#Rendering/light bug

4 messages · Page 1 of 1 (latest)

fathom yew
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I bred a pure black Akhal-Teke with white socks and a tiny white spot on the face and the shiny trait.
During the race camera there seems to be a rendering or light bug as the horse will turn light grey a lot of the times and then go back to pure black again. I have taken a lot of screenshots and a picture of how the horse look in the horse viewing window in the stable.
It's not a big deal I just wanted to let you guys know.

hasty frigate
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It’s rendering distance
A whole world on max graphics fully loaded in will cause tons of lag
So within a set amount of distance it loads in fully within 4 chunks or so, then 80% 6 chunks, 60% 8 chunks etc. (don’t use these numbers as accurate, they’re just examples to explain how render distance works)
So with that camera because it’s further away when the horse goes “gray” it’s out past the chunk distance required to load in the shine effect + pitch color, so further away instead of coded to being pitch color because it’s shiny, it combines the 2 which make grayyy
I hope this makes sense bla

fathom yew
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I have an RTX 5060 and AMD Ryzen 7 7800X3D 8-core
There is no lag in my game whatsoever. The game runs smoothly and I play very graphic heavy games.
So since the graphics are more in line with the mobile version (I would assume) the rendering distance on my PC just get this render bug?

hasty frigate
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That’s your graphics card so RTX 5060 and darn that’s a good one (I have 4th gen)
All I’d say is literally put everything on maximum in settings especially if there’s a ranger distance bar, just from seeing that I’m pretty sure you could go maximum on everything in settings