones like hiker or runner better but the others will be pretty similar in use.
People who vote ā just want strong Jokers lol
well i believe most runs in balatro in general get their chips from planet cards
Ice cream might actually be a bit worse since it works for a smaller percentage of the run. Will be a good late game joker though.
Bonus cards are also great value
yeah
Itās good at what it does
foil cards too to an extent
Xmult is fun, unchangeable +mult is pretty boring
Ice cream is great because you can sell it and rebuy it back at 100 š
I think theyāre just as fun
Xmult is nothing without +mult
I guess that is a fair point. I personally donāt pick it much so I was just honking people used it late game to get extra chips but it is great early game to make sure you donāt mess up.
Ice cream is kinda like āI win the next 3 roundsā early game
is there any joker besides runner that scales up in chip value?
It lets you go econ to build up late game
Hiker
But the value is on the cards
besides that
In chips no, but there is ride the bus for mult
which is why chips feel underwhelming
there arenāt many accessible or easily usable chip scalers
If you can scale Discardsā¦
well technically drunkard
but there are way more mult linear scalers compared to chip linear scalers
+20 Chips
Every hand played where your Mult is higher than your Chips, permanently gain +20 Chips
š
there isnt an option for it on the poll, but what i really want is more jokers that scale
the one thing odd todd/scary face/scholar have for scaling is synergy, with dusk
so scaling numbers directly and synergies are both options
If Hiker was +2 Chips, Hiker + Dusk actually sounds quite fun
If Gold Seal was good
I think there should be more Jokers that encourage playing a variety of different hands and not just spamming one hand over and over. Right now the only real one like that is Todo List, and it's kinda underpowered (see the Joker tier list).
yeah
Yeah
a nice scaling joker with that would be fun
š
Ty lol
maybe a spectral card that takes all planet levels and redistribute them in a completely random fashion, along with adding a bit (3?) levels into the pool?
Yo Gold Seal + Hiker š
yeah
like if you started with 12 planet cards upgrades, you would end up with 15 but all are randomly distributed
a joker that gives scaling xMult based on the number of unique hand types youve played in the last however-many hands would be fun
or just āx2ā mult if āwhatever handā is played it something like that
thats just todolist but xMult instead of cash
yeah
I donāt think anyone would use it
Because they likely have synergy for a specific hand already
So it would only be used early
well itās a concept so
When every hand is at 0 or so
theres that black hole spectral that local teased, it has all the planets across the top of it
might be about hand levels
Jokers that encourage hand diversity would be awesome
+15 Mult if you have not repeated a hand type this round
#šć»server-chat message here it is
Increase all hand levels by 1?
š
black holes typically consume the things around them so i would guess it has something to do with removing the upgrades for some benefit
I think it just increased all Hand levels
The effect was somewhere
I thought it was in the wiki
Ah
Does it?
š
š
I donāt know
well i guess that answers that lol
I just said what I thought
it ā«
all hands +1 level doesnt fit in as well with the cost/reward of most other spectrals
black circle š¤
All cards become Black Holes š
I think since the Sun is already a Tarot, making it a better celestial body makes sense
I did have the idea for a Spectral that destroys your hand
And gives you -1 Hand size, maybe, to balance the effect
Immolate destroys 5 cards and gives $20
Thatās 5 cards
I said the hand
So 3 more cards = -20$ and -1 hand size?
Itās a good effect
I mean the destruction of 5 cards is the downside: you don't want it to hit, for example, your Aces in a scholar-based build
Maybe it doesnāt need the -1 hand size
I would never pick that over immolate
itās too similar to immolate
^
Nah itās two upsides
What if you canāt pick Immolate?
