#Gold Seals

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sharp grove
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🧵

zinc pilot
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The gold seal defender is logging on

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Gold seal in the past has been completely neglected as, when applied to a random card, it can be detrimental by stopping you from milling through your deck effectively. This paints it as bad in a lot of peoples minds, but I believe that once it can be applied to a chosen card, as assumed in the poll, it will be a fun mechanic that can be built around with existing synergies such as editions & enhancements, letting you really stack one great card. Further synergies include Stone Joker, Hiker, Wee Joker, Golden ticket, etc. While not an absolutely core mechanic, I think it will be a very fun & mechanically interesting modifier to build with & around.

wheat roost
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for anyone not in the loop, there was a discussion about gold seal (among other things) in a thread yesterday, here are the highlights:

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  • gold seal doesn't feel good to play
  • changing it to an enhancement would also suck
  • maybe remove seals as a concept altogether, since theres already 2 other ways to change cards (enhance/edition), make "return to hand after played" a joker
  • needs better tutorialisation
  • alternatively, add more seals and move them all to spectrals
  • tooltips on hover could help with explaining the 3 systems, but could also be too much info for new players
  • still considering removing seals entirely
  • [poll "is gold seal fun" sitting at 7Y to 4N as of this message, some argue it could be lots of fun with changes, some argue it should be axed]
  • gold seal could have emergent utility though
  • ideas for others include "retrigger card, card is drawn to hand first, and balance chips/mult when this card scores"
  • not for certain, but leaning towards keeping seals and making them targetable with spectrals
  • feature creep may be an issue
  • spectrals as a concept are good, just unbalanced
  • incantation could be changed to gain cards 2-10/9 of random suits
  • losing all your money for a rare joker is cool and good, but local is biased
  • "-1 hand per round +$50" is an awesome idea for a spectral
  • 100% confirm WILL be more spectrals
  • negative was intended for finding new builds, not completing already-strong specific builds, which ectoplasm sadly goes against
  • "Spectral packs only show up when you skip a blind" idea
  • [^^^ crowd goes wild]
  • first idea is to make low chance default, medium chance for 1 skip, guaranteed for 2 skips
  • "nobody likes skips so yeah maybe" in response to removing tags completely, with spectrals in its place
  • second idea is to add some "curse" stat per skip, each increasing odds of spectral in shop
  • third idea is 1 skip for a base/jumbo, 2 for mega, better received than 1st two
  • all packs could be changed to 3/5/5, with 2 picks for mega instead of 1
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personally, i believe seals as a concept have a lot of potential and could be hugely fun and interesting, but their current implementation is holding them back severely

pliant stone
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Can a card be sealed and have an enhancement?

wheat roost
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yes, theyre separate

pliant stone
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I assumed it was just like Mult or Bonus and would override other effects like that

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That was not clear at all to me

wheat roost
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thats part of the problem too, there was some discussion on how to make that clearer

pliant stone
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If there were more Seals and Seals were clearly distinguished from Enhancements then that would probably be clearer

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A Seal that’s like ā€œActivate this card an additional timeā€ would synergize quite well with the Enhancements

wheat roost
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that was one of local's ideas from yesterday lol

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i agree though

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i think that would be fun

zinc pilot
# pliant stone That was not clear at all to me

Yeah part of the discussion was that enhancement tarots would have an added line saying "Enhancements can't stack" and the spectral card for gold seal would say "Can stack with enhancements", or something along those lines. It's an issue both ways since enhancements & editions both existing and being able to stack but not within themselves is already confusing

pliant stone
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I think just distinguishing Seals from Enhancements should work

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And you wouldn’t need to specify that they work together

lean field
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I think that gold seal only show its potential in longer run. In the current demo with only 6 ante, people would not feel it.

mint glen
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Definitely feel that you should get agency over which cards you can gold seal - getting a seal on a mid card is actively detrimental a lot of the time, and putting it on a selected card would be strong but imo not overbearing.

