I recommend adding the ability to remap movement keys. Using WASD is standard, but locking Q and R for rotation makes it difficult to play the way I’m used to—I prefer having rotate left and rotate right mapped to A and S instead. It would also be helpful to include a “hold right-click to adjust view” option. Most games use this movement style, and adjusting to the current setup was difficult, as the controls feel forced and reversed compared to many other games I regularly play.
#Key bindings and Movement,
1 messages · Page 1 of 1 (latest)
You can remap movement keys and the rotate camera keys already. And while its not quite like how a third person game plays, the simplified camera mode does let you stop holding a seperate key for camera. (it also prevents rotate camera buttons from doing anything)
Thanks, I did another check and found the key bindings in a button field. i didn't see that before.🤯