#PACKS
1 messages · Page 1 of 1 (latest)
i often find strong direction pretty early and look through celestials to get the appropriate planet as a result, but i won't go for celestial without direction unless i have a lot of money
Depends where Iâm at in the run tbh, if itâs early game, probably planets, later on I tend to lean towards arcana (assuming I donât have the telescope or that one joker)
Btw people who take neither are mad men
i try to get enough income to go for both every shop
Thought I should omit spectral because I just assume that is an always take for people
Really depends if i have a run built around a specific hand type.
Also what packs show up cause I will usually pass on the mega packs
I was thinking Mega can become 'pick 2'
:o
Because it is often not worth the extra cash
:0
not sure if that would be enough for celestial but it'd definitely help the arcana
Think i lean just a bit towards archana cause it's more fun
Though they are pretty even imo
honestly the choice between planets or tarots is pretty situational. like if ive already got my most used hand in a run to level 4 id most likely switch over to tarots
generally the later into a run i am the more likely i am to get tarot cards, wiith some variety based on strategies
8 cost megas are the only thing keeping telescope in check tho
eh
planet cards fall off the later into a run you get because while the buffs start very strong, later in the run other combo pieces are going to be more important to buy
This would be great to play around with tbh because I def tend to ignore the higher cost packs unless I'm really digging for something and doing well
Yall have no idea how happy it makes me that the poll results are so close and skipping packs isn't common
I tend to lean towards celestial but they are both really good on any given run tbh
People that have been here for a while know that a bunch of bad mechanics/unbalanced things led to this
imo if I know what hand I'm going for I buy celestial, but otherwise I buy arcana and hope I get a hermit or something
whether i click arcana or planet really depends on the situation for me but i think arcanas are probably more consistently beneficial. itâs very rare that you wonât get something via either power, consistency, or cash; celestials are rather hit or miss unless you have something that specifically works with them (constellation/telescope)
celestial packs are very good when you do have one of those two however
I think Arcana and Celestial feel mostly balanced but I choose Arcana because it "feels" more interesting. Like 90% of the results have a tangible visible effect (Mult, Chip, Crispy Edges) and it "feels" really interactive as a result.
I think there'd be more "feel" from Celestials if they had rare modifiers as well (ex. Foil Pluto, +2 Level) but they feel less interactive to me
I'd be interested to see Megas be pick two especially being twice as expensive
Would also make celestials be more interesting after you get telescope, since right now the optimal play is to buy one no matter the price and pick the same option every time, would allow for another chance to switch builds mid-run too if you could level up another handtype on the side
it does often feel like the right way to use celestials is to just focus one planet and everything else is backup, which can get pretty linear (especially with telescope)
but they still feel strong to me
sometimes the jokers can way outscale the mult but the base chips helps a ton
i guess the proper evaluation is that thereâs (usually) 1 good planet card out of 9, and how many good tarots out of 22
i am often unsure of what to do with my tarots if i don't have a direction yet, but that might be a skill issue
some things are kinda globally good, ex. removing low cards or making some random enhancements
sometimes thatâll miss, sure, but the same is true for planets
that's a good point
what if planet cards upgraded their own hand plus every higher-tier hand, but the lower hands wouldn't upgrade for as much đ€
currently the weaker hands do scale less from planets
a couple do. but 3oak (venus) through full house (earth) are all +20/+2
(making venus very efficient!)
which oneâs venus, 3oak?
i realized my mistake lol
i think planet packs are fine ftr, just (probably) worse on average than arcanas celestials
itâs not uncommon that iâd rather take a planet pack, even without tele/constellation
planets are celestials
i donât think take 2 from mega helps planet packs at all, since you still really only want one. that just makes arcana packs way better and now you have to make a decision about whether mega spectrals are included
oops i meant arcanas
what iâd do to help planet packs is add 1 option to each tier of pack
there's still the problem that you're almost always going to pick the planet you're hoping to play
that's what my idea was attempting to tackle
bet low for better chances, bet high for more payout
oh you meant the lower planets would upgrade all hands, but at a lower rate
i interpreted that as the making them scale harder under the current system
ah
your idea doesnât really fix this though, it just gives you more options to upgrade the hand type you want. realistically youâre gonna be playing to 1 hand type so youâd pick the card that buffs that hand the most
if there's risk involved in actually hitting that hand, you'd consider picking a lower planet you'd fall back onto instead
in theory
i do like the idea of having a small chance for a pack planet to upgrade more. it doesnât change much but makes them more enticing
if i have a bunch of flush jokers i canât win with pairs, even if pairs have an extra 20 chips 2 mult or whatever
maybe not, but it might supplement your points a bit more to still be able to reach
I think Megas price should get knocked down one maybe two dollars or make it better in someway, but other than that the pack system is perfect. In my opinion.