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Gold seal seems best when you're going for 4/5 of a kind builds in that you can actually recycle your good numbers instead of milling through them all in one turn. Right now, though, 5oak builds can get a strong enough single hand to blow up a blind anyways, so the gold seal isn't all that helpful. This would presumably be mitigated by higher difficulties, but it's still something to keep in mind.

shell saddle
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I think more types of seals in their own category would be the best implementation like enhancements would be the coolest thing

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like extra rare and powerful versions

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but yeah random cards for gold seal sucks

astral jacinth
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Something else that came to my mind that wasn't spoken about in the gold seal thread of another day:
In addition to the tutorialization problem and how unecessary mechanics makes games harder to learn and less intuitive it also has playtesting implications as well.

Every Joker that does funny stuff with the hand or played cards now also has to play nice with Gold Seal, which means extra time sanitizing bugs - a joker that counts the cards in hand after playing a hand could get bugs with Gold Seal, or a joker that does something special to the cards in play expecting them to go to the deck. That's extra code and bugfixing and a lot of intentionally coding around a mechanic that isn't that core, fun or has that many buildaround potential. I'm of the opinion where if a mechanic by itself is not interesting then creating a bunch of synergy points around it won't fix it; it must be inherently interesting.

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Take for example Gold Cards or Steel Cards. They're inherently interesting - when thinking about using your discards you gotta think about shuffling 4 cards in and keeping it or shuffling 5 cards in and losing it. It's a tradeoff, greed vs safe play. It's interesting by itself, even without synergies directly with Steel and Gold cards.

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Adding "Gold seal cards get +40 chips" and similar jokers won't make the mechanic be interesting; it doesn't change the core of them, just artificially makes them technically be a buildaround.

I'm against expanding gold seals and in favor of cutting it not because I hate it but because I feel the dev time could go to other more interesting mechanics

celest forum
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I think there should be the framework for seals so modders can add their own

hearty gate
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I think there should be more seals

astral jacinth
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Why would we expand a mechanic that doesn't fit neatly with the already stabilished way that upgrades work (if you upgrade a card using a different upgrade removes the old upgrade), that isn't that interesting or has buildaround potential and can lead to more bugs to be fixed and confusion for new players when we can instead axe it and focus the dev time on better mechanics?

hearty gate
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And I don't think they should take up spectral slots when there are so much cooler things in spectrals

celest forum
zinc pilot
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the gold seal hater has logged on

astral jacinth
sharp grove
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The purpose of a poll like this is to determine if people think this is an interesting mechanic or not. I can determine if the juice is worth the squeeze after I collect enough of this sort of data

astral jacinth
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Fair yeah šŸ«‚

sharp grove
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That is why I wanted to put some numbers to it

astral jacinth
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We've already had this discussion, I don't think there's much more to be said

celest forum
zinc pilot
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im happy to see the numbers skew towards positive despite nobody being able to properly utilize it

hearty gate
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I think gold seal should be a modifier more than its own thing tbh

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It's weird to have a whole other system of modification that's only used for one thing

wheat roost
wheat roost
celest forum
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Personally I think the mult/bonus modifiers should be seals.

zinc pilot
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mult/bonus/wild constantly confuse people but nobody thinks you can have a glass gold card

sharp grove
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If more were added then:

  • enhancements give numerical benefits, like bonus chips/mult/money with associated effects
  • seals would give other benefits, like redrawing to hand, retriggering the card, even the wild card modifier would fit here
wheat roost
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And I think that would be really cool

sharp grove
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I could make the art fit accordingly but it would important to make their effects into 2 disctinct groups

celest forum
zinc pilot
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if bonus/mult were visually reworked to be a material change, and wild were moved to seals, that would clear up so much confusion

wheat roost
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Honestly

zinc pilot
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forget tutorials - it makes sense you can't have two material types, or two editions.

cyan flame
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Gold seals are just too hard to get going. Wanting to mill through your deck by playing cards can be interrupted with a gold seal unless you are set up with at least a pair already.

