#Some feedback

1 messages · Page 1 of 1 (latest)

winged ruin
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So I've spent around 2 hours playing around in this game slashing away at stuff, trying out weapons and getting used to the game. It's unbelievable how one person made this, so to the dev - GOOD JOB. Absolutely fantastic work, for a game of this caliber to be made by one person is genuinely crazy.
I however have noticed some things that the game seems to be missing or that can be improved, so I'd like to list them out.

First of all:

Enemies lack idle and/or aggravated sound effects. They only make sounds when they try to attack you, which makes aggro-ing enemies oftentimes feel a bit goofy since they just start silently but very angrily walking towards you without making any noise whatsoever lol. What i would recommend is give them both idle sounds when they're walking around or hanging out in one spot(just some growls here and there will do) and of course sounds for when they're aggravated and running towards you. The best thing to do would be add a sound for when they see you and for when they're coming towards you. I think this will give the game a lot more polish and won't make aggravating enemies feel as goofy.

Second of all:

Maybe a bit of an enemy animation rework could be nice? I'm super unsure about this since none of the animations look necessarily bad, but I feel like they can be a bit stiff. Something else i would recommend is adding multiple animations for enemy movement and attacks. I don't mean make them completely different from eachother, just make them slightly different to add a bit of polish to the feel of the enemies. This is just a suggestion tho, none of the animations are bad and it could just be me.

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Third of all:

Adding FXAA as an antialiasing option could be great. TAA blurs stuff quite a lot, but having no antialiasing naturally makes the game look really choppy because of the artstyle itself, so I think adding a middleground FXAA would be nice to have.