You canāt control what shows up
destroying an entire hand type for some benefit, however
Immolate is 2 upsides
It's more like a double-edged sword and an upside, I suppose
Spike players
the purpose of immolate is to boost econ and remove trash cards
if you have trash cards
I saw that idea be suggested but I didnāt see a good payoff
its gotta be something pretty decent for sure
maybe getting rid of your highest level hand type and then setting every other hand to that same level, for the ultimate pivot or something
dunno
Thatās too much IMO
Thatās not broken
uses said spectral card
Level 14 High Card scales less than other levels
āIf youāre winning, win harder.ā ā GoldenDiscoPig
Me too
less a suggestion and more just spitballing tbh
If you look at #1155557846805643434 someone already made it
I think it's a fun idea - could work if balanced
š
thanks :)
ah cool
i hadnt seen that one
the 2 methods I see are banishing the hand entirely for that run OR resetting the hand to level 0 (0 chips and 0 mult), then giving some bonus
But that bonus could be anything
Doesn't have to relate to other poker hands
I think it should be simple and thematic
i like the first one more for flavor lol, it would also be pretty silly if someone managed to find a seed that had a bunch of them and got down to just a single valid hand type
Also as I mentioned in the suggestion thread it begs the question of what would happen if there were no valid hands
you lose š
why
I think it's possible that might turn frustratingly restrictive, when setting it all to 0 goes effectively 90% of the way there
You can still play cards
Early game you donāt care about that cost
oh yeah no you wouldnt lose actually
you just wouldnt have any base chips/mult i suppose
thats a fair point for sure
What would the benefit be?
With a black hole?
very firm handshake
To establish dominance
This is not black hole btw
Just had the thought that it could increase the number of cards you get from packs š¤
Is there a Joker that does that?
But I dont know, maybe sets your most played hand to level 0 and gives you:
- Money
- Polychrome on 1 joker
- Double the level of 3 random hands
is there any consideration for X Chips?
Unrelated question: are there going to be more pack types
Thatās called Mult
lol
chips are supposed to represent actual physical chips, and local said he doesnt want to multiply them like that
understandable š
wrong ping sorry lol
Why are you replying to me
lol
the screen moved down when i clicked to reply and i didnt notice
Xmult is the same as Xchips
_ _
empty reply is spooky
It is ā¢
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_ _ ** **
Guys run the thread is falling in a black hole
š³ļø
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ah hell the black hole ate my message
i blame the banana
Idk how to send empty messages
here: ||** **||
š³ļøš
DON'T DO IT
š š
you can send an italicized space or a zero-width character
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NOOOOO
NO
Ah I see
Look what youāve done
With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
Lmao
is this the work of emoji mashup
Google āemoji kitchenā
Unfortunately there arenāt many options for the Joker emoji
What joker do you lot find the most fun to use?
Blueprint :)
Superposition enjoyer here
Blueprint/8 ball
If we can figure out what types of jokers are mostly fun we can figure out what we should add
One would think adding fun things is a good idea, no?
oftentimes, brand new concepts are fun too
Some of them are fun because they are unique though - more isn't always better. But I do think in general you are probably right
But yeah there are new things that nobody has tried yet in the full version, some of those might be the most fun
I usually like things that make me make decisions
i really like most of the scaling jokers
watching them give bigger payouts every time is fun
Like Super Auto Pets had buy and sell strategies
That doesnāt exist in Balatro
Although Rerolls were a fixed $1, so you could refresh and buy more (to sell immediately)
Whenevee I get a joker that gives bonuses for carrying out certain actions (Todo list, 8 ball, Superposition, etc) I always have a blast
Usually I die trying to activate them, which gets a kick out of me
They would be fun, but most of those are bad
So I donāt buy them
I only had 8-Ball in a position that made sense once, and I lost v_v
I'd love jokers that are similar to to-do list. Maybe something like "The Hit List: random hand selected (like to-do list) when you play that hand, gain X (maybe 2x mult or level the hand or gain a discard, idk)
About money joker, to me its not that it would need a lot more of it, but that they should appear more consistently, having runs without money joker happens too much imo
About variety of played hands, what if there was a joker that gave some bonus if the played hand is different from the last, so that you want to alternate between at least two hands
Im bored so uh, special effects would be the best option but obviously then you have to create a whole new thing to balance
and money cards there are only 4 (not including burglar or tarot adders) and they can be the make/break portion of a run
but then you also posted that one screenshot with thousands of dollars so.... looks like thats not that much of a problem
That screenshot was from a specific interaction between Delayed Gratification and Merry Andy, a playtest joker that lets your unused discards carry over into the next round
CHOOST?
