#just watched Introduction to Economy | Millennia
1 messages · Page 1 of 1 (latest)
I’ve said it before, this will be the reason for this games lasting success. The economy aspect is top tier
I can’t wait to see a chain of goods going from wood to textbooks or such
I would love diplomatic option like "hey nation X stop selling wood to nation Y or we kill you."
I'd like a toggle to just show yields
in the first eras, there's no point in seeing "1 Wheat"
"4 Food" tells me a lot more for the decisions I might want to make
even the windmill could be summarized as "doubles the food yield of two farms"
the resource system needs to be more than window dressing, otherwise it just obscures
