#Fix the drop tables and balancing of the valley bosses

1 messages · Page 1 of 1 (latest)

eternal thistle
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Ok these are the two big issues on the valley bosses which seriously need fixing, the balancing and drops from some of these bosses are done so poorly that even epona has been just leaving them alone not killed which is really telling of how bad some of these are.

The balancing- The bosses need to be dieing quicker, 15-30 minutes or even longer sometimes is way to long of a fight. The bosses need their resistances changed to where no single class is doing way over the top amounts of damage because the boss has like zero of their resistance type, this makes fighting the boss MUCH less satisfying to people of other classes at the boss. The bosses also need to not have literal god mode vs certain damage types like how at least one I know of just takes flat out ZERO magic damage, that completely destroys the dps of druids or from items that give magic damage to melees. And as for the melee resistances on these bosses they seem absurdly high, Its hard to give exact feed back since idk the real res numbers but I have been seeing INSANELY low crits from melees on some of these bosses which is just so lame I mean like come on.

The drop tables- Ok so regarding the drops from these guys there is two problems. 1. some of the guarantee all class items just suck but they only drop that one specific guarantee item from that specific boss (talking abt the bats here...), 2. the drop chances for the additional class specific items is way to low. I say in order to make these bosses all equally desirable kills here's what should be done to fix that. Make it so that there's three drop slots Slot 1: 100% chance to drop one any class or a class specific jewl, slot 2: 50% to drop another any class or class specific item, slot 3: 10% to drop yet another any class or class specific item (I think the two main drops is good but a third bonus here and there would be satisfying to the players.) cont-

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And then as for the disposed sanity dropped from these bosses I say bump that up as well, if people aren't motivated to farm the bosses for their jewelry then at least give the motivation to get out there and kill them to get more sanity off them whether it be to use themself, sell off to other players, or give to clan members/friends to help build them up.

I think if this combination of balancing changes could be made to the valley bosses they would all be much more fun/enjoyable fights, and instead of most people only farming the bosses with good guarantee drops people would be way more motivated to go kill ALL of them.

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From what I understand it seems to be a goal of deca to help kill the endgame bottle neck this game has so making these bosses drop more stuff should be of zero concern as more of this gear getting pushed into the game will just further help people gear themselves up to take on bosses or fight against any servers where new players might be getting blocked from access endgame content. Once again as of now the drop rates on the class stuff sucks, some of the bosses guarantee drop are just trash, and the difficulty of the bosses is just insane even with stacked end game players fighting them.

paper island
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100% no real thought put into difficulty vs reward

unborn rapids
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Aint ready allat sorry

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Deuces ✌️

eternal thistle
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@elder musk yall really need to consider some alterations to the new mini bosses such as the suggested ideas above, Ive been loving there being new boss type enemies to farm but its so sad that ppl are already disregarding these cause the fights just dont even feel worth it with how long the kills are/how the loot tables are set (and thats ignoring the fact some of the drops are balanced/designed very poorly xd)

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I mean like you guys have put in all this work for the new zone why not do some fine tuning using these suggestions from us actual experienced players to make it all proper enjoyable

signal thistle
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the loot table is worse than dragon legacies, people would tend to join legacies raid if compared to VoA ones

wooden wasp
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Exacly, as an example i have killed like 7 bats in row and only drop i get was guarantee trash rings 😂. That show how really bad drop rate they are. Kill took about 45-50 mins what is extreme long.