Choost
@verbal pumice when it says "tarot/planet" im assuming it means jokers that spawn tarots/planets right
Mult: 16 (35.6%)
XMult: 4 (8.9%)
Chips: 6 (13.3%)
Money: 5 (11.1%)
Tarot/Planet: 3 (6.7%)
Special: 11 (24.4%)
*Scholar considered special instead of Mult & Chips
for jokers in the demo
im guessing astronomer wasn't counted for tarot/planet?
i overlooked it, it counted as special
i would understand either way
also scholar is considered special because having the joker amount add up to 46 would be dreadful
lol
that can be a bit misleading though š¤
people thinking there's only 6 sources of chips
ok disclaimer added
There's almost as many money jokers as chips jokers bwuh...
straight builds are BUSTED
straight builds are great since saturn scales faster than flush, full house, and 4oak
I would have Scholar as both Mult and Chips
Also I reckon it would be more useful to have weighted groups (weighted by rarity)
Maybe but they feel harder to play and to design synergy around
u dont even need synergy, jokerless is extremely easy with straight builds cuz they are so busted
so if they can do that good without jokers anything synergizes really by just making it better
I meant that most synergistic effects that donāt mention Straight specifically would likely be better for other builds
In that sense I think theyāre hard to design for
āMake big number biggerā is fine to have, but I wouldnāt necessarily want it to be the only way to play a Hand
you could do this exact same thing with flushes or 4 of a kind, which are also even easier to manipulate because you can modify your deck to have lots of 1 suit/rank, which is easier to do compared to making a deck that is easier to get straights
i didn't modify the deck at all for the run, just used planet packs
the only time i used tarots were for fools
straights are very easy to get when ur not scared to use discards
exactly, you could use planets for 4 of a kind or flushes and if you got it to level 20 then you would be in the exact same situation, except if you wanted you could use tarot cards to make it even easier
straights scale faster than both on planets (which is why its really good)
correct me if im wrong on the 4 of a kind cuz i dont remeber that scalling off the top of my head
but also setting up a 4 of kind deck with tarots seems way more effort than just using planet cards with straights
thats all im saying is that straights are good enough where u dont need anything but planets and u could have a good run
there are so many easy ways to make 4 or even 5 of a kind work
well duh
like getting any planet (for hands better than 3 of a kind) to level 20 is going to make it good
just for context, getting flush to level 20 would mean you have to play 3 hands of flushes to beat the final boss, compared to playing 2 hands of straights to beat the final boss, there isn't that much of a difference
Ideas for 'Some Other Special Effect'
-
A Joker that allows additional Hands once you reach Zero, but each time a random Rank is selected to be debuffed until the current Ante or next (Not Current if during one) Boss is defeated, revealed during that hands' scoring, so it could immediately effect the hand.
-
A Joker that adds half of your Discards to your Hands, or 2xHalf your Hands (So, -2 Hands, +4 Discards; -2 Discards, +1 Hand) chosen randomly each Blind.
How about "Proxy":
- Copies the Joker to the right, but halfes all numbers.
yeah i thought about making the %s weighted by rarity but i dont know the weighting for common/uncommon/rare + im lazy and it doesn't really matter
X chips would be cool
legendary joker: 1.1x chips
xChips doesnt do anything different than xMult unfortunately
since chips and mult get multiplied anyway its exactly the same
That's not really how that works I feel
Like,
100 chips times 2 times 100 mult is much different than 100 chips times 102 mult
Actually
Hmmm
Fair enough, yeah.
that or associative
no
its either that or associat- yeah
associative is perenthasese
ok then commutative for sure then
yep
however the only time it would matter is if you had all four
chips, xchips, mult, xmult
Xchips is still identical to Xmult in that scenario
not exactly, because if you add to xmult, its different than adding a separate multiplier
you don't add to Xmult though, you still multiply
blueprint + stencil + blackboard is a x8, not x6
it happens