You want Pops? This can do that. High survivability? This can do that. Enjoy hitting crits? Most definitely can do that. If there are any suggestions for this build, please reach out. I love discussing build crafting and theories!
DISCLAIMER: This build is very reliant on your equipment being at +16, especially for survivability. You can probably run this at lower power, but you would have to make some tweaks, and if you’re under +14, I don’t know if I can recommend this build. If you can make it work, great! Please comment so others can enjoy this build!
Artifact: Emerald key (for crit damage per stack of weaken on ourselves)
Augments:
Chrono Surge (Power CD reduction, needed for getting sharpen stacks up)
Any tbh, no other artifacts directly impact this build
Necklace: Poison Vial Pendant (We crit a ton, more poison stacks = bigger pops)
Augments:
Venomosity (We apply more poison… you know what that means, AND this will help keep our rings uptime)
Red-Hot Metal (not for applying fire damage, but to have another ailment applied to ourselves to keep our rings uptime higher)
Heart: Vampiric heart
Augments:
Unyielding Spirit (damage… thats it tbh)
(Possible swap) Regenerating Crystal (we get hit, we heal back through heart, this just keeps us even more tanky)
Runes: Hurtful Remedy (Causes our big pops)
Augments:
Minor/Major Energy flow (I believe you only need one of these in combo with chrono to have 100% uptime on powers)
Chaotic Causation (More stacks to pop)
**Weapon: Sickles **(can cycle powers without having to hit, crit on every 3rd hit at max, fast hitter in general)
Augments:
Counter surge (Gives us sharpen stacks while cycling our power, which then increases all our physical damage.)
Overwhelming butcher ( makes 4th hit crit at max sickles, applies stacks of weak on ALL crits)
Ring: Purging shock (constant AOE damage thanks to Venomocity and Red-Hot Metal)
Augments:
Weak link
Amplify Blood (Weaken ourselves on hit)