#"realism" edit for sim dialogue

1 messages · Page 1 of 1 (latest)

wide geode
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Hey, I was thinking that it would be easy to make sims a bit more "unique" if you had a dictionary of acronyms/slang terms to sub in for a specific word in a message. You could have it choose randomly, or have different personalities use them differently. For example, if one sim says something about Island Tomb, another could call it "IT", another could call it "beginner dungeon", "tutorial dungeon", etc. Basically, the idea is to make messages a bit less cookie-cutter with very little effort.

wide geode
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If you have any interest in this idea, I can write a probably 30 line python script to reference a txt/csv file and sub in synonyms in a generic sense. I'm just a fellow nerd who works in python and can write that in a half hour if there's any interest, but it should be pretty basic programming, so I'm basically just offering to do the grunt labor. I can probs do it in C, too, but I make no claims about optimizing with c++

subtle echo
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sims are on the list, but def not a priority, a lot of sim talk is going to change before he starts adding the 100+ additional patreon sims. things like this sound like they are easy to do, but knowing the underlying code and systems i can tell you, this is a nightmare to implement everywhere

south gale
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c# fwiw

wide geode
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fair enough, but assuming the lines are stored in a DB of some kind or even a CSV, this would mostly be a lot of work to come up with the acronyms, and then it's just a matter of copy/paste. if it's in a database, it could even be done with a trigger or preprocessor

subtle echo
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they are not

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for example here is one of many hundreds

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or this where each line is stored separately on every sim, because every sim has different lines, that's why im saying it's gonna be a shit ton of work to 1. find all the code that sends sim text and 2. modify it to have the changes

wide geode
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ahh, i see. thanks a bunch for clarifying with code examples! i hope i didn't come across as dismissive/rude, i'm just curious and often think i'm smarter than i am lol. i wonder if you could override the AreaName property to return a random nickname, but i don't think there'd be a way to provide that without probably causing other issues where you want the actual AreaName like in system dialogue boxes....

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"realism" edit for sim dialogue