hearty gate
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Kind of random but has anybody here seen a stone card with an Edition?

zinc pilot
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yeah

celest forum
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yep

sharp grove
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Still on the fence here, hence the poll. But yeah this also does turn the meta away from the main idea of using Jokers to determine your build

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Deck manip is important obviously

zinc pilot
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šŸ¤·ā€ā™‚ļø i think it just adds to an already existing vector of building, which is playing card modifiers

celest forum
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Jokers are a little too much of the game imo

astral jacinth
# sharp grove If more were added then: - enhancements give numerical benefits, like bonus chip...

I'm in class rn so I really can't argue much but I wanna ask - if we're going with seals being stackable, isn't making all of the "return to hand / trigger twice / etc" effects be the stackable ones lead to a lot of confusion and bugfixing?

How do the players know which seals trigger first? Do they need to know the order of operations of the game by hand or will there be a intuitive way?

Similarly, what about bugfixing? Having 4 or 5 different seals all with different ways they affect the card means you will have A LOT of bugfixing and bughunting to do, specially if you take into account how you'd likely also have to test and bugfix for interactions between a joker + a card with 2-3 seals, or 2 specific jokers and 4 seals on the same card, etc.

Is there a plan for addressing these issues and concerns?

wheat roost
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Local was against having multiple seals on one card

astral jacinth
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Fair, yeah

cyan flame
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I really like the gold seals, it is just hard to use consistency wise. Had a gold seal glass card I kept dupping and it was just fun. But in most situations I don't get lucky enough repeatedly dupe it or have the money to get multiple of them.

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Also seals are just super cool. Would love to see more

astral jacinth
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In that case I can see the argument for it - having a second way to upgrade cards, having each card have a "tarot upgrade slot" and a "seal upgrade slot". In that case I like the idea of isolating problematic mechanics like return to hand, play twice and etc that could bug with eachother to be exclusive to one another, to prevent bugs

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My main question is how are seals going to be obtainable?
Are they gonna be on spectral packs and dilute that pool? Achievable via Joker effects and dilute the joker pool (a very dangerous pool to dilute)? In the astral pack? Or just sold on the shop?

zinc pilot
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Keep in mind, the spectral pack was basically designed to be "diluted" (added to)

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since the arcana deck is limited in size, and celestial is limited in ability

wheat roost
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Iirc, the main idea was to add them to spectrals, which would go with the idea of making spectrals more consistent with blind skips

astral jacinth
# zinc pilot Keep in mind, the spectral pack was basically designed to be "diluted" (added to...

I feel like it does, in my opinion, a terrible job at that. Most spectral packs are 2 in size rn.

If the change to bump it to 3 happens and you only get it by skipping a blind happens it means that, if you don't get ANY spectral card you want in the pack, you get at a massive back foot.

Imagine you skip a blind, is doing a 5oak build and get incantation, gold seal and a seal you're not interested in. Skipping a blind means you lose a lot, and you only got a gold seal which means you can rebuild slightly easier if you don't one shot the boss

zinc pilot
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this issue already exists with spectral packs and is not a reason to remove gold seals

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same issue exists with arcana & celestial packs

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or the shop

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sometimes you just dont get something you like lol

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Also, it does a terrible job at what? Allowing more consumables to be added? We already have 12 so I think spectral packs are doing great at expanding the consumable selection

cyan flame
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I wish you could buy seals in the shop like tarot cards

astral jacinth
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(sorry for taking a while to answer btw)

wheat roost
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A lil sticker sheet for a seal

celest forum
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sticker sheet for seals

wheat roost
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And seal spectrals could give like, 2 or 3

cyan flame
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A multi seal should be rare. But gold maybe a little more common? RN you need to get lucky enough to get it, and then hope you get the card you want to put it on multiple times before it gets good

astral jacinth
zinc pilot
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lmaoooooooo ur fine dont stress about it

wheat roost
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i do think this poll is a bit flawed, cause a lot of people answering it wont read everything in the thread and will miss some key info, like there potentially being more seals, which i feel is necessary to the mechanic to be interesting

