#Different Armor

1 messages · Page 1 of 1 (latest)

flat hedge
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Thinking adding armor that could function in adding more build possibilities, like lighter armor increasing dash charges and movement speeds opening up for the smaller to medium weapons with the base armor being a middle ground with heavier armor having incentives on knockback and accelerated health growth.

muted sphinx
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Doesn't heart technically fill that purpose? It kind of is "armor" of our character in a way. I think it would be doable to add different types of hearts to fit the purpose you're suggesting if you have something specific in mind?

Of course, I wouldn't mind more item types but that would also mean would have to add a lot more items for that new slot, and there is risk of overlap with other items

spark knot
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These effects are indeed covered by other categories. Artifacts, necklaces, and runes cover the auxilary effects while hearts, as Spugelo mentioned, cover health.