Power Attacks feel very unbalanced at the moment for three reasons:
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Range - they have infinite max range. If you accidentally trigger one of these mobs, it's do-or-die since you can't run from them. This also makes it confusing, since there isn't any indication of how e.g. Goliath killed you from 100m away. Suggestion: cap the range at whatever the mobs melee range is.
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Visibility - there's no windup (from what I can tell). So unlike spells (which now have the dope cast-bars), you can't see them coming and pre-heal. Suggestion: add cast bars for power attacks.
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Damage - I'm not sure on this part, but it feels like power attacks hit much harder than spells. The damage feels very bursty. Suggestion: lower the damage, increase the frequency?