#Scaling Joker Idea

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harsh mason
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[Dr. Stein]

Gives +1 mult and +N chips for each time you've modified a card in your deck.

Where N is some (constant) number between 1 and 5. Note, this counts total modification actions taken, not the number of modified cards themselves. Cards with multiple modifications will count multiple times (as modifications are applied), and removed cards will also count (as Hanged Man and Immolation are applied).

When the mult reaches 100, it becomes Polychrome (or Negative). Some reward for reaching one hundred.

vapid pagoda
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Driver’s license?

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Fortune teller?

harsh mason
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Mechanical overlap, yeah. I didn't play the original playtest

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Driver's license gives endgame multiplicative bonus instead of scaling additive bonus (like Bus). DL fails to reward stacking enhancements (Foil and Gold on the same card) and punishes removing cards.

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Fortune Teller is most similar, omitting only rare instances you modify your deck with Spectral packs.

To make something mechanically unique, maybe something like [Ghost Doctor] which scales with Spectral packs used.

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However, I'm personally attached to the "count to 100" mechanic. Wouldn't work with Spectral pack scaling because they occur so infrequently. You'd need it to scale faster than +1

vapid pagoda
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To me, jokers giving themselves or other cards editions goes against some facet of the edition mechanic. What if you found it as polychrome/negative in the shop? Would an exception be coded to prevent that? It seems to defy the idea of editions being chanced upon

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There is Yorick, for a counting mechanic

harsh mason
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I agree with the argument against an Edition being the reward.

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Similar to Yorick (and Loyalty card) the reward could simply be xN after conditions are met.

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Or the reward could be +1 joker slot, separate from and stacking with Negative (in the same way Polychrome stacks with multiplicative jokers)

keen scarab
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it already counts on a modification being scrapped for another, no excess reward needed

harsh mason
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The point is to combine "scales slower than other scaling jokers" with "end game power spike if you stick with it, despite slow scaling"

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A middle ground between Yorick and Bus

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The questions I'm interested in are "Can a 'count to 100' mechanic work? What should/could we be counting? What should/could the reward be?"

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Mechanically, I think "+multi for each 8 played" works as a variation on Wee Joker, but I don't think it works thematically (as 8 Ball already occupies that theme)

vapid pagoda
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I’m surprised there’s no Curse of Scotland reference already, so you could have +mult for each 9 of Diamonds played

harsh mason
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Possibly because Thunk doesn't know the reference (which I will now go look up)