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but like, gold seals just by themself aren't

zinc pilot
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Eh, I think the poll is meant to judge interest based on the feature as it exists now with the one exception of being able to place it non-randomly

astral jacinth
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Alright - back and available to talk for 50 minutes hah

astral jacinth
# zinc pilot same issue exists with arcana & celestial packs

This issue exists in really any rogue-like/lite that wants to add new content. If you have too many build-specific items in the game you endup having many runs where you just find too many unrelated synergy pieces and don't get anything going.

This is why mechanics and cards, ideally, should be able to cross pollinate and be useful in many builds

zinc pilot
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Notably, I do think gold seal is helpful across a wide variety of builds, especially considering the synergistic jokers

astral jacinth
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Take, for example, the "if your hand includes X hand" jokers.

The 3oak joker can be used in 3oak builds, 4oak, 5oak and full house builds. It's generic and in many builds chances are it's gonna be at least usable.

Compare it to the straight joker. You can only get it's benefit if you're doing exactly a straight or straight flush build - two very uncommon builds in the game rn.

Until straights get fixed to be more applicable and easy to get a run going I 100% could make an argument for removing this joker

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As per the spectral packs not being good for bloat, think of it this way.

If you spend 4$ and not get anything from that pack you wasted 4$. That's auck.

If you spend a full blind skip (which often can mean mising out of 10$ or more in money + not see a shop) and spend 4$ for a pack and find nothing you want you're losing a lot more

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That's not just 4$ down the drain, that's 14$-15$ down the drain. That stings - a lot.

cyan flame
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Yeah, my straight runs tend to die very fast if you can't find scaling fast.

astral jacinth
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Putting a lot of synergy cards into the spectral packs is dangerous from a design perspective because you're increasing the risk of the player getting nothing out of it.

The risk reward idea is you skip the blind, losing money and a shop visit (the risk) while you get a great card in the spectral shop if you can get by (the reward). Adding a ton of unrelated spectral cards in there means that there's an additional risk (not finding anything applicable) that is not satisfying (it's not a direct consequence of the risk you took (skipping a blind)) and is not accounted for in the basic balancing of the mechanic

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The less generic, more synergy-dependant and more bloated the spectral pack becomes the less and less worth it it is to skip a blind to take one.

wheat roost
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im not sold on seals all going in spectrals either tbh

astral jacinth
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From a flavor and thematic sense it is the easiest to expand but from a purely mechanical sense it has this issue which can really flip the mechanic's entire balancing into chaos

wheat roost
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i dont think its reason enough to get rid of seals entirely though

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i believe in seal's depth

cyan flame
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Someone mentioned the idea of a sticker sheet that could appear in the shop earlier. I thought that was cool.

astral jacinth
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There is a genuine argument for flipping the themes of Spectral and Arcana packs:
-> Spectral packs become available in every shop
-> Arcana packs become skip-only
-> All effects currently in the Spectral pack go to the Arcana Pack
-> All of the effects currently in the Arcana Pack go to the Spectral Pack

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Essentially just reskinning them.

wheat roost
astral jacinth
wheat roost
astral jacinth
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Talisman is much closer to a tarot card in power (even with you choosing the card) than to a spectral card

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(Also, there was some discussion about "What do we call the thingy when you skip a blind that indicates you'll get a spectral pack?"; you could call it Fortune if you do this change. You skip once you get Fortune 1 and a regular Tarot pack, skip twice and get Fortune 2 and get a Mega Tarot pack.)

twin kindle
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If seals were renamed so something like sleeves then it would also make sense to have them in a separate "sleeve pack". Could lean into spectral pack being the destructive one while the new sleeves pack would be Jokers but for a specific card. A sleeve would also make it clear that you can't stack them

astral jacinth
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I can see changing the seals into sleeves; that more properly conveys the "If you turn it into a stone card it's still there" mechanic

twin kindle
pliant stone
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the problem with sleeves is they're whole point is to change the backside of the card, which isn't really viable in a deckbuilder

