Where can I get Balatro?
Balatro is available on Mac, PC (Steam), Xbox, Switch, PlayStation, Android, and iOS.
Does Balatro have a publishing partner?
I have partnered with Playstack to help with Balatro. This publisher has supported titles such as The Case of the Golden Idol, Mortal Shell, The Entropy Centre, AK-xolotl, The Last Faith, and more.
**I’m a Creator / Influencer / Journalist **
Please reach out to press@playstack.com - they reply quickly and regularly.
I am a Musician / Artist / Translator / Tester
I am not looking for any help to work on Balatro at this time
There are some problems with the translation of my language, how do I give feedback?
Please give feedback in the appropriate thread in #1207803392978853898 , the localization team will see your feedback there
Can I get into a private Beta?
No, there is no way to join the private Balatro beta.
**Who made the music? **
LouisFsoundtracks on Instagram, he is a musician from Spain and he did a wonderful job 🙂
<https://www.instagram.com/louisfsoundtracks/ >
**I have an idea /suggestion, how do I let you know? **
Please leave a message in #1155557846805643434 , or even in #🎙・server-chat if you aren't sure. Please don't send me DMs, since I don't keep track of information people send me there.
Is Balatro going to be translated into any other languages?
Balatro may expand past the initial list of 15 supported languages, but there are no concrete plans yet.
Why the name Balatro?
Balatro is the latin term for a court jester.
**What Engine is this built in? **
Balatro was built using the Love2D framework, a wonderfully simple and elegant way to rapidly prototype games using Lua.
What are your favourite games?
I love seeing the design of roguelike games and draw inspiration from them, namely Slay the Spire, Luck be a Landlord, TBOI, and SNKRX, but I don’t play roguelikes very often. I actually play Rocket League significantly more than any other game!
Why did you start working on Balatro?
I have been making games and simulations since I was young, and it has been a hobby that I have always been able to turn to. Making games makes me feel at peace, even the ones that will never see the light of day. A couple years ago I was inspired by SNKRX and Luck be a Landlord to create a roguelike from a tried-and-true real life mechanic I know people already love - picking cards from your hand and playing them. I originally made Balatro for 3 of my close friends, and their feedback and support made the game into what it is today.