i think a better way to accomplish what youâre trying to do would be to give a benefit for skipping
no clue what that would be though
i think that would just further the problem
because you're still laser-focusing on your preferred hand, but now if you miss your preferred planet you still get rewarded
that happens with both a skip benefit and levelling all hands with weak planets
sure, but you're also encouraging other hands to be played, even if just by a little
that in theory reduces the laser-focus on one hand
you could come up with a skip benefit to do that, i suppose. just didn't seem likely that would end up the case since skip benefits can be a lot of general things
to be fair, i do understand my idea is likely flawed in other ways, but i always like to throw something out as a starting point
yeah itâs not a bad idea, i just donât think it solves the âproblemâ much at all. in my mind you either get a big increase or a little increase to your preferred hand under that system. it does kinda make them more viable early game, but i donât think the little increase would be very good and there are far better things to buy early
skip benefit doesnât really do much either tbh
this is still what iâd do (partly because it gives an aesthetic order to the number of cards in spectral/arcana/celestial packs)
Can we have a both pack option?
I think in general it depends on whether I have telescope, with telescope it's an easy celestial every shop
also early game I prefer rolling some celestials since which hand I'm focusing on is still up in the air at that point
later on I prefer arcanas
arcana is pretty much always the first thing you should buy in any shop provided you have the money
the chance to open hermit or temperance is way too important to pass up, esp in the demo where you don't get to really benefit from the long term effects of seed money vouchers and discount vouchers for rolls and shop prices
but even in the full game arcana is still likely an auto-open
death and hanged man are also very strong for many win conditions
celestials are either a luxury you open when you have interest-maxed cash stack or telescope to tunnel vision
either way tho the money multiplication potential of tarots is way too strong to pass up
maybe once you level up a hand a certain amount, like lvl 5, you can choose to 'prestige it' and the chips get reset to base but you earn one dollar each time you play it
and each time you get the hand to level 5 you have the choice to prestige it again or continue down the level pathway
sounds not fully balanced the way it is rn but i think the idea has some gud bones
gives all main shop interactables a way to generate money:
jokers have golden joker, delayed gratification, etc
tarots have hermit, temperance, devil etc
spectrals have immolate
celestials could have hand prestige
gives them a smidge more depth beyond just hand leveling too
looks like this ended up with a pretty clean 2:1 ratio
Honestly tarot cards are just more interesting to use, with planets you just choose a card and that upgrades a hand, potentially not even one you will ever play
But with tarots, first of all, you have more effects to choose from, but then also which cards in your deck they are going to affect (excluding stuff like hermit and such)
Not saying the planets are badly designed or should be changed, just that the tarot packs are more fun to open, at least for me
add celestial prestige!!
would be interested for mega/jumbo to allow you to use 1 and hold 1
or a separate shop section for more consistent consumable / special playing cards and not to take up joker slots
yeah mega and jumbo packs suck for the added cost rn
utility does not match
i'm paying double the price for two more cards?
whenever they show in the shop they can often end up as run killers in the early/mid-game
i'd be fine with packs becoming more expensive again in general if the bigger ones allowed you to use/hold, use/use, hold/hold etc
if you do go the pick two/pick three route, then increasing the price seems fair
base stays 4, jumbo goes to 7 (four options), mega goes to 10 (five options)
you could make the scaling for the blinds after the first set higher in concessino
Woah. Was just thinking the same thing and was considering making a post in the suggestion forums. Had no idea it was already being discussed.
Same here. Tarots are generally more fun since they can have an effect besides "number gets bigger", although there are some boring (if useful) Tarots like the World
part of me wants all the suit changing tarots to be merged into one tarot and you 'select three/four cards to turn into the suit of the rightmost card' or something
Oooh, cool idea, would free up three tarot slots to do something else
And there's still the wildcard one for flush strategies available