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and also you wouldn't see their effect when you saw the cards they were on

astral jacinth
pliant stone
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maybe

astral jacinth
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You could have a border around the card and a slight tint around the card; "Gold sleeve", "Red sleeve", etc

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I'll be honest - the mechanic of looking at the top of your deck and knowing you'll be getting an 8 since only your 8 is in a red sleeve sounds genuinely cool and not a downside.

pliant stone
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That really wouldn't make sense unless you could see the sleeves on the deck and when The Wheel turns the cards over, which I don't think is a new system that is worth adding when they could just as easily be seals

twin kindle
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I mean, the same back side logic applies to stone card, like if the card is made out of stone it wouldn't have a paper/plastic backside

astral jacinth
astral jacinth
pliant stone
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a bug that uses assets already in the game is very different than adding a whole new system

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sure but I meant it wouldn't make sense if you couldn't see it when the card was flipped, meaning it would need that new system

wheat roost
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i dont think its all that necessary in the first place either

pliant stone
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Seals seem very fine to me as a system

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I don't see a reason to add a whole new one as a replacement

astral jacinth
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I do feel like they'd be massively beneficial for increasing the game's understandability

pliant stone
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sleeves?

astral jacinth
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Yeh, sleeves over seals

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Reskinning seals as sleeves

twin kindle
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Why are we talking about sleeves as if they would be visible when face down? This is a magical land where poker blinds are sentient, I don't see why card sleeves couldn't be completely one way invisible

pliant stone
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I'm very confused how you make that statement

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there is a single seal in the game at the moment

astral jacinth
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Laugic we've been discussing expanding the seal system this entire time

pliant stone
astral jacinth
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Having multiple different seals in the game but a card can only have one seal at a time

pliant stone
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yeah I know

wheat roost
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like im not inherently opposed to the idea i just dont think its necessary for a reskin

pliant stone
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you said changing Seals to Sleeves would be massively beneficial for increasing the game's understandability, and I don't see how you could say that at all

astral jacinth
wheat roost
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plus i really want a wax seal lol

pliant stone
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there is 1 seal in the game

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currently

wheat roost
pliant stone
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There is nothing about Enhancements that indicates you can only have one, but you can

astral jacinth
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How is a new player supposed to know that if you turn a card with a gold seal into a stone card it keeps the seal when it loses everything else?

If it's a sleeve they can think "This only affects the card, not the sleeve"

twin kindle
astral jacinth
wheat roost
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local mentioned changing the art of enhancements to make it more clear theyre mutually exclusive

astral jacinth
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Also - sleeves fit the theme of the game a lot better. Very few people are stamping their cards but a lot of people sleeve them

wheat roost
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thats a fair point too

twin kindle
pliant stone
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I feel like individually sleeving cards in a deckbuilder is incredibly silly and doesn't make any sense from an actual funtionality standpoint. Knowing where a specific card is in the draw pile but not others is not something that seems like it fits this game (or any deckbuilding game really)

astral jacinth
pliant stone
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especially when the bonus of sleeving the card is entirely unrelated to this additional knowledge

sharp grove
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I'll be keeping it as a gold seal, and expanding to more seals was always hypothetical

wheat roost
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local has spoken

astral jacinth
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Nyeh. I find it a massive flavor fail but fair enough

pliant stone
sharp grove
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I appreciate the 'show don't tell' sentiment, it is good design. But it also might not be needed if it's information that needs to be explained once

astral jacinth
twin kindle
pliant stone
astral jacinth
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The problem is the players can make a trail of logic that leads them into never figuring out they don't stack

pliant stone
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all of my objections were because sleeves give additional info besides their intended bonus by being visible when face down

astral jacinth
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But w/e. That aside, thoughts on swapping tarot and spectral packs' themes (not mechanics)?

