#Power Attack Rebalance

1 messages · Page 1 of 1 (latest)

zinc moat
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Power Attacks feel very unbalanced at the moment for three reasons:

  1. Range - they have infinite max range. If you accidentally trigger one of these mobs, it's do-or-die since you can't run from them. This also makes it confusing, since there isn't any indication of how e.g. Goliath killed you from 100m away. Suggestion: cap the range at whatever the mobs melee range is.

  2. Visibility - there's no windup (from what I can tell). So unlike spells (which now have the dope cast-bars), you can't see them coming and pre-heal. Suggestion: add cast bars for power attacks.

  3. Damage - I'm not sure on this part, but it feels like power attacks hit much harder than spells. The damage feels very bursty. Suggestion: lower the damage, increase the frequency?

lucid frigate
#

1.) agree, that's a bug

2.) there is a warning in the chat log but a visual warning does make sense, not sure what that would look like

3.) the damage should hopefully be mitigated by a tank, given your #1 though I assume you may be kiting in which case your ac probably isn't that of a tank and I see the issue

zinc moat
#

Good to hear for #1! Regarding #3, definitely almost one shots me on SC 😀 . Tank also takes a good chunk of damage, but I think it just feels that way since it's hard to see coming.

As for visual - That's a tough one, I'm not sure either. The cast bars are spot on; first time you see it pop up you know exactly what it is.

Thanks for the quick reply!