#Key bindings and Movement,

1 messages · Page 1 of 1 (latest)

still bear
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I recommend adding the ability to remap movement keys. Using WASD is standard, but locking Q and R for rotation makes it difficult to play the way I’m used to—I prefer having rotate left and rotate right mapped to A and S instead. It would also be helpful to include a “hold right-click to adjust view” option. Most games use this movement style, and adjusting to the current setup was difficult, as the controls feel forced and reversed compared to many other games I regularly play.

river estuary
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You can remap movement keys and the rotate camera keys already. And while its not quite like how a third person game plays, the simplified camera mode does let you stop holding a seperate key for camera. (it also prevents rotate camera buttons from doing anything)

still bear
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Thanks, I did another check and found the key bindings in a button field. i didn't see that before.🤯