wheat roost
twin kindle
astral jacinth
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Bloating a tutorial is a dangerous road

pliant stone
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One additional sentence is not bloat

wheat roost
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that would be fun

twin kindle
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Nobody plays tutorials these days, you need to force it or have the game itself be the tutorial

sharp grove
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Related anecdote - by far the most common issue for new players was 'Why don't consumables do anything', because people didn't know you could click and use them.
After adding an explicit part to the tutorial, that problem basically disappeared

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So this is an issue that can have a solution

astral jacinth
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Fair

sharp grove
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Balatro currently has an information display problem and this sounds like it could be fixed by displaying that information at the appropriate time

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It doesn't require new art, new systems, supporting mechanic changes

pliant stone
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it could also display info about the mechanics in the Collections screen

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or some other unobtrusive place so that it's available more than once at the tutorial, but doesn't clutter the play area / UI

sharp grove
pliant stone
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I meant in addition to the tutorial blurb, if one gets added

wheat roost
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i believe in this mechanic so hard

pliant stone
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I really like it too

hearty gate
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it's a good idea, I see sleeves a lot when I play stuff like Magic

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but never have I seen sleeved playing carads

wheat roost
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its a moot point, local already deconfirmed changing it to sleeves

hearty gate
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oh i should read more

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:p

astral jacinth
hearty gate
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wild

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cool, but weird

astral jacinth
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Thinking about this more, honestly I can agree with no sleeves if the UI problems get fixed

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The game has a sort of sub-theme about old timey card games and superstitions - stuff like tarot cards, crumbled and old lucky cards, etc. Having a card sleeve - which is a super modern industrial thing very far detached from that reality and closer to MtG and YGO - clashes with that aesthetic

dense token
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It would maybe be good if you could choose

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It only sucks now because you can't depend on getting it, when you get the opportunity to get it you are stuck with whatever card it's attached to, and while you can modify/enhance/copy that card it's arguably way too much of an investment outside of maybe some crazy endless build which probably doesn't need it anyway

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Maybe if there were more jokers like Hiker that scaled individual cards when playing them then it would work out

fossil wave
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I mean if you can choose the card, then couldn't you just hypothetically choose the exact cards that build your strongest hand, assuming you got lucky enough to pull them?

Might not always be useful, but that sounds like a very fun mechanic

dense token
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It would be very cool to make straights work with gold seals, but my sensing is that for say flush house stuff it's not going to be worth the trouble

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(society if straight flush had reward reflective of the difficulty of building around it)

loud forge
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I just put an idea in the Suggestions channel for how I'd handle Gold Seal

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Which is that IMO, acquiring a Gold Seal should be a tag (whether it comes from a skip or from a spectral pack), and the tag would trigger at start of next Blind, forcing you to pick a card from that exact hand, before you have a chance to search for a specific card

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And that card gets the Gold Seal

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That would retain some element of risk, as when you pick up the Gold Seal, you have no knowledge of what your next hand is going to be

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And you might get a dud hand

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But even so, you'd get to pick the least-bad card from that hand to use it on

dense token
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Weird to have a system so similar to (but yet separate from) tarot cards for this one mechanic though

viscid wind
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if we could have gold seal and glass and polychrome at same time than i want gold seal lol

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if we still cant than id rather get glass and polychrome

fossil wave
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Would be an interesting synergy to make gold sealed cards unbreakable with glass hehe

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might be a bit op though

loud forge
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I think a more interesting effect would be if gold seal cards couldn't be debuffed

wheat hawk
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I like the concept of gold seals, but I think it's just too hard to build around on a random card. Being able to choose the card would make it much better

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Like even just being able to slap it onto a mult card and play that card every turn would be interesting early game

robust zephyr
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My idea for balancing gold seals is for them to not count against your hand size when they return to your hand but would otherwise act normally (i.e. they return to your hand after drawing cards). That way if you don’t have a build for them yet, they don’t necessarily ruin your run.