In the current patch of 0.1.0, the Quantity modifier naturally increases rewards as more enemies = more ichor + more rolls for loot. Toughness, on the other hand, doesn't have any bonuses yet. This thread is to brainstorm ideas for said modifier.
- Increase loot quality. Tougher enemies give better drops, but not more drops, as that would compound with Quantity.
- Decrease satiety drain. Satiety decreases while in combat, higher Toughness leads to longer encounters. This can be offset by scaling satiety drain inversely with Toughness.
- Better quality chests. Respawning chests are of basic quality. Higher Toughness could give them scaling chance to be higher tier chests.
