Ok these are the two big issues on the valley bosses which seriously need fixing, the balancing and drops from some of these bosses are done so poorly that even epona has been just leaving them alone not killed which is really telling of how bad some of these are.
The balancing- The bosses need to be dieing quicker, 15-30 minutes or even longer sometimes is way to long of a fight. The bosses need their resistances changed to where no single class is doing way over the top amounts of damage because the boss has like zero of their resistance type, this makes fighting the boss MUCH less satisfying to people of other classes at the boss. The bosses also need to not have literal god mode vs certain damage types like how at least one I know of just takes flat out ZERO magic damage, that completely destroys the dps of druids or from items that give magic damage to melees. And as for the melee resistances on these bosses they seem absurdly high, Its hard to give exact feed back since idk the real res numbers but I have been seeing INSANELY low crits from melees on some of these bosses which is just so lame I mean like come on.
The drop tables- Ok so regarding the drops from these guys there is two problems. 1. some of the guarantee all class items just suck but they only drop that one specific guarantee item from that specific boss (talking abt the bats here...), 2. the drop chances for the additional class specific items is way to low. I say in order to make these bosses all equally desirable kills here's what should be done to fix that. Make it so that there's three drop slots Slot 1: 100% chance to drop one any class or a class specific jewl, slot 2: 50% to drop another any class or class specific item, slot 3: 10% to drop yet another any class or class specific item (I think the two main drops is good but a third bonus here and there would be satisfying to the players.) cont-