#just watched Introduction to Economy | Millennia

1 messages · Page 1 of 1 (latest)

crystal silo
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Title + I’m not sure how I didn’t see this earlier (as it came out months ago), but I loved this YouTube Short!

This was by far my favorite part of the demo a month ago, the way you can turn a raw material into a twice, or three times processed good!

Did you guys like this part too? Did you find it intuitive? SnazzySkull

surreal compass
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I’ve said it before, this will be the reason for this games lasting success. The economy aspect is top tier

undone tendon
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I can’t wait to see a chain of goods going from wood to textbooks or such

quartz gazelle
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I would love diplomatic option like "hey nation X stop selling wood to nation Y or we kill you."

brittle wagon
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I'd like a toggle to just show yields

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in the first eras, there's no point in seeing "1 Wheat"

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"4 Food" tells me a lot more for the decisions I might want to make

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even the windmill could be summarized as "doubles the food yield of two farms"

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the resource system needs to be more than window dressing, otherwise it just obscures